[{"TitleName":"Twister","Publisher":"System 3 Software Ltd","Author":"Steinar Lund, Chris Yates, Jon Hare","YearOfRelease":"1986","ZxDbId":"0005488","Reviews":[{"Issue":{"Name":"Crash Issue 26, Mar 1986","Price":"£0.95","ReleaseDate":"1986-02-27","Editor":"Graeme Kidd","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nTech Tipster: Simon Goodwin\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Sean Masterson\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Robin Candy, John Minson, Rosetta McLeod\r\nArt Editor: Oliver Frey\r\nArt Director: Dick Shiner\r\nProduction Controller: David Western\r\nProduction: Gordon Druce, Tony Lorton\r\nProcess Camera: Matthew Uffindell\r\nPhotographer: Cameron Pound\r\nAdvertisement Manager: Roger Bennett\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nInformation and Bookings [redacted]\r\nRoger Bennett (Direct line and answer service) [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset (Member of the BPCC Group), [redacted]. Colour origination by Scan Studios, [redacted];\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited"},"MainText":"Producer: System 3\r\nRetail Price: £7.50\r\n\r\nTwister is the name of a demon from the depths of hell. Apparently she's one of the worst. Together with her horde of unspeakable nasties, she intends to ruin mankind once and for all. Out of the world's 4.5 billion population, you have been chosen to fight for mankind's survival. To do this, you have to travel through your own subconscious in order to gather various sacred symbols that will enable you to vanquish Twister and her mob of killjoys.\r\n\r\nThe first section involves jumping across a series of platforms as they approach and collecting the objects that appear on many of them. Whilst you are attempting to do this, Twister's twisted minions appear above you. To avoid their wrath it's necessary to shoot them down using psychic weaponry with which you have become equipped whilst collecting four special suits of cards that appear while you're fighting.\r\n\r\nThe next section has you travelling down a grid-work corridor and again you must avoid the demons. This time characters of the word of Ultimate Power have to be collected. The next corridor is walled but is otherwise similar to the last screen except that signs of the Zodiac have to be collected. If success is achieved here, a jet pack appears on the back of your character and amidst dramatic bolts of lightning, he rises from the corridor. At the top of the screen, the Evil twister appears as a snake wrapping itself around a planet. Demons must be eliminated before the triangle of truth finally materialises. If that's touched in time, the warhead of the psychic bolt displayed at the base of the screen begins to flash. A direct hit down Twister's throat is necessary to kill her and you only have one chance. Time your shot well...\r\n\r\nThe objects appear one by one every time you shoot a demon. Touching one allows you to pick it up. However, two objects cause either a loss of energy or the loss of the last object to have been picked up. One of the useful objects is a triangle of darts which gives extra firepower when collected.\r\n\r\nThe layout is simple enough. At the base of the screen an energy bar indicates current strength whilst the number of shots remaining are also displayed. At the top of the screen, any important objects that have been collected are shown. The background is black with yellow platforms approaching from the void, becoming larger as they get nearer.\r\n\r\nCOMMENTS\r\n\r\nControl keys: left/right O/P; S to jump; A to thrust; X to fire\r\nJoystick: Kempston, Sinclair, Cursor\r\nKeyboard play: reasonable\r\nUse of colour: unimaginative\r\nGraphics: beautiful sprites, good forward scrolling\r\nSound: rather limited\r\nSkill levels: 1\r\nScreens: 6","ReviewerComments":["Despite the rather inane plot, this proved to be an enjoyable shoot em up. It's not too difficult to get quite far in the game so perhaps expert blasters will find it lacking as a challenge. Even so, the sprites are well drawn and animated, often being quite imaginative and amusing. One of the corridor screens is very much like Atari's old Tempest game but otherwise there's a reasonable degree of originality to be found. If you're after a fast, fun arcade game then this could be just what you're looking for.\r\r\nUnknown","Twister Mother of Charlotte is one of those games that I can't get my teeth into at all. The graphics are very good, there are many detailed characters and the forward scrolling of the platforms/stepping stones is brilliant. The sound is fair with no tune on the title screen and only a few spot effects during the game itself. I just about managed to get onto the forth screen after about half an hour of play so it shouldn't be too hard to complete, if you can be bothered. The best thing about Twister in my view is the colourful front end which is quite entertaining. If you like fairly simple games with lovely graphics and no brain ache involved in playing then I recommend this game.