[{"TitleName":"Tutankhamun","Publisher":"Micromania [UK]","Author":"Dominic Wood","YearOfRelease":"1983","ZxDbId":"0005481","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Micromania\r\nMemory Required: 48K\r\nRecommended Retail Price: £5.95\r\nLanguage: machine code\r\nAuthor: Dominic Wood\r\n\r\nTut was an Egyptian ruler who stowed much treasure in his pyramid. Your job, as grave robber extraordinary (or archaeologist - they mean much the same thing) is to enter the tomb and collect as much of the treasure as you can. There are five different tombs and you can start at one and work your way through, or enter the game at a later stage if you wish.\r\n\r\nThe very good packaging contains clear instructions and the tomb turns out to be a left/right scrolling maze with vertical tunnel connections from top to base of screen and vice versa. The treasure is collected by moving over it, and life would be easy were it not for the host of monsters lurking in the tombs. These include mummies (the wrapped up kind), cobras, spiders, skulls and others, all of which move rapidly and decidedly in your direction. Fortunately, you are provided with a rapid firing laser. It fires regularly by itself but can be put into continuous fire if you like. Unfortunately it only fires horizontally, so you're very vulnerable to beasties coming from above and below. There is also one smart bomb per tomb or life, but its effects are very short short-lived indeed. To help there is a map of the entire tomb layout at the top of the screen.\r\n\r\nGENERAL\r\n\r\nJoystick options are offered, but the keyboard layout is quite sensible. A/Z = up/down, N/M = left/right. A pause and restart facility is provided.\r\n\r\nCOMMENTS\r\n\r\nKeyboard positions: well laid out\r\nJoystick options: Kempston or AGF and Protek\r\nKeyboard play: responsive\r\nUse of colour: marvellous\r\nGraphics: detailed and smooth\r\nSound: good tunes, but not enough of them\r\nSkill levels: over eight\r\nLives: five\r\nScreens: five","ReviewerComments":["Tutankhamun is an original game that uses very good, detailed graphics. It all works very smoothly too. A game with a nice difference, very addictive - I wonder what happens when you reach Tutankhamun's tomb?\r\nUnknown","The graphics really are very attractive, with loads of colour, and fast moving. Controlling your man can be alarming as he fires independently and tends to zig zag about if you leave his control keys alone for very long. There is plenty of scope for enjoyment since surviving is no easy task.\r\nUnknown","The multi-coloured monsters come thick and fast, so much so that you've got to be ace at getting round them and making sure you're in a left/right corridor so your laser will work. If you get stuck and have to move up or down with creatures sailing give you about two seconds grace. Pretty addictive stuff.\r\nUnknown"],"OverallSummary":"General Rating: A very good maze/zap game with a different feel.","Page":"35","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Killing monsters in TUTANKHAMUN is easy - getting past them is not."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"70%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Playability","Score":"74%","Text":""},{"Header":"Getting Started","Score":"70%","Text":""},{"Header":"Addictive Qualities","Score":"75%","Text":""},{"Header":"Value For Money","Score":"70%","Text":""},{"Header":"Overall","Score":"71.5%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer Micromania, 48K\r\n£5.95 (1)\r\nAuthor: Dominic Wood\r\n\r\nTut was an Egyptian despot who stored his worldly goods in a large tomb. Your job as archaeologist or grave robber, is to wander the five tombs and collect as much treasure as you can. You may start at tomb 1 or at a later stage if you wish. The maze scrolls left and right and vertical tunnels wrap around top to bottom. What makes this game difficult is the ferocious speed of the beasts that inhabit the tombs. Monsters include mummies, cobras, spiders and skulls. You are provided with a continuous firing laser, but it only works horizontally, which makes you vulnerable in the vertical tunnels. There is also a smart bomb to be used once per tomb or life, but its effects are very short-lived indeed. At the top is a map of the entire complex. Doors block the tombs from each other. Lively graphics, speed and good key positions all combine to make this very playable and addictive. Overall CRASH rating 72% M/C - a maze/zap game with a different feel.","ReviewerComments":[],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer Micromania, 48K\r\n£5.95 (1)\r\nAuthor: Dominic Wood\r\n\r\nTut was an Egyptian despot who stored his worldly goods in a large tomb. Your job as archaeologist or grave robber, is to wander