[{"TitleName":"Turrican II","Publisher":"Rainbow Arts","Author":"Fred O'Rourke, Mick Hanrahan, Robin Holman, Sean Conran, Celal Kandemiroglu","YearOfRelease":"1991","ZxDbId":"0005476","Reviews":[{"Issue":{"Name":"Crash Issue 90, Jul 1991","Price":"£2.99","ReleaseDate":"1991-06-20","Editor":"Richard Eddy","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Christine Moore\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted].\r\n\r\nDistributor COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1991 A Newsfield Publication. ISSN 0954-8661. Cover design and illustration by Oliver Frey"},"MainText":"Rainbow Arts\r\n\r\nAfter defeating hordes of alien scum in his first conflict, Turrican settled down for a well-earned holiday. Sipping pina coladas on some Mediterranean beach soon become boring for our hero (well it would, wouldn't it?) and he longed to be blasting again.\r\n\r\nJust then, the broadcast of Greek folk music he was listening to was interrupted for a special report. The planet of Landorin was under threat again, from another evil being. Named The Machine, it was stronger and more cunning than anything Turrican had come across before.\r\n\r\nNot being one to walk away from a challenge, Turrican set off to Landorin armed with an all-new powersuit. This time his suit has been given a mega 360° laser, useful for wiping out everything in sight. Smart bombs are used instead of grenades and a variety of other weapons can be collected by shooting special aliens and rocks. To help Turrican out of small gaps he can transform into a small gyroscope wheel, which can place mines on the ground.\r\n\r\nThere are five worlds of arcade action in Turrican II. Four have two levels and the other has three, to make a total of 11 levels to play. Each new world is as addictive and colourful as the last, graphics and game style changing all the time.\r\n\r\nYou start off on the planet's surface, where the landscape scrolls in all eight directions. Backgrounds and sprites are jam-packed with colour, so much you'll begin to wonder whether you're playing the Spectrum version of the game!\r\n\r\nAliens come in all shapes and sizes, some walking, some shooting and some flying in an attempt to stop you in your tracks. There's plenty to collect, from weapon add-ons to extra lives and diamonds. Collecting a hundred diamonds will give you a continue play if you die before the end of the level.\r\n\r\nYou'll never be able to complain about the lack of variety in Turrican II. Each level has new monsters and many have two end-of-level baddies to be dealt with. Reaching world three takes you into a totally different game. The three levels that make up the world are horizontally-scrolling shoot-'em-ups. You control a ship (Turrican's inside it) and have endless aliens to kill plus the rugged landscape to cope with. The last of the levels has a scroll that gets faster and faster while you attempt to guide the ship through small gaps in the scenery!\r\n\r\nTurrican II is one of the best games I've played on the Spectrum. The excellently drawn and coloured graphics are a real treat and the vastness of the game will keep you busy for ages. If you enjoyed the first Turrican you'll be blown away by this one. Brilliant!\r\n\r\nNICK 95%","ReviewerComments":["Hooray, the sequel to one of my all-time favourite shoot-'em-ups is finally here. Turrican II is every bit as good as its predecessor, with its brilliant intro tune, fast-paced (and very violent) action and rainbow-hued graphics. All credit must go to Enigma Variations for this masterpiece in Spectrum programming. The wide variety of weird and wacky alien take their jobs very seriously indeed, especially the end-of-level dragon who knocks you over with the wind from his beating wings. Of course, this wouldn't be a very good shoot-'em-up without a few pick-up weapons, and the old favourites are there along with a few surprises which help make a nice destructive collection. And it isn't all yomping-around, shooting anything that moves, there's a neat Nemesis zip-along-in-a-spaceship-shooting-anything-that-moves section, too! Will there be a Turrican III, one wonders. I certainly hope so!\r\nMark Caswell\r\n96%"],"OverallSummary":"Possibly one of the best Spectrum games ever.","Page":"40,41","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Mark Caswell","Score":"96","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"95","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Here we are at the waterfall (attractive, eh?), get the guns blazing and blasst that little oik in the water!"