[{"TitleName":"Brian Clough's Football Fortunes","Publisher":"CDS Microsystems","Author":"Rob","YearOfRelease":"1987","ZxDbId":"0000696","Reviews":[{"Issue":{"Name":"Crash Issue 38, Mar 1987","Price":"£1","ReleaseDate":"1987-02-26","Editor":"Graeme Kidd","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Publishers: Roger Kean, Oliver Frey, Franco Frey\r\nPublishing Executive/Editor: Graeme Kidd\r\nSub Editor: Ciaran Brennan\r\nStaff Writers: Lloyd Mangram, Lee Paddon, Hannah Smith\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Philippa Irving\r\nTech Tipster: Simon Goodwin\r\nContributing Writers: Jon Bates, Brendon Kavanagh, John Minson\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrators: Oliver Frey\r\nProduction: Seb Clare, Tim Croton, Mark Kendrick, Tony Lorton, Nick Orchard, Michael Parkinson, Cameron Pound, Jonathan Rignall, Matthew Uffindell\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nBookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: CDS\r\nRetail Price: £14.99\r\nAuthor: The CDS Team\r\n\r\nWell Brian, me and the lads got together, and well, there it was in the back of the net - something a bit different, a board game where the computer acts as ref.\r\n\r\nTwo to five players each take a team. The remaining teams are controlled by the computer, which generates a squad for each player. This consists of a goalkeeper, four defenders, three mid-fielders, three forwards and two versatile players. Versatile players can play in any position (however, their star rating is reduced to one if they play in goal). All players have a star rating between one and five, although initially, only footballers with values from one to four are issued. These are represented by cards which are given to the players. The remaining cards are then mixed together and placed in the middle of the board. Players also receive £20,000.\r\n\r\nThe computer now shakes the dice for the players in turn. Each player moves a counter round the board, landing on squares which either give penalties or bonuses. Players may also land on auction squares. When this happens, the top card from the stack of footballers is turned over. All players now bid. Sometimes players will land on a square which entitles them to only pay half price in the subsequent auction.\r\n\r\nFootballers can be sold or loaned between players. When this happens, the squad is rear-ranged to give the same 1-4-3-3 formation with which it started. After all the players have made a move on the board, a round of matches is played. Players type in the total attack and defence strengths of their squads. The attack strength is the total star rating of the attack and midfield players; the defence is the sum of the defenders and the goalkeeper. After that, the computer works out the results of the matches. Players then receive gate money, depending on how interesting the fixture was.\r\n\r\nPlay then alternates between a move on the board and a match. Apart from adjudicating the matches, the computer holds a list of the cards for 'selection problems' and 'manager's luck'. Should a player land on one of these squares, the computer 'turns over' the next card, and the manager follows its instructions. Some represent cash penalties, so it's important not to overstretch yourself by bidding too highly in the auctions, or there may be insufficient funds to cover a penalty. If the penalty can't be met by selling footballers to other players, the manager is bankrupt and out of the game.\r\n\r\nPlayers can check their current league position from the program's main menu, they can also inspect the last cards drawn and the last or the next league fixtures.\r\n\r\nAfter the first season, managers enter European competitions. Here teams face tougher opposition, but the rewards are correspondingly greater.\r\n\r\nPlayers decide at the start of the game how many seasons the game will last. At the end of this period, the manager with the greatest number of management points wins. Management points are scored by doing well in the League or Cup competitions. Players also score a few points for cash in hand at the end of the game - but this is a fairly minor factor.\r\n\r\nCOMMENTS\r\n\r\nControl keys: menu selection, 0-9\r\nJoystick: none\r\nUse of colour: hardly any\r\nGraphics: a series of menus and printed results\r\nSound: none\r\nSkill levels: four\r\nScreens: 20","ReviewerComments":["Golly! Football Monotony with a computer to keep score. I was wondering how long it would be before something like this came along. I've played this a fair number of times over the last few weeks, and I think it's boring. The overall package is spoiled by the software (more than likely written in BASIC) which runs painfully slowly and looks 'unfinished'. I'm sure that the game would be as much fun it the whole computer idea was dropped and its job was replaced by a couple of dice, a set of chance cards and a score pad. For the price this may interest board games, but I wouldn't recommend it.\r\r\nBen Stone","In the past CDS have always come out with some good thinking-games. However, Football Fortunes requires very little thought to play. It's just a case of whoever gets the first few half price auctions is well on the way to winning the game. The computer side of the package contains a very shabby bit of software. Overall I would say that Football Fortunes is too over-priced to enjoy playing for long. As a computer game it contains little appeal to validate the large asking price.\r\r\nPaul Sumner","Is this one for the board gamers or the bored gamers I ask myself. This is neither a particularly good game or a good computer program. The computer side of it runs very slowly. There seems to be far too much luck involved, once one person gets ahead it's almost impossible to stop them as success leads to more success. It might provide a bit of fun for an evening or two, but that's not much for this sort of price tag. Sorry Brian, I'm going to kick this one into touch.