[{"TitleName":"Trivial Pursuit: A New Beginning","Publisher":"Domark Ltd","Author":"Kevin R. Ayre, Steinar Lund","YearOfRelease":"1988","ZxDbId":"0005420","Reviews":[{"Issue":{"Name":"Crash Issue 60, Jan 1989","Price":"£1.5","ReleaseDate":"1988-12-15","Editor":"Dominic Handy","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic Handy\r\nAssistant Editor: Stuart Wynne\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nPhotography: Cameron Pound, Michael Parkinson\r\nContributors: Jon Bates, Robin Candy, Raffaele Cecco, Ian Cull, Paul Evans, Ian Lacey, Barnaby Page, Paul Sumner\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nProduction Team: Ian Chubb, Melvin Fisher, Robert Hamilton, Robert Millichamp, Tim Morris, Yvonne Priest\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Andrew Smales\r\nAssistants: Jackie Morris, Lee Watkins [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nHAPPY NEW YEAR TO ALL CRASH READERS\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Let's get quizzical - and no cheating!\r\n\r\nProducer: Domark\r\nPrecious Objects: £14.95 cass, £19.95 disk\r\nAuthor: Oxford Digital Enterprises\r\n\r\nTaking Trivial Pursuit into space for yet another sequel seems a rather desperate measure, but there are loads of new questions and the gameplay's been tweaked. The game begins on Earth, sometime in the future, when the dreaded 'greenhouse effect' has poisoned the atmosphere. Your mission is to search out the only other known planet that can support human life-Genus 2.Of course there's a hitch, the Elders of the planet will only allow humans on the planet if they collect six objects, won by answering trivial questions.\r\n\r\nYou start the game by being asked to select the number of players (up to six) and set the question timer. Characters, or pieces, are allocated and then the questions begins if successful you're allowed to board your laser-powered rocket to race around space for those vital objects.\r\n\r\nThere are six categories of questions, Entertainment; History; Science and Nature: Sport and Leisure; Art and Literature, and Geography. In addition there's six galaxies, each with fifty planets and one object. Unlike the original there's no dice effect and players can choose to land on any of the fifty planets of their level. Questions are random and their type doesn't vary according to the planet's colour. Players take it in turn to test their skill and keep moving until they get a question wrong. Questions must be answered verbally in the presence of friends, and when the answer's displayed you're asked to honestly input if you were right or not. If you find an object and answer the question correctly you're automatically warped to the next galaxy. Once all six objects are found it's on to Genus to stand the final test.\r\n\r\nFor all the futuristic glitz this is actually quite a simple game and easy to pick up. As with Trivial Pursuit (91%, Issue 33) it's best played with a few friends since it's so easy - and tempting - to cheat. On the plus side, 15 blocks of multiload questions offers a huge challenge and lastability. While I don't usually like trivia games I enjoyed this one and recommend it for the long holidays.\r\n\r\nMARK 86%\r\n\r\nTHE ESSENTIALS\r\nJoysticks: Kempston, Sinclair\r\nGraphics: weird talking aliens ask the questions on a variety of colourful backdrops\r\nSound: squeaky effects and some beepy tunes, essential for some music questions\r\nOptions: definable. Up to six players","ReviewerComments":["OK, you could say that this is just a remixed version of the previous Trivial Pursuit, but I think it's an improvement. In the previous version it was too easy to get questions on your favourite subject, but in the 'remix' you can't really do this, and unless you're Fred Housego you're bound to get some wrong. So gather family and friends round the log fire and instead of watching Terry And June, learn some interesting facts with this fascinating quiz game.\r\nPhil King\r\n81%","The fun thing about the Trivial Pursuit series of games is the excellent way the questions are presented to you. A New Beginning has cute aliens that walk on screen to ask you things, and the six players all get their own little animated sprite. Similarly, the backgrounds are all detailed and generously coloured. The questions range from easy ones that even I could answer to real puzzlers that had Lloyd in a tizzy. So whatever your abilities, there are questions for you. And as well as the normal text questions you get graphics and sound questions. This is a great follow-up, even if it is a little expensive.\r\nNick Roberts\r\n83%"],"OverallSummary":"General Rating: One of the best quiz games around which contains plenty of questions for long-lasting appeal.","Page":"25","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil King","Score":"81","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"86","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"83","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"CRASH's banana obsession returns."