\r\r\nUnknown","Although the scenario is all a bit daft, the game itself is quite a neatly presented shoot em up with lots of interesting monsters to avoid or shoot. The scrolling playing areas which zoom out at you lend the game a fair old pace, and leaping around collecting the right objects while avoiding the wrong ones and killing the nasties can get frantic. I enjoyed the Twister, no matter who Charlotte is!\r\nUnknown"],"OverallSummary":"General Rating: Enjoyable if undemanding.","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"A 3D scrolling walkway rolls forward at you and the nasties keep on coming. If I was called Charlotte, I'd sue. TWISTER, from System 3."},{"Text":"That spikey, snakey thing that looks like a planet is in fact TWISTER the root of all evil. The final confrontation screen from System 3's game."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"72%","Text":""},{"Header":"Graphics","Score":"80%","Text":""},{"Header":"Playability","Score":"74%","Text":""},{"Header":"Getting Started","Score":"74%","Text":""},{"Header":"Addictive Qualities","Score":"68%","Text":""},{"Header":"Value For Money","Score":"69%","Text":""},{"Header":"Overall","Score":"71%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 4, Apr 1986","Price":"£0.95","ReleaseDate":"1986-03-13","Editor":"Kevin Cox","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Teresa Maughan\r\nProduction Editor: Sara Biggs\r\nDesigner: Caroline Clayton\r\nTechnical Consultant: Peter Shaw\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Luke C, Steve Colwill, Steve Cooke, Iolo Davidson, Tim Hartnell, Ian Hoare, Gwyn Hughes, Steve Malone, Max Phillips, Rick Robson, Rachael Smith, Phil South, Chris Wood\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Neil Dyson\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"System 3\n£7.95\nReviewer: Rick Robson\n\nAh! What's in a name! T'zer peepers (and aren't we all, eh?) will of course know that Twister is the third incarnation of System 3's long awaited Mother of Harlots. This title seemed a little raunchy for the shelves of Smiths so Mother of Charlotte was born. Safer, true, but boring, smacking of an undiscovered Bronte novel. And, lo, it came to pass that Twister was the climax of all this name calling and the marketing men saw that it was good.\n\nDads will remember Twister as a garden game usually won by double jointed yoga gurus able to put their right ankle behind their left ear. This might be a useful skill for Mother of Harlots but we like it plain and simple here at Castle Rathbone.\n\nThis Twister is a six level arcade shoot 'em up. Level one is essentially a platform. Monoliths like those from 2010 whizz at you. Some carry goodies that increase your fire power, others speed your leaps. Your task is to play cosmic stepping stones, jumping from one to another without falling into galactic oblivion. Meanwhile, the wicked offspring of Twister - sputniks, harpies and variously mutilated heads will attempt to put up your life insurance. None appears able to exterminate you at a stroke but all contact is detrimental. Your tactics will thus vary between high speed head hunting - but losing your fire power - or wily evasion making sure each shot counts while you pick up your space goodies.\n\nThis principle holds good throughout the next five levels. The next sequence is the first of Twister's corridors of power. Here you only have lateral movement but, a la Nightmare on Elm Street, you can walk about on the ceiling. Fine if you don't wear a wig. More ghoulies enter here ranging from Ghostbuster evacuees to fat men with whips.\n\nLevel three is (another) corridor, but the next is whizzo, fab and brill. Moving through a hyper-space type transition brings your rocket back-pack to life. Now you can manoeuvre for the first time over all the screen, whilst all around a galactic electric storm crackles and sparks. Goodies and baddies materialize at random and you have to plot a course between one to get to the other. Savvy?