},{"Text":"Oh, it would appear I've just blasted everything in sight. Time for a bijou restette."},{"Text":"Shoot the hidden block (if you can find it) to reveal a wealth of bonus icons! Hurrah!"},{"Text":"The action can get hectic when Turrican meets one of the larger level guardians."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"92%","Text":""},{"Header":"Graphics","Score":"95%","Text":""},{"Header":"Sound","Score":"92%","Text":""},{"Header":"Playability","Score":"92%","Text":""},{"Header":"Addictivity","Score":"92%","Text":""},{"Header":"Overall","Score":"95%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 69, Sep 1991","Price":"£1.95","ReleaseDate":"1991-08-01","Editor":"Andy Ide","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nNew Art Editor: Andy Ounsted (plus Sal Meddings!)\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nArt Assistant: Maryanne Booth\r\nAdvertising Manager: Cheryl Beasley\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Glenn Fabry\r\nISSN 0269 6983\r\nABC July-Dec 1990 60,368\r\n\r\nYS comes to you from the same bods who publish Commodore Format, ST Format, Amiga Format, New Computer Express, Amstrad Action, Classic CD, PC Plus, 8000 Plus, Sega Power, Amiga Power, Amiga Shopper, Needlecraft & Mountain Biking UK (Busy little bees, aren't we!)"},"MainText":"Rainbow Arts\r\n£9.99 cass/£14.99 disk (128K only)\r\nReviewer: James Leach\r\n\r\nGosh, I've waited a long time for this. You wouldn't believe the number of sleepless nights I've had wondering when it was going to pop through the letterbox and how good it was going to be. I've tossed and turned and stared at the ceiling - I tell you it's fair worn me out! I'm a mere shadow of the incredibly good-looking and eligible bach... (Get on with it! Ed).\r\n\r\nOh, okay. If you don't know Turrican 1, hang your head in shame. It's only one of the best horizontal 8-way scrolling shoot-'em-ups ever to appear on the surface of this planet. It was fast, it was slick, it was mega-playable and it had brilliant graphics. So the big question is whether Turrican 2 is better. And it's one I don't think I'll answer just yet (Ha!) Nope, first I think I'll just tell you about it and build up the suspense.\r\n\r\nYou start off on the surface of a weird planet called Landorin. You're there (out of the kindness of your heart) to trash the Machine, a big robot-thing who's been trying to wipe out all the people on the planet and take it over (the rotter!). But before you can even get close to it you're going to need to hack your way through seven levels of complete anarchy (see box). Ulp! Sounds like a tough job, eh? So, first off, let's have a quick look at the size of Turry's equipment (if you see what I mean).\r\n\r\nARMED AND DANGEROUS, IS HE?\r\n\r\nYep! Tury's got new weapons! Cast your mind back to the original game, and you'll remember he had a titchy laser thing and a 'Lightning Beam'. These have been upgraded, so now he's got an improved lightning laser (which sprays electron death like a hose) and a blaster gun which fires blobs of electricity at everything in its way. Also available are pick-up weapons such as extra-wide blasters (to hit more aliens) and special long-range lasers. In fact, you couldn't ask for much more firepower in a shoot-'em-up. Everything looks incredibly mega-destructive and mean (except the lightning gun which looks a bit crap on the screen, like it's been programmed m BASIC).\r\n\r\nAs you blast your way through the swarms of mutant baddies you realise just how huge the playing area actually is. It's not just right to left scrolling we've got here - you can go up into higher spooky unexplored caverns, or drop down a waterfall or something to visit the nether regions (ooer!). Of course, you don't need to go through every screen to get to the end of each level but it's great knowing they're there (to visit on a return trip if the fancy takes you!).\r\n\r\nBut it's not just the number of screens that's so impressive (900 at the last count!) - it's how much programmers Enigma Variations have been able to cram into them all. Every step of the way you come across absolutely loads of aliens, pick-ups and new and weird obstacles to overcome. I couldn't believe my peepers! In fact there's almost too much going on - because everything's so colourful, our old friend Mr Attribute Clash rears his many-coloured square heads again and some of the sprites sort of mix together a bit. It's a pity, but a small price to play for the generally stonking graphics.