[{"TitleName":"Zombie Zombie","Publisher":"Quicksilva Ltd","Author":"Angela Sutherland, Sandy White, David John Rowe","YearOfRelease":"1984","ZxDbId":"0005866","Reviews":[{"Issue":{"Name":"Crash Issue 10, Nov 1984","Price":"£0.85","ReleaseDate":"1984-10-25","Editor":"Roger Kean","TotalPages":160,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Spaceman/Quicksilva\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor: Angela & Sandy White\r\n\r\nYes folks, it's the long-awaited follow-up to Sandy White's extraordinary 3D Ant Attack. The style is instantly recognisable, the pre-defined isometric perspective city maze and fast scrolling, the boy or girl hero leaping and walking around, but colour has been added and a few more gizmos to make a different game altogether. Our hero has now been provided with a little red helicopter to fly about in and the city has become infested with death-dealing zombies.\r\n\r\nThe helicopter allows another new element to creep in - architecture. For once inside it, the hero can drop blocks to build or re-design the city. He can also remove existing blocks by the same means. This becomes important because in Zombie Zombie the heroine can jump from the tallest blocks but only jump up single steps, and the Zombies can only be killed off by luring them into following you up onto the walls, and when you jump down from a high one, the zombie follows, splatting redly on the ground?\r\n\r\nYou are also provided with one other means of defence - you can blow a puff of air at the zombies which will blow them away for a moment. Below the playing area rows of yellow dots (106 in all) represent the carrying capacity of the helicopter in blocks. Every time a block is dropped a dot disappears. Once out of the machine and on foot, the dots represent breaths left, so after a long stint of building it pays to stock up on breaths before disembarking. To pick up blocks the helicopter must be sitting on a wall and the fire key is tapped. To drop one, it must be hovering in the air, which is also done with the fire key, but if the fire key is rapid tapped, it will result in blocks failing down into position. Getting out of the helicopter is done by landing and using a direction key. Locating the 3D position of the helicopter is easy with its shadow being seen on the ground.\r\n\r\nAs in Ant Attack there is the facility of four camera angle views which are achieved by standing still and using the fire key, the views then rotate in turn automatically.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Cursor keys and either zero or bottom row to fire\r\nJoystick: Sinclair, Kempston, Protek, AGF\r\nKeyboard play: very responsive and much simpler than in Ant Attack, though it might have been nicer to have an alternative to the cursors\r\nUse of colour: quite nicely used, but not the ideal game because of attribute problems\r\nSound: 2 channel sound is provided if you have the right hardware, good helicopter noise, otherwise not much during game\r\nSkill levels: 1\r\nLives: 3\r\nScreens: large scrolling area, smaller than Ant Attack however\r\nSpecial features: boy or girl option","ReviewerComments":["Ant Attack II? This is very similar in style to the earlier game, both in layout and type. I feel that Zombie Zombie is better than Ant Attack, though control is still a bug bear. The ability to move blocks is great and I spent ages trying to block in a zombie, although killing them (how can you kill something that is already dead?) is done by leading them to their deaths over high walls. The 3D graphics are very impressive and the sound is excellent although there isn't much during play itself. Zombie Zombie is a good game which is more playable than Ant Attack.\r\nUnknown","Sandy White evidently took note of the complexity of controlling Ant Attack, because the keys for Zombie Zombie are much reduced, everything now being controllable from the joystick without rows and rows of other keys to worry about. This instantly makes the new game more fun to play as there is more time to enjoy it! Zombie Zombie is full of neat touches (like the copyright, written large in stone blocks) and I especially like the way that you can crash your helicopter into a wall - it vanishes, but you are all right. Later you will see that the helicopter has returned to its pad in the centre of the city - the spot marked by H. Introducing colour has made the game look livelier, but has unfortunately introduced some attribute problems along with it - these do not spoil the game however. Although I enjoyed playing Zombie Zombie, I don't think it is particularly addictive, and rather as with Ant Attack, I was left with an impression of super graphics making a lack of content. Still, building cities is great fun and the game is probably worth it for that alone.