[{"TitleName":"Tarzan","Publisher":"Martech Games Ltd","Author":"Dave Dew, Jason Austin, Rob Hubbard","YearOfRelease":"1986","ZxDbId":"0005150","Reviews":[{"Issue":{"Name":"Crash Issue 36, Jan 1987","Price":"£1.95","ReleaseDate":"1986-12-10","Editor":"Graeme Kidd","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Publishers: Roger Kean, Oliver Frey, Franco Frey\r\nPublishing Executive/Editor: Graeme Kidd\r\nAssistant Editor: Lee Paddon\r\nSub Editor: Ciaran Brennan\r\nStaff Writers: Lloyd Mangram, Hannah Smith\r\nAdventure Editor: Derek Brewster\r\nTech Tipster: Simon Goodwin\r\nContributing Writers: Jon Bates, Brendon Kavanagh, John Minson\r\nProduction Controller: David Western\r\nArt Director: Dick Shiner\r\nAssistant Art Director: Gordon Druce\r\nIllustrators: Ian Craig, Oliver Frey\r\nProduction: Seb Clare, Tim Croton, Mark Kendrick, Tony Lorton, Nick Orchard, Michael Parkinson, Cameron Pound, Jonathan Rignall, Matthew Uffindell\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nBookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nCover by Oliver Frey\r\n\r\nCRASH ABC FIGURE:\r\n101,843 Total\r\n97,992 UK and EIRE"},"MainText":"Producer: Martech\r\nRetail Price: £8.95\r\nAuthor: Jaz Austin and Dave Dew\r\n\r\nLady Jane Greystoke - she of \"Me Tarzan - You Jane\" fame - is in mortal danger in the jungle. She has been captured by Usanga, the chief of the Wamabo (thank you ma'amo). The chief has had seven gemstones stolen from the tribal shrine, and being a sensible cha, he realizes that the only person who stands any chance of recovering these gems for him is Tarzan.\r\n\r\nThis isn't as easy as it seems though, the chief and Tarzan aren't exactly the best of pals, so the chief kidnaps Jane and threatens to feed her to the ravenous Panther if Tarzan doesn't come up with the gems - and pronto.\r\n\r\nTarzan has just three days to find the seven gems stones for The Eyes of the Rainbow as the primitive chief calls them), if he has not found them after this time Jane will be slaughtered.\r\n\r\nTarzan's journey will take him from the leafy jungle - where he will confront vicious panthers, lethal quicksand and unpleasant natives - to the Dark Caves and and Temple of the Sun where even more danger lurks. \r\n\r\nEach time he encounters one of these dangers some of his energy decreases. Tarzan's energy is shown at the bottom of the screen as a tree creeper. The action takes place over three days. During each day the sun slowly sinks and the screen colour changes from vivid yellow through to more dusky shades, until it's night and it turns to shadowy blue. However, if Tarzan loses energy by falling into quicksand or being leapt upon by a panther, then time passes more quickly. When the sun has set three times the game is over and Jane is fed to the ravenous hordes. Eugh.\r\n\r\nAlthough Tarzan is Lord of the Jungle, he still needs various objects to help him. These are shown on the screen as black boxes, and Tarzan doesn't know what's in them until he picks them up, their contents are then shown at the bottom of the screen. These can be used to help Tarzan look for the games which are also shown as black boxes.\r\n\r\nThe playing area is viewed from behind trees and shrubs. Tarzan can run left and right from screen to screen, but he can also move upwards and downwards to other screens by finding a clearing in the jungle vegetation. These clearings are not often easy to see and may take some searching for. Tarzan is an agile fellow and can somersault over some obstacles and run through the undergrowth. He can also take on some of the vicious animals, but he only has his bare hands, so sometimes it's better to just try and avoid them. Some of the larger dangers, such as wide stretches of quicksand, mus be swung over using tree creepers.\r\n\r\nCOMMENTS\r\n\r\nControl keys: definable\r\nJoystick:\r\nKeyboard play: pretty neat\r\nUse of colour: monochromatic\r\nGraphics: detailed and effective\r\nSound: some spot effects when played on the Spectrum Plus 2\r\nSkill levels: one\r\nScreens: 300","ReviewerComments":["I like the way that Tarzan is presented - the side view is an excellent idea and gives the game a whole new perspective. The sound is practically non-existent, bar a few spot effects, which don't enhance the game at all - this didn't help the atmosphere of the game very much and I didn't feel that it involved the player very much at all. Tarzan is very slightly based on the film, but basically very like Tir Na Nog - and not too exciting at all. MARTECH have come up with a good game, but I'm afraid I've seen it all before.