[{"TitleName":"The Inferno","Publisher":"Richard Shepherd Software Ltd","Author":"Pete Cooke","YearOfRelease":"1984","ZxDbId":"0006477","Reviews":[{"Issue":{"Name":"Crash Issue 8, Sep 1984","Price":"£0.85","ReleaseDate":"1984-08-30","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"THE INFERNO\r\n\r\nProducer: Richard Shepherd Software\r\nRetail Price: £6.50\r\nAuthor: P. Cooke\r\n\r\nRichard Shepherd have always had a good reputation for high class packaging of software but more recently have created interest in the program on the tape as well. After playing and thoroughly enjoying Urban Upstart I eagerly loaded up The Inferno.\r\n\r\nThe program closely follows the plan of Dante's Inferno which depicts the thirteenth centure concept of Hell. In you quest there are nine circles through which you must pass to reach to centre and escape.\r\n\r\nThe style and formal mimics that first seen in The Hobbit but the graphics are very simple, although to be fair every location has a graphic. The graphic depiction of a scene scrolls up on pressing a key - in this case the ENTER key - to reveal all the text at the bottom. The word ENTER appears in the bottom right hand corner and the border changes colour when the program is ready. Were this the only distraction when playing the game there would be little cause for complaint but this constant need to press enter is coupled with the most infuriating input routine ever devised.\r\n\r\nEvery so often a key depression repeats a letter and if you are not meticulous you can spend a lot of time deleting back to correct these mistakes. As it turns out this game is quite enjoyable and long delays are rare as it has a fast response time but an awful input routine is a major setback for any adventure to overcome.\r\n\r\nSometimes the action becomes too fast to read without the foresight to switch off the graphics, for example, when getting Cerbus to limp aside to let you down to the next level.\r\n\r\nAfter only a few scenes you become aware of the independent characters featured in the game though they wander backwards and forwards like zombies. Virgil, like Thorin in The Hobbit, has a limited patois and generally comes out with such gems as THIS IS A DANGEROUS PLACE or WE MUST HURRY.\r\n\r\nTo tell a character to do something you must begin the command with the character's name; you can also ask Virgil for his inventory by entering VIRGIL LIST. Vocabulary moves quite some way from simple verb/noun but you might be surprised at TAKE with no GET option. However T is a very useful abbreviation for TAKE.\r\n\r\nThe Inferno is an adventure let down by an infuriating input routing. On the plus side the game features graphics at every location, an interesting and enjoyable storyline and the puzzles, lightened with a useful HELP command are not too difficult.\r\n\r\nCOMMENTS\r\n\r\nDifficulty: Easy-average\r\nGraphics: In all locations. Scroll off. Can be turned off. Average\r\nPresentation: Black text on white. Average\r\nInput facility: Poor. Accepts full sentences\r\nResponse: Normally fast, some graphics a little slow\r\nSpecial features: Independent characters","ReviewerComments":[],"OverallSummary":"General Rating: Good","Page":"71,72","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Derek Brewster","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Atmosphere","Score":"7/10","Text":""},{"Header":"Vocabulary","Score":"8/10","Text":""},{"Header":"Logic","Score":"8/10","Text":""},{"Header":"Debugging","Score":"10/10","Text":""},{"Header":"Overall Value","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 29, Aug 1984","Price":"£0.85","ReleaseDate":"1984-07-19","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nGroup Advertisement Manager: John Ross\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nAssistant Managing Director: Barry Hazel\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"HELL AND DAMNATION\r\n\r\nMemory: 48K\r\nPrice: £6.50\r\n\r\nIn the fifth circle of Hell the damned stare glassy-eyed from the depths of gelid marches. Not in the imagination of the latest swords n'sorcery film director but in the great religious epic poem Inferno by 15th Century Italian poet Dante. Dante's symbolic world of hellfire and lost souls is the setting of Inferno from Richard Shepherd Software.