[{"TitleName":"Vindicators","Publisher":"Domark Ltd","Author":"Dave Kelly, Mike Hiddleston, Paul Johnson [2], Steinar Lund","YearOfRelease":"1989","ZxDbId":"0005581","Reviews":[{"Issue":{"Name":"Crash Issue 64, May 1989","Price":"£1.25","ReleaseDate":"1989-04-27","Editor":"Stuart Wynne","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Stuart Wynne\r\nAssistant Editor: Phil King\r\nStaff Writers: Mark Caswell, Lloyd Mangram, Nick Roberts\r\nContributors: Ian Cull, Mike 'Skippy' Dunn, Paul Evans, Robin Hogg, Ian Lacey\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\nEditorial Consultant: Dominic Handy\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer/Illustrator: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction: Robert Hamilton, Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nEditorial Director: Oliver Frey\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Productions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Domark\r\nConsult Computer Systems\r\n£9.99/£14.99\r\n\r\nFlippin' typical isn't it, you beat the aliens to a charred lump in one game and they or their relatives are back causing aggro in another. Take Vindicators for example, set in the year 2525 you're a brave space cadet on routine patrol when you encounter an alien fleet. Fourteen battle stations are just about to invade Earth - your job is to go through them one by one destroying the control centre of each.\r\n\r\nOne or two players can participate simultaneously in this battle to become the Earth's saviour. And the first task is to decide whether to begin on level one, two or three (easy, difficult or simply impossible). Once this is settled it's on with the show, what's that?... what do you get for protection? Well, we ain't likely to send you out there with nothing. Cue vast SR88 Strategic Battle Tanks rumbling onto the scene. These mothers are heavily armed and armoured, and will stand up to most of the flak the aliens throw at you.\r\n\r\nYes, I'm afraid the aliens are heavily armed too. Battle tanks similar to ours patrol each level, and there's fixed gun emplacements, mines and force field generators. Another problem is that your tank guzzles a large amount of fuel (about five gallons to the mile) so look out for supplies or it's game over. Also littering the ground are stars - these can be traded at the end of the current level for a variety of custom weapons and add-ons.\r\n\r\nSad to say I'm not overly impressed by this, mainly because of the rather juddery scrolling and some graphical glitches, like seeing the floor tiles through your tank and blank spaces sometimes appearing on the tiles when objects are picked up. On the plus side the game is quite playable-the enemy tanks, turrets, mines etc present a stiff challenge, but there's nothing special here.\r\n\r\nMARK 59%","ReviewerComments":["This is the most boring game I've played for ages. The graphics are mundane and uninteresting, sound is minimal, and there is hardly any variation in the gameplay. As a full price game it is extremely poor value for money. It's very easy to play; one game can last for ages; so the addictivity is a tiny insignificant speck of nothingness. A definite no-no.\r\nMike Dunn\r\n39%"],"OverallSummary":"","Page":"80","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Dunn","Score":"39","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"59","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Avoid contact with those forcefield generators at all costs."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"54%","Text":""},{"Header":"Graphics","Score":"60%","Text":""},{"Header":"Sound","Score":"52%","Text":""},{"Header":"Playability","Score":"59%","Text":""},{"Header":"Addictive Qualities","Score":"53%","Text":""},{"Header":"Overall","Score":"49%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 42, Jun 1989","Price":"£1.6","ReleaseDate":"1989-05-11","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy/Production Editor: Jackie 'Do I get paid for two jobs?' Ryan\r\nStaff Writer: Duncan MacDonald\r\nDesigner: Thor Goodall\r\nEditorial Assistant: David Wilson\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Ciaran Brennan, Lis Clegg, Jonathan Davies, Phoebe Evans, Mike Gerrard, Sean Kelly, Catherine Peters, Peter Shaw, Rachael Smith, Phil South, Ben Stone\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Katherine Balchin\r\nMarketing Manager: Bryan Denyer\r\nCirculation Manager: June Smith\r\nAssociate Producer: Teresa Maughan\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Tengen (Domark)\r\n£9.99 cass/£14.99 disk\r\nReviewer: Marcus Berkmann\r\n\r\nWhat? By who? No, it's not Vindicator, its Vindicators (lots of 'em), and this little title has nothing - nowt, nil, not a jot, zilcho - to do with Ocean's fabby title of last winter. Tengen, meanwhile, is the coin-op label - Atari by any other name - whose games are to be brought to the Spec by none other than Domark.