\r\nUnknown","Essentially this is 3D Ant Attack, except without ants and with zombies instead. Several differences become apparent straight away if you've ever played Ant Attack; they are that the maze is more colourful and other characters in the game have colour as well instead of being just black and white. Of course, this does create quite bad attribute problems, but doesn't spoil the playability of the game. The maze is considerably smaller than its 'parent' but is much more flexible and you can enthusiastically fly about rebuilding the entire town to your own personal taste. This is fun in itself. Zombies are not very intelligent until you are within a couple of feet, at this stage they jump at you and throttle you. This may be a little unfair as it is otherwise difficult to attract their attention. City movement is very fast when fly-passing around in the helicopter, so much so that it makes Ant Attack look very slow. On the other hand, in Ant Attack the ants were onto your trail very rapidly, but here the zombies seem to be infrequent and at times it can be hard to spot one. Overall, I don't think this is any significant improvement over Ant Attack, and in fact I think Ant Attack is the more playable game. I would have thought that as Sandy White gave the Spectrum such a tremendous lift with the soft solid graphics of Ant Attack that the follow-up game would also have given another lift, not so much in 3D graphics but in a 3D game where the game content was exceptional. This is my opinion, but don't let it put you off buying the game.\r\nUnknown"],"OverallSummary":"General Rating: Good to very good though perhaps lacking in content.","Page":"139,140,141","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"The little red whirlybird with an enormous capacity for bricks makes a novel appearance in ZOMBIE ZOMBIE."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"78%","Text":""},{"Header":"Graphics","Score":"84%","Text":""},{"Header":"Playability","Score":"82%","Text":""},{"Header":"Getting Started","Score":"78%","Text":""},{"Header":"Addictive Qualities","Score":"80%","Text":""},{"Header":"Value For Money","Score":"79%","Text":""},{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 11, Feb 1985","Price":"£0.95","ReleaseDate":"1985-01-17","Editor":"Roger Munford","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nArt Editor: Hazel Bennington\r\nDeputy Editor: Tina Boylan\r\nTechnical Editor: Peter Shaw\r\nArt Assistant: Steve Broadhurst\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Terry Bulfib, Dr David Threlfall, Tony Samuels, Tim Hartnell, John Torofex, Chris Somerville, John Durst, Clive Gifford, Dave Nicholls, Roger Willis, Ross Holman, Henry Budgett, Sue Denham, Maurice David Wood, Patrick Donnelly, M Loftus\r\nGroup Advertising Manager: Jill Harris\r\nAdvertising: Dave Baskerville\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"ZOMBIE ZOMBIE\r\nQuicksilva\r\n£6.95\r\n\r\nDave: Oh no! Antescher has been invaded by zombies - nasty green ones that turn red with rage and attack whenever you get too close.\r\n\r\nTo help you rid the city of this influx of Duran Duran fans, you're equipped with a helicopter which you can use to fly around in safety. But you have to leave it when you're destroying the zombies - a feat accomplished by running into them from behind! Once hit they turn all slavelike and can be led up onto any convenient wall where they will happily jump to their death to the tune of Ten Green Bottles. If you're not too confident of controlling the zombies this way, you can always fire your 'puffer' at them whichMl make them run away to a safe distance.\r\n\r\nAny architects out there will also be glad to hear that your helicopter is capable of carrying a large number of bricks around, so the city can be re-defined to suit yourself; you can also have some fun with your own brand of 'Soft Solid graffiti'!\r\n\r\nBasically this is Ant Attack all over again and as such it will appeal to Ant Attackers everywhere - but if you found Ant Attacks tedious experience then don't bother with Zombie Zombie. For those of you who've seen neither Zombie Zombie is probably the best of the two.","ReviewerComments":["This is just too similar to Ant Attack to offer anything very exciting. The tunes are OK and the ability to write obscenities on the bricks should keep you amused.