\r\n\r\nYou take the role Dante wrote for himself - a pilgrim to the underworld, with the Roman poet Virgil as your guide. Inferno is a text adventure with graphics depicting each location, somewhat in the style of The Hobbit. As you travel deeper into Hell, you will meet the damned and the monsters which guard and torment them. You will have to find a way into the City of Dis and pass through the Forest of Despair before you finally reach your goal.\r\n\r\nWith such an imaginative idea for a game and the works of the great poet as a source of images it is a pity the graphics are not more inspiring. One can only assume that Richard Shepherd Software felt the true picture might be too horrific for gentle Spectrum owners. That said, the game moves at a fair pace and, although there are not so many problems to be solved as in some adventures, the atmosphere is maintained well and provides some compensation for a simple plot.","ReviewerComments":[],"OverallSummary":"","Page":"37","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 9, Aug 1984","Price":"£0.75","ReleaseDate":"1984-07-19","Editor":"Chris Anderson","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor, Bob Wade\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nScreenshots: Chris Bell\r\nCover Illustration: David Hine\r\nGame-of-the-month poster: Jeff Riddle\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: James Scoular\r\nAssistant Publishing Manager: Jenny Dunne\r\nAdvertisement Manager: Mark Satchell\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Pete Goldstein\r\nAdvertisement Production: Simon Carter\r\nSales Executives: Ian Cross, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"ESCAPE FROM HELL\r\n\r\nPCG's in-house mystic, the White Wizard, takes a trip to hell, survives a nuclear holocaust, has trouble with trees and explains the secrets of Valhalla. All this, plus news, reviews and hot tips from the land of Adventures.\r\n\r\nThe White Wizard is well aware that the names of Artic, and Richard Shepherd software are both inscribed in the Adventure Rolls for outstanding services to Spectrum owners. He is therefore pleased to announce new programs from both companies, both of which will have you in the hot seat.\r\n\r\nRichard Shepherd's inferno is (very) loosely modelled on Dante's vision of Hell, whereas Artic's game Ground Zero is modelled on the Home Office documents relating to civil defence in the case of nuclear attack. In each case your objective is the same - don't get fried if you can help it.\r\n\r\nFirst Ground Zero. Artic have already gathered a reputation for trick text-only adventures with their Island of Death series and other games. These programs have been the cause of many a nervous breakdown and Ground Zero is no exception. Who wouldn't have a nervous breakdown when the three minute warning goes, I'd like to know?\r\n\r\nYour objective is to build a nuclear shelter from available materials and gather rations and water to enable you to survive until it's safe enough to come out into the open again.\r\n\r\nTo make best use of the limited time available you are advised to travel from location to location by taxi - and make sure you remember your Highway Code.\r\n\r\nLooters, dozy neighbours, sirens, and ringing phones all help to make this an enjoyable but very tricky game - typical Artic fare.\r\n\r\nArtic's game is two-word input only, but Richard Shepherd's Peter Cooke (programmer of Urban Upstart) has gone on to greater things with complex input and interactive characters.\r\n\r\nIn Inferno you must penetrate the nine circles of Hell to escape. The usual Richard Shepherd split-screen format has some rather average graphics and a scrolling text-window below.\r\n\r\nCommands can be joined together by 'and' and other characters can be addressed by prefacing a command with their name. For example, 'Virgil go south' may persuade Virgil to go south, provided he is in the right mood.\r\n\r\nThere are ten characters in the plot, each of whom may help or hinder you, though to be honest only one of them, Virgil, plays a major role. You cannot solve the adventure without Virgil's help, and his disposition towards you depends to a certain degree on what you do.\r\n\r\nBoth of these games provide good value for money for Spectrum owners, but, strangely, I enjoyed Artic's game rather more than Richard Shepherd's. Somehow the relevance of the theme to the present day gave it a more compelling atmosphere than Inferno, though the latter is undoubtedly the more complex program.