\r\n\r\nConfused? Yup, me too, but when you load this up, all it really boils down to is a rather dull tank battle game of a sort that we've seen four billion times before. It's a monochrome shoot 'em up (level one: green) in which you manoeuvre your tank about a vaguely futuristic scene (also green) and shoot any tanks that happen to come into range. Initially this looks terribly easy, as all the opposing tanks move very slowly. Unfortunately, your tank also moves slowly, as this is a very slow game. By the time you've changed direction to face him, the other geezer has probably hit you a few times - irritating. But pleasingly you only have to hit him three times or so in order to kill him, while you can withstand anything up to about 20 hits, as far as I can see.\r\n\r\nThe idea, as you move through three increasingly difficult levels (you can start on whichever one you wish) is to pick up the usual useful things lying around, to whit, fuel canisters (your tank uses about as much fuel as a 747) and battle stars, which, as you collect then, let you soup up your tank with loads of optional extras. There's increased shot range, increased shot power, increased shot speed, spankier shields, bombs and so on. What you really need, though, is an optional extra that gives you a faster, more interesting game - sadly, nothing so helpful is provided.\r\n\r\nSo once again the old coin-op problem has reared its ugly mush. On a coin-op Vindicators looks better and plays faster, but deprived of the 16-bitness of its speed and graphics we quickly discover that there's nothing much else there. There's no challenge, nothing to make you want to have just one more go, nothing except a drab, utterly mundane game that wouldn't make a splash if you dropped it in a pond. Which, to be honest, seems the best thing to do with it. (Tiny, non-splash-like sound.)\r\n\r\nThere - what did I tell you?","ReviewerComments":[],"OverallSummary":"Oh dear. Oh dear oh dear oh dear oh dear. In fact let's make that six. Oh dear.","Page":"71","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"38","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"26%","Text":""},{"Header":"Instant Appeal","Score":"43%","Text":""},{"Header":"Graphics","Score":"35%","Text":""},{"Header":"Addictiveness","Score":"32%","Text":""},{"Header":"Overall","Score":"38%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 69, Sep 1991","Price":"£1.95","ReleaseDate":"1991-08-01","Editor":"Andy Ide","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nNew Art Editor: Andy Ounsted (plus Sal Meddings!)\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nArt Assistant: Maryanne Booth\r\nAdvertising Manager: Cheryl Beasley\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Glenn Fabry\r\nISSN 0269 6983\r\nABC July-Dec 1990 60,368\r\n\r\nYS comes to you from the same bods who publish Commodore Format, ST Format, Amiga Format, New Computer Express, Amstrad Action, Classic CD, PC Plus, 8000 Plus, Sega Power, Amiga Power, Amiga Shopper, Needlecraft & Mountain Biking UK (Busy little bees, aren't we!)"},"MainText":"VINDICATORS\r\nThe Hit Squad\r\n£3.99\r\nReviewer: Jon Pillar\r\n\r\nA conversion of the arcade tank battle game where you play to vin (ahem). Trapped on an invaded planet, you (and a pal, if available) have to trundle through umpteen eight-way scrolling mazes, shooting and dodging enemy tanks, laser bases, electric barriers etc. Your aim on each level is to grab the key to the next, but in the meantime you can snaffle stars to trade for power-ups.\r\n\r\nSmooth graphics can't make up for dull gameplay, and to put by the rotate-and-move method (not altogether bad as you can reverse away and cover your escape) but, fatally, you can't move and change direction simultaneously. The two-player mode staves off the yawns a little longer - the one original feature (and a spanky one at that) is that you can shoot each other to transfer valuable fuel. At the end of the day though, Vindicators can be summed up in two words - both of them 'boring'.","ReviewerComments":[],"OverallSummary":"","Page":"56,57","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"52","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"May I see your licence, Sir?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"52%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 86, May 1989","Price":"£1.6","ReleaseDate":"1989-04-18","Editor":"Jim Douglas","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Meet the SUings\r\n\r\nGRAHAM \"nasty weazley type\" SUing (Editor)\r\nThe story so far: After being dropped by Alison SUing for a younger lurver Graham decides to wreak his revenge by being generally dastardly to his whole family. He sets traps for them but unfortunately they ALL backfire and he is drowned in the indoor pool, sizzled in the back yard barbeque, shot on his way to the office and strangled by chicken wire in the hay loft. 'Amazingly' he survives the lot and boy is he angry? Who will he direct his beastly horribleness at next?????