},{"Text":"Well that's an easy question, isn't it?"}],"BlurbText":[{"Text":"BRAIN OF BRITAIN\r\n\r\nRead loads of encyclopaedias.\r\n\r\nIf your opponent (in the same galaxy) has just got a question wrong on an object planet rush there to get it yourself.\r\n\r\nIf your opponent reaches the final, winning question, choose his/her worst category for it.\r\n\r\nIf your opponent is always winning, distract him by turning the computer off!"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"80%","Text":""},{"Header":"Graphics","Score":"78%","Text":""},{"Header":"Sound","Score":"65%","Text":""},{"Header":"Playability","Score":"83%","Text":""},{"Header":"Addictive Qualities","Score":"81%","Text":""},{"Header":"Overall","Score":"83%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 37, Jan 1989","Price":"£1.6","ReleaseDate":"1988-12-09","Editor":"Teresa Maughan","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Catherine Higgs\r\nProduction Editor: Jackie Ryan\r\nStaff Writer: Duncan MacDonald\r\nDesigner: Thor Goodall\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Guy Bennignton, Ciaran Brennan, Jason Daley, Mike Gerrard, Sean Kelly, Catherine Peters, Peter Shaw, Rachael Smith, Phil South\r\nAdvertisement Manager: Simon Stansfield\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nMarketing Manager: Bryan Denyer\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Domark\r\n£14.95\r\nReviewer: Phil South\r\n\r\nJust when you thought it was safe to go back into the computer store... Genus II is back, in the guise of Triv - A New Beginning. Now I like Triv, always have done, but I found the first computerised versions frankly a bit of a downer. Why? Well I always thought them a bit tacky... nothing to do with the quality of the graphics, or even the question tapees... they just weren't computer games! They were board games in the disguise of computer games! it would seem that Domark had that feeling as well, and knowing what suckers we are for general knowledge quizzes, they've approached Triv in an entirely new way. \"How would it look.\" postulated Dom, leaning on the fireplace resplendant in stripey blazer, \"If we redesigned it as it would be if it was a computer game to start with?\" Mark obviously concurred wiv his spivvy chum, as you can see from the screenshots.\r\n\r\nEach player (for this is multiplayer time, sports fans) controls a laser powered spaceship; a bit like a really strong torch whizzing backwards through the universe. To save the Earth, you must gain acceptance by the elders of the planet Genus II and say, \"is it okay if I move in with a couple of billion of my pals? For the Earth is dying and we need somewhere to doss down for the next few centuries while we get the builders in.\"\r\n\r\nOf course there's a catch. The elders, being kind hearted if a bit twisty, will let us in... but only if we can find them. Oh brother. You have to search the galaxy to find Genus II, and along the way you get to answer a lot of General Knowledge questions and collect triangular icons on the dash of your space cruiser. Hah! Sound familiar? Yep, it's Triv.\r\n\r\nLook here, I did try to hate this game. No really I did. I wanted to find it facile and boring and a poor excuse for a licence... but I like it. It's actually not at all bad, and looks a bit pretty on the screen too. You can get some mates round to play it and have BIG FUN, surfin'suckers. But hey! Air out your bedroom first?","ReviewerComments":[],"OverallSummary":"A reworking of the Triv computer game from scratch, which gives you more game and less bored. Good fun.","Page":"41","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil South","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Value For Money","Score":"7/10","Text":""},{"Header":"Addictiveness","Score":"8/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 81, Dec 1988","Price":"£1.6","ReleaseDate":"1988-11-18","Editor":"Graham Taylor","TotalPages":123,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'Oh Yeah' Taylor\r\nDeputy Editor: Jim 'Any colour will do for me' Douglas\r\nProduction Editor: Alison 'Demarkation' Skeat\r\nArt Editor: Tim 'Lager Lout' Noonan\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'I haven't done it' Dillon, Chris 'I'm keeping it' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nSenior Sales: Shane Hussien\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'I'm not your boss as such' Pratt\r\nMarketing: Clive 'Zxxx' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Jerry 'Ninja' Parks\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: Domark\r\nAuthor: Oxford Digital Enterprises\r\nPrice: £14.95/£19.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\nOne of the biggest hits of last year (on all formats) was Trivial Pursuit, the computer version of the yuppie board game. After much head-scratching regarding a follow-up to this lucrative licence, those arch-yuppies, Domark, have come up with a strange sequel concept. Get your head ready for this - Trivial Pursuit in space. Weird, Yah?