[{"TitleName":"Action Fighter","Publisher":"Firebird Software Ltd","Author":"CORE Design Ltd, Simon Roberts","YearOfRelease":"1989","ZxDbId":"0000074","Reviews":[{"Issue":{"Name":"Crash Issue 71, Dec 1989","Price":"£1.95","ReleaseDate":"1989-11-16","Editor":"Oliver Frey","TotalPages":76,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nSoftware Co-ordinator: Mark Caswell\r\nStaff Writers: Nick Roberts, Lloyd Mangram\r\nEditorial Assistants: Viv Vickress\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nDesign: Mark Kendrick, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Firebird/Core\r\n£9.99 cass, £14.99 disk\r\n\r\nAction Fighter is a five level vertically scrolling shoot-'em-up and you're the brave square-jawed hero who volunteers to undertake five dangerous missions in enemy territory for the President. Combat will be both earthbound and airborne, so the boffins have devised a top secret transforming vehicle which is motor cycle, car and jet all in one!\r\n\r\nOn your bike then! As you zoom along the city streets enemy cars and bikes attack you. Destroy enough of these and you can pick up letters of the alphabet which appear as icons (A - F). Collect four and your bike turns into a car (which you can toggle back into a bike) now under attack from helicopters as well, two more and you go airborne in your jet-car for a flying mission from which there is no return until mission completion. You start the game with a single shot blaster, but once in a while vans with SEGA writ large upon them will draw you into their interiors and award one of four power-ups. These are (in order) double fire power, missiles, reverse firing and limited invulnerability.\r\n\r\nArrows appear at the top of the screen to inform you which direction the road is heading, because at full pelt collisions with the roadside are decidedly fatal. Once airborne missiles are your enemy. Gain extra speed from a floating bonus, and if you meet a SEGA helicopter fly into the back of it for extra weapons. A Gun and bombs should see you through to the end of level nasty: a UBoat on level one. When this has been destroyed you will barely have time for a breather before the President assigns you your next mission.\r\n\r\nI've never seen the arcade version of Action Fighter, so I can't compare.The road section here reminds me slightly of the crusty shoot- 'em-up Spy Hunter in as much as add-on weapons are acquired by entering a van. Graphically the game is monochromatic, but the sprites are well defined and zip around the screen very smoothly. If you like a fast blasting game take a look at Action Fighter.\r\n\r\nMARK 78%","ReviewerComments":["Action Fighter is a funny old game... but a good one too! it looks like a combination between two of the most popular game formats, the LED Storm style fast scrolling race and a good ol' traditional shoot 'em up. This doesn't mean that Firebird have simply stolen the ideas though: this is actually a conversion of the Sega arcade machine. All the sprites and borders are detailed enough, but the game could have done with a bit more colour, black and white monochrome being a bit boring. Action Fighter is a good race with a bit blasting thrown in for good measure, a neat combination.\r\nNick Roberts\r\n86%"],"OverallSummary":"Spy Hunter analogies apart Action Fighter is a good blasting game that should at least be considered.","Page":"58","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"78","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"86","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"80%","Text":""},{"Header":"Graphics","Score":"79%","Text":""},{"Header":"Sound","Score":"75%","Text":""},{"Header":"Playability","Score":"82%","Text":""},{"Header":"Addictivity","Score":"80%","Text":""},{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 47, Nov 1989","Price":"£1.6","ReleaseDate":"1989-10-16","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nStaff Writer: David Wilson\r\nDesigner: Catherine Peters\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Marcus Berkmann, Jonathan Davies, Mike Gerrard, Sean Kelly, Duncan MacDonald, David McCandless, Phil South\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Firebird\r\n£9.99 cass/£14.99 disk\r\nReviewer: Jonathan Davies\r\n\r\nRemember Spy Hunter? Well, this seems to be the sequel, and judging by its copyright date on the title screen, it first appeared in the arcades quite a while ago. Action Fighter is based very heavily on its predecessor, which straight away tells us that simplicity is the name of the game. It also means that Action Fighter is a bit crap, although that's most likely more to do with the original arcade game than any fault of Firebird's.\r\n\r\nThe proceedings begin with you on a motorbike zooming along a scrolling road. The traffic is fairly heavy and rather aggressive, so you'll need to make frequent use of your built-in laser. Blow away enough baddies and letters will start floating down the screen. These, if grabbed fast enough, will eventually transform your bike into a car (although how this benefits you I'm not sure). The car eventually sprouts wings and sets off into...