\r\nMike Dunn"],"OverallSummary":"","Page":"105","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ben Stone","Score":"","ScoreSuffix":""},{"Name":"Paul Sumner","Score":"","ScoreSuffix":""},{"Name":"Mike Dunn","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"70%","Text":""},{"Header":"Graphics","Score":"15%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Addictiveness","Score":"40%","Text":""},{"Header":"Value For Money","Score":"23%","Text":""},{"Header":"Overall","Score":"42%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 16, Apr 1987","Price":"£1","ReleaseDate":"1987-03-12","Editor":"Teresa Maughan","TotalPages":114,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nSenior Art Editor: Hazel Bennington\r\nProduction Editor: Sara Biggs\r\nAssistant Editor: Phil South\r\nStaff Writer: Markus Berkmann\r\nDesigner: Darrell King\r\nContributors: Luke C, Chris Donald, Mike Gerrard, Tony Hetherington, Ian Hoare, Gwyn Hughes, ZZKJ, Tommy Nash, Rick Robson, Rachael Smith\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"CDS\n£14.95\nReviewer: Gwyn Hughes\n\nThis is unusual. A computer game for two to five players which comes complete with board, counters, lots of little cards and Bank of Toytown notes in £100,000 denominations. Has CDS flipped?\n\nI don't think so. Zapping aliens is fine, but it's a lonely business. So it was onto the blower to enlist the aid of T'zer (On the 'ead, son) Maughan, Phil (Get stuck in there) South, Marcus (Are you blind, ref?) Berkmann and Rachael (Oo, err, is that the ball?) Smith.\n\nOf course, BC's FF is a football management game, but that didn't stop Smiffy turning up in shorts and a number eleven shirt. Thank heavens nobody mentioned full team strip - she probably would have!\n\nThe aim of the game is nothing short of world domination - soccer style. At home there's a league to conquer and the cup to win. After the first season things get really exciting, because there are European competitions too. But success in these fields is only one step to acquiring management points. Teams start equal, but by the end of the game, one will be more equal than others. And the manager who's led it to fame and fortune is bestowed the title of Cloughie the Conqueror by the computer.\n\nSo it's off round the board, with the Spectrum shaking the dice. The squares you land on can help you supplement your squad, suck away your money, or crush you with the fickle finger of fate through chance events, detailed by the micro. The computer's got a more important role in the second stage of each round. That's when the matches are played. Each manager enters their team's defence and attack strengths, which are the sum of each player's personal ability points. You start by choosing from a squad of thirteen, including two utility players, who're good anywhere except in goal.\n\nAt first the teams rate much the same, but as the game progresses each player has the chance to build up their squad, or find it decimated by bad luck and face possible bankruptcy. Auctions are one way to acquire stars, but the real strategy and excitement lies in private deals.\n\nSpend too much early on and you might well have to sell that extra striker to raise capital, especially if his transfer could result in another manager's FA Cup chances getting hammered!\n\nThe computer calculates results for all the teams in the league, whether they belong to players or not, and then works out the league tables. You can set the skill level of the micro teams, to give the miserable humans an even tougher time.\n\nAfter all that, it was inevitable that Rachael (Over the moon) Smith would make us all as sick as parrots. But that just goes to prove that you don't need to know anything about footie to enjoy this - you just have to be good at wheeling, dealing, bargaining and backstabbing!","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"Gwyn Hughes","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"Despite the Basic, error trapping is good, so you can't enter ridiculous team strengths. You'll need to do well in all areas to gain maximum management points. But one of the nice things about BC's FF is that, even if you're not named Top Manager, you can still have the satisfaction of winning one of the competitions."}],"BlurbText":[{"Text":"Sponsorship's a handy square, boosting the readies. But beware of buying too many men. Every time you land on Wages you have to fork out for every player you won, and a more powerful squad means paying more squid.\r\n\r\nLand on Managers Luck or Selection Problems and the unexpected happens. It may be bad or good, but crash onto Crisis and you're fined £50,000 and lose your best specialist player automatically!\r\n\r\nIn the Auctions, a player is peeled off the pile in the centre of the board and everyone bids for him. This can be a straight contest, but in a 50 percent Auction the person who lands on the square need only pay half their final bid!\r\n\r\nBank Finance can come in handy if you're strapped for cash. You can sell any player to the bank for three-quarters of their nominal value, calculated at £20,000 per skill point. That could explain why all the cashiers have muddy knees!"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"0/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Value For Money","Score":"9/10","Text":""},{"Header":"Addictiveness","Score":"9/10","Text":""},{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 54, Jun 1990","Price":"£1.7","ReleaseDate":"1990-05-10","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Duncan MacDonald, Paul Morgan, Jon North, Rich Pelley, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Richardson\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"BRIAN CLOUGH'S FOOTBALL FORTUNES\r\nCDS\r\n\r\n\"Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players.\" Or so it says on the cover - what more can I say? You get the computer program, a board (which expands out from the size of a postage stamp to that of a small ploughed field), lots of cards, some counters and loads of money. The program takes care of all the boring bits, like rolling the dice and sorting out league tables, and the players do all the slightly less boring bits, like moving counters round the board and shuffling the cards.\r\n\r\nThe software's a load of crap. It's written in Basic, with useless graphics and, oh horror, the Sinclair character set. It does its job though. It plays just like any other board game really (they're all the same, aren't they, Spec-chums?), except that you occasionally have to press buttons on the computer.\r\n\r\nIt's okay for soaking up the odd evening now and again, but you really have to like football to get stuck into it. Me, I'll stick to triv games.","ReviewerComments":[],"OverallSummary":"","Page":"55","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Davies","Score":"62","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Brian Clough's Football Fortune? I'm sorry, but is the title of this game joke or what!?"