\r\n\r\nALISON \"pouting foxtress\" SUing (Production Editor)\r\nThe story so far: Alison has at least escaped the evil clutches of Graham. The divorce is settled and she has half his fortune and so with wild abandon she gets stuck into every male in the house, cousins, uncles, great grandfathers, no man is safe from this wanton hussy. But Alison has a sordid secret past of illegitimate children, bike sheds and baths full of spaghetti bolognaise. Will she be found out?????\r\n\r\nJIM \"hopeless boozer\" SUing (Deputy Editor)\r\nThe story so far: Jim wakes up in a puddle of gin on the carpet of a motel room somewhere in Detroit. He cannot remember how he got there and decides that 13 bottles of vodka should bring back his memory. He wanders back to the SUing ranch to find the place deserted. Has his 'loving' family moved away without telling him, or are they just down the local liquor store stocking up ready for Jim's return?????\r\n\r\nTIM \"flashback\" SUing (Art Editor)\r\nThe story so far: Tim is pictured here in black and white as he appeared when the series started many moons ago. He is Graham's step brother from his mother's fourth marriage and disappeared in a dream-sequence in the indoor hot tub last Christmas. Has he really gone for good or is he maybe - hiding in the septic tank waiting to make his comeback?????\r\n\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'chubbs' Dillon, Chris 'alien gonk' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nAdvertisement Executive: Martha Moloughney\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'Mr Laid-back' Pratt\r\nMarketing: Clive 'shy and reserved' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Brian Talbot\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: Tengen\r\nAuthor: Consult Computer Systems\r\nPrice: £8.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Chris Jenkins\r\n\r\nAAAIIIEEE! Leap into your 26th century star battle tank, race through the terrifying battle-stations of the Tangent Empire and blast your way through endless hordes of fanatical enemy tanks blasting a swathe of death and destruction!\r\n\r\nSounds exciting, doesn't it? Well, that's just the trouble - it isn't. It's all rather slow and stately.\r\n\r\nVindicators is the first Spectrum game to appear on Domark's Tengen label, which is dedicated to converting Atari coin-op titles. It could have been a great start - maybe on other machines it is - but it just doesn't make it on the Spectrum.\r\n\r\nMost of the features of the original coin-op are, of course, there. One or two players steer their futuristic battle tanks across a vertically-scrolling landscape of parallax lines. The aim is to get to the end of the level before the timer runs out. You have to pick up fuel stars to keep going, and collect weapon bonuses to upgrade your tank with extra shields, increased firing range, smart bombs and so on, in the inter-level swap shop. The mono backgrounds aren't particularly inspiring, even on the later levels when they feature rotating gun towers, electrical poles and starry chasms around which you have to steer.\r\n\r\nSlightly better are the enemy tanks, which come in more assortments than there are Smarties in a tube. Some of them you can outrun, others you just have to gun down, as they follow you around firing at you. If you find the key to the next level, which is usually hidden somewhere near the door, you progress to the armament stage then the next of the fourteen levels.\r\n\r\nSo the basic plot is fine and some of the graphics are OK. Unfortunately the gameplay lets things down. It's just too slow - rather than zooming around dealing death and destruction, as you do on the coin-op, it's more a case of trudging around making a bit of a fuss. The explosions aren't impressive, the sound effects are merely adequate (which is a pity considering the amazing sound of the coin-op, though it's inevitable I suppose) and if the scrolling was peanut butter it would be crunchy rather than smooth.\r\n\r\nNot a bad attempt, then, but a pity that such a promising format should turn into an unremarkable game.","ReviewerComments":[],"OverallSummary":"Average tank fighting game based on the Atari coin-op.","Page":"24","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"59","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"59%","Text":""},{"Header":"Sound","Score":"60%","Text":""},{"Header":"Playability","Score":"60%","Text":""},{"Header":"Lastability","Score":"58%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 115, Sep 1991","Price":"£1.85","ReleaseDate":"1991-08-15","Editor":"Garth Sumpter","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Garth 'Walking Dead' Sumpter\r\nDesign Editor: Andrea 'Young Thang' Walker\r\nDesign: Yvette 'Baby Face' Nicholls\r\nStaff Writers: Steve '60's' Keen, Matt 'Late 20's' Regan\r\nSU Crew: John 'Crumblie' Cook, Pete 'Whipper Snapper' Gerrard, Graham 'Zimmerframe' Mason\r\nAdvertisement Manager: Jerry 'Music' Hall\r\nAd Production: Jo 'Schoolgirl' Gleissner\r\nMarketing Dept: Marc 'Hard to' Swallow\r\nMarketing: Sarah 'Toygirl' Ewing, Sarah 'Newborn' Hillard\r\nPublisher: Graham 'Bathchair' Taylor\r\nManaging Director: Terry 'Off the Shelf' Pratt\r\n\r\n(c)1991 EMAP IMAGES\r\n[redacted]\r\n\r\nDISTRIBUTION: BBC FRONTLINE\r\nSU SUBSCRIPTIONS: [redacted]\r\n\r\nTypesetting by G'n'S type.