[{"TitleName":"Time Flight","Publisher":"The Power House","Author":"John P. Tatlock, Steven Tatlock, Tim White","YearOfRelease":"1986","ZxDbId":"0005276","Reviews":[{"Issue":{"Name":"Crash Issue 40, May 1987","Price":"£1","ReleaseDate":"1987-04-30","Editor":"Roger Kean","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Ciaran Brennan\r\nStaff Writers: Lloyd Mangram, Richard Eddy, Ian Phillipson\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Philippa Irving\r\nTech Tipster: Simon Goodwin\r\nContributing Writers: Jon Bates, Brendon Kavanagh, John Minson\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nProduction: Tony Lorton, Mark Kendrick, Tim Croton, Seb Clare\r\nProcess and Planning: Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\nPhotography: Cameron Pound, Michael Parkinson\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nBookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: The Power House\r\nRetail Price: £1.99\r\nAuthor: Steven John Tatlock\r\n\r\nThis multi-directional air-borne shoot 'em up is a con-version of a 1981 Atari arcade favourite. Having passed through a time-warp, your ultra modem jet fighter is confronted by a multitude of archaic but belligerent aircraft... in the year 1925.\r\n\r\nThere is a way back to your own time though. The letters W A R and P float about, collecting them to spell the word 'warp' zooms you forward to the next time zone - and eventually to the relative safety of your own era. Collected letters are displayed in a panel at the bottom right of the screen.\r\n\r\nTo collect these letters it is imperative to avoid the swarms of attacking aircraft - these evolve with each time zone, progressing from bi-planes to helicopters as the years progress. Your advanced superfighter manoeuvres in all directions, and blasts the enemy from the sky with its high-powered cannon. Ten points are awarded for each 'kill', with the total score displayed bottom left. Also at the bottom left, a bonus score counts down from 1,000 - the remaining bonus points are added to the total score on the completion of each time zone.\r\n\r\nChoosing one of four skill levels, you start your mission with three lives. One of these is lost on each contact with an enemy aircraft or missile, with another added on entry to a new time zone.\r\n\r\nCOMMENTS\r\n\r\nControl keys: top three rows - left-hand to rotate left; right-hand to rotate right; \r\r\nbottom row to fire\r\nJoystick: Kempston, Interface 2\r\nUse of colour: plenty of variety, but appalling clashes\r\nGraphics: minimal and undetailed\r\nSound: basic spot effects\r\nSkill levels: four","ReviewerComments":["This was around ages ago on the BBC (many of my school hours were spent playing it instead of doing Computer Studies!) and it was just as bad then as it is now. The sprite's movement is pathetic, your craft spins around at such a speed that it's possible to kill every-thing as it comes on screen (useful for high scores). However, problems occur when you attempt to progress through the levels - you simply can't dodge everything.\r\r\nBen Stone","A conversion from the BBC On our Spectrums? - no thanks! The graphics are absolutely abysmal, with the appalling use of colour making the planes almost invisible on some levels. Even for two pounds, Time Flight is a game that everyone's collection can do without.\r\nMike Dunn","I'm glad that 1982 only lasted for the usual 365 days - as this is a prime example of the sort of software released that year. I was amazed to see that the programmer is the same person who wrote Agent X - he must have written this as a joke. The graphics are appalling (especially the collision detection) and the key responses are erratic. The packaging's nice, apart from one dreadful spelling error, but the game's really tacky.\r\r\nPaul Sumner"],"OverallSummary":"General Rating: Unimpressive clone of a dated arcade machine.","Page":"17","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ben Stone","Score":"","ScoreSuffix":""},{"Name":"Mike Dunn","Score":"","ScoreSuffix":""},{"Name":"Paul Sumner","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"57%","Text":""},{"Header":"Graphics","Score":"33%","Text":""},{"Header":"Playability","Score":"28%","Text":""},{"Header":"Addictive Qualities","Score":"24%","Text":""},{"Header":"Value For Money","Score":"37%","Text":""},{"Header":"Overall","Score":"29%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 66, Sep 1987","Price":"£1","ReleaseDate":"1987-08-18","Editor":"David Kelly","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Andy Moss, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Mike Corr\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Lee Sullivan, Jerry Paris, James MacDonald\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nTypeset by PRS Ltd, [redacted]\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Power House\r\nAuthor: Stephen J Tatlock\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\nWelcome to my time machine. In it I will transport you back to the days when the BBC machine was in its heyday and when programs weren't very good.\r\n\r\nNow after many years and for reasons which entirely escape me, one such game has been converted to the Squishboard in the guise of Timeflight. Written by Stephen Tatlock (he of Agent X fame), it places you in the position of a pilot lost in time who, by a series of time warps has to get back to his (or her) own time. The plane is shown by an overhead view and you have to collect letters to spell out the word WARP to get onto each next sheet.\r\n\r\nRight, that's it. I can't write anymore. I really can't! To write more I'd have to play it again and if I play it again I'll go mad... maaaad!!!","ReviewerComments":[],"OverallSummary":"Quite a step down from the illustrious Stephen Tatlock's earlier Agent X. Avoid this one.","Page":"25","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"2","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"2/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 37, May 1987","Price":"£1.5","ReleaseDate":"1987-04-23","Editor":"Bryan Ralph","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Manager: Peter Chandler\r\n\r\nDesign: A.S.P. Design Studio\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Chase Web, [redacted]\r\n\r\nAdvertisement Copy Controller: Andy Selwood\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1987"},"MainText":"Powerhouse\r\n£1.99\r\n\r\nCRL's relaunched budget label gets off to a less than power-packed start with this dated little shoot 'em up. Timeflight reminds me of a very simple space combat game that I played on a TV games console about six or seven years ago in which you control a spaceship which flies around collecting objects, and at the same time avoiding/destroying the enemy aircraft that are randomly flying around.\r\n\r\nIn this case the objects are the four letters which spell out the word WARP', and once you've gathered them together you move onto the next time zone which is exactly the same as the first, apart from having a few more enemy ships in it.\r\n\r\nControl of your craft consists of rotating left/right and firing little pellets across the screen. The 'time-zone' landscape scrolls under as you move, so that your ship is always positioned more or less in the centre of the screen. On my first attempt I sat there and did nothing, just letting the ship fly up the screen on its own and I got halfway through the second level before I needed to do anything to avoid getting blown up so the game doesn't exactly score high marks for addictiveness.\r\n\r\nFor nostalgia buffs only.","ReviewerComments":[],"OverallSummary":"","Page":"39","Denied":false,"Award":"Glob Minor","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"Grim","Text":""}],"CompilationReviewScores":[]}]}]