\r\n\r\nBILLIONS OF BADDIES\r\n\r\nTurry moves very much as he did in the original, but this time a bit faster and smoother. He's still got the ability to jump huge distances (blasting as he goes), but on the ground the sheer weight of baddies makes it difficult to zip quickly through the game. So to win you'll have to be really on your guard - rush in and you're gonna get ambushed and wasted real quick!\r\n\r\nThere are just so many different types of baddies I'm not even going to bother describing them all. Basically, though, - there are the small ground-crawling types which just get under your feet, there are the flying-and-need-to-be-zapped-quickly types and there are the you'll-need-loads-of-shots-to-kill-me guardians, who block vital routes under the surface. If you wipe out all the baddies in one section you'll have time for a breather before any others wander over to attack (and boy, will you need the breather!), and all in all they look great and move really well.\r\n\r\nYou'll probably have realised by now that I'm rather a fan of Turrican 2. It's a lot better than the first version (as well it should be, seeing as it's a couple of years on). The graphics have improved, and the sounds nearly up to Dolby standards (well, sort of) But best of all is that it's ridiculously playable and whoppingly huge! I'm going to be plugging away at it for a long time - and I'll be lucky if I can get through to the Machine in 6 months! if all this doesn't make it a Megagame then I'm an Icelandic fisherman named Susan. (Hiya Sue! Ed) Oh do be quiet Andy.","ReviewerComments":[],"OverallSummary":"Enormous multi-scrolling shooter, with bags of playability. What more could you want?!","Page":"14,15","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"James Leach","Score":"92","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Cor! This hideous snake-thing is certainly blocking your way! (A bit of concerted zapping should make him see the error of his ways, don't you think, spec-chums?)"},{"Text":"Turry's using the lightning laser gun here. He can twirl it round his head and zap aliens in any direction!"},{"Text":"Waterfalls can be useful ways of dropping down a few levels (but you might land on a nasty's head!)."},{"Text":"You're really deep underground now, and the aliens are all over the shop. Keep that fire button held down and wait for them to walk into the path of your zapping rays!"}],"BlurbText":[{"Text":"AND HERE ARE THE EIGHT (COUNT 'EM! EIGHT!) LEVELS!\r\n\r\nLevel 1\r\nYou really get chucked in at the deep end here - there are tons of aliens on the surface of the planet! Fight your way through and you'll reach a shaft leading deep into the bowels of the world.\r\n\r\nLevel 2\r\nYou come across the first nasty traps and pitfalls here. Oh, and your trigger finger will probably be aching already (as you're under continuous bombardment from nasties).\r\n\r\nLevel 3\r\nOops! You seem to have fallen into a large amount of water. If you can't swim, now's the time to learn because there are a lot of shark-type nasties swimming your way.\r\n\r\nLevel 4\r\nPhew! Dry land again. But we're still deep inside the planet. Here you'll need incredible timing to get onto a lift which whisks you into the reaches of the Machine (shock horror!).\r\n\r\nLevel 5\r\nHmm. It's time for some thievery. You'll find a spaceship sitting around with the doors unlocked and the keys in the ignition, so what do you do? Nick it! (Oh, and kill all the baddies which flock around, trying to stop you.)\r\n\r\nLevel 6\r\nThe spaceship bit continues. There are waves of aliens to fly through and blast, so you're getting two games for the price of one!\r\n\r\nLevel 7\r\nAs you get out of the Machine you find that there are a large number of baddies waiting for you. Unstrap that laser immediately!\r\n\r\nLevel 8\r\nArrgghh! The Machine! It's sure to be a tough cookie, so open fire without delay! Keep firing for a few weeks and you might just damage it a bit..."},{"Text":"WHAT'S GOING ON HERE, THEN?\r\n\r\nHere's a typical screen, somewhere deep under the planet's surface. Let's see what we can see.\r\n\r\nTURRY\r\nNote the rather swank armour he's got. Looks good, Doesn't need cleaning and will protect him from baddies (up to a point).\r\n\r\nSCORE\r\nYou get points for everything you kill, bit wasting an end-of-level guardian gives you bonuses like telephone numbers!\r\n\r\nHEALTH\r\nYou've really got to keep your eye on this. It drains away at an alarmingly fast rate whenever a nasty comes into contact with you.\r\n\r\nGEMS COLLECTED\r\nThese gems occur throughout the game, and as well as giving you a rather nice points bonus they also occassionally give you other spin-offs like increased weapons power or extra time.