\n\nSuccess here takes you to the final frontier. The Ultimate Confrontation with Twister who sadly looks like a deflated football. By any other name Twister is a thoroughgoing if derivative whizz bang shoot 'em up. This is one for the Jung at heart who feel like shooting hell out of the cosmic mother.","ReviewerComments":[],"OverallSummary":"","Page":"67","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rick Robson","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"6/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Value For Money","Score":"7/10","Text":""},{"Header":"Addictiveness","Score":"7/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 48, Mar 1986","Price":"£0.98","ReleaseDate":"1986-02-18","Editor":"Bill Scolding","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writers: Chris Bourne, Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nAdventure Writers: Richard Price, Gordo Greatbelly\r\nHelpline: Andrew Hewson\r\nHardware Correspondent: John Lambert\r\nBusiness Correspondent: Mike Wright\r\nContributors: Wendy Pearson, Mike Bateman, Jerry Muir\r\nAdvertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Bob Wakelin for Imagine\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write 'Program Printout' on the envelopes of all cassettes submitted. We pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 102,023 Jan-June 1985"},"MainText":"Publisher: System 3\r\nPrice: £6.95\r\nMemory: 48K\r\nJoystick: Kempston, Sinclair, cursor\r\n\r\nA wonderful piece of rampant nonsense from System 3, Twister was extensively previewed last month, so here's a brief run-down for those of you who missed that issue - shame, shame! Not much has changed between the early version I saw and the final game, which is essentially a shoot-'em-up with some very imaginative graphics.\r\n\r\nTwister is a giant serpent, said to be the root of all evil. She sleeps the unquiet sleep of the utterly depraved in the middle of level six, but you'll have to fight hard to get to her.\r\n\r\nEach level involves collecting a number of symbols, which combine to form a psychic weapon whch kills Twister. Those are card signs, the planets, the zodiac, and the parts of Twister's human body and her name.\r\n\r\nThe first level has you jumping stepping stones. The second consists of two broad paths, one at the top and the other at the bottom of the screen - you flip between the two as you move. The third and fifth are straight roads, rather like the Star Wars Death Star trench games, and the fourth has you roaming all over the screen with a jet-pack, looking for the planets.\r\n\r\nThe mechanics are simple. Kill three nasties and a symbol will, sooner or later, appear. Ammunition is replenished by passing over a little heap of bullets, energy, by collecting shields.\r\n\r\nYou must also avoid the horseshoes, which will confiscate one symbol if you touch them, and the little rockets, which drain your energy.\r\n\r\nWhat makes the game is the highly charged depiction of the various demons which oppose you. These are mainly based on standard horror images - flabby ghouls, satanic goats, evil faces hovering in darkness, and oddly, the hookah-smoking caterpillar from Alice in Wonderland. I particularly enjoyed the obscene figure of Charlotte herself, all hooked talons and dangling dugs, as well as the whip-wielding demon on level two.\r\n\r\nThere are extra details - winking eyes and a little skull-and-crossbones when you die, as well as a very pretty high-score table with a sort of fireworks display going on behind it. The monsters tend to attack in different ways - watch out for the devil's spitball which turns into a slinky spring and then pounces on you in a deadly trap.\r\n\r\nAll the monsters are bright green, which lends a sinister effect to the game. The final figure of Twister, coiled about her spiky ball and occasionally unwinding to hiss and yawn, is most impressive indeed.\r\n\r\nA really good shoot-'em-up is always welcome - light relief from all the soft operas so much in fashion these days. Twister has all the vital ingredients - excellent graphics, good gameplay, varied tactics and an addictive theme. Very nasty indeed.","ReviewerComments":[],"OverallSummary":"","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 54, Apr 1986","Price":"£0.98","ReleaseDate":"1986-03-16","Editor":"Tim Metcalfe","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Steve Donoghue, Jim Douglas\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Louise Matthews\r\nAdvertisement Executive: Mike Corr\r\nPublisher: Rita Lewis\r\nCover: Lee Sullivan\r\n\r\n...and the Bug Hunters!\r\n© Jerry Paris\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nJuly-December 98,258\r\n\r\nCOMPUTER + VIDEO GAMES POSTAL SUBSCRIPTION SERVICE\r\nBy using the special Postal Subscription Service, copies of COMPUTER + VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER + VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER + VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information, including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Peterboro' Web. Typeset by Contemporary Graphics."