}],"BlurbText":[{"Text":"A DIFFERENT PERSPECTIVE ON THINGS\r\n\r\nThe Overhead View\r\n\r\nThis features in MicroProse Soccer, Kick Off and most of the Codies games, among others. It has the advantage that you don't actually get to see the players faces (only their bald patches) and generally avoids some of the confusion you get in side views when too many players get all tangled in together and you can't quite tell what's going on. You often get a nice 3D view of the ball too, as it flies up into the air and then plummets back down to earth again. And on the minus side? Well, timing headers can get very, very tricky, but more importantly it doesn't always 'feel' quite right somehow. After all, when you watch a game of soccer, you never see it from above, do you?\r\n\r\nThe Side View\r\n\r\nA bit common, you get this viewpoint all over the place, but generally it's the most reliable method. It gives a good 'as seen on telly' angle, although things have to be quite well animated for it to work (not always the case) and you do tend to get horrible sprite 'scrums' at key moments.\r\n\r\nA Bit Of Both Views\r\n\r\nOnly spotted occasionally, in things like Gazza's Super Soccer, this technique can get very confusing indeed. You get a side view when the ball's in the middle of the pitch, but when you get near to either goal the whole thing flips round to give a sort of overhead/into-the-goalmouth sort of perspective. All very well, but it gives you a godawful headache after a while."},{"Text":"ALMOST EVERY SOCCER GAME EVER RELEASED (DEPRESSING ISN'T IT?)\r\n\r\nBobby Charlton's Soccer - Dacc\r\nBrian Clough's Football Fortunes - CDS\r\nBryan Robson's Superleague - Paul Lamond\r\nEmlyn Hughes' Soccer - Audiogenic\r\nEuropean Five-A-Side Football - Silverbird\r\nFA Cup Football - Virgin\r\nFighting Soccer - Activision\r\nFootballer of the Year - Gremlin\r\nFootballer of the Year II - Gremlin\r\nFootball Director - D&H\r\nFootball Director II - D&H\r\nFootball Fever - Tanglewood\r\nFootball Manager - Addictive Games\r\nFootball Manager II - Addictive Games\r\nFour Soccer Sims - CodeMasters\r\nFootball Frenzy - Alternative\r\nGary Lineker's Superstar Soccer - Gremlin\r\nGary Lineker's Hotshot - Gremlin\r\nGary Lineker's Superskills - Gremlin\r\nGazza's Super Soccer - Empire\r\nInternational Manager - D&H\r\nInternational Match Day 128 - Ocean\r\nKenny Dalglish Soccer - Manager Cognito\r\nKick Off - Anco\r\nLeague Challenge - Atlantis\r\nManchester United - Krisalis\r\nMatch Day - Ocean\r\nMatch Day II - Ocean\r\nMexico '86 - Qual-soft\r\nMicroprose Soccer - Microprose\r\nPeter Beardsley's International Football - Granslam\r\nPeter Shilton's Handball Maradona - Grandslam\r\nPlayer Manager - Anco\r\nPremier II - E&J\r\nProfessional Soccer - CRL\r\nRoy Of The Rovers - Gremlin\r\nSaint And Greavsie - Grandslam\r\nSoccer Boss - Alternative\r\nSoccer 7 - Cult\r\nSoccer Star - Cult\r\nStreet Cred Football - Players\r\nStreet Gang Football - CodeMasters\r\nSuper Soccer - Imagine\r\nThe Double - Johnson Scanatron\r\nTracksuit Manager - Goliath Games\r\nTwo Player Super League - D&H\r\nWorld Cup Carnival - US Gold\r\nWorld Cup Soccer - Artic\r\nWorld Cup Soccer '90 - Virgin"},{"Text":"AND STILL TO COME\r\n\r\nThis is of course World Cup Year. And what happens in World Cup Year? Yes, hundreds and hundreds of new Speccy soccer games suddenly appear, that's what. There are going to be oodles of them - but how are you going to be able to tell them apart? What you need is a handy-dandy reference sheet to keep score on, isn't it? And - by Jingo! - what have we got here but the very thing! Simply keep reading YS, fill in the scores of all the new games in the spaces provided as we print them and 'Bob's your uncle' (as they say)! Now all you need do is take this copy of the mag down the shop with you whenever you intend to buy a footie game. You won't regret it! (Oh, and by the way, we've not included any budget games here - there'll be plenty of those around too. Check out Matchday or the Codies' World Cup offering for starters.)\r\n\r\nWORLD CUP '90 SCORE CARD\r\n\r\nGame: Adidas World Championship Football\r\nCompany/Release Date: Ocean - May/June\r\nNotes: Programmed by Smart Egg Software, this one has to have a good chance around World Cup time.\r\nScore: 85%\r\n\r\nGame: England - The Official Football Game\r\nCompany/Release Date: Grandslam - May/June\r\nNotes: Grandslam has secured the official England licence, meaning it can use the images of all the individual players (say John Barnes, or Bryan Robson). It's also planning a feature which modifies the team's performance if one of these is injured and can't play. Blimey!\r\nScore: Never released\r\n\r\nGame: European Superleague\r\nCompany/Release Date: CDS - June\r\nNotes: Another management game to add to the list.\r\nScore: 80%\r\n\r\nGame: Football Manager World Cup Edition\r\nCompany/Release Date: Addictive - any day now\r\nNotes: Apparently even better than Football Manager 2. It comes with its own World Cup wall chart and a competition with 'prizes' like getting your picture up alongside Kevin Toms on the packaging of the yet-to-come Football Manager 3!! Blimey!\r\nScore: 82%\r\n\r\nGame: Italy 1990\r\nCompany/Release Date: US Gold - April\r\nNotes: We await US Gold's entry with bated breath. The one thing we're certain of is that it won't be a replay of World Cup Carnival (surely?).\r\nScore: 81%\r\n\r\nGame: Golden Boot\r\nCompany/Release Date: Ocean - to be announced\r\nNotes: We don't know much about this (including a firm release date) but it's a wacky football game programmed by Ocean France (responsible for Beach Volley, which looks less and less likely to ever appear on the Speccy).\r\nScore: Never released\r\n\r\nGame: Kenny Dalglish Soccer Match\r\nCompany/Release Date: Impressions - April\r\nNotes: A pretty straight, eight-way scrolling side-view footie game with a Kenny Dalglish licence attached. Again, a full review next issue.\r\nScore: 46%\r\n\r\nGame: Kenny Dalglish Soccer Player\r\nCompany/Release Date: Impressions - end of next year\r\nNotes: More in the Footballer Of the Year mould (though more arcadey than that apparently), this new Kenny game follows the fortunes of an individual player trying to make it into a team and then on and upwards from there.