\r\n\r\nCut away all the trimmings, and what you have is still a multi player question and answer general knowledge quiz. The trimmings, then, are all that stands between TP - ANB and the hordes of lookalike trivia games. What's it all about then, lads?\r\n\r\nEarth is dying, victim of the atmospheric greenhouse effect. You and your friends have the chance to escape by spaceship, but you will not be allowed to stay in the alien federation unless you prove your general knowledge skills. Tough cookies, these aliens.\r\n\r\nThere are six galaxies to explore before you reach the planet Genus 2. Each galaxy contains many planets, some of which contain objects which you must collect to complete your quest. The only way to find the objects is to land on each planet in turn, and answer a question from the alien inhabitants.\r\n\r\nThe graphics aren't much to look at; the planets have a number of different backgrounds, and different designs and colour of aliens. There are some neat effects as you materialise and dematerialise, but unremarkable sound effects; the odd blip and bleep, a bit of single-channel music to illustrate some of the questions, and so on.\r\n\r\nUp to six players can compete, entering their names on the main menu screen, and taking it in turns to answer questions. If you get one wrong, you miss a go and suffer a time penalty. The players are represented by amusing icons, and TP, the gnome-like character from the original game, puts in an appearance too.\r\n\r\nOne problem is that the game doesn't actually require you to type in your answers; the computer just prints up the questions, you yell out your answer, and the computer asks you whether you were right or not. Obviously, there's nothing to stop you cheating.\r\n\r\nFrom the spaceship screen, you can either land on a planet or access the main menu, where you can check how many objects you are carrying, quit the game, enter new players, switch sound effects on and off and load new sets of questions from the second cassette provided with the package.\r\n\r\nIn the final round you have to choose one of the Elders of Genus and answer his questions to make good your escape. If you choose the correct elder, the other players can examine your performance chart, and select the category of questions in which your performance is worst.\r\n\r\nWhat it boils down to is, is it worth spending £15 or £20 on a trivia quiz? That's all it is; the graphics and effects don't add anything to the concept. Myself, I'd rather have a good nosh-up, buy a CD or two or even get a dozen paperbacks.","ReviewerComments":[],"OverallSummary":"Novel version of a very simple quiz concept.","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"59","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"44%","Text":""},{"Header":"Sound","Score":"32%","Text":""},{"Header":"Playability","Score":"43%","Text":""},{"Header":"Lastability","Score":"60%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 18, Mar 1989","Price":"£1.5","ReleaseDate":"1989-02-02","Editor":"Graeme Kidd","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet: 0458 74011\r\n\r\nEditor: Graeme Kidd\r\nReviews Editor: Bob Wade\r\nStaff Writers: Steve Jarratt, Andy Smith\r\nProduction Editor: Damien Noonan\r\nConsultant Editor: Brian Larkman (Graphics)\r\nAdventure Editor: Steve Cooke\r\nContributors: Simon N Goodwin\r\nArt Editor: Trevor Gilham\r\nAssistant Art Editor: Angela Neale\r\nProduction: Diane Tavener, Claire Woodland, Vivien Dean, Naomi Steer, Louise Cockroft\r\nAdvertisement Manager: Jonathan Beales\r\nAdvertising Sales Executive: David Lilley\r\nPublisher: Kevin Cox\r\n\r\nCover by Simon Bisley\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nSwift Graphics Ltd [redacted]\r\nD P Graphics [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\n© FUTURE PUBLISHING LTD 1989\r\n\r\nNo part of this publication may be reproduced in any form without our permission."},"MainText":"Domark, £14.95cs. £19.95dk\r\nAmiga version reviewed issue 16 - ACE rating 614\r\n\r\nSame old game and the graphics are OK too. Surprisingly it's got quite nice sound effects as well.","ReviewerComments":[],"OverallSummary":"","Page":"87","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Ace Rating","Score":"614/1000","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 87, Jan 1989","Price":"£1.2","ReleaseDate":"1988-12-16","Editor":"Eugene Lacey","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"Editor: Eugene Lacey\r\nDeputy Editor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writer: Matt Bielby\r\nAdvertisement Manager: Garry Williams\r\nSales Executive: Joanne Cook\r\nCopy Control: Lora Clark\r\nPublisher: Terry Pratt\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\n108,892 (Jan-June 1988)."},"MainText":"MACHINES: Atari ST, Commodore Amiga, C64, Spectrum, Amstrad CPC/PCW\r\nPRICES: Spec/Ams CPC £14.95 cass, £19.95 disk, C64 £14.95 cass, £19.95 disk, ST £19.95, Amiga £19.95, Amstrad PCW £19.95\r\nSUPPLIER: Domark\r\nVERSION TESTED: Amiga/Spectrum\r\n\r\nLast year was a good time for re-hashes and re-runs. Lost in Space made it onto the nation's TV screens, and in the pop world, Kylie Minogue squeezed a little more life out of The Locomotion while The Christians did a similar job on Harvest For The World... In fact the list is almost endless.