\r\n\r\nGround Zero\r\nMACHINE: Spectrum 48K\r\nFROM: Artic, £6.95\r\n\r\nInferno\r\nMACHINE: Spectrum 48K\r\nFROM: Richard Shepherd Software, £6.95","ReviewerComments":[],"OverallSummary":"","Page":"83","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Steve Cooke","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Complexity","Score":"7/10","Text":""},{"Header":"Atmosphere","Score":"6/10","Text":""},{"Header":"Interaction","Score":"7/10","Text":""},{"Header":"Value","Score":"6/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Micro Adventurer Issue 10, Aug 1984","Price":"£0.75","ReleaseDate":"1984-07-19","Editor":"Brendon Gore","TotalPages":48,"HasCoverTape":false,"FlannelPanel":"Editor: Brendon Gore\r\nAssistant Editor: Martin Croft\r\nSoftware Editor: Graham Taylor\r\nMaster Adventurers: Tony Bridge, Mike Grace\r\nEditorial Secretary: Geraldine Smyth\r\nAdvertisement Manager: David Lake\r\nAdvertisement Executive: Simon Langston\r\nAdministration: Theresa Lacy\r\nManaging Editor: Brendon Gore\r\nPublishing Director: Jenny Ireland\r\nTelephone number (all departments): [redacted]\r\nUK Address: [redacted]\r\nUS Address: [redacted]\r\nSubscriptions: UK £10.00 for 12 issues, overseas surface (excluding US and Canada) £16 for 12 issues, US and Canada air-lifted US$33.95 for 12 issues.\r\n\r\nMicro Adventurer is published monthly by Sunshine Books, Scot Press Ltd. Typesetting by In-Step Ltd, [redacted]. Printed by Eden Fisher (Southend) Ltd, [redacted]. Distributed by SM Distribution, [redacted].\r\n\r\nISSN 0265-4156\r\n\r\nRegistered at the Post Office as a newspaper.\r\n\r\n© Sunshine Books 1984"},"MainText":"DANTE'S VISION\r\n\r\nMICRO: Spectrum 48K\r\nPRICE: £6.50\r\nFORMAT: Cassette\r\nSUPPLIER: Richard Shepherd Software, [redacted]\r\n\r\nIt's surprising where some people get their ideas from. Who would have thought, for instance, that a 13th century epic poem concerning the medieval concept of Hell would make an addictive adventure? Well, Richard Shepherd Software certainly did and have followed the plot of Dante's Inferno quite closely. Now for those of you who don't happen to have a degree in medieval literature (and I'm one) this classic work forms part of the Divine Comedy which describes the poet's search for an escape from the Underworld.\r\n\r\nIn the poem, Dante imagines himself lost in a dark forest and meets up with Virgil who promises to lead him out of it. They come to Hell, a deep pit in the ground with nine levels, or circles, where individuals suffer torment from monsters and devils. To escape they must pass through each circle until they come to the centre. Along the way they meet all sorts of mythical and historical characters: Cerebus, the three headed dog, Monos, Judge of the Underworld and so on.\r\n\r\nThe nine circles are not particularly inviting places. There is Limbo, followed by the Plain of Howling Winds, then the Circle of the Greedy and later on a River of Boiling Blood. In marked contrast the ninth circle is where traitors are frozen in ice. Not a bad scenario for an adventure is it?\r\n\r\nThe game is somewhat reminiscent of The Hobbit, with castles, rivers to cross and several characters who appear to have minds of their own. Such comparisons are almost unavoidable - even more so when you consider the behaviour of Virgil, your guide and friend, who repeatedly tells you to hurry up and often replies with a blunt 'no' when you ask him a favour. I seem to recall someone in The Hobbit doing exactly the same thing.\r\n\r\nOne major difference, though, is that the real-time element which contributed greatly to the realism of Middle Earth, is lacking in this adventure. It does mean you can take as long as you like before entering your next instruction.\r\n\r\nThe game has one novel feature. You can switch the graphics off if you so wish, which saves time waiting for the pretty pictures to appear.\r\n\r\nUnfortunately, the descriptions are inadequate on their own and you might just as well be reading a road map: \"You wade across the river. You are in the first circle of Hell, limbo. The castle is here.\"\r\n\r\nNevertheless, you do face some tricky situations, which I could only resolve by referring to the hints sheet accompanying the publicity material. The help facility is also useful, although inputs which seemed obvious to me were often incomprehensible to the computer.