\r\nScore: Never released\r\n\r\nGame: Kick Off 2\r\nCompany/Release Date: Anco - May\r\nNotes: Hopefully a souped-up, less scrappily presented version of the original Spectrum game (on compilation now, though it was only released a few months ago).\r\nScore: 80%\r\n\r\nGame: Liverpool - The Official Football Game\r\nCompany/Release Date: Grandslam - April\r\nNotes: The first of the two 'official' Liverpool games, this one gets to use the images of the various players...\r\nScore: Never released.\r\n\r\nGame: Liverpool FC\r\nCompany/Release Date: Ocean - September\r\nNotes: ... while this one uses the official team badge and colours.\r\nScore: Never released.\r\n\r\nGame: Manchester United\r\nCompany/Release Date: Krisalis - any day now\r\nNotes: Another game sponsored by a team as opposed to an individual player, we'll have a full review next issue.\r\nScore: 74%\r\n\r\nGame: Player Manager\r\nCompany/Release Date: Anco - July\r\nNotes: Like a sort of cross between Kick Off and a management game, this was a massive hit on the 16-bit machines recently and deservedly so. Will it do the same on the Speccy?\r\nScore: Never reviewed in YS\r\n\r\nGame: Subbuteo\r\nCompany/Release Date: Goliath - May/June\r\nNotes: Based not on football itself so much as the popular 'flick-to-kick' table-top game. Will we see giant fingers reach down onto the pitch? You'll have to wait and see! (Again.)\r\nScore: 81%\r\n\r\nGame: Super League Manager\r\nCompany/Release Date: Audiogenic - May\r\nNotes: Audiogenic's first Emlyn Hughes game got a critical drubbing from Marcus (and then went on to sell by the lorry-load of course). How will this management offering fare?\r\nScore: Never released.\r\n\r\nGame: Superleague Soccer\r\nCompany/Release Date: Impressions - out now\r\nNotes: A pretty basic management game by all accounts. Again we'll be having a look at it next month.\r\nScore: 52%\r\n\r\nGame: Vinnie Jones\r\nCompany/Release Date: Again Again - September\r\nNotes: Too late for the World Cup, this will in fact sell on the 'merits' of soccer hard-man Vinnie himself. We can hardly wait.\r\nScore: Never released.\r\n\r\nGame: World Cup Italia '90\r\nCompany/Release Date: Virgin - May\r\nNotes: And last, but by no means least, it's Virgin's game, the only one officially sponsored by the World Cup tournament itself. Hurrah!\r\nScore: 79%"},{"Text":"NAMING YOUR FOOTIE GAME\r\n\r\nThis is the trickiest part of writing any footie game. Although coming up with a name is fairly easy, the chances are that it's already been used seven times before. To assist with this problem we've designed the YS Footie Game Naming System™. Simply pick one word from each column and put them all together to come up with a convincing title.\r\n\r\nGary\t\tRobson's\t\tAdvanced\t\tFootball\t\tGame\r\nBrian\t\tThe Hamster's\tTen-a-Side\t\tSoccer\t\t\tSimulator\r\nKevin\t\tLineker's\t\tSuper Footie\tDirector\t\tPlus\r\nWayne\t\tOf The Rovers'\tBoring\t\t\tTracksuit\t\tManager '90\r\nDarren\t\tMonkhouse's\t\tQuite Good\t\tPickled Onion\tChallenge\r\nBernadette\tToms'\t\t\tStrip\t\t\tNinja\t\t\tFootie Quiz"},{"Text":"RATINGS\r\n\r\nBeing the tricky things they are, footie games don't quite fit into the usual way we rate our games, so for the purposes of this feature here's a one-off system we've devised that hopefully takes into account all their little (and dearly loved) idiosyncrasies.\r\n\r\nPlayerbility: Having forked out your dosh and loaded it up, will you be over the moon or sick as a parrot? In other words, is it any cop... or is it utter crap?\r\n\r\nAt The End Of The Day: ...will you still be playing it? Or will it have joined the potato peelings, used tea bags and missives from Readers Digest in the dustbin?\r\n\r\nKit: Aesthetic appeal, really. Lists of numbers are all very well, but are they decently presented? And if it's an arcade jobbie, are the graphics any good? Especially high marks go to those games with two or more colours used on the players, or a choice of team outfits.\r\n\r\nAtmosphere: Is it just like being in the stands at your local ground (apart from getting a bottle smashed across your cranium every ten minutes that is)? Or might you just as well be standing in a queue by the fish counter at Waitrose counting the dandruff on the back of the person in front of you? Here's where to find out!"},{"Text":"SO YOU WANNA WRITE A FOOTIE GAME?\r\n\r\nHere are a few features you may wish to incorporate when devising your own 'tuff turf' footie extravaganza...\r\n\r\nA celeb, preferably glistening and grinning, with his signature scrawled across the box.\r\n\r\nImportant-looking statistics, and screenloads of them. These should not only be wholly incomprehensible but, so as to thwart even the most dedicated of punters, boast no underlying logic whatsoever.\r\n\r\nMinimal player interaction. Keep him waiting for hours just to 'PRESS ANY KEY'.\r\n\r\nA big green box with lots of footballers on it. They all have one.\r\n\r\nTacky adverts round the pitch carrying plugs for your other games.\r\n\r\nDisastrous artwork all over the place. Muscles where you never knew they existed.\r\n\r\nFree poster and badge that you wouldn't particularly want to stick anywhere (see artwork).\r\n\r\nA 'STOP THE TAPE' message halfway through loading. Meanwhile, you've dozed off and the tape runs on to the end."},{"Text":"THE FIRST FOOTIE GAME IN HISTORY\r\n\r\nA bit of a tie (almost), but by checking out all my back issues of YS, getting hold of various release dates, dismissing the really early stuff that's virtually unrecognisable as Speccy games as we know them today, and consulting with all the experts I could find, it has to be... Football Manager from Addictive! That's right, it's the one with mugshots of that cheery bearded bloke all over it (Kevin Toms actually. Ed). Originating in the days of long shorts and over-the-knee footie boots, it sold squillions of copies, mainly because it was released on everything from the ZX81 to the Teefal HY9000 De Luxe Deep Fat Fryer. We didn't stand a chance really.\r\n\r\nIt was, of course, the first of those dreadful 'management' jobbies, in which you spend the whole time staring at lists of things. Written in 100% Basic, it featured some chronic 'action scenes' and a unique 'customising' feature. (In other words, you could break into the program and do all sorts of despicable things to it.) The punters loved it.