[{"TitleName":"Vendetta","Publisher":"System 3 Software Ltd","Author":"Steve Lamb","YearOfRelease":"1990","ZxDbId":"0005552","Reviews":[{"Issue":{"Name":"Crash Issue 78, Jul 1990","Price":"£1.7","ReleaseDate":"1990-06-24","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick (Pie Scan!) Roberts, Lloyd Mangram\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark (Sparkie!) Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Manager: Ian (\"E\") Chubb\r\nSystems Operator: Paul (Charlie) Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Production Assistants: Jackie Morris, Joanne Lewis\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\n\r\nUK Subscriptions and Back Issues enquiries Robert Edwards [redacted]. Yearly Subscription Rates UK £15.40 Europe £22 Air Mail Overseas £35.\r\nUS/Canada subscriptions and Back Issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly Subscriptions Rates US$47 Canada CAN$57 Back Issues US$5.20 Canada CAN$6.20 (inclusive of postage). \r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the main address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"System 3\r\n£9.99\r\n\r\nYou're a lean, mean fighting machine - a mercenary. Your professor brother is developing a secret formula which in the wrong hands could spell the end of the world. Terrorists muscle in: they kidnap the professor and your niece and demand the formula in one hour - else they get it in the neck.\r\n\r\nIt's time to go into action - this is a personal vendetta. And for some reason the police think you're responsible, so you take a camera along to collect evidence of your innocence. Armed only with your bare fists and a knife, you track the terrorists down to an old warehouse swarming with guards. You have to fight your way through in search of your relatives - and the all-important evidence for the police. As you play additional weapons such as AK-47 Kalashnikov assault rifle, an Uzi machine pistol and grenades can be found.\r\n\r\nWhen this first area has been thoroughly searched you leap into your trusty Ferrari F40 and bomb down the highway. Even here you're attacked by enemy forces, but if you were thoughtful enough to pick up the access card in the warehouse, the F40's weapons systems can be used. Can you save your kin in the hour allotted? Their fate is in your hands...\r\n\r\nVendetta is an arcade/strategy game with few equals. The graphics are superb, the monochrome sprites and backdrops are wonderfully detailed. The action comes thick and fast, and you have to keep your wits about you when searching for clues. Purchase this game immediately (if not sooner).\r\n\r\nMARK 92%","ReviewerComments":["Vendetta is really the cat's whiskers! I haven't enjoyed playing a game so much for ages. You just get so involved in the storyline and examining all the drawers and filing cabinets - great fun. The game is set out like System 3's Last Ninja 2, where the main character can roam around each 3-D screen and its objects beating up terrorists. Each screen is highly detailed and close examination of every nook and cranny is essential. Certain objects can be immediately opened, others need a bit of persuasion with a crowbar! Just section one would have made a brilliant game.\n\nVendetta has an added bonus of a great car racing section. You jump into the driver's seat of a flash sports car and drive off in search of all that is evil. it's all a a joy to play and, boasting many of the most successful elements a game can have, it should be a smash hit.\r\nNick Roberts\r\n91%"],"OverallSummary":"A brilliant arcade/strategy game. Grab that crowbar and go for it.","Page":"42","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Mark Caswell","Score":"92","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"91","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"90%","Text":""},{"Header":"Graphics","Score":"91%","Text":""},{"Header":"Sound","Score":"80%","Text":""},{"Header":"Playability","Score":"92%","Text":""},{"Header":"Addictivity","Score":"89%","Text":""},{"Header":"Overall","Score":"91%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 55, Jul 1990","Price":"£1.7","ReleaseDate":"1990-06-07","Editor":"Matt Bielby","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Joe Davies, Jonathan Davies, Cathy Fryett, Jo Fulton, Mike Gerrard, Kati Hamza, Kate Hodges, Duncan MacDonald, Jon North, Rich Pelley, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Richardson\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"System 3\r\n£9.99 cass\r\nReviewer: Rich Pelley\r\n\r\nFrom the limited amount of info I had to go on when I first got this I really expected to be confronted by some sort of beat-'em-up. And what d'you know, I was right. And then again, I was wrong. Let me explain...