\r\nRoss Holman\r\n1/5 MISS","Tidying up the undead can be amusing, even though I'm told it's a pastime short on originality. Probably a hit.\r\nRoger Willis\r\n3/5 HIT"],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"2.5","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"1","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"3","ScoreSuffix":"/5 HIT"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 33, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-15","Editor":"Bill Scolding","TotalPages":244,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nAdvertisement Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nProduction Assistant: James McClure\r\nAdvertisement Secretary: Claudia Viertel\r\nEditorial Assistant: Colette McDermott\r\nSubscriptions Manager: Carl Dunne\r\nAssistant Publisher: Neil Wood\r\nPublisher: Gerry Murray\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\n96,271 Jan-June 1984\r\n\r\nTelephone\r\nEditorial and advertising departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\nAll subscription enquiries to\r\nMagazine Services,\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP Publications Ltd."},"MainText":"CITY OF THE UNDEAD\r\n\r\nMemory: 48K\r\nPrice: £6.95\r\nJoystick: Kempston, Sinclair, Cursor\r\n\r\nMoving in the same direction as the film industry, Quicksilva has made the horror quantum leap from giant ants to zombies. Following the trail blazed by 3D Ant Attack, the company has now released Zombie Zombie, using the same softsolid technique which popularised the former.\r\n\r\nSoftsolid is a means by which a true 3D perspective is built up using 'solid' cubes to form structures, behind which you or the monsters lurk. The landscape is a ruined city, many times larger than the screen, which may be viewed from any of four directions, thus enabling you to sec behind the walls.\r\n\r\nYou have a small helicopter, casting the now fashionable shadow when aloft, which can pick up and redistribute the bricks of the city.\r\n\r\nThat enables you to cut off or channel the zombies to a suitable killing ground.\r\n\r\nDestroying zombies is much more difficult than killing ants. The only apparent way of doing it is to lure a zombie up a set of steps and over a precipice. You are capable of surviving the drop, but the zombie goes splat and leaves a small red puddle.\r\n\r\nThe game is less playable than 3D Ant Attack, despite the welcome provision of joystick options. Whereas the ants used to swarm in large numbers around you if you stood still, the zombies are difficult to find. That, coupled with the enormous difficulty in destroying them, makes it more fun to potter around designing buildings with the helicopter rather than get on with the game.","ReviewerComments":[],"OverallSummary":"","Page":"34","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Big K Issue 9, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-20","Editor":"Tony Tyler","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Tony Tyler\r\nAssisted By: Richard Burton\r\nArt Editor: Ian Stead\r\nFeatures: Nicky Xikluna\r\nContributors: Andy Green; Kim Aldis (Features); Steve Keaton; Richard Cook; Richard Taylor; David Rimmer; John Conquest; Nigel Farrier, Duncan Gamble; Tony Benyon; Fin Fahey; Gary Liddon\r\nPublisher: Barry Leverett\r\nPublishing Director: John Purdie\r\nGroup Advertising Controller: Luis Bartlett\r\nAdvertisement Manager: Robin Johnson [redacted]\r\n\r\nEditorial Address: [redacted]\r\nTelephone: [redacted]\r\n\r\nPublished approximately on the 20th of each month by IPC Magazines Ltd. [redacted]. Monotone and colour origination by G.M. Litho Ltd [redacted]. Printed in England by Chase Web Offset, Cornwall. Sole Agents: Australia and New Zealand, Gordon& Gotch (A/sia) Ltd.; South Africa, Central News Agency Ltd. BIG K is sold subject to the following conditions, namely that it shall not, without the written consent of the Publishers first given, be lent, resold, hired out or otherwise disposed of by way of trade at more than the recommended selling price shown on the cover, and that it shall not be lent, resold or hired out or otherwise disposed of in a mutilated constitute or any unauthorised cover by way of trade or affixed to as part of any publication or advertising, literary or pictorial matter whatsoever. IPC MAGAZINES 1984."},"MainText":"MAKER: Quicksilva\r\nFORMAT: cassette\r\nPRICE: £6.95\r\n\r\nAfter fiddling around with this for about half and hour, I'm left with lingering feelings of bewilderment. Zombie Zombie is definitely for those who relish enigmas.