[{"TitleName":"British Super League","Publisher":"Cult Games","Author":"Adam Parker, Shaun G. McClure","YearOfRelease":"1989","ZxDbId":"0000711","Reviews":[{"Issue":{"Name":"Crash Issue 69, Oct 1989","Price":"£1.5","ReleaseDate":"1989-09-19","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Nick Roberts, Mike 'Skippy' Dunn, Robin Hogg\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Robert (the Rev) Hamilton, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"BRITISH SUPER LEAGUE\r\nCult\r\n£2.99\r\n\r\nThat's done it, I've cracked! AAARGH!!! Do you have what it takes to become the greatest manager in British Soccer and lift your team to Super league glory? Well, to tell you the truth, I really don't want the chance, and I'm sure 99.9% of the readers aren't that fussed. This looks exactly like all the other Cult football games, and is probably programmed by the same people (you would never guess!). And it is quite badly programmed. The program itself may be a masterpiece of machine code (if it is in machine code - I have my doubts), but the sloppy way the game loads, and the normal INPUT statements used to enter information, immediately put off anyone who knows what he or she is looking for.\r\n\r\nIf this game wasn't bad enough already, the amount of time you have to wait while the computer calculates all it's bits and pieces is simply ridiculous. Once you get the 'PLEASE WAIT' message on the screen, you may as well go on a two week cruise! By the time you get back it may have just finished initialising, and you can start the game.\r\n\r\nThere is one thing in favour of British Super League. There are graphics in the shape of a view of the pitch and players running about on it. But don't open the champagne, because the pitch is the size of half the screen, and the players are four pixels high!","ReviewerComments":[],"OverallSummary":"","Page":"49","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"50","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"50%","Text":""}],"CompilationReviewScores":[]}]}]