\r\r\nUnknown","On the whole it isn't a bad game, trudging around the seemingly endless jungle (probably in circles) gets a little tiresome after more than half an hour, but if you manage to get some interesting objects you can become absorbed in the game. My only real moan is that the screens take a while to generate, which can really spoil the flow of the game. The graphics are very good, the backgrounds are exceedingly pretty and the characters are well defined. On the whole this isn't really much of a variation on arcade adventures so I wouldn't buy it unless I was an aardvark freak.\r\r\nUnknown","Gosh, thought I as I loaded up this one, what pretty graphics. Well, I didn't actually think that, but it sounds good. The graphics aren't actually all that good, because the effective border around the screen not only serves as an excuse not to use the whole display area but also masks some rather poor quality sprites. I think this game isn't very playable; this is probably because all the game has to it is wandering through the same ol' screens again and again. No. I don't like it.\r\nUnknown"],"OverallSummary":"General Rating: Just another aardvark in the software jungle.","Page":"181","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Me Tarzan, him tribesman. Me got to knock living daylights out of tribesman."},{"Text":"Tarzan find square box thing, maybe it contain decent pair of jeans instead of this draughty loincloth."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"75%","Text":""},{"Header":"Graphics","Score":"79%","Text":""},{"Header":"Playability","Score":"67%","Text":""},{"Header":"Getting Started","Score":"73%","Text":""},{"Header":"Addictive Qualities","Score":"72%","Text":""},{"Header":"Value For Money","Score":"72%","Text":""},{"Header":"Overall","Score":"73%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 15, Mar 1987","Price":"£1","ReleaseDate":"1987-02-12","Editor":"Teresa Maughan","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Caroline Clayton\r\nProduction Editor: Sara Biggs\r\nAssistant Editor: Phil South\r\nStaff Writer: Markus Berkmann\r\nDesigner: Darrell King\r\nContributors: Luke C, Mike Gerrard, Ian Hoare, Gwyn Hughes, ZZKJ, Tommy Nash, Max Phillips, Rick Robson, Rachael Smith\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Martech\n£8.95\nReviewer: Rachael Smith\n\nArr-i-yae-i-ya... i-yae-ii-ya! I just got my finger stuck in the typewriter! Now, what's set and yellow and swings from tree to tree? Tarzipan.\n\nOr to put it another way, what's small, round and green and hangs from vines? Tarzan of the Grapes. Or another one.. who's just made his computer debut, swinging from tree to tree? Aww - you guessed!\n\nA lot of effort has gone unto making Tarzan true to its source. Somebody's burrod deep into Edgar Rice Burroughs for a suitable plot. It all concerns the safety of Jane, 'she who he had won by the might of his steel thews'. What? I'd have thought a pair of rubber-soled thews would have been more thuited to the jungle.\n\nIt continues in this high adventure style. Tarzan 'had spoken with Manu the monkey' (\"Hi, Manu, how ya doin'?\") who told Tarzan that, as in so many computer games before, he would have to search for seven scattered gemstones if he was to free his beloved from Usanga and the Wamabo tribe.\n\nPausing only say that he'd play poker with Tarzan, but not his pet chimp, who was a Cheetah, Manu let the King of the Jungle go.\n\n'Tarzan knew he must travel without stint.' He also knew he must travel without ticket, which meant a lot of walking, 'in the heat of Kudu the sun, and by the light of Goro the moon' and let's not forget Norman, the streetlamp.\n\nHe had to cross 'swampy morasses' where the only sound was the cry of \"Give us more of that swampy ass.\" 'From his mighty chest arose the savage tormented cry of the bull ape...' 'Which is where we came in, with my cry of bullsh... (Snip.Ed).\n\nEnough. It's time for me to don my pith helmet (\"Hi, my name's Don and I'm a pith helmet,\") and stop taking the pith. Tarzan is actually very accurate in its creation of atmosphere. It all takes place in a beautifully drawn jungle, which has a dramatic layered effect with its silhouette of foreground branches.\n\nOf course the jungle is a dangerous place as pouncing panthers, slithering snakes and nasty natives haunt its highways. Encounters can be all the more treacherous because that decorative scrub can obscure our steel thewed hero, so you've no idea where he is or what he's doing!\n\nStill, when you get him out in the open, our Tarzie is an athletic sort of a bloke. He can run, roll, jump and crouch. He knows how to deliver a high punch and is also master of the jungle-fighting favourite, the low punch. But even if a belt below the belt seems, well, below the belt, Tarzan can get away with it because he's immortal.