\r\n\r\nAs for the first action game, that's a bit harder. It was probably Artic's World Cup Football, the first of the little-people-running-around variety. Unfortunately though it was, to be honest, utterly, utterly terrible. The graphics especially were complete rubbish. It was so bad, in fact, that US Gold decided to use it as the basis for its renowned World Cup Carnival game. (Hurrah!) Far better is Matchday, which appeared soon after - the first proper, enjoyable footie action game."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Kit","Score":"35%","Text":""},{"Header":"Atmosphere","Score":"40%","Text":""},{"Header":"Playerbility","Score":"65%","Text":""},{"Header":"At The End Of The Day","Score":"71%","Text":""},{"Header":"Overall","Score":"62%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 60, Mar 1987","Price":"£1","ReleaseDate":"1987-02-18","Editor":"David Kelly","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: John Gilbert\r\nSenior Staff Writer: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nDesigner: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Chris Jenkins, Clare Edgeley\r\nHardware Correspondent: Rupert Goodwins\r\nDeputy Advertisement Manager: Mike Corr\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Lee Sullivan\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write Program Printout on the envelopes of all cassettes submitted. We cannot undertake to return cassettes unless an SAE is enclosed. We pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by PRS Ltd, [redacted]\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1987 Sinclair User ISSN No 0262-5458\r\n\r\nABC 90,215 July-Dec 1985"},"MainText":"Label: CDS\r\nPrice: £14.95\r\nMemory: 48K/128K\r\nReviewer: Terry Pratt\r\n\r\nAt last! The real reason why Brian Clough was never offered the England job!\r\n\r\nLending his name to CDS' Football Fortunes shows a lack of managerial judgement on a par with neglecting to mark Maradonna in the World Cup Finals.\r\n\r\nIt's not that this computer moderated game is a particularly dire example of the various footballing games going the rounds, but it's very expensive, irritatingly fiddly (with its cards and counters), impossible to play on your own and definitely not championship material.\r\n\r\nCDS' game puts the emphasis on the 'Fortune' and doesn't give an opportunity to show any tactical prowess.\r\n\r\nAs a former top-flight football manager myself (Welwyn, Hatfield & District Sunday League - division II), I was expecting my year of experience to pay off against the motley collection of Ipswich and Portsmouth fans I had selected to help review the game.\r\n\r\nBut after the first season, with my two stars Rush and Lineker lost to a car crash and Liam Brady sold off due to the computer telling me to fork out £300,000 to buy my home ground, my managerial rating was as miserable as my luck.\r\n\r\nThe game is for two to five players and the action is in two stages. Between each match your counter plods around a Monopoly-style board, landing on such squares as: Sponsorship (Take £30,000); Wages (you actually have to pay the rabble); Auction (a player comes on to the transfer market) and Selection Problems or Managerial Luck (pure chance).\r\n\r\nThen it's the weekend and you pick the team from your squad, input two numbers (defensive strength and attacking strength), and find out if you've won, drawn or lost.\r\n\r\nThere's no game action. No note of who played well or badly. No tactical changes to impart at halftime. And no wonder Bobby Robson got the vote.\r\n\r\nThe computer must feel equally unfulfilled. It performs the most routine of tasks - rolling the dice, printing out results, compiling league tables and controlling the other non-player teams (these merely turn up for matches).\r\n\r\nUs humans have to keep check of our own money and player cards. And the best bit is we can cheat like crazy - the computer is none the wiser.\r\n\r\nThe Spectrum prints up good news or catastrophe whenever a player's counter lands on Selection Problems or Managerial Luck and it prints up a random starting strength at the beginning of the season.\r\n\r\nOh for a game which requires a modicum of tactical thought or managerial strategy.\r\n\r\nBut if you want to know what really rankled - Portsmouth won the Championship! I ask you Brian!","ReviewerComments":[],"OverallSummary":"Multi-player board/computer game combination where skill seems unnecessary. Expensive despite the trimmings.","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Terry Pratt","Score":"2","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"2/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 29, Feb 1990","Price":"£1.6","ReleaseDate":"1990-01-04","Editor":"Steve Cooke","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"EMAP B & CP [redacted]\r\nTelephone [redacted], Fax [redacted]\r\n\r\nEditor: Steve Cooke\r\nDeputy Editor: Rik Haynes\r\nReviews Editor: Laurence Scotford\r\nDesign Editor: Jim Willis\r\nContributors: Eugene Lacey, John Minson, John Cook, Pat Winstanley, Christina Erskine\r\nIllustration: Geoff Fowler\r\nAdvertising Manager: Gary Williams\r\nDeputy Advertising Manager: Jerry Hall\r\nAdvertising Production: Melanie Costin\r\nPublisher: Terry Pratt\r\n\r\nSUBSCRIPTIONS\r\nEMAP Frontline, Subscriptions Dept [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nLatent Image [redacted]\r\nBalmoral Graphics [redacted]\r\nProprint Repro [redacted]\r\n\r\nTYPESETTING\r\nCXT [redacted]\r\n\r\nDISTRIBUTION\r\nEMAP Frontline [redacted]\r\n\r\nPRINTING\r\nSevern Valley Press, Caerphilly\r\n\r\n©EMAP B&CP 1989\r\nNo part of this publication may be reproduced in any form without permission."},"MainText":"Spectrum £7.99cs, £9.99dk\r\nC64 £7.99cs, £9.99dk\r\nCPC £7.99cs, £9.99dk\r\nST £14.99dk\r\nAmiga £14.99dk\r\nPC £14.99dk\r\nBBC/Electron £7.99cs, £14.99dk\r\nMSX £7.99cs\r\nPCW £14.99dk. +4 £7.99cs\r\nApple II £14.99dk\r\n\r\nNow this was good. Cloughie's footy was a board game come computer game. Several management options enabled you to manage your team in league and international competitions.","ReviewerComments":[],"OverallSummary":"","Page":"82","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"900/1000","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 35, Mar 1987","Price":"£1.5","ReleaseDate":"1987-02-19","Editor":"Bryan Ralph","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Manager: John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Chase Web, [redacted]\r\n\r\nAdvertisement Copy Controller: Andy Selwood\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1987"},"MainText":"IS IT A BOARD GAME OR A COMPUTER GAME? FOOTBALL FORTUNES TRIES TO PUT A BOOT IN BOTH CAMPS.