[{"TitleName":"Yie Ar Kung-Fu 2","Publisher":"Imagine Software Ltd","Author":"Julian Horn","YearOfRelease":"1986","ZxDbId":"0005826","Reviews":[{"Issue":{"Name":"Crash Issue 37, Feb 1987","Price":"£1","ReleaseDate":"1987-01-22","Editor":"Graeme Kidd","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Publishers: Roger Kean, Oliver Frey, Franco Frey\r\nPublishing Executive/Editor: Graeme Kidd\r\nSub Editor: Ciaran Brennan\r\nStaff Writers: Lloyd Mangram, Lee Paddon, Hannah Smith\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Philippa Irving\r\nTech Tipster: Simon Goodwin\r\nContributing Writers: Jon Bates, Brendon Kavanagh, John Minson\r\nProduction Controller: David Western\r\nArt Director: Dick Shiner\r\nAssistant Art Director: Gordon Druce\r\nIllustrators: Ian Craig, Oliver Frey\r\nProduction: Seb Clare, Tim Croton, Mark Kendrick, Tony Lorton, Nick Orchard, Michael Parkinson, Cameron Pound, Jonathan Rignall, Matthew Uffindell\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nBookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Ian Craig\r\n\r\n101,483 Total\r\n92,992 UK and EIRE"},"MainText":"Producer: Imagine\r\nRetail Price: £7.95\r\nAuthor: Julian Horn\r\n\r\nWhen Imagine bought the licences for a collection of Konami games, they acquired rights to some MSX titles which haven't appeared in the arcades, including Yie Ar Kung Fu II.\r\n\r\nThe story follows on from where Yie Ar Kung Fu left off. It is twenty years since Lee (the original hero) managed to almost wipe out the Chop Suey Gang. But as fate would have it, one member survived and managed to re-build the empire of evil. This villain now calls himself Yie Gah Emperor, and surrounded by his seven warlords and their retainers, he has spread his evil ways throughout China. Following in the great family tradition, Lees son - aptly named Lee Young - has vowed to overcome the last member of this nasty gang, and to wipe out everything that Yie Gah Emperor has created.\r\n\r\nLee's father has taught him well in the art of Kung Fu. Lee Young can perform all manner of moves against his opponents, including high and low kicks. He can also move right or left and jump or duck if necessary, and hurl weapons collected during his adventure.\r\n\r\nLee Young also has a few tricks up his sleeve to add to his repertoire of Kung Fu moves. When he destroys a complete formation of midget attackers he is awarded a tea leaf. Five of these tea leaves are enough to make a cup of OO-Long Tea, which injects Lee Young with a new supply of energy, and up to three cups of OO-Long tea can be made and drunk in one game.\r\n\r\nAnother useful pick-me-up is Lee's Chow Mein Noodle Power. After disposing of an opponent, Lee can hunt for a bowl of Chow Mein. Having eaten, Lee becomes temporarily invincible (the border turns blue to indicate this, and returns to its original colour when the effects have worn off).\r\n\r\nLee Young must fight his way past eight of the Yie Gah Emperors attendants. A three screen attack wave of midget nasties precedes a screen containing an Evil Warlord who has to be defeated in un-armed combat before the next section can be attempted. Two bars at the top of the screen are used to display the combatants' energy reserves, or Ki. Ki is reduced when a blow or weapon hits home and if the Kimeter reaches zero Lee Young loses one of his three lives - extra lives are awarded at 20,000 and 50,000 points.\r\n\r\nThe game can be played by one or two players. In one-player mode you compete against the computer, which assumes the roles of the Warlords. In competition with a human opponent, you have to decide who is to control Lee Young and who is going to fight with the Warlords before starting a three-bout contest.\r\n\r\nAnyone for a cup of tea?\r\n\r\nCOMMENTS\r\n\r\nControl keys: Player One - U up, M down, K right, H left, L fire; Player Two - W up, X down, D right, A left, F fire; P pause, ENTER re-start\r\nJoystick: Kempston, Cursor, Interface 2\r\nUse of colour: un-subtle\r\nGraphics: poor characters and scenery, lots of flicker\r\nSound: occasional spot effects\r\nSkill levels: one\r\nScreens: 32","ReviewerComments":["Yie ar Kung Fu II is the worst beat 'em up that I've seen in ages. Many people will buy it for its name, but the game behind the name isn't up to much. The gameplay is extremely tiresome and easy - if you can't get round all the levels on your first couple of goes then I'm afraid it's back to the Gameschool for you! The graphics are poor, badly animated characters and boring backdrops are all you get. There is nothing here that I'd pay money for. Buy it in haste and regret at your leisure!