\r\n\r\nPart Two. This is a radical departure from the original Hunter theme, but looks to me like a bog-standard, run-of-the-mill, seen-one-you've-seen-'em-all scrolling shoot-'em-up. (Eeek! A hyphen invasion!) The screen rolls past extrrreeemely slooowwwty. and your car/plane/thingy flies up, down, left and, yes, right, shooting, erm, everything. When you've done that, it's on to Stage Two - very much like Stage One but with the graphics changed round a bit.\r\n\r\nAt the end of each stage there's some kind of mission to complete. The missions include blowing up a submarine, some hover tanks and helicopter gunships.\r\n\r\nGripping stuff. As in Hunter, trucks draw up alongside you every so often to bestow you with add on weapons if you drive aboard. Although furious attempts have obviously been made to spruce the game up, it still plays pretty much like the other game. You may consider this to be no bad thing - some reckon Hunter is an extremely addictive game. Not me though. I wouldn't say the graphics are much better than Hunter either. They're in monochrome for a start, and all the sprites are a bit on the small side. Humph.\r\n\r\nIss all right for a bit, I suppose, but Fighter's lasting appeal is definitely limited I can't imagine anyone playing it for much more than, ooh, a very short time. I haven't played the arcade original, so for all I know this could be a very good conversion. There just isn't enough here to allow it to compete admirably in today's overcrowded market.","ReviewerComments":[],"OverallSummary":"Not a particularly good scrolly road game, but sort of alrightish in its own way.","Page":"85","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Davies","Score":"62","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Stage One, Part One, and we're just approaching a ramp which should allow us to jump over the river. The yellow arrow shows us which way to go (it always points up)."},{"Text":"Stage Three, Part Two, and we're airborne. The gun sight shows where your bombs will land and, well, you can probably guess the rest."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"47%","Text":""},{"Header":"Instant Appeal","Score":"70%","Text":""},{"Header":"Graphics","Score":"67%","Text":""},{"Header":"Addictiveness","Score":"60%","Text":""},{"Header":"Overall","Score":"62%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 93, Dec 1989","Price":"£1.6","ReleaseDate":"1989-11-18","Editor":"Jim Douglas","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"JIM \"Scaredy Cat\" DOUGLAS (Editor)\r\nWith Ghostbuster fever in the office most of the SU team are making ghostly woo wooing noises and filling our mouths with blood capsules. Spazzy Jim, however, is turning into a human jelly (and you all thought he was really hard didn't you?) This is him just before he hid under the desk shouting, \"stop it you lot, you know I don't like the dark\"\r\n\r\nALISON \"Heads Up!\" SKEAT (Production Editor)\r\nEntering in Ghostbustee fever like a good 'un, Al actually agreed to have her head sawn off (she'll do anything for a laugh, that one - Jim) for our photographer. We are at the mo putting her back together with Pritt stick and staples - is there a paramedic in the house?\r\n\r\nTIM \"Creeping Terror\" NOONAN (Art Editor)\r\nAfter 15 pints of shandy at his local The Kosh and Headbutt, and 32 pints of curry from his fave \"restaurant\" Tim finds he has a bad case of biryana botty and terrifies the rest of the SU team with his impression of a Haloween pumpkin head\r\n\r\nGARTH \"Nosferatu\" Sumpter (Staff Writer)\r\nA right ruddy spooky weirdo this one. Garthy runs around EMAP towers, fangs at the ready, biting the office cat and wiping the blood on the roller towel in the loo (geross - all SU readers). That's on any normal day at work, but since Ghostbuster fever he's gone completely off his nut and killed everyone... (but not really)\r\n\r\nAdventure: The Sorceress\r\nHow The Hell: Andrew Hewson\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha 'Tell me now' Moloughney\r\nAd Production: Emma 'Cor Blimey!' Ward\r\nMarketing Manager: Dean 'Beezer Geezer' Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry 'Digestable' Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nThis Month's Cover: Ghostbusters II from Activision\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset on Laser Imager at EMAP Towers. So Nerr!\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nAll information is correct at time of going to press. And if you don't believe us Big Al Skeat will come round your house and crush your gerbil between her knees. No part of this magazine may be reproduced or transcribed, without written consent from the publishers, EMAP Business and Computer Publications. So we'll have no ore said about it."},"MainText":"Label: Rainbird\r\nAuthor: In House\r\nPrice: £9.99\r\nMemory: 48/128/+3\r\nJoystick: No Sinclair Option\r\nReviewer: Garth Sumpter\r\n\r\nVertically scrolling shoot 'em ups have been around for some time and although there has been some goodies, they're not exactly high scoring in the originality stakes anymore. So, for a game to succeed in this format it must be good and have an original element, or it needs to be a conversion of a popular coin-op. Action Fighter is taken from the Sega arcade machine and has you in the driving seat of the latest transforming vehicle. It's a plane, it's a car, it's a motorbike - and it's your mission to destroy the enemy's attack force, both on the ground and in the air.