\r\n\r\nCDS\r\n£14.95\r\n\r\nWhen popular board games have been adapted for the home computer they have often been a disappointment. Games that can draw people round a table like a magnet tend to lose their appeal when the monitor screen is the focus of attention.\r\n\r\nPerhaps with this in mind, CDS have designed a game that keeps the appealing social aspects of board games (ie. it can get very competitive and there are plenty of opportunities to outsmart your opponents) while farming out all the donkey work - rolling the dice, statistics, tables, results etc to the computer.\r\n\r\nFootball Fortunes is an enterprising hybrid that been well thought out to exert maximum hold over the football fanatics imagination. If you've ever followed football you will definitely have put together your \"dream team\" with all your favourite players. With Football Fortunes you can try to do just that in your quest to carry off the league and Cup double. Success depends on assembling a strong squad from the available player cards, each card represents a well known player and gives his category (defender, midfield. etc) and a star rating 1 to 5.\r\n\r\nIf your favourite player has been left out there are blank cards provided so you can include them. The star ratings are bound to spark an argument or two especially if your particular hero is deemed to be only worth one star. The total star ratings for defence and attack are fed into the computer before each match to indicate your team's current form.\r\n\r\nThe game proceeds much along the lines of a conventional board game. Throw the computerised dice and proceed around the board, which is sizable (fitting it into the double cassette size box was a masterpiece of origami) to land on squares that may be to your advantage like sponsorship or send you sliding into bankruptcy. The manager's luck may be good may be good or bad, and result in a windfall or going seriously into the red due to a managerial crisis. \"Selection Problems\" is a square to beware of as the computer program chooses one of your players randomly who is either injured or retired causing you to frantically rejuggle the team.\r\n\r\nPlenty of variety is built into the board game but to stop any chance of it becoming repetitious you can conduct transfer deals and haggle over players at any point in the game and if someone is selling off players to avoid bankruptcy the bargaining can get very fierce indeed.\r\n\r\nThere's an awful lot of enjoyment to be had out of Football Fortunes whether you enjoy football or not. CDS have brought back the human element and the more players you have (from two to five can play) the better the game. For a change the computer program plays a supporting role to the players and Football Fortunes is all the better for that.","ReviewerComments":[],"OverallSummary":"","Page":"12","Denied":false,"Award":"ZX Monster Hit","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 86, Dec 1988","Price":"£1.2","ReleaseDate":"1988-11-16","Editor":"Eugene Lacey","TotalPages":180,"HasCoverTape":false,"FlannelPanel":"Editor: Eugene Lacey\r\nDeputy Editor: Julian Rignall\r\nSub-Editor: Seamus St. John\r\nStaff Writer: Matt Bielby\r\nArt Editor: Andrea Walker\r\nAdvertisement Manager: Garry Williams\r\nSales Executive: Joanne Cook\r\nAdvertisement Production: Lora Clark\r\nGerman Correspondent: Carsten Borgmeier\r\nPublisher: Terry Pratt\r\n\r\nEditorial and Advertisement Offices: [redacted]"},"MainText":"FUNNY OLD GAME INNIT CECIL?\r\n\r\nFootballs have been kicked around computer screens for just about as long as the gaming habit has existed. 1988 saw more releases than ever before - Tony Dillon asks what is and what is not good computer football.\r\n\r\nOf all the simulations, authentic endorsements and plain old original attempts, there can't be any topic that comes as close to a games player's heart that our very own Soccer. Even in the very early days of paddles and mono displays, where the Grandstand home entertainment console reigned supreme with it's incredible 4-game selection football was one of them. Admittedly it was nothing more than computer tennis with double the number of bats, but it was still football. And it was the first.\r\n\r\nSince then, many have tried to recreate the feelings of running about on an open pitch, being buffeted by the wind, the cheers of the crowd and smells of the other players. What we at C+VG have tried to do is come up with a comprehensive guide to the more memorable ones, the best, the worst, the one with the nicest graphics, the one that you couldn't tell the difference between the ball and the players, or indeed the players from the pitch, or simply the one that we liked the most. Also, we've put our heads together and come up with a league table of all the football games around at the moment. Including the ones we didn't get to mention. So, here goes, straight into section one, which funnily enough is about.\r\n\r\nARCADE FOOTBALL\r\n\r\nOf the three genre of football games (Arcade, Managerial and Diagnostic), the arcade is easily, judging by the sales, the most widely popular, though games like Football Manager still rank high up in the list of best selling games. There were many early attempts at football games way back in the dawn of programming history, when programming people were just finding their feet. Now defunct Artic, for example, released World Cup I and II, which both featured small matchstick men, slow gameplay and a very low computer skill level. Funnily enough, World Cup II was given a facelift (well, not really a facelift, more a snip-and-tuck around the chin) and was released by US Gold under the title World Cup Carnival to coincide with the World Cup happening at the time. It came packaged with lots of photographs, posters and other World Cup memorabilia. Nevertheless it flopped and went down in game history as one of the worst games ever, ranking up there with The Great Space Race itself.