\r\n\r\nI had no luck trying to kill Cerebus who stands stubbornly guarding the pathway to the Circle of Hoarders and Wasters. 'Throw stone' merely brought the response 'throw where?' and whatever I keyed in wasn't understood. And attacking Cerebus with the stone is no good either; a long snake-like tail hurls me back to the entrance to Hell and the game begins again.\r\n\r\nThis is an adventure which will no doubt keep me occupied for some time yet; without the sophisticated animation of The Hobbit, it may not have such lasting appeal.","ReviewerComments":[],"OverallSummary":"","Page":"27","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Fraser","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 22, Aug 1984","Price":"£0.95","ReleaseDate":"1984-07-19","Editor":"Rebecca Ferguson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nConsultant Editor: John Campbell\r\nManaging Production Editor: Harold Mayes MBE\r\nStaff Writer: June Mortimer\r\nDesign: Elaine Bishop\r\nGroup Advertisement Manager: Holly Fleming\r\nAssistant Advertisement Manager: Rick Holloway\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nManaging Director: Terry Cartwright\r\nAssistant Managing Director: Barry Hazel\r\nChairman: Richard Hease\r\n\r\nU.S. Press representative Mr J. Eisenberg, JE Publishers' representative, [redacted]\r\n\r\nSinclair Programs is published monthly by ECC Publications Ltd.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £10 for the copyright of each program published.\r\n\r\n©Copyright 1984 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Design: Ivan Hissey"},"MainText":"THE INFERNO\r\n\r\nThe Inferno is an adventure game with an ambitious theme, a screen layout similar to that employed in The Hobbit, and a character with whom conversations can be held in much the same way as they can be with Gandalf in The Hobbit. The scenario is the 13th century European image of hell, through which the player must travel to escape. Unfortunately the adventure is too easy. The first seven rings can be crossed quickly with the aid of the help facility and there is little difficulty in visiting every location and collecting all necessary objects.\r\n\r\nProduced for the 48K Spectrum by Richard Shepherd Software, [redacted]. The Inferno costs £6.50.","ReviewerComments":[],"OverallSummary":"","Page":"37","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"June Mortimer","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 16, Dec 1984","Price":"£1.95","ReleaseDate":"1984-11-29","Editor":"Ray Elder","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Jamie Clary\r\nGroup Editor: Wendy J Palmer\r\nSales Executive: Jonathan McGary\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1984"},"MainText":"This is the latest graphic program from the well-known Shepherd stable. It has extremely fast, colourful and quite pretty graphics which can be switched off. The game is based on Dante's 13th century book \"Inferno\".\r\n\r\nYour quest is to explore the underworld, travelling through the nine circles of Hell, to reach the centre and finally escape.\r\n\r\nSome of the areas to be explored include: The city of Dis, the marsh of Styx, plains of ice and many others. Your actions can influence the behaviour of other characters, but I found that I didn't use this interaction feature much. You must try not to be too violent as most other characters are stronger than you are.\r\n\r\nThe SAVE routine is incredibly fast and can be used often, without boredom. There is no (%)SCORE routine as such, although occasional humour can be found: EXA(mine) your shield and you get, \"You can see something horrible, no, it's just your reflection!