\r\n\r\nThe sleeve offers little help, simply one of Quicksilva's crazed blurbs, which I must admit I always enjoy reading. The game itself looks great on first impression, but you have to pick up tips on playing from the demonstration mode. This much I do know... You are in a ruined city with a little red helicopter at your disposal. The ruins are beautifully realised, in what Quicksilva term Softsolid graphics. You can climb into the chopper and fly around, in which case the ruins can be re-arranged by picking up or dropping individual blocks. In the helicopter you are safe, but if you choose to go foot-slogging, along come the zombies. Nasty little green figures, these do something of an unspeakable nature to you if they get close, but you can temporarily blow them away.\r\n\r\nBut here's the puzzle. What really is the object of the game? In the demonstration it seems as though you have to construct ramps up which to lure the zombies so that they can fall to a precipitous death. But to me this seems rather a clumsy tactic in what is otherwise a very elegant game. I suppose I'll have to accept it, though. The game failed to hook me as I just couldn't believe in it.","ReviewerComments":[],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Fin Fahey","Score":"2","ScoreSuffix":"/3"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"3/3","Text":""},{"Header":"Playability","Score":"1/3","Text":""},{"Header":"Addictiveness","Score":"2/3","Text":""},{"Header":"Overall","Score":"2/3","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 13, Dec 1984","Price":"£0.95","ReleaseDate":"1984-11-15","Editor":"Chris Anderson","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nDeputy Editor: Steve Cooke\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nStaff Writers: Peter Connor, Bob Wade\r\nEditorial Assistant: Samantha Hemens\r\nCartoons: Kipper Williams\r\nScreenshots: Chris Bell\r\nGame-of-the-month poster: Graham Humphreys\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: Tony Harris\r\nGroup Advertisement Manager: Peter Goldstein\r\nAdvertisement Manager: Sarah Barron\r\nAssistant Advertisement Manager: Phil Pratt\r\nSales Executives: Ian Cross, Marion O'Neill\r\nProduction Manager: Noel O'Sullivan\r\nAdvertisement Assistant: Susie Cooper\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nCONTROL: Curs, Kemp, Sinc\r\nFROM: Quicksilva, £6.95\r\n\r\nThe follow up to Ant Attack using Quicksilva's 'softsolid' graphics technique has arrived and it's endearingly titled Zombie-Zombie.\r\n\r\nYou are in an ancient city and the only things you have for company are the walls, a helicopter and zombies! Actually they are rather blobby green, red or pink things and you have to kill them. The only way to zap-a-zombie is to get it to walk off a wall that is three blocks high. To this end you have been provided with a helicopter in which you can move bits of the walls about and construct your own private zombie plank-walk.\r\n\r\nFirst, however, you have to get a mindless monster in tow. Usually they appear green but if you get too close they turn a nasty red and start to eat you. The only way to avoid this is to choose your victim, charge up directly behind it and pounce. It will become a bright shade of pink and start to follow you around.\r\n\r\nIf you put a wall between you and it, it will be able to escape - so you have to carefully lead it to your staircase up to a wall. Then you lead it up the stairs and along to a large drop at the end. with every step scoring a point.\r\n\r\nJumping off the end should make the beast follow, plunging to its death. However any twists and turns in the wall may allow it to escape as you leap into mid-air. If the wall is too high you will die as well and its very easy to twitch your joystick and jump accidentally.\r\n\r\nAs in Ant Attack you can view the landscape from four perspectives and the screen scrolls smoothly around. You can keep red zombies away from you by blowing at them but, be warned, they attack very fast. The cassette inlay gives you very few hints but you could have fun with this one.","ReviewerComments":["I must be the only person in the northern hemisphere who wasn't all that keen on Sandy White's last offering, Ant Attack. I'm afraid the same is true of the follow-up. OK, so the graphics are wonderful in both games and Zombie has some nice touches of humour but I just can't bring myself to be enthusiastic about it.