\r\nColour work by Proprint.\r\n\r\nNo part of this magazine may be used for hitting people with. It's really violent and Steve gets really upset man! No part of this magazine may be reproduced unless you're really old (over 90!) in which case please go ahead and have as much fun as you can whilst you can. We're all off on our hols this month and so next month we'll be printing all the piccies that we take and letting you know how we got on. If you'd like to have some of your holiday shots included then please send them to Steve's Holiday Snapshot Corner, SU Towers, [redacted]. We can't undertake to return any shots to you unless you enclose a stamped, addressed envelope. See ya next month!"},"MainText":"Label: Hit Squad\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape, N/A Disk\r\nReviewer: Matt Regan\r\n\r\nAliens of the Tangent Empire are invading Earth! Annoyed at being lumped in with the Sines (and even worse, the Cosines), the Tangents are wreaking havoc throughout the world and have established 14 space stations and guess who has to triangulate in on all the action.\r\n\r\nYou have the unenviable task of pushing this alien scum back to where they came from. The lads and lasses in the SR-88 Battte Tanks - the hardest, toughest machines in existence. They must destroy each of the 14 space stations, along with any other alien craft along the way.\r\n\r\nVindicators is a one or two-player game in which the task is, enjoyably enough, to eradicate everything you come across. The graphics are top-notch, with everything easily identifiable on the screen. It's those little graphical touches that make this work, and the sonic side of things isn't shoddy either.\r\n\r\nIf blasting's your thang, give this a bang. For less than the price of a book, you really can't go wrong with this - a simple idea executed in a high quality fashion.\r\n\r\nDestroying things is my idea of a good time (you should see my desk), so Vindicators is just the ticket. It may not hold your interest forever, but whilst it does you'll have a hoot.","ReviewerComments":["Up, up and away... or something like that. Vindicators is pretty damn wicked - give it a blast!\r\nGarth Sumpter"],"OverallSummary":"If you can manage to pull yourself away from the amazing SWIV, your effort will be Vindicated. Graphics work very well and the sound put you right in the driving seat.","Page":"54,55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Matt Regan","Score":"85","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Blast the alien oppressors to scrap!"},{"Text":"Can you make it to the door?"},{"Text":"More of an obstacle course than an alien space station. Come on, I'll take youse all on! (Good job Aliens don't speak scouse! - Ed)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"85%","Text":""},{"Header":"Sound","Score":"75%","Text":""},{"Header":"Playability","Score":"88%","Text":""},{"Header":"Lastability","Score":"77%","Text":""},{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 19, Jun 1989","Price":"£1.5","ReleaseDate":"1989-05-18","Editor":"Roger Kean","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"EDITORIAL OFFICE\r\n[redacted]\r\n\r\nEditor: Roger Kean\r\nFeatures Editor: Dominic Handy\r\nStaff Writers: Robin Hogg, Warren Lapworth, Robin Candy, Mark Caswell\r\nEditorial Assistants: Vivien Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Mel Croucher, Don Hughes, Marshal M Rosenthal (USA), John Woods\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nSenior Designer: Wayne Allen\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robert Hamilton, Tim Morris, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvyn Fisher\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Sarah Chapman, Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: [redacted]\r\n\r\nTypeset by the Tortoise Shell Press, Ludlow and on our Apple Macintosh II running Quark Xpress, Adobe Illustrator 88 with colour photo separation  by Pre-Press Technologies' Spectra Print and PhotoMac. Additional typesetting by Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group.\r\n\r\nDistribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of TGM. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Viv Vickress a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©TGM Magazines Ltd, 1989\r\nA Newsfield Publication ISSN 0954-8092"},"MainText":"Spectrum 48/128 Cassette: £8.99, Diskette: £14.99\r\n\r\nWith the Amstrad and ST conversions of Vindicators, Tengen's computer debut couldn't have been better. Sadly, the Spectrum is not the machine to show off Domark's newest licence. With just a monochrome display, the game quickly becomes tedious. Spectrum Vindicators is not helped by graphics, which are detailed enough, but lack variation. Considering the Amstrad version, a real disappointment.","ReviewerComments":[],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"ATARI ST Overall: 88% TGM018"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"57%","Text":""}],"CompilationReviewScores":[]}]}]