\"\r\n\r\nSeasoned adventurers should have little problem with this program. However, the boat can be tricky to use in crossing the Styx. In conclusion, an impressive looking game, but somewhat lacking in text substance to make it totally enthralling. It can be recommended with some reservations.","ReviewerComments":[],"OverallSummary":"","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Greg Turnbull","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Big K Issue 8, Nov 1984","Price":"£0.85","ReleaseDate":"1984-10-20","Editor":"Tony Tyler","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tony Tyler\r\nAssisted By: Richard Burton\r\nArt Editor: Ian Stead\r\nFeatures: Nicky Xikluna\r\nContributors: Andy Green; Kim Aldis (Features); Steve Keaton; Richard Cook; Richard Taylor; Bernard Turner; David Rimmer; John Conquest; Nigel Farrier, Duncan Gamble; Tony Benyon; Fin Fahey\r\nPublisher: Barry Leverett\r\nPublishing Director: John Purdie\r\nGroup Advertising Controller: Luis Bartlett\r\nAdvertisement Manager: Robin Johnson [redacted]\r\n\r\nEditorial Address: [redacted]\r\nTelephone: [redacted]\r\n\r\nPublished approximately on the 20th of each month by IPC Magazines Ltd. [redacted]. Monotone and colour origination by G.M. Litho Ltd [redacted]. Printed in England by Chase Web Offset, Cornwall. Sole Agents: Australia and New Zealand, Gordon& Gotch (A/sia) Ltd.; South Africa, Central News Agency Ltd. BIG K is sold subject to the following conditions, namely that it shall not, without the written consent of the Publishers first given, be lent, resold, hired out or otherwise disposed of by way of trade at more than the recommended selling price shown on the cover, and that it shall not be lent, resold or hired out or otherwise disposed of in a mutilated constitute or any unauthorised cover by way of trade or affixed to as part of any publication or advertising, literary or pictorial matter whatsoever. IPC MAGAZINES 1984."},"MainText":"FROM: Richard Shepherd Software\r\nFORMAT: cassette\r\nPRICE: £6.50\r\n\r\nWhat The Hobbit is to Tolkien's novel, The Inferno is, I suppose, to Dante's epic of the same name. Not that I've actually read the thing, you understand. And comprising as it does three volumes of rather murky medieval Italian verse, only a nutter would start looking in it for help with an adventure like this.\r\n\r\nAnyway, tat traditional guide to the Underworld, Virgil, acts as a sort of Thorin except that he does actually lead the way sometimes and mercifully never once sits down and starts signing about gold, Meanwhile, you descend into the several circles of Hell, beat off harpies, lob bricks at Cerberus the three-headed dog, wade through foetid swamps and crawl across windswept plains. All very gloomy but, as far as it goes, pretty entertaining.\r\n\r\nThe trouble is, as with a lot of adventures these days, the problems you're presented with seem to be either pathetically simple or so subtle you don't even guess there's something there to be solved. Whatever, despite having descended to the fifth circle a few times, I still can't work out how I've got past Minos in the Hall of Judgement (an early obstacle) each time. Seems if you just hand around long enough he lets you through.\r\n\r\nOtherwise, a graphic adventure with a smallish vocabulary that's neither duff nor particularly revolutionary. And if I can't work out how to get into the devilish Castle of Dis…","ReviewerComments":[],"OverallSummary":"","Page":"14","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Rimmer","Score":"2","ScoreSuffix":"/3"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"2/3","Text":""},{"Header":"Playability","Score":"1.5/3","Text":""},{"Header":"Addictiveness","Score":"2/3","Text":""},{"Header":"Overall","Score":"2/3","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 5, Jul 1984","Price":"£0.85","ReleaseDate":"1984-06-21","Editor":"Roger Munford","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nManaging Editor: Bruce Sawford\r\nDeputy Editor: Tina Boylan\r\nTechnical Editor: Peter Shaw\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Ron Smith, Ian Beardsmore, Christopher Ashford, Henry Budgett, Penny Page, SQ Factor, Toni Baker, Dilwyn Jones, The Chiltern Computer Club, Tomas Green, Simon Goodwin, John Flenley, Phil Manchester\r\nArt Editor: Hazel Bennington\r\nArt Assistant: Steve Broadhurst\r\nGroup Advertisement Manager: Jeff Raggett\r\nAdvertisement Manager: Shane Campbell\r\nAdvertisement Executive: Nik Saha\r\nTypesetting Manager: Derek Cohen\r\nTypesetters: Beverley Douglas, Maggie Kayley, Velma Miller\r\nProduction Manager: Sonia Hunt\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1984 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication.\r\n\r\nCover photography by Ian McKinnell"},"MainText":"TO HELL WITH SOFTWARE\r\n\r\nRichard Shepherd Software, revealed recently in YS as the recipient of one of our coveted Strangled Turkey awards has launched another game in its 'Adventures Into Imagination' series. The offering, entitled The Inferno is based around Dante's concept of Hell - as laid out in his book, Inferno.\r\n\r\nHobbit fans will probably feel at home with the interactive characters. Here, however, the idea is taken one step further in that any character may befriend you, or become your enemy.\r\n\r\nThe Inferno was released on June 1st, and retails at £6.50 for the 48K Speccy. More details from Richard Shepherd Software, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"7","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 76, Sep 1984","Price":"","ReleaseDate":"1984-08-24","Editor":"Peter Worlock","TotalPages":50,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nNews Writer/Sub Editor: Sandra Grandison\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Ken Garroch\r\nHardware Editor: Stuart Cooke\r\nPrograms Editor: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Alexander\r\nLayout Artists: Tim Brown, Paul Clarkson\r\nPublisher: Cyndy Miles\r\nPublishing Assistant: Tobe Bendeth\r\n\r\nAdvertising\r\nGroup Advertising Manager: Peter Goldstein\r\nAdvertisement Manager: Bettina Williams\r\nAssistant Advertisement Managers: Sarah Barron, Phil Pratt\r\nSenior Sales Executives: Laura Cade, Claire Rowbottom\r\nSales Executives: Claire Barnes, Phil Benson, Mike Blackman, Paul Evans, Tony Keefe, Christian McCarthy, Amanda Moore, Sarah Musgrave, Tony O'Reilly\r\nProduction: Noel O'Sullivan\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"ADVENTURES CAPITAL\r\n\r\nBob Chappell surveys the scene to evaluate the influence of  new crop of innovative adventures.\r\n\r\nMelbourne House's The Hobbit and Legend's Valhalla were both important watersheds in the development of the adventure, but how much has the adventure moved on since their launch?\r\n\r\nLike them or not, these two games set new standards in two fields, most obviously in graphics, but also in popularising semi-intelligent characters (in addition to the one usually found sitting at the keyboard).\r\n\r\nSo, post Hobbit and Valhalla, you might have expected the floodgates to open for a new breed of adventures. A look at a representative sample of some of the latest releases should give us an indication of the state of this particular art.\r\n\r\nFANTASIA DIAMOND\r\nSpectrum\r\n£8.95\r\nHewson Consultants, [redacted]\r\n\r\nThis one is Hewson's follow-up to Quest. The plot is hardly original, being littered with stolen treasure, elves, castles and the like, but there's no doubt that Fantasia Diamond is one of the most sophisticated of the current wave.\r\n\r\nIt shows clear signs of the influence the Hobbit has had on the genre. The command analyser is powerful, allowing the player to enter compound commands such as 'OPEN THE DOOR AND GO EAST', 'GET THE FOOD AND THE WINE' or 'LOOK THROUGH THE WOODEN DOOR'. You can also communicate with the various characters in the adventure with the syntax 'SAY TO THE GNOME \"GET THE ROD\"'. The characters themselves lead separate lives, and will go about their business as you go about yours.\r\n\r\nMany of the locations also include simple graphics, and if you know the Hobbit, they will seem fairly familiar. Hewson has obviously taken the lessons of the Hobbit to heart by combining a powerful command parser, character communication, independent characters, graphics and a large scale mission. The end result is a fantasy adventure that is both sophisticated and stimulating, and offers a great challenge.\r\n\r\nWAXWORKS\r\nCommodore 64 and others\r\n£9.95\r\nChannel 8, [redacted]\r\n\r\nFresh from the fertile mind of Brian Howarth comes yet another in the popular Mysterious Adventure series. Originally these adventures were text only, but they've been updated, in keeping with the trend towards graphically depicted locations.\r\n\r\nOne excellent feature of this particular series - apart from the fact that it is available for a wide range of micros - is that you can switch the graphics on or off at any time during the adventure.\r\n\r\nWaxworks follows a theme beloved of devotees of spook stories. You've been visiting a waxworks museum and you've fallen asleep - in this respect it's a bit like visiting the House of Lords - and you wake up to find you've been locked in for the night.