\r\n\r\nProbably the most successful of the early arcade football games was International Soccer on the Commodore 64. Originally only available on cartridge (now released on tape and disc by CRL), it featured large blocky graphics, crude animation and a tendency to crash quite a lot (well, mine did!). The funny thing is, even with todays high programming standards and the high level that consumers expect to find of today's software, it's still one of the best you can get on the 64. Except, of course, for a slightly altered version I saw a while ago, changed by the hands of our dear friend, Mr Gary 'Moose' Penn, who changed the players from their running state, and placed them all in wheelchairs, which is sick, and terrible (snigger), and not (cough, splurt) at all (ready to burst) funny (Ha ha ha).\r\n\r\nSo, what else happened that shook the world of football gaming? Matchday did! Written by Jon Ritman, and Bernie Drummond, it was quite simply incredibly superior to anything that had appeared before it, on the Spectrum anyway. It featured large, well animated graphics, a goalkeeper that could dive and a chance to play through a knockout championship to win the FA Cup, as well as simultaneous two players to boot. Not long after that came Matchday II, which had all the above and then some, such as jumping headers, a league facility with a code entry system, and improved graphics, not to mention DSS. What's DSS? The Diamond Deflection System. What this does is work out what direction the ball's going to travel in when it hits off another player, with the player's speed and direction brought into account.\r\n\r\nBetween these two came the game that should have been a lot better and, judging by its features, it was. Unfortunately, it wasn't. Super Soccer included things like sliding tackles, enemy levels and extra training, but was so bug-ridden and unplayable that it flopped. One major bug was the energy thing. If you played a long game, the players would run out of energy quite quickly. What they would finally end up doing was jog around the pitch at a snail's pace, then if you tried to do a sliding tackle, they wouldn't get up again, so basically 80 minutes into the game, the pitch would be littered with dead players.\r\n\r\nBoth the Nintendo and Sega have their own soccer games, Nintendo's is called Soccer, and is quite playable and has several levels of play. It also has a two-player option, but suffers from slightly sluggish joycard response. That withstanding, it's still a lot better than you can buy on most home computers.\r\n\r\nSega's World Soccer is one of C+VG's all-time favourite games, and can be held responsible for many hours of lost work time - particularly the case with Gary Williams, the Ads Manager. Unlike him, though, the game is absolutely brilliant and fully captures the spirit of a big game, with the players able to do overhead kicks, banana shots and slide tackles. It's a shame that it's only available on the Sega, as it's the best soccer game on any home system.\r\n\r\nUp until recently, games have been displayed in semi forced perspective 3D, which works really well but often makes aiming for the goal difficult. Now a new trend is emerging: the overhead viewpoint.\r\n\r\nGames like European 5-a-Side and Supercup Football let you view the action from above, which gives a much more accurate look at the action, with the size of the ball increasing and decreasing to denote hoots skyward. Easily the best, however, is the new one from Microprose/Sensible Software. It's smooth, fast, very playable and extremely polished and scored 95% in the last issue. It's menu system is incredible, and the game comes a very, very close second to World Soccer - it's easily the greatest football game available for home computers.\r\n\r\nBut these are mere highlights of all the arcade football games around at the moment. Check out the league table for the full C+VG report. Now, let's move onto the next section, which by some staggering coincidence happens to be about.\r\n\r\nMANAGERIAL FOOTBALL\r\n\r\nMoving completely away from games that require fast reactions and an eye of an eagle, and onto the slower, more thoughtful games that are around the managerial. Typically: in a managerial game you take the role of the manager/secretary/accountant of your chosen team and have to make all the right decisions with the ultimate aim of taking your team to the top of their league and winning the FA Cup/World Cup/Nations Cup/whatever. Of all the ones I've seen, rather than mention games that stand out, I'm going to talk about the companies involved.\r\n\r\nFirst is Kevin Toms' company, Addictive. They released the first successful managerial game way back in, oh, well it was a while ago. It was then hailed as the best football game ever (not much of claim; check out the opposition at the time!) and was pretty simplistic. Written in 100% basic, it consisted of a series of screens with a choice on some of them. After cycling through them, you get a few highlights of the match you just played, with matchstick men and beepy sound effects. Though not much by today's standards, it still has to get a mention for being the original. I wish I could say the same for it's successor, FM2. The only difference between them were screen redesign and better graphics on the game highlights. A shame really, considering what could have been done.\r\n\r\nOne company that I have to mention are D+H games, a company almost solely devoted to managerial games, especially football ones. Though none of their games require huge amounts of thought, feature no graphics, have a tendency to be slow and are generally small, there is still an edge of the seat feeling when playing a match as minute by minute it updates the score. Probably their most famous one is Football Director, What a lot of people don't know is that Football Director is only part of a series. As well as the usual Football Director II, which boasts nicer screens and faster gameplay (except on the +3, which is six times slower than any other version), there's a two-player Super League, which is identical to Football Director except that it boasts two-player simultaneous action, and International Manager, which is Football Director set in the topsy turvy world of international football.