\r\n\r\nTIME COUNTER\r\nTicks horribly towards zero (when I'm afraid it's 'game over' time!). As it says above, some gems will give you extra time.\r\n\r\nLIVES\r\nTurry only has three, so you've just got to preserve them."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"94%","Text":""},{"Header":"Instant Appeal","Score":"86%","Text":""},{"Header":"Graphics","Score":"90%","Text":""},{"Header":"Addictiveness","Score":"88%","Text":""},{"Header":"Overall","Score":"92%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 78, Jun 1992","Price":"£2.5","ReleaseDate":"1992-05-17","Editor":"Andy Hutchinson","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"HERE COMES THE SUMMER!\r\n\r\nFor him in vain the envious season rolls, who bears eternal summer in his soul. What are you most looking forward to the summer?\r\n\r\nEditor: Andy (Dreamy days dangling a leg in the water while drifting down the Avon in a punt & snogging French exchange students. Or both at the same time) Hutchinson\r\nArt Editor: Andy (Going to America, hopefully) Ounsted\r\nDeputy Editor: Linda (Glastonbury festival) Barker\r\nStaff Writer: Jon (Leaving his duck shaped brolly at home) Pillar\r\nArt Assistant: Maryanne (Picnics in Vicky Park) Booth\r\nAdvertising Manager: Alison (Looking sexy & brown) Booth\r\nSenior Sales Exec: Jackie (Drinking ice cool beers at the Crystal Palace) Garford\r\nProduction Coordinator: Lisa (Ice cream sundaes with Martini) Read\r\nPublisher: Jane (Barbies & Pimms) Richardson\r\nPromotions Manager: Michelle (Cycling to Mrs Miggins' bun & tea shop) Harris\r\nPromotions Assistant: Tamara (Riding a horse through a field of long green grass) Ward\r\nGroup Publisher: Greg (Peace, love & understanding) Bingham\r\nCirculation Director: Sue (Windsurfing) Hartley\r\nAssistant Publisher: Julie (Cream teas) Stuckes\r\n\r\nYour Sinclair (Champion the Wonder Horse repeats), Future (The Company Weekend) Publishing, [redacted]\r\n\r\nManaging Director: Chris (Strawberries and cream on the front lawn) Anderson\r\n\r\nSubscriptions: Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without written permission from Charlie Footstool from Dingley Dell.\r\n\r\nISSN: 0269 69683\r\n\r\nYour Sinclair leaps onto passing cars with it bottom a-waving with notables periodicals like: Commodore Format (The scuba-diving season), Amstrad Acton (Sitting in the beer garden of The Brewers Arms in the evening), Amiga Format (Beetle Bash and the beach), PCW Plus (Wimbledon), PC Answers (Winter), PC Plus (Reptile dayy), Sega Power (Softball in Vicky Park on a Thursday), Amiga Power (Sailing, snogging and softbaallll!), Amiga Shopper (Cold beers by blue seas), Classic CD (Watching us stuff Pakistan in the test matches), Needlecraft (Myxomatosis), Cycling Plus (Going saddle-less), Photo Plus (Hampstead Heath of an evening), Mountain Biking UK (Outdoor rumpy-pumpy), PC Format (See Mountain Biking UK), Public Domain (Sun), ST Format (Fire Walk With Me: The Film), Total! (Driving an MR2 with the top up) and Today's Vegetarian (Two weeks of sun,sea, sand and sex in Greece) and coming soon... Calculator Operator's Chronicle.\r\n\r\nBut what we really want to know why is... who the hell elected Mary Whitehouse as defender of public morals anyway?"},"MainText":"TURRICAN 2\r\nKixx\r\n£3.99\r\n[redacted]\r\nReviewer: Jon Pillar\r\n\r\nThe original Turrican was a blimmin' huge shoot-'em-up with giant graphics, squillions of hidden features and the world's second-worst multiload. To my mind at least, the barking mad loading system ruined the playability of what was a rather fine game. Surely, with the sequel being 128K only an' all, this somewhat distressing prob has been solved?\r\n\r\nWeeell... no. Every time you lose your lives, you have to reload the whole level. Aarghh! To add insult to injury, the game isn't particularly enjoyable. Granted, it retains the marvellous sense of freedom within the levels - you can go just about anywhere the fancy takes you - but the game seems to have lost the original's sense of loony fun. The action in Turrican 2 is more straitlaced and much tougher - it's ridiculously tricky to get around without incurring massive damage from the innumerable baddies.\r\n\r\nTo be fair, this sequel is overflowing with chunky graphics, and the wobbling enormity of it all is enough to impress the socks off anyone. Personally, though, I found the whole thing rather disappointing. It seems to have snazzed up the original in terms of presentation, but at too high a cost - the game just isn't fun to play.","ReviewerComments":[],"OverallSummary":"","Page":"77","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"59","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Who was this strange figure a-whooping and a-shooting at the friendly pixies? Who indeed?