\r\n\r\nThe adventure breaks no new ground in terms of technical development - apart from the graphics it's a traditional verb/ noun command driven game - but, nevertheless, like its predecessors it's a thoroughly enjoyable and entertaining adventure.\r\n\r\nGENESIS II\r\nSpectrum\r\n£6.95\r\nMikro-Gen, [redacted]\r\n\r\nSince the days of Noah, 'ark' has generally been what passes for intelligent conversation among ravens. But no more: MikroGen's Genesis II is the biblical tale of survival on board a galactic Noah's ark.\r\n\r\nIt has a good analyser, instant response and graphics, and a vocabulary of some 300 words. There are over 100 locations to explore, and 60 objects to play around with - more than enough to satisfy the most inquisitive and acquisitive of explorers.\r\n\r\nWhat next, one asks? Exodus II, where the children of Israel pass through a black hole into the promised galaxy? The sky quite clearly isn't the limit ...\r\n\r\nTHE INFERNO\r\nSpectrum\r\n£6.50\r\nRIchard Shepherd, [redacted]\r\n\r\nMoving right along, we fall like Lucifer into - with apologies to Richard Shepherd Software - the pits. This latest from the Shepherd stable also exhibits signs of progress. It has a command analyser which allows the entry of compound commands, communication and interaction with the characters, and has graphics which can be switched on or off.\r\n\r\nThe plot is unusual, being modeled around a plan of Dante's vision of Hell, with the adventurer having to pass through nine circles of Hell to reach the centre and escape. The theme is unusual, and overall it's an attractively presented adventure.\r\n\r\nSPOOF\r\nSpectrum\r\n£6.95\r\nRunesoft, [redacted]\r\n\r\nProgram generators are just starting to have an effect on the market, and Gilsoft's Quill is certainly the most popular of them. Since its appearance the Quill has been used to produce a goodly number of commercial adventures for the Spectrum. With its release on the Commodore 64, we can expect to see a similar outpouring of adventures for that machine.\r\n\r\nSpoof is a Quill-generated adventure, but what makes it worth special attention is its humour. There are already of a number of humorous adventures to be had, the most notable being Supersoft's Streets of London (Commodore 64), Salamander's similar Cricklewood incident (Dragon) and Infocom's superb Planetfall (various micros).\r\n\r\nBut Spoof stands out from these because it is a parody of the standard adventure. In it you will come across such exotic locations as the Obligatory Mountains, the Secret Mysterious Hidden Cavern (clearly signposted) and the Necessary Forest. You will also encounter a three-headed vulture who wants a bit more than the usual food to let you pass. If you happen to have on you a bottle of wart remover, the dress of a princess, a magic rope and the ring from a pig's nose, you're in business.\r\n\r\nAFRICA GARDENS\r\nSpectrum\r\nGilsoft, [redacted]\r\n\r\nThis is one of Gilsoft's own Quill-produced adventures, marketed under the title of The Gold Collection. It's a particularly good example of the series, and is set in a mysterious hotel. It's reasonably detailed and its atmospheric text descriptions ensure the player's imagination is caught.\r\n\r\nMINDBENDER\r\nAfrica Gardens, Mindbender\r\nSpectrum\r\n£5.95\r\nGilsoft, [redacted]\r\n\r\nThe Gold Collection's contribution to mind-bending is named, aptly enough, Mindbender. It's crammed with testing puzzles and action, and starts as it means to go on by forcing you to stretch your imagination if you want to progress beyond the first couple of locations. A good sense of humour in the text helps keep you from biting the carpet when you're stuck - great stuff.\r\n\r\nWHAT'S NEXT?\r\n\r\nCertainly adventures have improved in the long term, but as yet it doesn't seem that there have been any material developments since the Hobbit and Valhalla. The standard of these two is, however, being matched regularly.\r\n\r\nAnd as if Movisoft (the graphics system used by Valhalla) wasn't enough, Legend is currently working on Movisoft 2 for the follow-up, to be called The Great Space Race, and due for release later in the year. The next great leap forward? We'll see...","ReviewerComments":[],"OverallSummary":"","Page":"18,19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Chappell","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]