\r\nRobert Patrick","From the screen shot you could easily think that this is just o reworking of Ant Attack. It's true, the wonderfully realistic 3-D graphics are the same, this time with the added bonus of colour. The game on the other hand, presents a totally new challenge. In common with the author's previous program, you'll either love it or hate it - personally I enjoyed every second.\r\nPeter Walker","I found this rather disappointing as a follow up to the great Ant Attack. I didn't feel that colour really added anything to the game.\r\r\n\r\r\nThe 3D effects are still very good, but I would have liked to seen little more done with them. The sound, though, was very good - perhaps the best I've heard on the Spectrum.\r\nPeter Connor"],"OverallSummary":"","Page":"48,49","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Wade","Score":"7","ScoreSuffix":"/10"},{"Name":"Robert Patrick","Score":"","ScoreSuffix":""},{"Name":"Peter Walker","Score":"","ScoreSuffix":""},{"Name":"Peter Connor","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Sound","Score":"8/10","Text":""},{"Header":"Originality","Score":"4/10","Text":""},{"Header":"Lasting Interest","Score":"7/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 26, Dec 1984","Price":"£0.95","ReleaseDate":"1984-11-15","Editor":"Rebecca Ferguson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nConsultant Editor: John Campbell\r\nStaff Writer: June Mortimer\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Howard Rosen\r\nProduction Assistant: Jim McClure\r\nEditorial Assistant: Colette McDermott\r\nSubscription Manager: Carl Dunne\r\nAssistant Publisher: Neil Wood\r\nPublisher: Gerry Murray\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1984 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redcated]\r\n\r\nCover Design: Ivan Hissey"},"MainText":"PRICE: £6.95\r\nGAME TYPE: Arcade\r\n\r\nSomewhere in this deserted city where no people can be found and the walls provide hiding places but no homes, somewhere in this city lurk the zombies. Hideously deformed, green creatures, they wander the grey streets mindlessly, striking dread into the hearts of hapless strangers.\r\n\r\nWhen the zombies change from green to red, then is the time to flee. Their minds reanimated for a short time, their killer instinct leads them towards the nearest living creature. In Zombie Zombie, the nearest creature is bound to be you.\r\n\r\nFlying high above the city in your helicopter, you detect the zombies below. Safety can only be gained by their destruction, and you plan to lead them to their deaths luring them to the dizzy heights of the city, and then trusting their mindless forms will leap to oblivion on the hard ground below.\r\n\r\nFirst though, you must leave the safety of your helicopter, and walk the streets of terror below. In any of those streets may lurk a zombie and your only weapons are your skill and your helicopter.\r\n\r\nUse the helicopter to shape the city to your plans, to lift the giant building blocks and send them crashing down in new forms to create an entirely new city. Then leave your refuge and try to destroy the undead.\r\n\r\nZombie Zombie is the follow up to Ant Attack, featuring the same high-quality three-dimensional graphics, and choice of viewing angles. It closely resembles its predecessor in looks and feel, although the change of plot, and the addition of the rebuilding facility add to its excitement.\r\n\r\nZombie Zombie is produced for the 48K Spectrum by Quicksilva, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"14","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"June Mortimer","Score":"70","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"70%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 1, Jan 1985","Price":"£0.9","ReleaseDate":"1984-12-20","Editor":"Toby Wolpe","TotalPages":212,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nStaff Writer: Simon Beesley\r\nProduction Editor: Ian Vallely\r\nSub-Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nSubscriptions: U.K. £12.50 for 12 issues.\r\nAdvertisement Manager: Nick Ratnieks\r\nAssistant Advertisement Manager: Neil Marchant\r\nAdvertisement Executives: Nigel Borrell, Julian Bidlake, Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Lucy O'Sullivan\r\nPublishing Director: Chris Hipwell\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nABC 154,334 January-June, 1984."