\r\n\r\nThe company which by far takes the biscuit in the re-release stakes is Domark, who followed up a new stab at Star Wars with a second attempt at a Spitting Image licence (anyone remember Splitting Images?). Domark is obviously doing well with this policy, so here we have the next 'F Reg' revival of one of its classic games Trivial Pursuit.\r\n\r\nTo be fair, this is an imaginative and entertaining attempt at modernising the Trivial Pursuit concept. A space exploration scenario has been added and a great deal of the company's sense of humour has been incorporated.\r\n\r\nThe story involves a dying earth and the quest for new life on far-off Genus II. The object is to journey through space collecting bric-a-brac that wilh help you out in your new life.\r\n\r\nTo get started, each player is asked a question - answer correctly and it's off to the rocket to begin your exploration.\r\n\r\nEach galaxy contains an item that's necessary for your quest - you may not think that a tennis racquet or a microscope are essential items, but you'd better not ignore them if you want to survive.\r\n\r\nAnyway back to the game. Explore each planet in the galaxy by landing on it and answering the question that's pout to you by the native lifeform's equivalent of 'Bob' Holness. Answer the question correctly and one of two things will happen: if you've picked correctly, you'll be awarded a piece of rubbish, if not the planet will disappear from view and it'll be off to search the next one in line.\r\n\r\nWhen all six pieces have been collected, you get a chance to fly to Genus II to test your general knowledge against that planet's elders.\r\n\r\nWell that's the theory, but what is the practice like? Actually its not quite as good as it could have been. For a start there are far too few questions in the game's repertoire with the extra question pack. When questions begin to repeat themselves on the second play, you know that you're in for a rough ride.\r\n\r\nProbably the worst fault though is that you've seen it all before - it's absolutely no advance on the original computer version. If you really want to know what country has the nearest territory to Japan then by all means give it a try, but don't expect too much.","ReviewerComments":[],"OverallSummary":"","Page":"72","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ciaran Brennan","Score":"44","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"How, which, why?"},{"Text":"Who, what, where?"}],"BlurbText":[{"Text":"AMIGA SCORES\r\n\r\nGraphics: 53%\r\nSound: 46%\r\nPlayability: 51%\r\nValue: 74%\r\nOverall: 65%"},{"Text":"UPDATE...\r\n\r\nAll versions should be finished as you read this, with each harbouring exactly the same level of playability. The differences will be just as you would expect them to be from machine to machine - i.e. the Amstrad will be nice and colourful while the C64 will incorporate nicer sound effects."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"67%","Text":""},{"Header":"Sound","Score":"64%","Text":""},{"Header":"Playability","Score":"63%","Text":""},{"Header":"Value","Score":"74%","Text":""},{"Header":"Overall","Score":"44%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 14, Jan 1989","Price":"£1.5","ReleaseDate":"1988-12-15","Editor":"Jon Rose","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Jon Rose\r\nReviews Editor: Nik Wild\r\nFeatures Editor: Barnaby Page\r\nStaff Writers: Robin Hogg, Warren Lapworth, Robin Candy\r\nEditorial Assistants: Vivien Vickress, Caroline Blake\r\nResearcher: David Peters\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Jon Bates, Mel Croucher, Robin Evans, John Woods\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nArt Director: Mark Kendrick\r\nAssistant: Wayne Allen\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction Team: Ian Chubb, Yvonne Priest, Melvin Fisher, Robert Millichamp, Robert Hamilton, Tim Morris, Jenny Reddard\r\n\r\nADVERTISING AND ADMINISTRATION DEPARTMENTS\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris, Lee Watkins [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts [redacted]\r\n\r\nTypeset by the Tortoise Shell Press, Ludlow and on our Apple Macintosh II running Quark Xpress 2.0. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group. Distribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of TGM. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Viv Vickress a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates. Occasional material from Electronic Game Player reproduced by kind permission of Sorjana Publications, California. Other Newsfield publications are CRASH (Spectrum), ZZAP! (Commodore 64/Amiga), FEAR (fantasy and horror) and MOVIE - THE VIDEO MAGAZINE. Now that's interesting, but why are you reading all this when there 143 pages to go?