[{"TitleName":"Red Moon","Publisher":"Level 9 Computing Ltd","Author":"David Williamson, James Horsler, Pete Austin, Godfrey Dowson","YearOfRelease":"1985","ZxDbId":"0006880","Reviews":[{"Issue":{"Name":"Crash Issue 20, Sep 1985","Price":"£0.95","ReleaseDate":"1985-08-28","Editor":"Graeme Kidd","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson, Mark Hamer\r\nClient Liaison: John Edwards\r\nProduction Manager: Sally Newman\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"RED MOON\r\n\r\nProducer: Level 9\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor: David Williamson & Pete Austin\r\n\r\nAfter an Emerald Isle comes a Red Moon and I've spent about a week kicking my heels, or to be more precise, a red balloon around the house waiting for Level 9's latest masterpiece of competent, commercial programming to drop through my letter box. (The red balloon, with Red Moon written on it, was a piece of slick promotion from the canny Austin team which arrived some time before the actual game). And the verdict? - I can keep a balloon aloft for several minutes without tiring - longer if I first fill it with helium. Oh!! It's the game you want to know about? - oh, well, that's very absorbing too!\r\n\r\nLet's try that one again - and the verdict? - well, it's another humdinger and a dead ringer for popular acclaim. The type-ahead is marvellous having been refined to enable you to go way ahead of the program without hardly looking up. The speed of the whole thing seems much more up-tempo than Emerald Isle - you can really whizz through this one. Combat is an essential element with weapons and armoury affording protection but the major new theme is one of magic, or Magik as it is called in this game, with numerous spells to add that little bit of spice. Indeed, Level 9 call Red Moon their first magical adventure.\r\n\r\nWith this game Level 9 have laid all that science future stuff to one side and produced a more fantasy/mythical monsters sort of environment. The story too, is mainstream fantasy adventureland.\r\n\r\nAn old storyteller addresses a crowd in a marketplace. She tells a tale of how once their moon was not dim but glowed with a cold crimson light. After many battles with the sun, the moon became pale and ashen and its light had little power. The all important Magik faded with the moon. Mythical beasts, which once ventured abroad by day, were restricted to the night, and more recently, to the full moon. Something had to be done to stop Magik failing altogether. And so it was that the Red Moon Crystal was made as a new source of Magik. While too weak to illuminate the world it did illuminate the kingdom from its position in the Moon Tower in Baskalos. Sadly, the moon crystal was stolen and Baskalos almost degenerated into barbarism. The story of how one brave magician recovered the crystal and saved the country is the story enacted by the player in this game.\r\n\r\nLoading up Red Moon the presentation is up to the same high standard of Emerald Isle, though the scrolling text with no gaps or colour changes to distinguish between prompts, input and descriptions looks just a little cluttered. However, this is a small niggle for such a well turned out game. As I've said, the type-ahead, allowing input while the picture forms, or for that matter, while the program works on anything, is super - not only entertaining but surprisingly useful. The need to type in only the first three letters of a verb or noun ensures this speed never flags.\r\n\r\nThe structure of the plot constantly places you in the rather familiar bind of having to drop something in order to pick up something; you could almost say in the time honoured fashion. As ever, deciding which object to drop is far from easy and often entails retracing steps. However, the game makes amends by politely offering many lives before the player has to resort to starting a new game - a super friendly gesture to the battle-weary adventurer.\r\n\r\nAs you might expect in a Level 9 game the location descriptions are long, detailed and superbly crafted. Take this one which appears early on: 'You are on a grassy mound which rises a few metres above a sea of waving grass. The plain seems to go on forever, broken only by three landmarks: a small, steeply pointed volcanic mountain to the north; a thin, marble tower to the southwest; and a wide forest to the east. Red flowers cover the mound, perfuming the air with a smell of magic.Exits are north to a volcanic outcrop, east to a wide, flat grassy plain, south to a ruined stone house and west to a wide flat grassy plain.' The ruined stone house mentioned here seems an ideal place to cache your loot.\r\n\r\nCombat and Magik are themes which wn throughout the game. Combat involves you pitting your strength represented by hit points against your assailant's, whether rat, guardian or cloaked statue or whether aided or abetted by armoury such as swords, daggers and magical cloaks. The combat routines are somewhat imposed upon the game to the extent that a fallen combatant cannot be examined or play any further part in the game (excluding, that is, the ghost of the rat which comes back to fight again). Having slain the rat EXAM RAT gives 'You can't see an enormous rat!'. Now that I've mentioned the examine command it should be noted that in this respect this game is somewhat atypical compared to other Level 9 games. Examine only seems to work when barking up the right tree - otherwise the range of responses is well down on the norm, although a few funny replies survive nonetheless.