\r\n\r\nVendetta is a beat-em-up all right, but it's also a driving game and a bit of an all-round puzzler as well. In fact, it's not unlike a bizarre cross between previous System 3 mega-hit Last Ninja and one of those poxy drivey-shooty Roadblasters things. We'll take a look at how it all works in a minute, but first try and imagine if you will that you've been presented with this game (as I was) without any accompanying instructions or even a plot scenario. We'll load it up and start playing it together, and see what we make of it.\r\n\r\nOkay, its the first level, and we seem to have been dumped miles from nowhere (if not closer) in some sort of warehouse affair. We've got a knife on us which we can use if we have to, though once you realise everybody else is armed to the teeth with guns and things it suddenly seems a tiny bit useless. Eek! (Let's switch from 'us' mode into 'you' mode at this point - I think it'll be much easier for both of us.)\r\n\r\nRight. Luckily, you're bound to find your own gun and bullets sooner or later (although in my case it was later, probably due to the fact that I'm terminally crap) though the odds remain still very much stacked against you. But (but! but!) you're probably asking, \"what are you doing in the warehouse in the first place, eh?\" Good question, and one I can answer only by cobbling together pieces of the plot I've picked up as I've gone along. Eventually I came up with the following fiendish scenario...\r\n\r\nY'See, there are some terrorists, and they've kidnapped this girlie 'cos they went her dad, a nuclear scientist, to build them a big missile to play with. It's your job to rescue the girl, stop professor from handing over the missile to terrorists and then, um, kill them all (or something). Easy. (Not that you really pay attention to this though. Nope, you're far too busy scampering all over the shop causing a bit of a riot, you scamp!)\r\n\r\nWhat this all really boils down to is lots of puzzles of the 'how do I work out how to get onto the next lever variety?' For instance; your first task is to suss out how to use the car you find at the end of Level One (and no, I'm not going to tell you). As you work your way around loadsa buildings (and some vast outside areas too) you keep coming across variations on your basic 'open drawers and boxes to find lots of objects and keep them to use whenever necessary' puzzle thingy, just like you had in the two Last Ninja games in fact. Like those, everything's drawn in a sort of 3D where you can walk back into the screen by pushing 'Up', if you see what I mean (although I doubt that you do).\r\n\r\nGenerally these arcade adventure/beat 'em-up sequences are quite good - the puzzles aren't too taxing (but not too easy either), graphics are clear (if a little monochrome) and it all fits together very nicely, thank you. As well as different puzzles to out, each level has pieces of evidence to collect. Sooner or later on your travels you're bound to get stopped by the fuzz, who'll abruptly nick you if you haven't collected enough of this evidence stuff to prove you're not just some crazed loony who's running around killing people (though you are) but are in fact a man with a mission. You've been warned.\r\n\r\nAs a beat-'em-up it's all a bit limited, mainly because there's a slight restriction on the number of moves available to you (one, actually) and the number of baddies that can appear on-screen at any one time (erm, about one as well), so it's a good job they've provided lots of other stuff to do as well, isn't it?\r\n\r\nFor instance, every so often you'll find yourself sitting in the front seat of a Ferrari in the 'bonus' driving game bit. Here you simply drive around a bit OutRun-style, and providing you got your weapons card on the first level, shoots at anything that gets in your way (a la Roadblasters). Okay, I admit that it's not exactly the best driving game (or shoot-'em-up) in the history of driving games f(or shoot-'em-ups) but it provides some light relief from all the frenzied puzzle-solving of the main game, so who's complaining?