\r\n\r\n©TGM Magazines Ltd, 1988\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design by Oliver Frey"},"MainText":"Spectrum 48/128 Cassette: £14.95, Diskette: £19.95\r\nAmstrad CPC Cassette: £14.95, Diskette: £19.95\r\nCommodore 64/128 Cassette: £14.95, Diskette: £19.95\r\nAmiga £19.95\r\n\r\nKAMIKAZE QUESTIONERS\r\n\r\nThe runaway-hit board game of 1986 (1987 and 1988!) proved immensely popular, home computer conversions encountered similar success. Now, through Domark, the programmers, Oxford Digital Enterprises, have extended their ideas to universal proportions!\r\n\r\nIn the year 2045, the Age of Earth reaches its less than graceful climax. The birthplace of the human race is dying from mass pollution and Man looks to the stars for a new home.\r\n\r\nThe planet Genus 2 is the world destined to provide a new beginning tor humanity-civilization sets off in rockets to start anew.\r\n\r\nUnfortunately, Genus 2 is protected by mysterious Elders, planet guardians who won't allow anyone to live there unless they prove themselves worthy. Only by being shown the human race to be expert in trivia will the Elders allow Genus 2 to be humanised.\r\n\r\nTo prove their worth, players take on the role of galactic explorers searching galaxies for objects. These are the keys to reaching Genus 2 and are gained by correctly answering questions.\r\n\r\nBeginning on Earth, players need to first board a rocket. The station commander, TP from the original game, bars the way and won't let players pass until they correctly answer a question. Once on board, the rocket takes off for the first of six galaxies.\r\n\r\nEach galaxy is made up of many planets, one of which holds the object allowing access to the next galaxy. Players select a planet and beam down to answer questions posed by an alien. Musical, graphic and standard questions are asked, followed by a 'Did you get it right?' prompt. Anyone low down enough to cheat by answering 'Yes' all the time deserves to be pummeled into the ground by other players\r\n\r\nPRISONER OF ELDERS\r\n\r\nAnswering a question correctly causes the planet to explode removing it from play and allowing the player to concentrate on those left. Failing to get the question right allows the next player a turn.\r\n\r\nEventually the hallowed object is found and the next galaxy is only a question away.\r\n\r\nAnyone clever enough to get all six objects travels to Genus 2 where six Elders face the player in a final round. Only one Elder has the question which, when answered correctly, wins the game, the others are false and merely delay the player. If Elder's questions are correctly answered they leave the room, narrowing down the suspects for the player until the true Elder is found. Other players get to choose the final question category for the potential winner.\r\n\r\nAs in the original game, score charts can be displayed, new blocks of questions loaded in, a time limit imposed and other features familiar to those who've played Trivial Pursuit are present. And as such the title of a New Beginning is a dubious one.\r\n\r\nNot very enjoyable for one player, Trivial Pursuit: A New Beginning relies on multiple players to get the most out of the game. Entertainment stems from friendly rivalry between players rather than the game itself.\r\n\r\nThis sequel is not a significant improvement over the original but should still be fun to play with friends and family at parties or Christmas time if you don't already own the board game.","ReviewerComments":[],"OverallSummary":"Tortured tunes are made up for by extensive colours and pleasant spaceship-views of galaxies. This version makes better than average use of the host machine and follows on quite well from the more traditional style of Trivial Pursuit.","Page":"50,51","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"Beginning your quest by answering a rocket launching question - C64 screen."},{"Text":"Planet-hopping is incidental, inessential, inconsequential, trifling, insignificant, trite, fatuous, puerile..."},{"Text":"'Space, the final frontier...' And this isn't even the Star Trek review - Amiga screen."}],"BlurbText":[{"Text":"\"Relies on multiple players to get the most out of the game\""},{"Text":"AMIGA\r\n\r\nOverall: 60%\r\n\r\nThe most attractive version, but the worst for making use of its host. The rotating planets are average, featuring some atrocious patterns. Totally mystifying is the primitive use of the sound chip for music questions and FX. A more user-unfriendly game than the other versions due to the lack of humourous responses."},{"Text":"AMSTRAD CPC\r\n\r\nOverall: 71%\r\n\r\nWhen the Amstrad is used well by programmers, it really comes into its own. A New Beginning, with graphics and presentation bettering other 8-bit versions, is just such a game."},{"Text":"COMMODORE 64/128\r\n\r\nOverall: 59%\r\n\r\nGraphically average but sporting smooth scrolling, TP II isn't as attractive or well presented as other versions, but the gameplay is intact."},{"Text":"OTHER FORMATS\r\n\r\nExpect Trivial Pursuit: A New Beginning on the ST soon, £19.95."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]}]}]