},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: System 3\r\nPRICE: £7.50\r\n\r\nWelcome to a nightmare, a soul-searing sojourn to the core of consummate evil.\r\n\r\nYour aim is the destruction of Twister, the corrupt servant coiled around a core of evil in this rather nice shoot 'em up and strategy game from System 3.\r\n\r\nAnd what makes it most memorable are the excellent, screen designs, a wide variety of creepy monsters and glowing ghouls.\r\n\r\nThere are five levels of play to progress through, collecting the parts of what can be described as a psychic bomb to the destroy Twister.\r\n\r\nOn the first level you must play a form of moving hopscotch, jumping from stepping stone to stepping stone, zapping the monsters and collecting the four symbols used on playing cards - hearts, diamonds, clubs, spades. There are also piles of ammunition to be collected, which are needed to destroy the energy-sapping fiends.\r\n\r\nThe second level has both a floor and ceiling, and your hero can flip from one to the other if the demonic onslaught gets too much. This time you must collect letters which spell out the name Twister.\r\n\r\nLevel three is a battle to collect the 12 signs of the zodiac, and level four, which must be played among a rather impressive lightning storm, involves the collection of planetary symbols.\r\n\r\nAnd the final level involves the collecting parts of Twister's body. And then it's straight to a confrontation with evil itself - Twister, a vile serpent.\r\n\r\nThe psychic bomb which will now have collected, must be fired into its gaping maw to achieve the ultimate victory.\r\n\r\nOh, by the way, Charlotte be found among the phantoms, goats and other nasties which sap your energy. You can't miss this buxom creature with the wild flowing hair. She's naughty but nice.","ReviewerComments":[],"OverallSummary":"","Page":"32","Denied":false,"Award":"C+VG Hit","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Sound","Score":"7/10","Text":""},{"Header":"Value","Score":"9/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 3, Mar 1986","Price":"£1","ReleaseDate":"1986-02-20","Editor":"Gary Evans","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Gary Evans\r\nSoftware Editor: Lee Paddon\r\nProduction Editor: Harold Mayes MBE\r\nEditorial Assistant: Julian Plumb\r\nDesigner: Chris Winch\r\nSub Editor: Harold Hayes MBE\r\nEditorial: [redacted]\r\nGroup Advertisement Manager: David Lake\r\nAdvertisement Executives: Ian Faux, Jeremy Kite\r\nAdvertising: [redacted]\r\nExecutive Editor: Paul Coster\r\nPublisher: Richard Hease\r\n\r\nYour Computer, [redacted]\r\n\r\nPlease Note\r\nThe cover illustration used on the January cover of Your Computer should have been credited jointly to The Economist and Abbott Mead Vickers. Our apologies for omitting acknowledgment for permission to use the material.\r\n\r\n©1986 Focus Investments Ltd\r\n\r\nPrinted by The Riverside Press Ltd, England.\r\nTypeset by Time Graphics Ltd, [redacted]\r\nMember of the Audit Bureau of Circulation.\r\n\r\nYour Computer is prepared with the help of an Amstrad PCW 8256 plus Locoscript and Newword, BBC B + View, Amstrad CPC6128, Spectrum 48K, Commodore 64 and some very expensive typesetting computers.\r\n\r\nReasonable care is taken to avoid errors in this magazine but no liability is accepted for any errors which may occur. No material in this publication may be reproduced in any way without the written consent of the publishers. The publishers will not accept responsibility for the return of unsolicited manuscripts, listings, data tapes or discs.\r\n\r\nUnfortunately we are unable to answer lengthy enquiries by telephone. Any written query requiring a personal answer MUST be accompanied by a stamped, self-addressed envelope; please allow up to 28 days for a reply.\r\n\r\nSubscriptions: UK £14 for 12 issues. Overseas (surface mail) £22.50 - Airmail rates on request. Please make a cheque/postal orders payable to Focus Investments. Send orders to Your Computer Subscriptions, [redacted].\r\n\r\nSingle back issues of the magazine are available for £1.50 from the Back Issues Department, [redacted].\r\n\r\nDistributed by Business Press International, [redacted]."},"MainText":"Spectrum\r\nSystem 3\r\nArcade Adventure\r\n£7.50\r\n\r\nSince the mists cleared from the Silurian Epoch, mans greatest fear has been the unknown.\r\n\r\nEvil, the most feared unknown of all, has adopted many guises since the beginning of recorded time. Till now the Dark One, had only manifest itself in the hidden depths of your imagination.\r\n\r\nTwister, the blackest-hearted of Hades inhabitants, has ascended from the pits of the nether world, to pronounce the ultimatum of despair on the world of mankind.