\r\n\r\nThe Magik is an integral part of Red Moon. To cast a spell the format CAST 'spell name optional target' is used, eg CAST ESCAPE or CAST SCOOP NORTH. To cast a spell you must possess the focus for it and the objects needed are scattered liberally throughout the adventure. For example, to cast ESCAPE you need the dulcimer, a porcussion instrument struck with a pair of hammers or a goose quill, while the SNOOP spell, which allows you to look into a nearby room, requires a pearl.\r\n\r\nRed Moon is a highly competent adventure program which neatly walks the tightrope between absorbing plot and commercial, memory-guzzling colourful graphics. It displays many features to ensure this game keeps Level 9 at the top - the superb type-ahead, friendly input, imaginative graphics and long, descriptive prose. The combat routines and Magik spells add much to the player's interest but where this game really excels is in its storyline; as the game unfolds it becomes more and more clear a great deal of thought has gone into its construction. Red Moon is computer entertainment at its best.\r\n\r\nCOMMENTS\r\n\r\nDifficulty: a long adventure which is quite easy to play\r\nGraphics: on every location, generally good\r\nPresentation: good choice of colours but text cramped\r\nInput facility: some way beyond verb/noun\r\nResponse: reasonably fast\r\nSpecial features: type-ahead allows program to always accept input regardless","ReviewerComments":[],"OverallSummary":"General Rating: Has an appeal for everyone.","Page":"91,92","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Derek Brewster","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Atmosphere","Score":"9/10","Text":""},{"Header":"Vocabulary","Score":"9/10","Text":""},{"Header":"Logic","Score":"9/10","Text":""},{"Header":"Addictive Quality","Score":"9/10","Text":""},{"Header":"Overall Value","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 19, Oct 1985","Price":"£0.95","ReleaseDate":"1985-09-19","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Phoebe Evans\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Louise Cook\r\nDesigner: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Ross Holman, Tony Samuels, Ian Beardsmore, Chris Wood, Rick Robson, Dougie Bern, Chris Somerville, Max Phillips, Phil South, Stuart Jamieson, Christopher Hardy, Peter Freebrey, Dave Nicholls\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"RED MOON\r\nLevel 9\r\n£6.95\r\n\r\nHow do they do it? It seems that every game Level 9 brings out is better than the last. This is their third truly graphical adventure and it's easily the most brilliant yet. There are, hold your breath, over 200 piccies and although you can turn them off if you want to race through at top speed, it hardly makes a difference with this game. You can even type in your next instruction while the pictures are being drawn.\r\r\n\r\r\nYour aim in the game is to track down and take back the Red Moon Crystal. The text is as descriptive as ever and there's the usual sprinkling of Level 9's wacky humour.\r\r\n\r\r\nAs you may have gathered, I reckon this is a pretty magic game but it also has the added attraction of real Magik. So, in addition to the usual commands, there are a number in the format, CAST XXXX. Now, you can teleport, locate objects, look into nearby rooms and so on.\r\r\n\r\r\nThis game will occupy adventurers with a wide range of skills - the beginner will have plenty to explore without becoming too frustrated, while hardened head-bangers will find plenty to frustrate them!\r\r\n\r\r\nIf I were to rate Red Moon on a scale of one to a hundred this would be up there in the nineties. Go on, treat your friends to a quiet week or two!","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Peter Freebrey","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"You can stash the cash safely in this run down, ruined shack, but don't hang around shivering, there's a whole world of Magik to be discovered out there..."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 42, Sep 1985","Price":"£0.95","ReleaseDate":"1985-08-18","Editor":"Bill Scolding","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Shahid Nizam\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Stuart Hughes, used by permission of Softek International.\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n102,023 Jan-Jun 1985"},"MainText":"Publisher: Level 9\r\nPrice: £6.95\r\nMemory: 48K\r\n\r\nIf the tribulations of the Spanish seaside are just too much, you may decide to immerse yourself in the cool magic of Red Moon, Level 9's new graphic adventure.\r\n\r\nLong ago, when the moon was red, Magik was powerful and all-embracing. Then the moon grew colder and greyer and the arts of darkness became more difficult and obscure. In time, Magik failed and the warlocks and sorcerers met to remedy their loss.\r\n\r\nThey created the Red Moon Crystal and placed it in the Moon Tower in the land of Baskalos. Thus did Baskalos became the centre and heart of Magik and the other arts of civilisation.\r\n\r\nOne day, though, the Crystal was stolen and Baskalos nearly collapsed into barbarism and chaos. Then a magician came who recovered it and saved his world from fear and eternal darkness ...