the five tombs and collect as much treasure as you can. You may start at tomb 1 or at a later stage if you wish. The maze scrolls left and right and vertical tunnels wrap around top to bottom. What makes this game difficult is the ferocious speed of the beasts that inhabit the tombs. Monsters include mummies, cobras, spiders and skulls. You are provided with a continuous firing laser, but it only works horizontally, which makes you vulnerable in the vertical tunnels. There is also a smart bomb to be used once per tomb or life, but its effects are very short-lived indeed. At the top is a map of the entire complex. Doors block the tombs from each other. Lively graphics, speed and good key positions all combine to make this very playable and addictive. Overall CRASH rating 72% M/C - a maze/zap game with a different feel.","ReviewerComments":[],"OverallSummary":"","Page":"69","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 23, Feb 1984","Price":"£0.85","ReleaseDate":"1984-01-19","Editor":"Bill Scolding","TotalPages":152,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: Nicole Segre\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nSoftware Editor: John Gilbert\r\nProgram Reviewer: Rebecca Ferguson\r\nIllustrator/Designer: Brian King\r\nGroup Advertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to any of the Sinclair User group of publications please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"EXPLORING TOMBS IS FUN\r\n\r\nMicromania's Tutankhamun for the 48K Spectrum is a maze-type arcade game with sufficient variety and incident to provide hours of entertainment.\r\n\r\nThe game features an explorer searching a Pharoah's tomb for treasure while being pursued by cobras, spiders, skulls and mummies. He can fire against the monsters, but only horizontally, with his laser, and must at the same time collect keys to open the doors between one part of the tomb and another. Picking up treasure increases your score and you have to make your escape with the treasure before your time runs out.\r\n\r\nOne of the assets of the game is that the screen scrolls left and right, so that you have a constantly-changing setting, and a wraparound facility for the explorer at the top and bottom of the screen maintains the smooth flow of the action.\r\n\r\nThere are also five tombs from which to choose, each with a small-scale map at the top of the screen for reference.\r\n\r\nAny of the tombs bears exploring several times to find the best route, without dangerous dead-ends, to the central treasure chamber.\r\n\r\nAnother advantage of the the carefully-designed game is that although the various monsters present you with plenty of difficulty and challenge, you do not have to face the discouragement of starting again every time you are zapped; you have several lives to resume your search from wherever you finished.\r\n\r\nTutankhamun is available from Micromania, [redacted]. It costs £5.95.","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 1, Jan 1984","Price":"£0.8","ReleaseDate":"1983-12-15","Editor":"Toby Wolpe","TotalPages":276,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nStaff Writer: Simon Beesley\r\nProduction Editor: Ian Vallely\r\nSub-Editor: Paul Bond\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nSubscriptions: U.K. £10.50 for 12 issues.\r\nAdvertisement Manager: Shobhan Gajjar\r\nAssistant Advertisement Manager: Nicholas Ratnieks\r\nAdvertisement Executives: Nigel Borrell, Julian Bidlake\r\nNorthern Office: Ron Southall\r\nAdvertisement Secretary: Jeanette Mackrell\r\nClassified: Claire Notley\r\nPublishing Director: Chris Hipwell\r\n\r\n©Business Press International Ltd 1984\r\n\r\nYour Computer, [redacted]\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]"},"MainText":"48K Spectrum\r\n£5.95\r\nMicromania\r\n\r\nYou can have the tomb of your life with this colourful machine-code maze game. In fact you can choose from five tombs of varying difficulty in which to play the role of an armed explorer who is endeavouring to collect the priceless treasures placed in the great Pharaoh's massive sepulchre.\r\n\r\nThe explorer is moved around by means of a Kempston or AGF joystick or by the familiar A and Z to go up and down, M and N to go right and left. The remaining keys on the bottom row lire the lasers, and there is a smart bomb facility which can only be brought into play once in every tomb or life but it kills everything on the screen except you.\r\n\r\nPoints are scored by collecting the treasures and shooting the creatures. Bonus points are awarded for especially quick completion of a tomb. The screen scrolls to the left though if you wish, for some obscure reason, to retrace your tracks it will scroll to the right.