\n\nThat's right, kids. Don't try to imitate this creeper crawler because Tarzan can't die. However, if his vine shrinks (the one used to indicate his strength, dummy!) then Kudu falls, Goro rises and another day begins. As Tarzan only has three days to return Jane to safety, if he suffers too many defeats he'll have to start all over again.\n\nIts mighty pretty and imaginative but, despite hundreds of locations, how long you want to play will depend on how much you like arcade adventures. You'll need a map and an awful lot of patience if you're to cast some light on Darkest Africa.\n\nHow will you use the objects that you find? A rope over a pit shouldn't keep you hanging around for too long, but why pick up a chimp unless you need a couple of 'ape knees. It's all classic stuff, but I was disappointed that, in the jungle, objects are only shown as black boxes.\n\nThere's also a delay between screens, and though this isn't too obtrusive when you're just walking around, it's rather annoying (especially if you're using an object) to suffer a sudden blackout while the scene is re-drawn.\n\nAdd to this a bug that occurs if you're killed during a forward roll, which appears to make you hover a foot above the jungle path, and you begin to get the idea that maybe there was a rush to get Tarzan out of the trees in time for Christmas.\n\nNot quite King of the Jungle, perhaps, but certainly Lord of the Forest. Tarzan should keep you swinging for hours!","ReviewerComments":[],"OverallSummary":"","Page":"21","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rachael Smith","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[{"Text":"Tarzan sure is a hunk! Watch his pixels ripple and his hair flow as he strides purposefully forward. Touches like this are the game's greatest strength.\r\n\r\nUggh - an ugly minion of Usanga. If you belt this bozo off the screen he won't bother you again, but while the first thump's easy, you have to time the others carefully or your strength's soon sapped.\r\n\r\nThe Wamambo gems appear here as Tarzan finds them. Look carefully as some need uncovering int he undergrowth. There's one for each color of the Spectrum.\r\n\r\nAs Tarzan's day gets shorter so does this shoot. When it finally shrivels the sun sinks low. A good plot is lots of running away, or failing that an application of liquid manure.\r\n\r\nAnything you pick up appears here, to be selected with the joystick. Of course, the eventual objective is to pick up Jane and take her jungle jiving at the disco!"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""},{"Header":"Value For Money","Score":"8/10","Text":""},{"Header":"Addictiveness","Score":"7/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 52, Apr 1990","Price":"£1.7","ReleaseDate":"1990-03-18","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Ollie Alderton, Robin Alway, Marcus Berkmann, Amanda Cook, Jo Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Simon Goggin, Sean Kelly, Duncan MacDonald, David McCandless, Paul Morgan, Rich Pelley, Catherine Peters, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions/Mail Order: The Old Barn [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"TARZAN\r\nReact\r\n£2.99\r\nReviewer: Marcus Berkmann\r\n\r\nIn a month full of reasonable new games, it was just a matter of time before a cheesy old rerelease popped its head over the barricades. Tarzan, which Martech first release some three years ago, is as cheesy as any - a distinct whiff of Camembert, I'd say, with a definite tinge of Lymeswold. So don't be fooled by the packaging, which neatly avoids the issue by printing '© React Software 1989' and not mentioning Martech at all. The game dates from a brief but, at the time, interminable era when the size of the map that one could draw from the game was deemed far more interesting than the game itself. Tarzan has some great sleeve notes (\"And now, yet again, needs drove him to shrug off the thin veneer of civilization and brave the perils of the forest. Lady Jane Greystoke, she who he had won by the might of his steel thews, was in danger\" etc etc etc) but the actual game is dull - just old Tarz running through the jungle trying not to get lost or killed. There's a bit of fighting in here but otherwise not much to keep the pecker up - not even Lady Jane Greystoke. As Tarzan himself would say, \"UUUURRRRRR-ER-ER-ER-URRRRRR!