\r\n\r\nTo oppose the relentless onslaught of Twisters hordes, you must summon all your reserves of courage and cunning for the battles ahead. You alone are chosen to gather the elemental symbols that will enable you to defect the terrifying might of Twister.\r\n\r\nIn your first encounter with Twister's demonic acolytes, you must gather the four suits of cards. Ascending to the next level you must collect the characters of the word of power.\r\n\r\nTravelling ever upwards, the next task is to collect the mystical signs of the zodiac then onto the planetary symbols. Delving further into the unexplored depths of your id, you are confronted with having to collect the dismembered parts of Twister's discarded human form.\r\n\r\nTwister knows you are now close to victory. Only one weapon, the psychic bolt, can exorcise Twister from your domain. To secure the supernatural weapon, you must conquer the gathered legions of Twister, the devil-spawn of Tartarus.\r\n\r\nOnce the demonry are vanquished, you must fire the psychic bolt down the foul throat of Twister. Only then can you claim to be victorious.\r\n\r\nHe who has dared to gaze upon the numinous visage of Twister, shall possess the knowledge of the unknown... or be possessed.","ReviewerComments":[],"OverallSummary":"","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Peter Luke","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/5","Text":""},{"Header":"Sound","Score":"4/5","Text":""},{"Header":"Playability","Score":"4/5","Text":""},{"Header":"Value For Money","Score":"4/5","Text":""},{"Header":"Overall Rating","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 27, Jul 1986","Price":"£1.5","ReleaseDate":"1986-06-26","Editor":"Bryan Ralph","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Managers: Peter Chandler and John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Alabaster Passmore and Sons Ltd. [redacted]\r\n\r\nAdvertisement Copy Controller: Lynn Collis\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1986"},"MainText":"System 3\r\n£7.50\r\n\r\n1985's PCW show wasn't terribly memorable except for one thing; the goings on at the System 3 stand. To promote their \"soon to be launched\" game Twister, they had a band of semi-naked girls running around their stand with whips!\r\n\r\nIt actually took until the middle of March for the game to be finished, nearly six months! Was if worth the wait? In some ways, yes, and in others, no. Sub-titled Mother of Charlotte, Twister is, to quote the inlay, \"The blackest hearted dweller in Hades\", and it is up to you to save the world from a fearful doom by killing her.\r\n\r\nTo play Twister requires either some deft finger movements, or a joystick interface, preferably the latter. The object of the game is to complete various 'dimensions', by killing a certain amount of devils, and collecting the correct symbols - which are dotted around along the way. Each completed Dimension gives you a section of the psychic bolt. In order to kill the Twister, you must have all the sections of said bolt.\r\n\r\nGraphically, Twister is excellent. All of the levels have been carefully designed and drawn, and the feel of travelling into the screen has been achieved with dramatic effect.\r\n\r\nEach Dimension provides different hazards, though they all shore a similar objective You must collect various symbols, and when you have collected the right amount, the next screen scrolls on very neatly. How long your game lasts depends on your ability to jump or move around, shoot hundreds of Demons, and watch out for which symbols you need to collect. On the first screen the symbols are the various suits of cards - spades, hearts, diamonds, clubs - on the second screen you must collect the seven letters that spell Twister, and so on. I can say that I played for quite a while before managing to get much past the third screen!\r\n\r\nAs Spectrum games go, the sound was very good, and it showed that a little imagination can go a long way. Twister is a very original game, and it is apparent that a lot of thought has gone into the game it has a few details that remind me of the original Tempest arcade machine, but they are used in such a diverse manner that this isn't very apparent.\r\n\r\nPriced at £7.50, Twister actually represents relatively good value for money, especially in comparison to many games retailing at £10. Twister is a game that will appeal to a wide variety of Spectrum gamers, from the diehard shoot-'em-up fan to an arcade/adventurer with an itchy trigger finger! Recommended.","ReviewerComments":[],"OverallSummary":"","Page":"12","Denied":false,"Award":"Globella","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"Great","Text":""}],"CompilationReviewScores":[]}]}]