\r\n\r\nEvery tomb has between one and four doors which must be unlocked with the keys that are found in the tomb. Each key can only be used once and you cannot carry a bunch of them about with you. Your laser only works when firing to left or right.","ReviewerComments":[],"OverallSummary":"","Page":"63,65","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 24, Oct 1983","Price":"£0.85","ReleaseDate":"1983-09-16","Editor":"Terry Pratt","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nAssistant Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nReader Services: Robert Schifreen\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Tim Metcalfe\r\nStaff Writers: Seamus St. John, Richard Frankel\r\nAdvertisement Manager: Rita Lewis\r\nAssistant Advertisement Manager: Rob Cameron\r\nAdvertising Executives: Louise Matthews, Mick Cassall\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £10.00, Overseas surface mail: £12.00, Airmail Europe: £20.00. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover Illustration: David John Rowe\r\n3D Illustrations: Dorian Cross\r\n3D Origination: Karran Products\r\nArcade Arena Illustrations: Ross Collins\r\nNext Issue: October 16th"},"MainText":"THE LOST TREASURES OF THE PYRAMIDS\r\n\r\nA boy's best friend is his Mummie - unless it's chasing him through a pyramid. You are stalking through the maze-like interior of a pyramid looking for loot when you are suddenly set upon by man-eating spiders and killer-mummies.\r\n\r\nTutankham is a Pac-Man type game with a slight difference. There are about 100 different mazes to get through, each one becoming more difficult as you strive to collect the ancient treasures and avoid the baddies.\r\n\r\nTo break into a new maze you have to pick up keys which appear at random and insert them in a door at the edge of the maze. Once in your new maze the monsters appear from behind a smoke screen.\r\n\r\nYour only protection is a gun which unfortunately will only shoot horizontally - so watch out for baddies bearing down upon you. Should you get cornered you have one last device. Use your smart bomb and exterminate the lot of them.\r\n\r\nTutankham is controlled either by keyboard or joystick and is available from Surrey-based Micromania for the 48K Spectrum at £5.95.","ReviewerComments":[],"OverallSummary":"","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 47, Feb 1984","Price":"","ReleaseDate":"1984-02-09","Editor":"Cyndy Miles","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Cyndy Miles\r\nDeputy Editor: Geof Wheelwright\r\nManaging Editor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nHardware Editor: Ian Scales\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPrograms Editor: Ken Garroch\r\nPeripherals Editor: Piers Letcher\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nLayout Artist: Nigel Wingrove\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\n\r\nAdvertising\r\nGroup Advertisement Manager: Pat Dolan\r\nAdvertisement Manager: Sarion Gravelle\r\nAssistant Advertisement Manager: Mark Satchell\r\nSales Executives: Christian McCarthy, Marie-Therese Bolger, Laura Cade, Julia Dale, Paul Evans, Deborah Quinn\r\nProduction Manager: Eva Haggis\r\nMicroshop Production: Nikki Payne\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"Mike Gerrard and his Sinclair go adventuring with a bagfull of games.\r\n\r\nSPECIFICALLY SPECTRUM\r\n\r\nArcade games and adventures still dominate the Spectrum software market, and this round-up reflects that by looking at two arcade games, two adventures, and an adventure that includes three arcade-style games.\r\n\r\nI'M IN SHOCK\r\n\r\n(16K, £4.95), Artic Computing, [redacted]\r\n\r\nThis simple but addictive zapping game fills the screen with a 31 x 23 grid, and you patrol the bottom firing at the vicious creatures that are buzzing above, bent on your destruction. This may sound like Gridrunner, but the difference is that some of the columns contain deflecting plates that turn your shot through 90°, and if you can't fire directly at the aliens you can use these plates to bounce your shots round a few angles, like an intergalactic Alex Higgins. This is no mean feat as the creatures move quickly. Control, is by the keyboard and the most important feature is the high-score record, because that's what you'll always be aiming to beat. The graphics don't need to be anything special as the action is fast and the sound relentless.