\r\n\r\nAnd there we have it. It's not all that often that someone tries to combine lots of bits of lots of different games together in one like this, and when they do it's rarely that sucesful (anyone remember Beverly Hills Cop from a few months ago?). But I have to say that here that they seem to have pulled it off quite well. The separate bits don't perhaps interact with each other as much as they should (the driving sequences particularly seem a bit like a fish out of water) but generally it all hangs together quite well.\r\n\r\nBuying Vendetta just for the beat-'em-up or the driving bits is not a good idea, because they're both a bit crap taken on their own (try two budgies like Renegade and Overlander instead). However, if arcade adventures are your style then this could well be worth a look - it's fun, it's playable and it's got that little bit extra too. Not perhaps a game that really grabs you and won't let go, but I quite liked it, I really did.\r\n\r\n(Now please excuse me. I've just realised that it's only two weeks before my GCSE exams and I haven't done any revision yet. Yikes!)","ReviewerComments":[],"OverallSummary":"It's a beat-'em-up, a driving game, and an arcade adventure! And it's quite good too.","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rich Pelley","Score":"76","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"That's you with the macho sunglasses. Look out - there's a baddy to your right. No, your right! RIGHT!!!"}],"BlurbText":[{"Text":"This baddy's armed with a gun. Simply scamper on over to him and wack him a few times. (Even better still why not chop him up a bit with your knife?!)\r\n\r\nShould you find a video tape anywhere then why not slip it into this recorder?\r\n\r\nPressing fire when you're over a drawer will open it. More often than not there's a useful object in it too.\r\n\r\nYour energy and the time you've got left.\r\n\r\nThis shows which objects you're carrying. Except, erm, you're not actually carrying anything at the moment.\r\n\r\nYour current method of attack - a fist full of fives. Yeeaah!\r\n\r\nTo get onto the next level you'll have to find the weapons card and the car keys. Try going through here and having a peek under the table. Hmm."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"82%","Text":""},{"Header":"Instant Appeal","Score":"77%","Text":""},{"Header":"Graphics","Score":"60%","Text":""},{"Header":"Addictiveness","Score":"76%","Text":""},{"Header":"Overall","Score":"76%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 78, Jun 1992","Price":"£2.5","ReleaseDate":"1992-05-17","Editor":"Andy Hutchinson","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"HERE COMES THE SUMMER!\r\n\r\nFor him in vain the envious season rolls, who bears eternal summer in his soul. What are you most looking forward to the summer?\r\n\r\nEditor: Andy (Dreamy days dangling a leg in the water while drifting down the Avon in a punt & snogging French exchange students. Or both at the same time) Hutchinson\r\nArt Editor: Andy (Going to America, hopefully) Ounsted\r\nDeputy Editor: Linda (Glastonbury festival) Barker\r\nStaff Writer: Jon (Leaving his duck shaped brolly at home) Pillar\r\nArt Assistant: Maryanne (Picnics in Vicky Park) Booth\r\nAdvertising Manager: Alison (Looking sexy & brown) Booth\r\nSenior Sales Exec: Jackie (Drinking ice cool beers at the Crystal Palace) Garford\r\nProduction Coordinator: Lisa (Ice cream sundaes with Martini) Read\r\nPublisher: Jane (Barbies & Pimms) Richardson\r\nPromotions Manager: Michelle (Cycling to Mrs Miggins' bun & tea shop) Harris\r\nPromotions Assistant: Tamara (Riding a horse through a field of long green grass) Ward\r\nGroup Publisher: Greg (Peace, love & understanding) Bingham\r\nCirculation Director: Sue (Windsurfing) Hartley\r\nAssistant Publisher: Julie (Cream teas) Stuckes\r\n\r\nYour Sinclair (Champion the Wonder Horse repeats), Future (The Company Weekend) Publishing, [redacted]\r\n\r\nManaging Director: Chris (Strawberries and cream on the front lawn) Anderson\r\n\r\nSubscriptions: Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without written permission from Charlie Footstool from Dingley Dell.