\r\n\r\nBaskalos is a world of reclusive and dangerous sorcerers who dwell in mist-shrouded castles, unscalable towers or endless networks of caverns beneath the volcano torn landscape. Here were once dragons and may be still and giants beat out runestrong swords in subterranean smithies.\r\n\r\nAs usual with Level 9 the game is big, with over 200 locations to explore. Many of those have graphic illustrations of the scenes and the descriptions are atmospheric.\r\n\r\nThe pictures appear relatively fast but will not interfere with your text entry, as you can carry on typing as they draw. They are pretty enough in that impressionistic style Level 9 has adopted. If they do get in your way you can dispose of them simply by asking for 'Words'.\r\n\r\nIt's always debatable as to whether the sheer volume of graphics affects the text interpreter and there were occasions when I felt that the Examine function could have been more informative about objects or locations. The detail in the descriptions does balance that, though.\r\n\r\nAs befits a world where Magik is all, you have the opportunity of casting up to a dozen different spells to deal with many threatening situations. To cast a particular spell you must be in possession of an object which acts as its focussing point.\r\n\r\nIf, for instance, you own a certain pearl you can 'Cast Snoop North' to look into a room to your north. A dagger will allow you to 'Cast Zap' and magically attack an enemy, and a dulcimer will help you to teleport to and from the start point, thus escaping some fatal peril.\r\n\r\nCombat, also can be undertaken - but make sure you have some sort of weapon and armour first. At the beginning you have 50 'hit points' which will be depleted by battle. Hit points are also used up when you cast spells, so be sparing with Magik and fight only when you really have to. Special objects, such as rune swords, appear to increase your ration of points but they may be costly to acquire.\r\n\r\nOne other cautionary note - iron has always been known as a specific against magic and its presence in a location will reduce or totally nullify the effect of your spell-casting. When I was underground in the lair of Ziix the Magician I found it impossible to cast proper spells despite dropping every iron object I had collected. Are the caverns iron-ore bearing? Only time and yet more effort will tell.\r\n\r\nBe sure of one thing; the solution to Red Moon is no easy linear progression from task to task. You will have to work hard to discover the significance of many objects.\r\n\r\nRed Moon comes at the same price as the earlier Emerald Isle which Level 9 claimed was easier than their higher priced adventures. I suppose it all depends what you mean by easy!","ReviewerComments":[],"OverallSummary":"","Page":"93,94","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Richard Price","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 48, Oct 1985","Price":"£0.95","ReleaseDate":"1985-09-16","Editor":"Tim Metcalfe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nStaff Writer: Seamus St. John\r\nEditorial Assistant: Lesley Walker\r\nProduction Editor: Mary Morton\r\nDesign/Editorial Consultants: Steve Bush, Vici MacDonald\r\nAdventure Writers: Keith Campbell, Paul Coppins, Simon Marsh, Jim Douglas\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nReader Services: Marcus Jeffery\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\n...and the Bug Hunters!\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER + VIDEO GAMES POSTAL SUBSCRIPTION SERVICE\r\nBy using the special Postal Subscription Service, copies of COMPUTER + VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER + VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER + VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information, including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Severn Valley Press. Typeset by In-Step Ltd."},"MainText":"\"Once upon a time, when the moon was still red, there lived a magician. He, or she, for you can never be quite sure when sorcery is involved, was not the best magician in the world. But it was already the age of failing powers, when simple spells worked best. This is the tale of how that magician kept Magik alive.\"\r\n\r\nAnother near classic storyline has been manipulated and turned into an excellent adventure by the Level 9 crew.\r\n\r\nThis adventure concerns a time when Magik was still rife in the world, a time when the moon was red and idled the plains of earth with a mystical radiance.\r\n\r\nUnfortunately, the moon has since lost its splendour, and Magik has faded from the earth. A few magicians, though, constructed the Moon Crystal, which radiates Magik all around Baskalos, but it has been stolen and it is your task to find it and replace it in its cradle in the Moon Tower.\r\n\r\nThe use of Magik is necessary to complete various parts of the game, and you are thus equipped with a number of spells, and a list of their functions.\r\n\r\nFor example, to use the FIND spell you need a lamp, or the Magik has no point to focus.\r\n\r\nIt is well known that iron prevents the use of Magik, and this point has not been overlooked either.\r\n\r\nThe adventure hots up when you find yourself inside a cave system which leads inside an abandoned castle. As you enter the pothole, something hisses SATARH and, going down to investigate, I found myself face to face with giants, the wizard Zux (who is quite a coward) and an enormous rat.