\r\n\r\nTUTAKHAMUN\r\n\r\n(48K, £5.95), Micromania, [redacted]\r\n\r\nWhen you tire of killing aliens, move on to Mummies from ancient Egypt, which, along with skulls, spiders, snakes and indefinable monsters, are the hazards out to get you in five mazes. Using Kempston or AGF joysticks, or the sensible keyboard lay-out, you manoeuvre along the underground tunnels, and collecting goodies and shooting baddies along the way, you search for the key that will open the door to the next level. The screen scrolls automatically, and a scanner shows the whole of the that particular maze at the top of the screen. The machine code movement is fast, and while it obviously owes a lot to several other berserk-style games that are around, it is well done and extremely difficult to master.\r\n\r\nCASTLE COLDITZ\r\n\r\n(48K, £5.95), Felix Software, [redacted]\r\n\r\nTo escape from Castle Colditz you must make your way from the prisoners' room to the castle's main gate, and this could be described as the archetypal text-only adventure. You move using N, S, E, W, U or D; C lets you know what you're carrying (up to six) items); L redescribes your location if the text has scrolled off the screen; the optional instructions advise you to make a map and warn that some exits are one-way only; there's a Save option; you're given a list of verbs you can use in the verb-noun commands, these include take, leave, use, fight and so on; you'll find objects such as a rope, torch, pencil, chisel; and finally there are Nazi treasures you can try to smuggle out.\r\n\r\nThough in machine language and quick to respond, the adventure is traditional and reliable - even the surprises were unsurprising as I moved round the Gun Room, or the Blanket Store, trying to escape, I was just waiting to find myself in a room with no apparent means of escape, and eventually it turned up, the Wine Cellar where all you can see is a barred window which proves very difficult to break open.\r\n\r\nThe game is perfectly well done and thorough, but lacks sparkle and imagination, as if it were the latest to fall off the adventure production line.\r\n\r\nTHE CROWN\r\n\r\n(48K, £4 mail order, £4.60 retail, also available for 16K ZX81 and Lynx), Symbol Software, [redacted]\r\n\r\nThe Crown was put out originally on the 16K ZX81, but it's hard to see where that extra memory has been used up since the whole adventure has rather an amateurish look.\r\n\r\nIt is set in the mists of time when everyone had funny names: 'After the fall of the House of Rof and the theft of the ancient sceptre by the Orckind, Invi the Elder took the great Crown of Rof...\r\n\r\nYour task is to recover the crown and ensure that once again good triumphs over evil.\r\n\r\nThe scene descriptions will hardly win any literary prizes: 'Fork in road, Exits: N, W, E, you see: (followed by a blank). Unfortunately 'You see:' appears even when there's nothing there, which looks a bit odd on the screen, as do some of the responses. In one location I could see an axe. 'Take Axe,' I said. 'What?\" it replied. \"Take Axe,' I repeated. 'What? Take Axe,' I insisted, there being an axe staring us both in the face. 'You carry the Axe,' it finally agreed, and in other places too some perfectly acceptable commands were greeted by the uncomprehending 'What?\"\r\n\r\nThis adventure doesn't have a lot going for it, cheap though it is, and as far as I'm concerned evil can triumph over good if it means I don't have to play again.\r\n\r\nMAD MARTHA\r\n\r\nMikro-Gen, [redacted]\r\n\r\nThe adventure/arcade bridge is provided by the follow-up to the very successful Mad Martha, which the cassette cover claims contains 'three exciting arcade-type games.' I would take that 'exciting' with a generous pinch of salt. The hen-peeked Henry, ie you, is on holiday in Spain with Martha and son Arbuthnot, who have both gone off on a coach trip leaving you sitting in the sunshine enjoying a cool drink. Waiter Manuel, who also happens to be Martha's cousin, brings you a letter doused in perfume, and off you set on your travels around the town to find out what's going on. After all, you can't read the letter till you find your spectacles, and you can't get out of the dark alley without something to light the way, and what does the bullfight poster mean, and when will that phrasebook come in handy?\r\n\r\nThe graphics are rather limited, the speed of response is slow, and there was also the occasional unusual reaction from the program. On the beach I tried the command 'Dig,' only to be confused by the reply 'You must wear your spectacles'. What can this mean?\r\n\r\nThere are three skill levels, and this is a race against the clock - once you've found your time-piece, of course. The program allows for multiple command entries, and can be saved. Although I didn't feel it was testing my powers of deduction to the full, it still has a certain appeal and is definitely different, which is all to the good when there's so much mediocrity about.","ReviewerComments":[],"OverallSummary":"","Page":"67","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Gerrard","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]