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 91, Aug 1991","Price":"£2.2","ReleaseDate":"1991-07-18","Editor":"Richard Eddy","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"EDITORIAL OFFICE\r\n[redacted]\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nDesign Assistant: Paul (Charlie) Chubb\r\nDesign Consultant: Robin (Goodbye) Candy\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenni Reddard\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Justine Pritchard\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nEditorial Director: Oliver Frey\r\nManaging Director: Jonathan Rignall\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nYearly subscription rates: UK mainland £22, Eire and Europe £28. Outside Europe (Airmail) £42. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nTypesetting Newsfield, using Apple Macintosh II computers, running Quark Express and Adobe Illustrator 3.0 with System support from Digital Paint Reprographics [redacted]. Colour origination Scan Studios [redacted]. Printing BPCC Business Magazines (Carlisle) Ltd, [redacted]. Distribution COMAG, [redacted]\r\n\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\n©CRASH Ltd 1991.\r\nThis month's cover, Terminator 2 ©1991 & TM Orion Pictures ©Carolco. Cover design by Oliver Frey. Powertape inlay design by Richard Eddy."},"MainText":"TURRICAN 2\r\nRainbow Arts\r\n£10.99\r\n\r\nRave reviewed last issue with a staggering 95%, Nicko's still playing it and yelling about it being the best Speccy game ever (which is surprising since he's such a miserable bast).\r\n\r\nSo, Turrican 2 - what's it all about? Well, shooting, really. It's the ultimate shoot-'em-up played over 11 levels with varying action. One level you're running along as the cybernetic Turrican, blasting everything that moves, and the next you're in a spaceship, hurtling through a few scrolling levels!\r\n\r\nIt's not an easy game. The huge variety of aliens take their jobs (ie, killing you off) very seriously - especially the end-of-level foes which are often deadly (but stunning to see). Turrican 2's graphics are really something to behold. They're colourful, large and move very well considering how much can be going on on-screen at one time.\r\n\r\nQuite simply, if you're a shoot-'em-up fanatic, there's one only game you need put on your shopping list and that's Turrican 2.","ReviewerComments":[],"OverallSummary":"","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"95%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 93, Oct 1991","Price":"£2.2","ReleaseDate":"1991-09-15","Editor":"Richard Eddy","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"THIS IS CRASH, THEY ARE:\r\n\r\nEditor: Richard Eddy\r\nAssistant Editor: Luck Hickman\r\nSoftware Co-ordinator: Nick Roberts\r\nStaff Writers: Mark Caswell, Lloyd Mangram\r\nPublisher: Oliver Frey\r\nArt Editor: Mark Kendrick\r\nAssistant Designer: Paul 'Charlie-Farlie' Chubb\r\nPhotography: Michael Parkinson\r\nGroup Advertisement Manager (Computer Leisure): Cathy Cosic\r\nSales Executive: George Keenan\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris\r\nManaging Director: Jonathan Rignall\r\nCirculation Director: Nigel Ireland\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards (Yearly subscription rates: UK mainland £26, Eire and Europe £32. Outside Europe (Airmail) £46 (But see this special offer!). US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US $47.00, Canada $57.00.\r\n\r\nTypesetting Newsfield, using Apple Macintosh II computers, running Quark Express and Adobe Illustrator 3.0, with system support from Maccent [redacted]. Colour origination Scan Studios [redacted]. Printing BPCC Business Magazines (Carlisle) Ltd, [redacted]. Distribution COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line at the normal address). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nNewsfield Ltd, CRASH [redacted]\r\nISSN 0954-8661\r\n©CRASH Ltd 1991. This month's cover: G-Loc. Cover design by Oliver Frey. Powertape inlay design by Richard Eddy."},"MainText":"TURRICAN 2\r\nRainbow Arts\r\n£10.99\r\n\r\nRave reviewed with a staggering 95% and often referred to as 'the best Speccy game ever!', Turrican 2 is the ultimate shoot-'em-up played over eleven levels with varying action throughout. One level you run along being the cybernetic Turrican, blasting everything that moves, and the next you're clambering into a space ship and hurtling through a few scrolling levels!