[{"TitleName":"The Serf's Tale","Publisher":"Players Software","Author":"Nigel Brooks, ROB, Said Hassan","YearOfRelease":"1987","ZxDbId":"0006955","Reviews":[{"Issue":{"Name":"Your Sinclair Issue 16, Apr 1987","Price":"£1","ReleaseDate":"1987-03-12","Editor":"Teresa Maughan","TotalPages":114,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nSenior Art Editor: Hazel Bennington\r\nProduction Editor: Sara Biggs\r\nAssistant Editor: Phil South\r\nStaff Writer: Markus Berkmann\r\nDesigner: Darrell King\r\nContributors: Luke C, Chris Donald, Mike Gerrard, Tony Hetherington, Ian Hoare, Gwyn Hughes, ZZKJ, Tommy Nash, Rick Robson, Rachael Smith\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"FAX BOX\nTitle: The Serf's Tale\nPublisher: Players\nPrice: £1.95\nReviewer: Mike Gerrard\n\nI have to admit that this cassette has been lying on my desk neglected and un-loaded for at least a couple of months. Who wants yet another version of Colossal Cave Adventure, I thought, that being essentially what this is. Never mind, the wait has enabled the original independent publishers, Adventure Software, to sell the game to Players for wider distribution. It's also changed its own name to Smart Egg Software.\n\nSo who does want yet another version of Colossal Cave? Well, anybody who's at all interested in adventures, I reckon. As I read through the background notes, I was very dubious to see that the programmers had taken it upon themselves to increase the number of locations by a third, including a completely new 30-location introduction to the adventure. He who tampers with an old favourite is running a grave danger of getting a very loud raspberry if it isn't well done. Fortunately The Serf's Tale is very well done indeed. A storyline has been created to explain just why you find yourself standing one day outside a small brick building, and the extra locations mean that the game isn't simply a case of going in, getting everything and then getting on with it. You'll need to find coins and a map, for starters, and the provisions are hidden away as well. The text for this storyline and in the location descriptions is perfectly done to complement the original, and it all adds a great deal to the atmosphere when you enter the familiar underground network of caves - and they must be familiar to people by now.\n\nThis isn't all, though, as the program itself has some great features. Commands available include RAM SAVE/LOAD, GET/DROP ALL, FULL/BRIEF for location descriptions, pockets in adventurers' clothing in which you can PUT and RETRIEVE things and a fully used EXAMINE command. The text has been redesigned and looks a treat, and I reckon it'll sell thousands.","ReviewerComments":[],"OverallSummary":"","Page":"86","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"Mike Gerrard","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"0/10","Text":""},{"Header":"Text","Score":"9/10","Text":""},{"Header":"Value For Money","Score":"9/10","Text":""},{"Header":"Personal Rating","Score":"9/10","Text":""},{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 67, May 1987","Price":"£1","ReleaseDate":"1987-04-16","Editor":"Tim Metcalfe","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesly Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Steve Donoghue, Matthew Woodley\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Clive Pembridge\r\nAdvertisement Manager: Garry Williams\r\nAdvertisement Executive: Katherine Lee\r\nAd Production: Debbie Pearson\r\nPublisher: Rita Lewis\r\nCover: Craig Kennedy\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nJuly-December 106,571"},"MainText":"SUPPLIER: Players/Smart Software\r\nMACHINE: Spectrum 48K\r\nPRICE: £1.99\r\n\r\nIt was the review copy of yet another version of Colossal Cave landing on my desk, that prompted me to investigate what Nigel Brooks and Said Hassan, who are Smart Egg Software, were up to. Of particular interest is the fact that a new source of adventure games is not using a commercially available utility like the Quill, as is so often the case, but their own effective and superior system.\r\n\r\nI loaded Serf's Tale into the Spectrum, and found an almost completely different game from the 'standard' Colossal. The text is enhanced and completely rewritten.\r\n\r\nIn fact this is Colossal Cave in a very different guise, and it stands playing even if you have played the original, since many of the problems have been reworked.\r\n\r\nThe text system achieves better than 50% compression, and as extras there are GET ALL, and DROP ALL commands, plus FULL and BRIEF to control the amount of location text displayed. However, you will not find a multi-word parser. Nigel Brooks and Said Hassan believe the problems in the original adventure were constructed with two work input in mind, and have stuck to the same format.\r\n\r\nA new concept in marking progress in the game is the STATUS command, which tells you have many locations you have visited, as well as number of treasures stored. And as it does so, the existing screen is cleared with a rather neat dissolving routine.\r\n\r\nJust one black mark to Interceptor, for naming this game Serf's Tale on their Players label. There is no indication for unsuspecting customers, that this is really Colossal. But for such a smart program, £1.99 must be the best value Colossal ever!","ReviewerComments":[],"OverallSummary":"","Page":"70","Denied":false,"Award":"C+VG Hit","Reviewers":[{"Name":"Keith Campbell","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Vocabulary","Score":"8/10","Text":""},{"Header":"Atmosphere","Score":"10/10","Text":""},{"Header":"Personal","Score":"8/10","Text":""},{"Header":"Value","Score":"10/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 37, May 1987","Price":"£1.5","ReleaseDate":"1987-04-23","Editor":"Bryan Ralph","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Manager: Peter Chandler\r\n\r\nDesign: A.S.P. Design Studio\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Chase Web, [redacted]\r\n\r\nAdvertisement Copy Controller: Andy Selwood\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1987"},"MainText":"Players\r\n£1.99\r\n\r\nIrrelevant title really - the player's social status has no bearing whatsoever on the game or even the scenario. This tale is a very old story indeed; it's a retelling of the very first adventure! The original mainframe game was never copyrighted, so there have been numerous micro versions, including ones from Melbourne House and Level 9. The puzzles are classics - the bird and snake, Y2, the giant's gate...\r\n\r\nIs there room for this version then? Resoundingly, yes! Why? Because it's superbly written. The game has actually been improved, with some new twists and locations (the start is much harder than the Level 9 version). The descriptions are atmospheric, well written, quite lengthy and again, not carbon copies. You can perform irrelevant actions like stepping off a cliff or drinking the spring water. Presentation is attractive.\r\n\r\nThere are some sophisticated features. You can switch between FULL and BRIEF text, a rare but useful function. There is a RAMSAVE/UOAD option - but it's only usable when you find the grimoire which allows you to cast those spells! There's GET and DROP all. You can also PUT things into your pocket and RETRIEVE them, so can carry more.\r\n\r\nThere's little else that could be done without radically changing the storyline, other than adding graphics perhaps. I prefer this to the Level 9 version - it's friendlier to play and just as well written. The best thing about The Serf's Tale however, is its price. For two quid, it's unbeatable. If you want to see good, text-only adventuring, this is highly recommended. Unless, that is, you've already solved Adventure in which case you've been wasting your time reading this review.","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"ZX Monster Hit","Reviewers":[{"Name":"Peter Sweasy","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]