[{"TitleName":"Boulder Dash II: Rockford's Riot","Publisher":"Zafi Chip","Author":"Chris Gray, Peter Liepa","YearOfRelease":"Unknown","ZxDbId":"0000642","Reviews":[{"Issue":{"Name":"Your Sinclair Issue 22, Oct 1987","Price":"£1.5","ReleaseDate":"1987-09-10","Editor":"Teresa Maughan","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Peter George\r\nActing Production Editor: John Leach\r\nTechnical Editor: Phil South\r\nSoftware Editor: Marcus Berkmann\r\nDesigner: Darrell King\r\nEditorial Assistant: Angela Eager\r\nContributors: Richard Blaine, Audrey & Owen Bishop, Chris Donald, Mike Gerrard, Gwyn Hughes, ZZKJ, Tony Lee, Rick Robson, Peter Shaw, Rachael Smith, Mischa Welsh, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"BOULDERDASH AND BOULDERDASH II\nPrism\n£2.99 each\nReviewer: Marcus Berkmann\n\nTime can be cruel to even the most innovative of games (look at Knight Lore or Sabre Wulf!), but not in the case of these marvellous First Star boulderamas. The idea's simple, the execution's brilliant. Move Rockford around the grid collecting diamonds and avoid being crushed by boulders that attempt to splatter you as you pass. You'll also have to block growing amoebas, transform butterflies and outmanoeuvre fireflies. Terminally addictive.","ReviewerComments":[],"OverallSummary":"","Page":"75","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 66, Sep 1987","Price":"£1","ReleaseDate":"1987-08-18","Editor":"David Kelly","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Andy Moss, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Mike Corr\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Lee Sullivan, Jerry Paris, James MacDonald\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nTypeset by PRS Ltd, [redacted]\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Prism Leisure\r\nAuthor: Peter Liepa\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\nBoulderdash was always one of my all-time favourite games - purely for it's playability, so I was worried that with today's modern programming standards, it could have lost some appeal. Well, let me say that programmer Peter Liepa has done an excellent job at recreating prehistoric programming techniques.\r\n\r\nFor those of you who have (a) just been born, (b) live in Somerset or (c) have had their head down an Amstrad for the last five years, here is a run-down of the basics of the game. Rockford, the hero, must rush around twenty consecutive screens collecting gems. When he's collected the required amount the exit to the next cavern will be opened.\r\n\r\nSounds easy enough doesn't it? It ain't - it's fiendish.","ReviewerComments":[],"OverallSummary":"An excellent reproduction of a berrilliant game. Buy this on pain of missing owe of the decade's best.","Page":"25","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 9, Sep 1985","Price":"£1","ReleaseDate":"1985-08-15","Editor":"Toby Wolpe","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nAssistant Advertisement Manager: Ken Walford\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executive: Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublisher: Gavin Howe\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £14 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 131,769 June-December 1984."},"MainText":"CBM 64/Spectrum\r\nMonolith\r\nExcavation game\r\n£9.95\r\n\r\nInstant relapse. Just when you thought you had licked your addiction to Boulderdash - easily the most potent game of 1984 - someone offers you a go at its sequel, Rockford's Riot. Pretty soon you dislodge a boulder, triggering off an avalanche. It gives you your first rush and the craving for more returns. To make matters worse, Monolith has included a copy of Boulderdash on the other side of the tape.\r\n\r\nRockford's Riot uses the same ingredients - boulders, jewels, amoebas, butterflies, fireflies, enchanted walls - but presents a brand new set of problems. There are 16 levels or caves as the cassette inlay calls them. In each caw you can scroll smoothly over an area at least six times the screen size. And in each you have to collect a given number of jewels within a time limit. But beyond this common factor there is enormous variety so that each level could almost be described as a separate game.\r\n\r\nTake cave B for example. Amoebas are oozing out from the tops of three large vats. So you must first shift boulders to seal them in. If you succeed the amoebas turn into jewels. Then you have to dash down to the bottom of the vats, unplug them, and when the avalanche of boulders has settled, collect 75 jewels before time runs out.\r\n\r\nCollecting jewels is a problem in itself. They are invariably embedded in a pile of boulders. As the game simulates perfectly the physics of rock falls, you only have to extract one for the whole lot to come tumbling down. When it is accompanied - as it is on the CBM-64 - by a distant booming this provides one of the most satisfying experiences in computer gaming.","ReviewerComments":[],"OverallSummary":"","Page":"34","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Simon Beesley","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[{"Text":"Stoned again. Rockford's Riot - for Boulderdash addicts."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]}]}]