[{"TitleName":"Turbo Kart Racer","Publisher":"Players Software","Author":"Chris Elliott, Jabba Severn, John Foster, Michael A. Sanderson, Peter Austin","YearOfRelease":"1991","ZxDbId":"0005463","Reviews":[{"Issue":{"Name":"Crash Issue 85, Feb 1991","Price":"£1.85","ReleaseDate":"1991-01-24","Editor":"Oliver Frey","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard, Lisa McCourt\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Kevin Gallagher\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Players Software\r\n£2.99\r\n\r\n'Take part in one of the most exciting motor sports known to man!' boasts the inlay. 'Accurate realism!' it yells. Well, what a load of hogwash. Kart racing may be an exciting motor spoil in real life but certainly not on the Spectrum.\r\n\r\nThe game consists of tracks packed full of light corners and chicanes all drawn in a reasonable way. The cars that zoom around them are all clash free except one, you. As your car is red, whenever you go near the edge of the track or slide off onto the grass you get a large red splodge instead of a kart! It's not as if this were a rare occurence: the way the kart skids each time you attempt to turn a corner ensures you spend more time off than on the race track, especially if you were using the nitro at the time.\r\n\r\nPicking up the icons left lying on each track are helpful if you make it to the next stage of the race: clocks for extra time, spanners to repair damage and bottles to give you extra nitro power. The slightest touch of another kart and you both exploit into tiny pieces. Turbo Kart Racer is a game that I definitely won't be playing again in a hurry.","ReviewerComments":[],"OverallSummary":"","Page":"60","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"34","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"34%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 64, Apr 1991","Price":"£1.95","ReleaseDate":"1991-03-07","Editor":"Andy Ide","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nArt Editor: Sal Meddings\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nContributors: Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Jon North, Rich Pelley, John Pillar, Matt Williams, David Wilson\r\nAdvertising Manager: Simon Moss\r\nPublisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nCirculation Director: Sue Hartley\r\nGroup Publisher: Greg Ingham\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: MMC [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1991. No part of this magazine may be reproduced without written permission."},"MainText":"TURBO KART RACER\r\nPlayers\r\n£2.99\r\nReviewer: Rich Pelley\r\n\r\nIf there's one thing more annoying than waking up in the middle of the night, thinking it's Christmas, getting your entire family out of bed and dragging them all downstairs to open your presents, only to find that it is in fact the middle of summer (which happened to me once - most embarrassing), it's got to be this Turbo Kart Racer game. It's a bird's-eye-view-race-around- a-track-affair. a bit like Supersprint except you don't see the whole track at once because it scrolls bit by bit instead. Certainly not very original and certainly not very good either.\r\n\r\nAs the race starts off zooms everybody else, leaving you, in last position, attempting to come first to qualify for the next stage. The controls are the usual Accelerate/Brake and rotate Left/Right, but the Accelerate is far too responsive, and the others not enough so. (Annoying point number 1.) There's also a limited nitro turbo button which seems to do more bad than good, as it sends you zooming right off the track, over the grass and onto another part of the track every time you use it. (And there you have annoying point numero 2.) There are no arrows on the road either to tell you which way round you should be going if this happens (number 3). Oh, and 4 is that the other karts are rather fond of driving into you all the time, blowing you up and hence delaying you heavily in the process.\r\n\r\nItems can be picked up on the way round to repair your kart, give extra fuel and time and stuff which are very useful 'cos without them you probably won't get to finish the race. Of course, whether you'll want to is another story. Personally I found the game utterly boring after one or 2 goes and had no desire to play ever again, and wishing I hadn't wasted 2 minutes playing it already. And I really can't find anything more positive to say about it than that.","ReviewerComments":[],"OverallSummary":"","Page":"80","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rich Pelley","Score":"28","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Someone should tell Players that go-karts are supposed to be fun (especially turbo-charged one, eh, Spec-chums!?). Here we seem to be getting in a bit of a tizzy turning corners."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"28%","Text":""}],"CompilationReviewScores":[]}]}]