\r\nBen Stone","This doesn't deserve to be IMAGINE's follow-up toYie Ar Kung Fu. The first game was a challenge, but this is very boring and easy to play. It's too easy to get through and involves no thought at all. On my first game I got straight through to level 10 without any hassle from any of the baddies! The main character's animation is very good, but it seems a bit wasted as there isn't much else happening. The use of colour is quite good and the backgrounds add a touch of depth on some levels. But alas, good colour does not make a good game - pull yourself together IMAGINE.\r\nPaul Sumner","Yawn! This game is severely boring. I clocked the scoreline on my first attempt. I mean, the original was easy, but this is taking things too far. It strikes me that the game does not have an acceptable level of difficulty if I'm able to complete something ridiculous like 17 stages at a first attempt. If IMAGINE have had this play-tested, then there's something seriously wrong with their team; if not - why not? At the usual IMAGINE price, this is very poor value for money. Not a game I would recommend, especially to people who expected a good follow up.\r\nMike Dunn"],"OverallSummary":"General Rating: A mediocre attempt at rekindling the beat em up flame.","Page":"35","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ben Stone","Score":"","ScoreSuffix":""},{"Name":"Paul Sumner","Score":"","ScoreSuffix":""},{"Name":"Mike Dunn","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Lee Young gets to grips with the Evil Warlord lurking on Stage 10 of YIE AR KUNG FU II."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"72%","Text":""},{"Header":"Graphics","Score":"66%","Text":""},{"Header":"Playability","Score":"57%","Text":""},{"Header":"Addictive Qualities","Score":"46%","Text":""},{"Header":"Value For Money","Score":"46%","Text":""},{"Header":"Overall","Score":"48%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 45, Oct 1987","Price":"£1.5","ReleaseDate":"1987-09-24","Editor":"Barnaby Page","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Richard Eddy, Lloyd Mangram, Ian Phillipson, Ben Stone\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nAdventure Column: Derek Brewster\r\nPBM Column: Brendon Kavanagh\r\nStrategy Column: Philippa Irving\r\nEducation Column: Rosetta McLeod\r\nLondon Correspondent: John Minson\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dominic Handy, Nick Roberts, Mark Rothwell, Paul Sumner\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nDesign: Tony Lorton, Markie Kendrick, Wayne Allen\r\nProcess and Planning: Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"YIE AR KUNG FU II\r\nImagine\r\n\r\n48% Issue 37\r\n\r\nRICKY: When Konami attempted to improve on Yie Ar Kung Fu by adding a bit ovva scroll and some 'wacky' opponents, it all ended up a bit ovva mess...\r\n\r\nOolong (from the first Yie Ar) has a son, aptly named Lee Young, who has vowed to wipe out the last of this father's deadly enemies - Yie Gah. But Yie Gah has many faithful Oriental minions, and Lee Young has to battle his way through them to reach the master enemy,\r\n\r\nFor every wave of minion attack elminated, Lee Young gets a tea leaf, and when he has five tea leaves he can settle down and brew a cuppa to replenish his energy. There are bowls of chow mein to nibble from, too; these make Lee temporarily invincible.\r\n\r\nThe main fault of Yie Ar Kung Fu II is the level of difficulty - there isn't any. It's very simple, unchallenging and pretty dull.\r\n32%\r\n\r\nROBIN: As a follow-up to a Smashed original, this is disappointing. It's not as beautifully presented or as playable as Yie Ar Kung Fu, and it's so easy to play. Don't bother with this mediocre effort.\r\n42%","ReviewerComments":[],"OverallSummary":"","Page":"41","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Richard Eddy","Score":"32","ScoreSuffix":"%"},{"Name":"Robin Candy","Score":"42","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[{"Text":"THOSE BEAT-'EM-UPS IN FULL\r\n\r\nThe Way Of The Exploding Fist\r\nFist II\r\nGladiator\r\nYie Ar Kung Fu\r\nYie Ar Kung Fu II\r\nInternational Karate\r\nThe Way Of The Tiger\r\nAmazon Women\r\nKung-Fu Master\r\nNinja\r\nUchi Mata\r\nBarbarian\r\nKick Boxing\r\nNinja Hamster\r\nRenegade\r\nSai Combat"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall (Robin Candy)","Score":"42%","Text":""},{"Header":"Overall (Richard Eddy)","Score":"32%","Text":""}],"CompilationReviewScores":[]}]}]