\r\n\r\nIt's not an easy game. The huge variety of aliens take their jobs (ie, killing you off) very seriously - especially the end-of-level foes which are deadly (but stunning to see). Turrican 2's graphics are really something to behold. They're colourful, large and move very well considering how much can be going on on-screen at one time. Quite simply, if you're a shoot-'em-up fanatic, there's one only game you need put on your shopping list and that's Turrican 2.","ReviewerComments":[],"OverallSummary":"","Page":"65","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"95%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 123, May 1992","Price":"£2.2","ReleaseDate":"1992-04-18","Editor":"Alan Dykes","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Alan Dykes\r\nDesign: Yvette Nicholls\r\nSU Crew: Garth Sumpter, Steve Keen, Ed Laurence, Pete Gerrard, Graham Mason, Phillip Fisch\r\nAd Manager: Tina Zanelli\r\nAd Production: Matthew Walker\r\nMr. Marketing.: Mark Swallow\r\nMarketing Ladies: Sarah Ewing, Sarah Hilliard\r\nPublisher: Mark Frey\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Kingfisher\r\nTypeset by Altyp Inc\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or used to prop up televisions or other electronic equipment without the express permission of the publisher. Summer is almost here again folks so it's nearly time to start going down to the beach for some mega fun. Remember though, don't get sand in your Spectrum! It doesn't work very well if you do. Oh yes, sorry about Mother's day mum, hope you enjoy your holiday! Pictures from Addams Family the movie were supplied by Columbia Tri-Star Films (UK). (c) Columbia Tri-Star."},"MainText":"Label: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Ed Laurence\r\n\r\nThe man with the shiny metal armour is back, and this time he's brought a really big gun. Everyone's favourite cyborg Turrican returns to the Spectrum screen in this budget re-release of his second violence-packed adventure.\r\n\r\nTurrican is a cyborg with a mission, and suffice is to day that it involves killing inordinate amounts of aliens to ensure universal peace and freedom (except in the immediate vicinity of Turrican himself, that is.)\r\n\r\nTurrican 2 is a platform shoot 'em up much in the mould of the original Turrican. Turrican must traverse this landscape, killing all he sees. To aid him in this crusade, Turrican's gun has a handy seek and destroy gadget attached to it, which is activated by keeping the fire button held down. Whilst doing this, Turrican cannot move, but his laser homes in on any nearby opponents, causing them to die with the minimum of hesitation.\r\n\r\nThe graphics of Turrican 2 are certainly colourful. It's just a shame about all the attribute clash this causes. This self same colour problem can make it very hard to see incoming projectiles until it's too late, as well as looking somewhat messy. Still, playability is still there by the shovel load which is what you really want in a shoot 'em up, in the final analysis. The controls are a little slow (especially for fire), but as the emphasis is more on the platform part of the game anyway this doesn't really ruin things.\r\n\r\nStill, when all's said and done, Turrican 2 has been seen and done numerous times before, and a lot better in some places.","ReviewerComments":["There's nothing really wrong with Turrican 2 other than its lack of originality. There are a hundred other games like this, and I must admit I didn't like it as much as the first installment. However it's good action all the way and I can still recommend this game.\r\nAlan Dykes"],"OverallSummary":"If you're a real platform shoot 'em up fan and really want to spend £3.99, Turrican 2 is for you. It's got more action than you could ask for and more aliens than you could wish for.","Page":"62,63","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ed Lawrence","Score":"72","ScoreSuffix":"%"},{"Name":"Alan Dykes","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Plenty of colour. Although it can sometimes be difficult distinguishing the good from the bad."},{"Text":"Run across the bridge!!"},{"Text":"Who is that large metal robot type psycho?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"68%","Text":""},{"Header":"Sound","Score":"71%","Text":""},{"Header":"Playability","Score":"73%","Text":""},{"Header":"Lastability","Score":"71%","Text":""},{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]}]}]