\r\n\r\nPlay begins with you on a motorcycle that's equipped with Koni suspension, full fairing and a single machine gun. The manoeuvrability is very good from left to right and acceleration is as brisk as one would expect from a motorbike. It's remarkable similarity to a bike unfortunately extends to its complete lack of protection as you will find to your cost if something hits you from behind and bike and rider become a large patch of strawberry jam.\r\n\r\nThe roads you must follow in the beginning are populated with enemy cars, motorbikes and the odd ambulance. You must shoot the enemy and for every six that you vape, an icon labeled from A to E will float down the screen and by driving over it, you will light up the appropriate letter at the top of the screen as you pick up each 'part'. Collect four parts (labeled from A to D) and you can them change the bike into a car at the press of the spacebar. The car doesn't accelerate or handle like the bike but it is more resilient to the odd bash. So why not just stay as the car? Ah ha, well there's a helicopter that whirls onto the screen every now and again and it will try to destroy the car. Change back to the motorbike and it will sail past completely ignoring the scruffy little throttle jockey.\r\n\r\nEvery now and then a lorry marked SEGA will appear on the screen, mysteriously clearing the road of any enemy vehicles. This is a mobile mechanic with a difference. Pull up to the back of it with the car or the bike and it will draw your vehicle inside and attach double fire power, missiles, reverse firing or even a limited invulnerability. If you crash or are killed however it's back to spaz fire so it's a good idea to watch the indicator at the top of the screen that warns you how the road ahead is going to turn. When you see the Y shape it means the ramps are coming so watch out!\r\n\r\nOnce you've collected up to the F icon you turn automatically into the jet car. Once in the air, you fly at one of two speeds, beginning at crawler pace and speeding up when the flying bonus is collected. You continue on to your mission objective as given at the beginning of the stage, with target being either shot or bombed depending on their altitude. When flying, the mobile mechanic will still make the odd call to equip you with add-ons, but at this point they've traded in the lorry for a large helicopter.","ReviewerComments":[],"OverallSummary":"Great first stage but lacking in lasting appeal.","Page":"22","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Garth Sumpter","Score":"66","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Ha ha! There you are! Yes, the mobile mechanic's lorry has turned into a large helicopter as it draws you in, to beef you up!"},{"Text":"The helicopter passes harmlessly overhead as you let fly with a twin missile salvo. The icon shows a straight road so let's go!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"Not Rated","Text":""},{"Header":"Sound","Score":"65%","Text":""},{"Header":"Playability","Score":"Not Rated","Text":""},{"Header":"Lastability","Score":"Not Rated","Text":""},{"Header":"Overall","Score":"66%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 123, May 1992","Price":"£2.2","ReleaseDate":"1992-04-18","Editor":"Alan Dykes","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Alan Dykes\r\nDesign: Yvette Nicholls\r\nSU Crew: Garth Sumpter, Steve Keen, Ed Laurence, Pete Gerrard, Graham Mason, Phillip Fisch\r\nAd Manager: Tina Zanelli\r\nAd Production: Matthew Walker\r\nMr. Marketing.: Mark Swallow\r\nMarketing Ladies: Sarah Ewing, Sarah Hilliard\r\nPublisher: Mark Frey\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Kingfisher\r\nTypeset by Altyp Inc\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or used to prop up televisions or other electronic equipment without the express permission of the publisher. Summer is almost here again folks so it's nearly time to start going down to the beach for some mega fun. Remember though, don't get sand in your Spectrum! It doesn't work very well if you do. Oh yes, sorry about Mother's day mum, hope you enjoy your holiday! Pictures from Addams Family the movie were supplied by Columbia Tri-Star Films (UK). (c) Columbia Tri-Star."},"MainText":"Label: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Cyril Herelle\r\n\r\nIt's Nigel Mansell in the last few miles of the race with only Piquet to beat, but Piquet refuses to give way. There's only one means of getting past, blow his hide into oblivion! Nigel releases his missiles and in a flash of light his foe explodes into a million tiny pieces. Nigel, as usual, is victorious. And why not, he has the eyebrows!\r\n\r\nYou've been sent on a mission by the President (God bless George Bush, he loves sending people on dodgy missions) to stop an enemy force from attacking. In fact Action Fighter doesn't really specify what you've got to stop these enemies attacking or what president you're actually defending, so you can make up something like, \"you're on a mission to stop the evil forces of Ramsey Street from attacking Albert Square and it's great leader, President Dot Cotton.\" Yes, that should do it.