\r\n\r\nThe last company I have to mention is the company that has recently written the best ever managerial game, Goliath Games. Headed by Doug Mathews, of ex-Scanatron fame, Track Suit Manager was the company's first release, and was well-received by everyone and featured all the teams in the World Cup, and all the players in all the teams (around 700 in all) as well as accurate statistics on all of them, a revolutionary ,match commentary system that gives you a continuous flow of text telling you what's happening on the turf. All this would normally cost speed, but in this case it doesn't. The speed of the game is fully adjustable via the joystick, from the full 45 minutes a half, right down to eight seconds a half. The Spectrum version is a bit slower than the Commodore version, and boasts a masterful piece of compaction. All the data just fits, and looking at the statistics I've been given, there were two bytes left at the end of it. The funny thing is there were two spelling mistakes, \"Substitute\" and the other one escapes me for the moment. The point I am two letters missing altogether, so if those letters were included, there would be no room left at all.\r\n\r\nI can't talk about managerial games, though, without mentioning the worst: Soccer Boss. Soccer Box is not a very good game. In fact, it's very bad. It boasts amazingly s-l-o-w gameplay, unresponsive controls and is sooo easy. Needless to say, it's still riding high in the budget software charts. Makes you think, doesn't it?\r\n\r\nBut of course, there are many others. This is just the cream of the crop and we simply haven't the space to re-review all the old games, for the simple reason that there are so many of them. We came up with over 30! Plus there are lots of pools prediction things and record filers and lots of other serious gimmicks that can't be classed as games.\r\n\r\nWe leave you now with the league tables. We've done two because it just isn't fair to class arcade games alongside strategy games.\r\n\r\nIf you've written a football game that you think is any good, or you know of one that isn't mentioned here and you think it should be, then why not drop a line to C+VG. Even if it doesn't get reviewed in the mag, we'll still get back to you and let you know what I think of it. Please include an S.A.E. if you want the tapes returned.\r\n\r\nFOOTBALL DEATURE - LEAGUE TABLE 1 - STRATEGY\r\n\r\nTitle: Tracksuit Manager\r\nHome Ground: Goliath Games\r\nRealism: 9/10\r\nDepth: 8/10\r\nSpeed: 9/10\r\nVisuals: 7/10\r\nFun: 8/10\r\nTot: 41/10\r\n\r\nTitle: Brain Clough's FF\r\nHome Ground: CDS\r\nRealism: 6/10\r\nDepth: 8/10\r\nSpeed: 8/10\r\nVisuals: 2/10\r\nFun: 10/10\r\nTot: 34/10\r\n\r\nTitle: Football Director 2\r\nHome Ground: D+H Games\r\nRealism: 4/10\r\nDepth: 6/10\r\nSpeed: 6/10\r\nVisuals: 5/10\r\nFun: 8/10\r\nTot: 29/10\r\n\r\nTitle: The Double\r\nHome Ground: Scanatron\r\nRealism: 8/10\r\nDepth: 6/10\r\nSpeed: 3/10\r\nVisuals: 3/10\r\nFun: 6/10\r\nTot: 28/10\r\n\r\nTitle: Football Director\r\nHome Ground: D+H Games\r\nRealism: 4/10\r\nDepth: 3/10\r\nSpeed: 3/10\r\nVisuals: 4/10\r\nFun: 7/10\r\nTot: 21/10\r\n\r\nTitle: 2 Player Super L.\r\nHome Ground: D+H Games\r\nRealism: 4/10\r\nDepth: 3/10\r\nSpeed: 2/10\r\nVisuals: 3/10\r\nFun: 8/10\r\nTot: 20/10\r\n\r\nTitle: Int. Manager\r\nHome Ground: D+H Games\r\nRealism: 5/10\r\nDepth: 3/10\r\nSpeed: 3/10\r\nVisuals: 3/10\r\nFun: 5/10\r\nTot: 19/10\r\n\r\nTitle: Football Manager\r\nHome Ground: Addictive\r\nRealism: 2/10\r\nDepth: 1/10\r\nSpeed: 3/10\r\nVisuals: 3/10\r\nFun: 5/10\r\nTot: 14/10\r\n\r\nTitle: Football Manager 2\r\nHome Ground: Addictive\r\nRealism: 2/10\r\nDepth: 2/10\r\nSpeed: 2/10\r\nVisuals: 5/10\r\nFun: 3/10\r\nTot: 14/10\r\n\r\nTitle: On The Bench\r\nHome Ground: Cult\r\nRealism: 3/10\r\nDepth: 2/10\r\nSpeed: 1/10\r\nVisuals: 2/10\r\nFun: 3/10\r\nTot: 11/10\r\n\r\nTitle: Soccer Boss\r\nHome Ground: Alternative\r\nRealism: 2/10\r\nDepth: 1/10\r\nSpeed: 1/10\r\nVisuals: 2/10\r\nFun: 1/10\r\nTot: 7/10\r\n\r\nAll the marks are corresponding to the best version of that game. The +3 version of Football Director 2, is six times slower than any other version, so it would be unfair to review that version.\r\n\r\nFOOTBALL FEATURE - LEAGUE TABLE 2 - ARCADE\r\n\r\nTitle: Sega Soccer\r\nHome Ground: Sega\r\nGraphics: 9/10\r\nSound: 8/10\r\nPlayability: 8/10\r\nValue: 8/10\r\nFun: 9/10\r\nTot: 42/10\r\n\r\nTitle: MicroSoccer\r\nHome Ground: Microprose\r\nGraphics: 9/10\r\nSound: 7/10\r\nPlayability: 8/10\r\nValue: 8/10\r\nFun: 7/10\r\nTot: 39/10\r\n\r\nTitle: Match Day 2\r\nHome Ground: Ocean\r\nGraphics: 8/10\r\nSound: 6/10\r\nPlayability: 8/10\r\nValue: 7/10\r\nFun: 8/10\r\nTot: 37/10\r\n\r\nTitle: International Soc.\r\nHome Ground: CRL\r\nGraphics: 5/10\r\nSound: 4/10\r\nPlayability: 9/10\r\nValue: 9/10\r\nFun: 8/10\r\nTot: 35/10\r\n\r\nTitle: Match Day\r\nHome Ground: Ocean\r\nGraphics: 7/10\r\nSound: 4/10\r\nPlayability: 7/10\r\nValue: 6/10\r\nFun: 6/10\r\nTot: 30/10\r\n\r\nTitle: European 5-a-side\r\nHome Ground: Silverbird\r\nGraphics: 6/10\r\nSound: 6/10\r\nPlayability: 5/10\r\nValue: 8/10\r\nFun: 4/10\r\nTot: 29/10\r\n\r\nTitle: Gary Lineker's SS\r\nHome Ground: Gremlin\r\nGraphics: 6/10\r\nSound: 4/10\r\nPlayability: 6/10\r\nValue: 5/10\r\nFun: 5/10\r\nTot: 26/10\r\n\r\nTitle: Peter Beardsley's\r\nHome Ground: Grandslam\r\nGraphics: 6/10\r\nSound: 4/10\r\nPlayability: 6/10\r\nValue: 5/10\r\nFun: 5/10\r\nTot: 22/10\r\n\r\nTitle: Supercup Football\r\nHome Ground: Silverbird\r\nGraphics: 3/10\r\nSound: 2/10\r\nPlayability: 4/10\r\nValue: 6/10\r\nFun: 4/10\r\nTot: 19/10\r\n\r\nTitle: Super Soccer\r\nHome Ground: Imagine\r\nGraphics: 5/10\r\nSound: 3/10\r\nPlayability: 3/10\r\nValue: 2/10\r\nFun: 3/10\r\nTot: 16/10\r\n\r\nTitle: Roy of the Rovers\r\nHome Ground: Gremlin\r\nGraphics: 2/10\r\nSound: 1/10\r\nPlayability: 2/10\r\nValue: 1/10\r\nFun: 1/10\r\nTot: 7/10\r\n\r\nTitle: World Cup Carn'\r\nHome Ground: US Gold\r\nGraphics: 1/10\r\nSound: 1/10\r\nPlayability: 1/10\r\nValue: 1/10\r\nFun: 1/10\r\nTot: 5/10","ReviewerComments":[],"OverallSummary":"","Page":"98,99,100,102","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"34","ScoreSuffix":"/50"}],"ScreenshotText":[{"Text":"Computer football - second only in popularity to computer Ninjas."},{"Text":"European Five-A-Side - budget footy smash."},{"Text":"Sega Soccer - C+VG's all time fave footy game."},{"Text":"Gary Linekar failed to score."},{"Text":"Microprose Soccer - is the one to watch,"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Realism","Score":"6/10","Text":""},{"Header":"Depth","Score":"8/10","Text":""},{"Header":"Speed","Score":"8/10","Text":""},{"Header":"Visuals","Score":"2/10","Text":""},{"Header":"Fun","Score":"10/10","Text":""},{"Header":"Total","Score":"34/50","Text":""}],"CompilationReviewScores":[]}]}]