\"","ReviewerComments":[],"OverallSummary":"","Page":"42","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"45","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"45%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 57, Dec 1986","Price":"£1","ReleaseDate":"1986-11-18","Editor":"David Kelly","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: John Gilbert\r\nSenior Staff Writer: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nDesigner: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Jeff Naylor, Richard Price, Rupert Goodwins, Andy Moss, Gary Rook\r\nAdvertisement Manager: Louise Fanthorpe\r\nSenior Sales Executive: Jacqui Pope\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Gerry Paris\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write Program Printout on the envelopes of all cassettes submitted. We cannot undertake to return cassettes unless an SAE is addressed. We pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted] and PRS Ltd, [redacted]\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 90,215 July-Dec 1985"},"MainText":"Label: Martech\r\nAuthor: Jason Austin\r\nPrice: £8.95\r\nJoystick: various\r\nMemory: 48K/128K\r\nReviewer: Graham Taylor\r\n\r\nThe licence to Tarzan always seemed an obvious one for some software house to grab.\r\n\r\nRope swinging techniques have been perfected since the days of Hunchback and so it would have been an easy option to do a Pitfall-in-a-loincloth where a large flickery (although predominantly green) sprite would be required to swing on ropes, jump holes, dodge arrows and bounce over crocodiles, the idea being to rescue Jane (poor girl kidnapped by natives and facing one of those mysterious fates that are worse than death.\r\n\r\nMartech's Tarzan features: spears to dodge, ropes to be swung on, holes to jump and a Jane who needs to be rescued. But it isn't what I expected at all.\r\n\r\nFar from being a dressed-up Pitfall, Tarzan is stunning looking game with some of the most beautifully designed backgrounds I've ever seen.\r\n\r\nThe most immediately striking feature is the way each location is framed in the foreground by a black outline of trees and twisted vines. You seem to be looking 'through' the undergrowth peering through a gap in the dense trees to a clearing where the action takes place.\r\n\r\nTarzan himself is a largish sprite and aside from running and jumping, can be persuaded to punch people - Exploding Fist-style - with high or low blows and somersault in mid-air.\r\n\r\nThere is no unnecessary complexity in the 'dealing with your adversaries' part of this game. Tarzan just punches them and/or runs away. The animation both of punching and of running away is full of character and is smoothly realised. Tarzan's mighty leaps (though looking a little like he's jumping over a skipping rope) are similarly effective.\r\n\r\nIt isn't all greenery: no matter how impressive, all that foliage would get pretty tiresome after a while and Tarzan has for reasons to be explained in a minute, to search a series of caves - all craggy detail and rocky fissures - which contain some rather cute looking spiders last seen in the immortal Horace and the Spiders arcade game. They are less friendly than they look however and Tarzan has to deal with them.\r\n\r\nThere is also this forbidden temple that occupies the later section of the game and in which Jane is held captive. This is another impressive location and looks just like forbidden temples look in the original Tarzan movies. Lots of rough-hewn rocks, native artifacts and flaming torches. The detail, as ever is excellent.\r\n\r\nIt is only after an hour or so of wandering around the jungle quite happily that you start to wonder about the plot.\r\n\r\nSure, there have been spears to dodge (although actually being hit by a spear is not deadly. Tarzan is not allowed to die under the conditions of the contract and simply looses energy - loose enough and he sort of goes to sleep and wakes up again at the beginning) and he gets a few ropes to swing on as well as some natives to thump. But gradually this 'what am I supposed to be doing?' feeling grows.\r\n\r\nTo release Jane Tarzan must collect seven gems scattered around the jungle. These are exchanged for Jane's freedom.\r\n\r\nCollecting seven gems - however hard I looked at it - is basically not a terribly original concept.\r\n\r\nActually, getting the gems involves some thought, it must be said. And this is where the 'useful objects' part of the game comes in. Any game which isn't a reaction test usually depends on 'useful objects' for its gameplay. Scattered around the jungle are, among other things, ropes, torches and the odd monkey. I think its not being overly blabbermouthed to reveal that torches light up dark places and ropes are for swinging on. What seems apparent is that this 'using objects' part of the game was introduced at a late stage - the objects are designated by a box that Tarzan stumbles across in the jungle. When you go to the Select Object screen the entire current location blacks out disturbingly for a couple of seconds whilst the location is redrawn. It hardly matches the elegance of the graphics. There is no 'animated' use of the objects either, just having and selecting the Use Torch will suddenly result in a previously dark location becoming lit. Again, whilst it works, it's an inept element in an otherwise classy-looking game.