[{"TitleName":"Canyon Warrior","Publisher":"Mastertronic Plus","Author":"Ste L. Cork, Tiny Williams","YearOfRelease":"1989","ZxDbId":"0000798","Reviews":[{"Issue":{"Name":"Crash Issue 68, Sep 1989","Price":"£1.5","ReleaseDate":"1989-08-24","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Nick Roberts, Mike 'Skippy' Dunn, Robin Hogg\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Robert (the Rev) Hamilton, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"CANYON WARRIOR\r\nMastertronic\r\n£2.99\r\n\r\nWhat makes a shoot 'em up a definite commercial success? There must be some reason for the sheer number of mediocre ones on the market these days! Canyon Warrior is nothing special, although it does have one nice innovation.\r\n\r\nGameplay is about as predictable as possible; fly up the vertically scrolling landscape shooting the aliens and picking up the extra weapons, and blast the fat alien to get on the next level, where the process is repeated, and so on until you get to the fourth, at the end of which is the extra 'ard alien mothership. Yawn.\r\n\r\nThe nice bit is the map editor which allows you to play around with the first three levels. This feature is particularly handy when Nick goes out to make the coffee; we remove all the nasties and get a fab and generally characteristic high score, then put all the alien gun turrets we can fit onto the first level so Nick can't play it (as if he could play it anyway!). Ho ho. Anyway, that's about the most appealing thing about Canyon Warrior. The rest of it is the proverbial old hat.","ReviewerComments":[],"OverallSummary":"","Page":"48,49","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"","ScoreSuffix":""},{"Name":"Richard Eddy","Score":"","ScoreSuffix":""},{"Name":"Mike Dunn","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"54%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 46, Oct 1989","Price":"£1.6","ReleaseDate":"1989-09-18","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nStaff Writer: David Wilson\r\nDesigner: Catherine Peters\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Jonathan Davies, Mike Gerrard, Kati Hamza, Peter Shaw, Phil South\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executives: Stephen Bloy, Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"CANYON WARRIOR\r\nMastertronic Plus\r\n£2.99\r\nReviewer: Jonathan Davies\r\n\r\n\"The alien High Command's base has been found, your task is to find the mothership then blow it to pieces.\"\r\n\r\nApart from earning its author a slapped wrist for poor use of punctuation (I'd have tried a semi-colon) (Sure Jonathan. So what's that apostrophe doing in the possessive adjective 'its' on your first line?! Prod Ed): Er... um... yes, well... okay... apart from earning its author a slapped wrist for poor use of punctuation, that sentence should serve as an omen of what's coming next. For Canyon Warrior is none other than a stereotyped vertically scrolling shooter, complete with add-on weaponry and an editor for the first three levels.\r\n\r\nThat's it, really. In comparison with the rest of them, this one fares pretty well. It's fast, slick and tidily presented. There are some good zappy sound effects on the 128K version, and the editor is quite good fun. The one in the game, I mean, not boring old Matt. The only real cause for concern is that the various levels are all a bit samey so the desire to keep battling onwards tends to be quickly replaced by a desire to hit the Reset button.\r\n\r\nA harmless enough effort, but I can't see myself loading it up again in the near future.","ReviewerComments":[],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Davies","Score":"66","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"66%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 95, Oct 1989","Price":"£1.2","ReleaseDate":"1989-09-16","Editor":"Julian Rignall","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writer: Paul Glancey\r\nArt Assistant: Osman Browne\r\nAdvertising Manager: Nigel Taylor\r\nDep Ads Manager: Joanna Cooke\r\nSales Executive: Tina Zanelli\r\nProduction Assistant: Glenys Powell\r\nPublisher: Graham Taylor\r\nThis Month's Cover: Jerry Paris\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\n\r\nEditorial and Advertisement Offices: [redacted]"},"MainText":"Mastertronic\r\nSpectrum £2.99\r\n\r\nScream up the canyon! (Silence)! Let rip with your laser cannon! Klik! Take out those spaceships! Thputch! It's a shame the Spectrum's sound generator can't provide shoot 'em ups like this with the oomph to shell shock the player, because in all other respects Canyon Warrior is a riotous blur of blasting.\r\n\r\nThere's a sizable horde of marauders to murder and even a few weapons to pick up, but the small screen area leaves no leeway in the canyon for klutzy pilots. Its dead easy to shoot the pick-ups before you get to pick them up, and even easier to crash and get sent way back down the level. Aieeee!!","ReviewerComments":[],"OverallSummary":"A smart laser orgy for sharp shoot 'em up fans. And let's not forget the full-function map editor!","Page":"73","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"79%","Text":""}],"CompilationReviewScores":[]}]}]