\r\n\r\nISSN: 0269 69683\r\n\r\nYour Sinclair leaps onto passing cars with it bottom a-waving with notables periodicals like: Commodore Format (The scuba-diving season), Amstrad Acton (Sitting in the beer garden of The Brewers Arms in the evening), Amiga Format (Beetle Bash and the beach), PCW Plus (Wimbledon), PC Answers (Winter), PC Plus (Reptile dayy), Sega Power (Softball in Vicky Park on a Thursday), Amiga Power (Sailing, snogging and softbaallll!), Amiga Shopper (Cold beers by blue seas), Classic CD (Watching us stuff Pakistan in the test matches), Needlecraft (Myxomatosis), Cycling Plus (Going saddle-less), Photo Plus (Hampstead Heath of an evening), Mountain Biking UK (Outdoor rumpy-pumpy), PC Format (See Mountain Biking UK), Public Domain (Sun), ST Format (Fire Walk With Me: The Film), Total! (Driving an MR2 with the top up) and Today's Vegetarian (Two weeks of sun,sea, sand and sex in Greece) and coming soon... Calculator Operator's Chronicle.\r\n\r\nBut what we really want to know why is... who the hell elected Mary Whitehouse as defender of public morals anyway?"},"MainText":"VENDETTA\r\nKixx\r\n£3.99\r\n[redacted]\r\nReviewer: Stuart Campbell\r\n\r\nUh-oh. Partisan Spec-chums should avert their eyes from this review at once and read something else altogether, cos they're not going to like it. Sadly, Vendetta is one of those games which, when you compare the Speccy version to those on other formats, our wonderful machine begins to look like the 10-year-old wrinkly that it is. On the C64 (spit!) this is a lovely game, with stunning isometric-3D graphics in the style of The Last Ninja and loads of excellent, atmospheric beat-'em-up and exploring action. On the Spectrum, though, it's a poor shadow of the original, with a less sophisticated graphic style, no colour, yukky control and crap collision detection. Add all this together and what you get at the end of the day is nothing more than an inferior Double Dragon clone with complications.\r\n\r\nYour character treks backwards and forwards through some uninspiring black-and-white landscapes, frequently appearing to walk on top of or right through the supposedly-solid scenery. Occasionally a baddie wanders along and stands in one place for a while, waiting for you to come up and punch him a dozen or so times until he falls down, whereupon he's replaced by another one, and so on until you simply walk off the screen. If you can be bothered, you can punch down doors and so on to find weapons and other useful artefacts, but for what purpose is never really explained, certainly not by the useless instruction manual. Dogged perseverance eventually gets you into a reasonably lively driving-game shoot-'em-up sequence, but it's a short-lived respite. Soon you're more than likely to swear half-heartedly in indifferent distaste for a few seconds and then send the whole thing flying in a lazy yet elegant arc into the bin to lie beside the shattered wreckage of the Navy Moves tape. Well, that's what I did, anyway. Life's far too short to spend it forcing yourself to get to grips with this kind of thing.","ReviewerComments":[],"OverallSummary":"","Page":"78","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Stuart Campbell","Score":"35","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Mr Benn jumped off the box, pronged Nigel up the bum and proceeded to recount his strange adventures in the land of 59 Acacia Avenue and of a man who'd magically appear at embarrassing moments."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"35%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 102, Aug 1990","Price":"£1.85","ReleaseDate":"1990-07-18","Editor":"Jim Douglas","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"PRIME PERPS\r\n\r\nEditor: Jim Douglas\r\nDeputy Editor: Garth Sumpter\r\nDesigner: Osmond Browne\r\nAdvertisement Manager: James Owens\r\nSales Executive: Alan Dykes\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Executive: Sarah Ewing\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\nContributors: Chris Jenkins, John Cook, Steve Harmon, Pete Gerrard and last but BY NO MEANS least, Gary Redrup. Nice jeans, Gaz!\r\n\r\n©1990 EMAP Images, [redacted]\r\n\r\nTypesetting by J'n'G Type\r\nColour work by Pro Print.\r\nPrinted by Kingfisher Web Ltd, Peterborough.\r\nDistributed by BBC Frontline."