\r\n\r\nBetter is the monkey which romps around entertainingly and has a specific function in the game in the spirit of the original. No clues though.\r\n\r\nHaving spent many hours wandering around the Tarzan jungle beating up a few natives, and swinging on a few ropes I was struck by a number of things.\r\n\r\nTarzan is stunning to look at and superbly animated.\r\n\r\nThe gameplay is utterly simple however, more the kind of thing you'd expect in a bog-standard budget game.\r\n\r\nThere may be 250 screens but your actions are restricted to a little punching here and there, some swinging and some falling in marshes. The challenge is really only finding your way around the maze and finding the objects.\r\n\r\nI think you'll find the game entertaining if you really enjoy map-making but, beautiful as it is, I really don't think there is much of a point.\r\n\r\nTry to get a look at the game. Certainly you'll be impressed but it could be that you won't want to keep playing it.\r\n\r\nJust like the original movies really, the plot isn't up to much.","ReviewerComments":[],"OverallSummary":"Beautiful to look at and slickly animated - but with hardly any plot. All dressed up and nowhere to go.","Page":"24,25","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Graham Taylor","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[{"Text":"Above: Inside the caves where spiders lurk and exits are hard to find."},{"Text":"Right: A gap in the trees. A panther zooms past."},{"Text":"Top: Alone in the jungle. Tarzan nuts thin air."}],"BlurbText":[{"Text":"HINTS AND TIPS\r\n\r\nMake a map (believe me).\r\n\r\nMonkeys are good at climbing.\r\n\r\nA good attacking move - somersault over opponents, turn around quickly and punch them.\r\n\r\nHigh punch has more effect but the lower punch is easier.\r\n\r\nThere is a way of avoiding spears, spiders and flames."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 63, Jan 1987","Price":"£98","ReleaseDate":"1986-12-16","Editor":"Tim Metcalfe","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Steve Donoghue\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Garry Williams\r\nAdvertisement Executive: Katherine Lee\r\nAd Production: Debbie Pearson\r\nPublisher: Rita Lewis\r\nCover: Steve Gibbs\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nJuly-December 98,258"},"MainText":"MACHINE: Spectrum/CBM 64/Amstrad/MSX/BBC B/Electron\r\nSUPPLIER: Martech\r\nPRICE: £8.95 (Spectrum), £9.95 (Amstrad/CBM 64/MAX/BBC B/Electron)\r\nVERSION TESTED: Spectrum\r\n\r\nTarzan, the mighty muscled aristocrat raised by the apes in the jungle, has been around for seemingly an eternity. The first story from the pen of creator Edgar Rice Burroughs was published in 1911. Books and films have abounded. The subject is ripe for a computer game and Martech has been the one to capture the licence.\r\n\r\nThe resulting game is a huge arcade adventure with stunning graphics of the best I've seen for the Spectrum - and super smooth animation.\r\n\r\nThe plot is simple. Jane, Tarzan's soul-mate has been captured by Usanga, chief of the Wamabo. Her fate may not be a pleasant one - being devoured by a panther and having her bones picked over by a vulture.\r\n\r\nIt appears the Wamabo have been upset by the theft of seven gemstones - known as the \"eyes of the rainbow\" - from their tribal temple. Unless Tarzan can recover their gems within three days, Jane will be the main course on the jungle menu.\r\n\r\nGame play time is measured by the changing colour of the screen, representing day turning into night and back again. The speed at which the days pass - remember Tarzan only has three - depends on how well the Lord of the Jungle does. For instance if he gets hit by a spear, falls into quicksand or mauled by a rampaging big cat, the day passes quickly.\r\n\r\nScattered throughout the jungle are various objects which Tarzan can use. These include ropes, torches, shields and, of course, the gemstones. These are represented on the screen by little black boxes - some of which are remarkably hard to see.\r\n\r\nIt's only by picking these up that you get to its contents at the bottom of the screen.\r\n\r\nWithin a few screens of moving around the jungle you'll easily become lost. A map, a map, my jungle kingdom for a map, I cried.\r\n\r\nMoving around Tarzan will come across various animals. Some will be friendly and helpful, others will view the Lord of the Apes as a mobile snack bar and try to take a bite our of him. I always found the nasty ones.