},"MainText":"Spectrum 48K\r\nQuicksilva\r\nNovelty\r\n£6.95\r\n\r\nA new game from the author of Ant Attack, which uses the same superb 3D effects. Once again you find yourself roaming around a ruined city, now fighting off zombies rather than ants. This time you can also fly over the city in a helicopter, pick up and transport bricks.","ReviewerComments":[],"OverallSummary":"","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 84, Oct 1984","Price":"","ReleaseDate":"1984-10-19","Editor":"Peter Worlock","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Peter Worlock\r\nProduction Editor: Lauraine Turner\r\nEditor's Assistant: Karen Isaac\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft, Sandra Grandison\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Kenn Garroch\r\nHardware Editor: Stuart Cooke\r\nPrograms Editor: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Alexander\r\nAssistant Art Editor: Tim Brown\r\nLayout Artist: Bruce Preston\r\nPublisher: Cyndy Miles\r\nPublishing Assistant: Tobe Bendeth\r\n\r\nAdvertising\r\nGroup Advertising Manager: Peter Goldstein\r\nAdvertisement Manager: Bettina Williams\r\nAssistant Advertisement Managers: Laura Cade, Claire Rowbottom\r\nSales Executives: Claire Barnes, Phil Benson, Mike Blackman, Julian Burns, Steve Corrick, Tony Keefe, Andrew Flint, Christian McCarthy, Isabel Middleton, Sarah Musgrave, Tony O'Reilly, Anita Stokes\r\nProduction: Richard Gaffrey\r\nAdvertisement Assistant: Jan Moore\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"PRICE: £6.95\r\nPUBLISHER: Quicksilva [redacted]\r\n\r\nQuicksilva's Ant Attack by Sandy White was a smash hit. This follow-up, Zombie Zombie, looks set to do even better.\r\n\r\nAt first glance, I thought I might have loaded up an old copy of Ant Attack by mistake. Did my rheumy old eyes deceive me or wasn't that the blue-walled city of Antescher? Didn't the tiny hero and heroine look strangely familiar?\r\n\r\nBut wait - what was that red object sitting on a raised block in the City centre? If that was an ant then my name is David Bellamy. No, it was obviously a helicopter. And those marching green bipeds - what were theiTwBy the teeth of Michael Jackson, they were (dramatic chord)... zombies!\r\n\r\nTrue to Quicksilva tradition, the cassette inlay is silent on the objectives and several features of the game but it seems you must seek out and destroy all the zombies in the city. Although the game has a marked similarity to the ant adventure, there are several innovative features. Fora start, you can zoom around this new city in a chopper as well as scampering around it on foot.\r\n\r\nTo fly, you simply move the hero (or heroine - it's a cast of one and you choose the sex) into the copter, press the fire button and off whirrs whirlybird. And unlike its predecessor, this game offers the option of total joystick control.\r\n\r\nTo move the hero push the joystick in any of the four main directions and he'll run that way. Should he meet a step or wall, he'll either jump onto it automatically or, if it's too high, continue futilely leaping at it until you take pity and send him off on another course.\r\n\r\nA stab on the fire button and you immediately set one of four differently-angled views of the scene.\r\n\r\nStay on foot for long and you'll confront some green zombies who don't seem to worry about you too much. But, should one of them turn red, you're in trouble. It will make a sudden rush and attempt to grab you in a deadly embrace. Give it a quick puff of purple talcum powder (joystick and fire button together) and it'll retreat - but not far.\r\n\r\nPurple zombies also join in the chase. The walking dead have an aversion to leaping from heights - they have an unfortunate tendency to turn into tomato sauce on landing.\r\n\r\nWhen in the chopper, the four views are not available as the fire button is used for keeping it aloft while the joystick controls direction.\r\n\r\nBeware of flying smack into a wall - your hero will survive the impact but the chopper won't, he helicopter has one further function - and this feature really distinguishes Zombie Zombie from other games I've seen. Using the chopper, you can build a new city.\r\n\r\nEach quick press of the fire button while in the chopper picks up or releases a block. You can pile up to four blocks on top of each other. Takes a little practice, but once you're in the swing, you'll be building structures that would have had Le Courbusier laughing his socks off.\r\n\r\nWhat's more, it appears you can save them to tape for future reloading. How you do this is anyone's guess, since the between-game menu offers only a load option while the instructions say nowt.","ReviewerComments":[],"OverallSummary":"","Page":"55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Chappell","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]}]}]