},"MainText":"Label: System 3\r\nPrice: £8.95\r\nReviewer: Chris Jenkins\r\n\r\nA Vendetta isn't a snazzy Italian sports car, as you might think; it's a vow of vengeance, such as you might make against someone who pours yoghurt into your Spectrum.\r\n\r\nIn the case of System 3's rather jolly 3-D beat-'em-up, you play a hard lad fresh from the killing fields of Saigon, and your vendetta is against a terrorist group who have kidnapped your brother in order to obtain from him the secret recipe for an irresistible flavour of yoghurt, or something.\r\n\r\nAfter the war you were civilianised with what the manual calls \"a tongue-in-check pat on the back\", which sounds pretty pervy, and now you have sunk into the gutter, with all your possessions in a plastic bag and no idea where your next yoghurt is coming from.\r\n\r\nSo, in order to save your bro and restore your pride, armed only with your lists and a sharpened carton of yoghurt (NO NO NO! It's a KNIFE!), you set off to defeat the bad guys.\r\n\r\nIf you liked The Last Ninja, and let's face it who didn't, you'll like Vendetta. The basic idea is the same: a series of 3-D backgrounds through which your character can move freely, searching out useful objects, fighting off baddies and solving puzzles which allow you to progress to later levels. The graphics could hardly be more realistic and detailed, the control system is clear (one window shows the weapon you are currently using, another the objects you have collected), and there a timer which ticks off the moments leading to your brother's execution.\r\n\r\nYou start off in the docklands, investigating the derelict warehouses where the terrorists have been keeping hostages; as you move through doorways and climb ladders, the background flips smoothly to the next scene. You can take out enemies with your knife, or search for more deadly weapons, loots, computer disks and machinery which, without giving too much away, you'll need to progress to the next stage.\r\n\r\nAt the end of the first level is a Ferrari F40 sports car, and if you can work out how to activate this, you get into the next bit which is basically a car-race. To be honest I could have done without this - it looks very much like every other cockpit-view car race game since the year Zero - but it is well implemented.\r\n\r\nIn the end Vendetta looks nice and plays well, but doesn't have the same impact as Last Ninja. Yep, it's tough to improve on a biggie.\r\n\r\nIncidentally, don't get too excited about the offer of a free Vendetta watch advertised on the packaging. The offer ends May 31st 1990. Tough luck, suckers!","ReviewerComments":[],"OverallSummary":"Nice-looking Last Ninja style effort with no big surprises.","Page":"78","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"82","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"And there is easy access to the veranda via the period ladders and comes complete with an on-suite psychopathic killer."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"79%","Text":""},{"Header":"Sound","Score":"67%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Lastability","Score":"69%","Text":""},{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 122, Apr 1992","Price":"£2.1","ReleaseDate":"1992-03-18","Editor":"Alan Dykes","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Alan 'Jaws' Dykes\r\nDesign: Yvette 'Wish I was in Africa' Nicholls\r\nSU Crew: Garth 'Ancient Beard' Sumpter, Pete 'Tartar Sauce' Gerrard, Phillip 'Killer Whale' Fisch, Graham 'I was upstairs, honest' Mason\r\nAd Manager: Tina 'I'm not a Goth!' Zanelli\r\nAd Production: Matthew 'What film?' Walker\r\nMarketing Man.: Mark 'Speech, speech' Swallow\r\nMarketing Women: Sarah 'Pink room' Ewing, Sarah 'Where is it Al?' Hilliard\r\nPublisher: Graham 'Dad' Taylor\r\nManaging Director: Terry 'Good morning' Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher\r\nTypeset by Altyp Inc\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or used to pad out wet or undersized footwear without the express permission of the Publisher. On a lighter note I really hope that Garth can be found again. I hate to think of the poor chap wandering aimlessly aroudnd the world, searching for Spectrum user groups. I hope Puff is feeling much better too! Incidentally, anyone writing to Suck Up For Software had better be nice to Al from now on 'cos otherwise they won't get any software."