\r\n\r\nShoot cars, bikes and helicopters in a helter skelter harem scarem racing shoot 'em up. Once you kill a certain number of enemies tokens come down from the heavens (it's a miracle I telly you), lettered from A to F. Collecting these tokens enables you to transform from a bike, to a car, to a flying car.\r\n\r\nThe graphics are monochrome (black and white), clear and simple except when you turn into a flying machine where everything turns blue and white and it gets very hard to see what's going on (I really don't like this section of the game). Sound is good with plenty of gun shots explosions and music to keep everyone happy. Which is precisely what Action Fighter should do for racing fans who want their lives spiced up a little.","ReviewerComments":["A moderately enjoyable game which is spoiled by the flying car section, where bad graphics make it difficult to see bullets coming at you. It could still have some of you coming back for more though... Just like MacDonalds.\r\nAlan Dykes"],"OverallSummary":"There are five levels in Action Fighter, a game which works rather well on Spectrum. Playability is as smooth as a baby's bum but substantial difficulty makes playing the game rather like walking a tight rope.","Page":"60,61","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Cyril Hirelle","Score":"75","ScoreSuffix":"%"},{"Name":"Alan Dykes","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"68%","Text":""},{"Header":"Sound","Score":"74%","Text":""},{"Header":"Playability","Score":"80%","Text":""},{"Header":"Lastability","Score":"69%","Text":""},{"Header":"Overall","Score":"75%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 97, Dec 1989","Price":"£1.2","ReleaseDate":"1989-11-16","Editor":"Julian Rignall","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"CONTACTS AND CREDITS\r\n\r\nEditor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writers: Paul Glancey, Paul Rand\r\nArt Assistant: Osmond Browne\r\nAdvertising Manager: Nigel Taylor\r\nDep Ad Manager: Joanna Cooke\r\nSales Executive: Tina Zanelli\r\nProduction Assistant: Glenys Powell\r\nPublisher: Graham Taylor\r\nThis Month's Cover: Ghostsbusters II from Activision\r\nCover Artist: Jerry Paris\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nPrinted By: Nene River Press, [redacted]\r\nColour By: Proprint, [redacted]\r\nTypeset By: Jaz and Mr T at EMAP\r\nDistributed By: EMAP Frontline\r\n\r\n©C+VG 1989\r\nISSN No: 0261-3697"},"MainText":"Firebird\r\nSpectrum/C64 £9.99, ST £19.99\r\n\r\nIn the year 2029. thing's aren't as hunky-dory as people might have hoped. Far from the annihilation of the terrorist threat so apparent in the late 20th century, each of the world's fanatical groups have joined together in a bid to wipe out Western democracy and free trading. Oh dear. Sounds like it's time to call for the Action Fighter.\r\n\r\nFive missions await completion in Firebird's conversion of Sega's rather obscure arcade game. The player begins by ripping up the road on a sleek, high-powered but vulnerable motorcycle. Every so often a letter of the alphabet wends its way down the screen, beginning with A and ending with F. Once all letters up to D have been collected, the motorbike transforms into an armoured car.\r\n\r\nDuring this little ground-based excursion you're given the chance to drive into the trailers of passing Sega trucks, gaining extra weapons, rockets (to shoot down any passing enemy helicopters) and limited invincibility in the process. Once the letter F is picked up it's time to transform once more as you shoot off the end of a pier and become a jet fighter, aiming to destroy airborne attackers in a vertically scrolling shoot 'em up. At the end of this stage awaits your target, which you must eradicate before the President issues new orders.\r\n\r\nThe coin-op never really took arcadesters by storm, so why Firebird took on this licence beats me. As a game it's quite impressive in its own way , relying on playability rather than pretty pictures. The Spy Hunter-style gameplay is certainly addictive for a while and the transformation of game styles adds variety. Unfortunately the whole concept is too simple and, ever though play is tough, it doesn't really hold your interest for very long.","ReviewerComments":[],"OverallSummary":"Monochrome graphics are easy on the eye and sound is as much as can be expected. An admirable conversion which is well suited to the Spectrum.","Page":"62","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Rand","Score":"75","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"The weapons truck makes a delivery."},{"Text":"Watch out for the chopper!"}],"BlurbText":[{"Text":"ATARI ST SCORES\r\n\r\nGraphics: 71%\r\nSound: 66%\r\nValue: 69%\r\nPlayability: 78%\r\nOverall: 71%\r\n\r\nA faithful conversion of an obscure, yet enjoyable coin-op. It's fun for a while, but is by no means an essential purchase. Buy it if you're feeling nostalgic."},{"Text":"C64 SCORES\r\n\r\nOverall: 46%\r\n\r\nVery disappointing when compared to the other attempts. Garish graphics, horrendous sound and wooden animation smother what could have been a fun Spy Hunter clone."},{"Text":"UPDATE\r\n\r\nAmiga, PC and CPC versions are on the way. While the Amiga version should resemble the ST game, Amstrad Action Fighter will be a colourful, slightly jerkier copy of the Spectrum version."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"75%","Text":""}],"CompilationReviewScores":[]}]}]