\r\n\r\nAs with all the latest Level 9 adventures, this one contains graphics for all locations and, considering there are over 200 locations, that makes for a lot of pictures!\r\n\r\nWith so many of them you might expect the text to be somewhat limited, but it is more than adequate. The quality of the graphics is fairly high, too, although they do tend to become somewhat repetitive.\r\n\r\nThis game MUST rate as the best adventure I have played this year. It is streets ahead of Level 9's previous games, and they are good enough! I can't wait to see what they will produce when they start writing games for disk users!","ReviewerComments":[],"OverallSummary":"","Page":"85","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Simon Marsh","Score":"10","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Personal Rating","Score":"10/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 10, Oct 1985","Price":"£1","ReleaseDate":"1985-09-19","Editor":"Toby Wolpe","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nAssistant Advertisement Manager: Ken Walford\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executive: Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublisher: Gavin Howe\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £14 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 131,769 June-December 1984."},"MainText":"Various\r\n£6.95\r\nLevel 9 Computing\r\n\r\nThe day a new adventure from those Quest masters at Level 9 arrives is always a red letter day in my calendar. Red Moon, their very latest text and graphics fantasy, maintains their high standard and will bring much pleasure to their legions of fans.\r\n\r\nRed Moon signals a departure from Level 9's earlier themes - it is their first adventure to have a purely magical theme and also features a combat system based on hit points.\r\n\r\nThe quest is set in a time when sorcery fills the air, when strange creatures roam the land and when fabulous treasure is there for the finding.\r\n\r\nIn this tale, you must try to recover the stolen Red Moon Crystal, the source of all Magic. You begin on a wide grassy plain. Over to the north, a smouldering volcano beckons. Looking east, a deep dark pothole calls for investigation. Nearby, a ruined lunar temple and a large lake entices.\r\n\r\nCareful exploration brings quick rewards and should see you gaining entrance to an enormous castle. At some point you'll come across So9 the Newtling. So9's role may not be immediately obvious but at least the program tells you what a newtling is. Young and mischievous, newtlings are the offspring of dragons but lack much of the power and wisdom of their parents.\r\n\r\nAs well as recovering the Red Moon Crystal, there are nine treasures to be collected along the way. There are 12 spells available to you, 10 of which also require the possession of a certain object before they are effective.\r\n\r\nFor example, you must have a dagger when you cast the zap spell (attack enemies magically). Other spells include bounce (reverse fall), strong (become stronger), magic (tell if an object is magic), extinguish (put out fire) and snoop (look into nearby room).\r\n\r\nEvery one of the 208 plus locations is described both textually and graphically. The text descriptions are fulsome and atmospheric, the graphics (which can be toggled on and off) simple but fast and attractive. Please note that the Atari and Memotech versions are text only.","ReviewerComments":[],"OverallSummary":"","Page":"89","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Hugo North","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Not Blue Moon."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 21, Oct 1985","Price":"£1.95","ReleaseDate":"1985-09-26","Editor":"Ray Elder","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSoftware Assistant: John Gerard Donovan\r\nSales Executive: Alice Robertson\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"Level 9 Computing\r\n£6.95\r\n\r\nHello, you say, what's an adventure doing in the arcade reviews? Simple, I reply, it arrived too late for Brian's section and was too good to leave until next issue.\r\n\r\nI HATE Level 9. Why? The reason is simple, every time they bring out a new adventure I get so absorbed in it that I neglect my work, eventually I have to leave it and then never get round to completing it. I have not managed to succeed in any of their games yet.\r\n\r\nLevel 9 have so far concentrated on unusual scenarios for their adventures and have gain ed a reputation for not only being good but also for being different. Red Moon is their first Magical/Traditional theme and as such it sets a new standard for this type of program. It is hard to define what makes it so good, could it be the quickly drawn pictures for each of the 200 + locations? Or the atmosphere created by the literate text? Or perhaps the well designed and created storyline?\r\n\r\nI certainly find the speed with which you can get into the game before encountering those mind-twisting problems irresistible. And, when you do die there is the possibility that I may be reincarnated with all the objects I've found so far - although this doesn't always work.\r\n\r\nExcuse me, I just had an idea about how I may be able to get rid of that Giant Rat...","ReviewerComments":[],"OverallSummary":"","Page":"58","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/5","Text":""},{"Header":"Addictiveness","Score":"5/5","Text":""},{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]}]}]