},"MainText":"Label: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Big Al Dykes\r\n\r\nJust-a one Vendetta, geev eet to me... no I think I've got that wrong, I certainly wouldn't like to have the nifty ninja chappie in this beat 'em up carrying out a vendetta anywhere near my ice cream stall.\r\n\r\nA vendetta is a blood feud, fought to the death. As such this game has been very aptly named, 'cos it's absolutely brimming with death. Kilt off a few baddies and, well, next thing you know there's a few more just around the corner.\r\n\r\nThe hero is an ex-army type recently discharged under suspicious circumstances in Saigon after an illustrious career dealing out death and destruction to the locals. His brother has been kidnapped (he's obviously a bit of a wimp) by a gang of terrorists and must now be rescued before he is executed.\r\n\r\nGuide your sprite through the mean city streets combating the enemy with fists, rather dodgy looking knife (it actually looks more like an ice lolly) and a number of power ups.\r\n\r\nThe game is quite long and features some fine action. Graphics are boxy but the sprites are big and detection is quite good. Overall, Vendetta scores well as a Last Ninja style game and is a worthwhile, though not essential addition to any Beat 'em up collection.","ReviewerComments":["If you manage to start up the Ferrari at the end of the first level of Vendetta you'll even get a free cockpit view joyride! Good game, I'm not too sure about the graphics though,.\r\nGarth Sumpter"],"OverallSummary":"Vendetta is not my favourite beat 'em up but it has lots of arcade style action and it definitely looks the part.","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Alan Dykes","Score":"81","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 32, Jul 1990","Price":"£1.5","ReleaseDate":"1990-06-21","Editor":"Richard Montiero","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"ALL DEPARTMENTS\r\nNewsfield, The Games Machine, [redacted]\r\n\r\nEDITORIAL\r\nConsultant Editor: Richard Monteiro\r\nDeputy Editor: Richard Eddy\r\nSub Editor: Dominic Handy\r\nStaff Writers: Robin Candy, Mark Caswell, Warren Lapworth\r\nEditorial Assistant: Vivien Vickress\r\nPhotography: Michael Parkinson\r\n\r\nPRODUCTION\r\nEditorial Director: Oliver Frey\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nDesign: Ian Chubb\r\nReprographics: Robert Millichamp, Tim Morris, Jenny Reddard, Robert Hamilton\r\nSystems Operators: Paul Chubb\r\n\r\nADVERTISING\r\nGroup Advertisement Manager: Neil Dyson\r\nAd Sales: Sarah Chapman, Jackie Morris (assistant)\r\nAdministration Assistant: Joanne Lewis\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions rates available from main address\r\n\r\nDesigned and typeset on Apple Macintosh II computers running Quark Xpress, Adobe Illustrator 88, with systems support from Digital Print Reprographics, [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group. Distribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters and while we offer prizes in good faith, believing them to be available, if something untoward happens we reserve the right to substitute prizes of comparable value. List of winners are available after the closing date from Viv Vickress at the main address. No person who has any relationship to anyone who works for Newsfield Ltd or any sponsoring companies may enter the competitions. No material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitable SAE. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates - we reserve the right to edit any written material. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©1990 TGM Magazines Ltd\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design Oliver Frey"},"MainText":"Spectrum £9.99\r\n\r\nOriginally reviewed TGM028.\r\n\r\nA kidnapped girl, a large bomb and a vigilante are the successful ingredients in this arcade/strategy game. The character sprite is a tough-looking mother who must rescue a damsel in distress and defuse a bomb, all in one hour. Although monochrome, Speccy Vendetta is an action-packed game from start to finish.","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"83","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"83%","Text":""}],"CompilationReviewScores":[]}]}]