\r\n\r\nThere are also natives walking around, again some are friendly while others aren't.\r\n\r\nTarzan can run, jump, duck, jump, somersault, and, along with all the other jungle characters, is nicely animated.\r\n\r\nSumming up, Tarzan is probably one of the best looking Spectrum games of recent months and, although it's a little weak on plot, it is addictive enough to keep you playing.","ReviewerComments":[],"OverallSummary":"","Page":"37","Denied":false,"Award":"C+VG Hit","Reviewers":[{"Name":"Paul Boughton","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Tarzan goes ape!"},{"Text":"The original jungle swinger."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Sound","Score":"6/10","Text":""},{"Header":"Value","Score":"8/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 2, Feb 1987","Price":"£1","ReleaseDate":"1987-01-15","Editor":"Gary Evans","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Gary Evans\r\nDeputy Editor: Francis Jago\r\nStaff Writer: John Barnes\r\nSub Editor: Harold Mayes MBE\r\nProduction Editor: Jim McClure\r\nProduction Assistants: Nick Fry\r\nEditorial Secretary: Sheila Baker\r\nDesigner: Chris Winch\r\nDesign Assistant: Neil Tookey\r\nHead Of Advertising Sales: Dory Mackay\r\nAdvertisement Manager: David Lake\r\nAdvertisement Executive: Tim Seymour\r\nClassified: Paul Monaf\r\nPublisher: Paul Coster\r\nFinancial Director: Brendan McGrath\r\nManaging Director: Richard Hease\r\n\r\nYour Computer, [redacted]\r\nISS 0263 0885\r\n\r\n©1987 Focus Magazines Limited\r\nPrinted by The Riverside Press Ltd, England.\r\nTypeset by Time Graphics Ltd, [redacted]\r\n\r\nDistributed by Quadrant Publishing Services, [redacted].\r\n\r\nReasonable care is taken to avoid errors in this magazine but no liability is accepted for any errors which may occur. No material in this publication may be reproduced in any way without the written consent of the publishers. The publishers will not accept responsibility for the return of unsolicited manuscripts, listings, data tapes or discs.\r\n\r\nWe will assume permission to publish all unsolicited material unless otherwise stated. We cannot be held responsible for the safe return of any material submitted for publication. Please keep a copy of all your work and do not send us original artwork.\r\n\r\nUnfortunately we are unable to answer lengthy enquiries by telephone. Any written query requiring a personal answer MUST be accompanied by a stamped, self-addressed envelope; please allow up to 28 days for a reply.\r\n\r\nSubscriptions: UK £15 for 12 issues. Overseas (surface mail) £25 - airmail rates on request. Please make a cheque/postal orders payable to Focus Magazines (allow 5 weeks from receipt of order to delivery of first subscription copy). Send orders to Your Computer Subscriptions, [redacted].\r\n\r\nBack issues of the magazine from January onwards are available for £1.50 (UK), £3 (Overseas) from the Back Issues Department, [redacted].\r\n\r\nDistributed by Business Press International, [redacted]."},"MainText":"Various\r\nMartech\r\nArcade Adventure\r\n£8.95\r\n\r\nAh, ahahaha, ahahaha. You hear the familiar cry of Tarzan, Lord of the Apes, and then, in the distance, the rhythmical beat of the bongos. That is how the latest game from Martech starts and, in some respects, the time spent loading is the best.\r\n\r\nStarting with a sampled cry, the loading then jumps, on the Commodore 64 version, to the latest and greatest Rob Hubbard soundtrack. With a full rendition of the well-known and loved tune, and some amazing-sounding drums and bongos, Hubbard has really excelled himself with the music on this game. He really must like Martech.\r\n\r\nOnce the game has loaded, the first thing to strike me was the similarity between the graphics and animation in Tarzan and the graphics in that other recent arcade adventure, Antiriad. In fact, the definition of the main character sprite is very close, right down to the wavy hair and hunky body.\r\n\r\nAlthough the storyline is meant to be based on the adventures of Tarzan, it is a fairly standard arcade adventure, although in this instance Tarzan is out to save his wife who has been kidnapped by the evil Usanga, Chief of the Wamabo.\r\n\r\nTo complete the task you must collect the seven gemstones the chief wants and then he will release Jane.\r\n\r\nOverall, Tarzan is not really up to the usual standard of Martech, which is surprising as it is its biggest licensing deal yet, but we all know it is quality, not quantity, which counts.","ReviewerComments":[],"OverallSummary":"","Page":"48","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Peter Luke","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]}]}]