[{"TitleName":"Chaos","Publisher":"Games Workshop","Author":"Julian Gollop, Le Doux, Julek Heller","YearOfRelease":"1985","ZxDbId":"0000894","Reviews":[{"Issue":{"Name":"Crash Issue 16, May 1985","Price":"£0.95","ReleaseDate":"1985-04-25","Editor":"Roger Kean","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Reviewer: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free), Europe: 12 issues £17.50 post free. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nCover by Oliver Frey"},"MainText":"CHAOS\r\n\r\nProducer: Games Workshop\r\nRetail Price: £7.95\r\nLanguage: Machine code\r\nAuthor: SLUG\r\n\r\nChaos is a game of magical combat between 2 to 8 wizards with over 50 animated spells, and creatures summoned to resolve the question of who will become the Lord of Creation. Each player takes his turn to select and cast spells and move the summoned creatures. The winner is the last wizard left alive after all the zapping is over, but there is a limit on the number of turns to achieve a victory, so a contest can be drawn.\r\n\r\nThe options open to enliven play are commendably large. Up to 8 wizards can be selected and any or all can be controlled by the computer. Further, the intelligence of the computer can be altered from a low one to its most competent at 8, at which level it plays a mean game.\r\n\r\nLike Talisman, Chaos is a complex strategy game but it can be boiled down to choosing spells, and part of the joy of the game is to become familiar with how each spell functions. If you are not familiar with D&D this may take a considerable length of time, although you might see it as one way of introducing yourself to the genre. Spells, which can summon up creatures or elements like fire, lightning etc. are either Lawful, Chaotic or Neutral, where casting Chaos spells make the universe more chaotic and less favourable for Law. Having chosen your spell, there is no guarantee it will be successfully cast - this is determined by the type of spell (10% for a Golden Dragon, 100% for a Giant rat) where there is a lesser chance of casting a powerful spell. Illusions, however, are always cast but are susceptible to the Disbelieve spell.\r\n\r\nStarting the game and consulting the spell tables it soon becomes apparent that this is a very attractively designed game with a super clear and large redefined character set a million miles from that of the Spectrum. This neatness and presentability, along with the efficient beeps and buzzes, tell you this game was designed with the best intentions - to please the purchaser. The spell list is not only colourful, the shade of colour indicates how difficult each spell is to cast. To see exactly what you might be letting yourself in for you can check out the spell with the information files which give some idea of the range and power of the spell along with the vulnerability of the combatant and its opponent. Spells include the Gooey Blob, which spreads and engulfs enemy creatures but does not affect your creatures; magic fire which can spread alarmingly, trapping and killing the enemy; to magic wings, a spell that transfers the wizard into a flying creature with a wide range of action. The creatures a wizard summons prove useful in many different ways. Flying creatures can hop over obstacles, wizards on mounts move more freely and with greater safety, and the undead can only be attacked by other undead.\r\n\r\nThe screen starts off very simply and uncluttered (perhaps too simply - a terrain of, say, bushes and walls might have added some atmosphere) but as each wizard summons more and more creatures it soon becomes busy enough for one or two sparks to fly. The graphics are very pleasing with super sprites of arrows and lightning bolts. The many dragons, bears, lions, hydra etc each have their own easily recognisable forms and motions. It's true that I chiefly review adventure games, but I must say just how impressive the sound here is - it has the little Spectrum speaker straining in a quite a harmonious fashion. The sounds are thick and throaty and you really feel every bolt of lightning as it hits you.\r\n\r\nIt is difficult to get everything right in a very complicated game but I did feel there could have been a status report for your wizard's strength, hit points and magical resistance during the game. The way things are, you don't know how much damage has been done. Perhaps a greater number of missile attacks like the Magic Missile of Dungeons and Dragons may have broadened interest further. Also, a fireball spell would have proved a useful area effect spell. A constant problem during play is the quick disappearance of information concerning your opponents' spells which flash up too quickly to read before they are gone.\r\n\r\nChaos serves up something that has long been needed in the computer games world, a game which can be played by a great number of players not in a token sense, but in a fully competetive framework whereby each player is actively involved. Games Workshop have brought their knowledge of D&D and boardgames to the microcomputer in a very professional manner and have produced games of real substance.\r\n\r\nCOMMENTS\r\n\r\nDifficulty: easy to play, once you get into it\r\nGraphics: combat area is sparse but character and special effects graphics are good\r\nPresentation: good, with large colourful text\r\nResponse: very fast","ReviewerComments":[],"OverallSummary":"General Rating: Very good strategy game.","Page":"120","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Derek Brewster","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Getting Started","Score":"7/10","Text":""},{"Header":"Addictive Qualities","Score":"8/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 16, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-20","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox (Why me? Ed)\r\nArt Editor: Phoebe Good Evans\r\nDeputy Editor: Peter Not So Shaw\r\nProduction Editor: Loopy-Lou Cook\r\nArt Assistant: Martin Dixon of Dock Green\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin The Mad Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Tony Samuels, Chris Somerville, Steve Malone, Iolo Davidson, Craig Rawstron\r\nAdvertisement Manager: David 'The Hound' Baskerville\r\nProduction Manager: Sonia Hunt\r\nArt Director: Jimmy Mc Egerton\r\nManaging Editor: Roger Munford\r\nGroup Art Director: Perry Scope\r\nGroup Advertisement Manager: Chris Talbot\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"CHAOS\r\nGames Workshop\r\n£7.95\r\n\r\nDave: This one's subtitled 'Magic and Death on the Plane of Limbo' which makes it sound like an occult version of Airplane II. In fact, it's another magical mystery tour-type strategy game that's enlivened by some creative touches of animation.\r\n\r\nAt the off, you can choose up to eight different wizards any or all of whom can come under the control of the computer. If you're feeling really limbo-like, it's a wheeze to set them all off and sit back to watch them slug it out. There's also a random hand-out of spells that allow you to summon monsters and call up a plethora of peculiar weapons. Luckily, they're all spelled out in the manual.\r\n\r\nThere are eight different difficulty levels for you to choose so it'll take more than a morning to master. And the game's fast enough to provide a satisfying slugfest for all but the most hardened arcadcr, plus the animated graphics make it constantly entertaining to watch - well, what d'you think a Gooey Blob looks like?\r\n\r\nChaos offers enough magical unpleasantness to keep swords and sorcery fans in a teeth gnashing frenzy - just what the dentist ordered. So grab your box of magic tricks and do it to them before they do it to you...","ReviewerComments":["It takes a while to get into the swing of this game but once you've sussed the sorcery, it'll have you under its spell.\r\nRoss Holman\r\n3/5 HIT","The Concise Oxford Dictionary gives a variety of meanings to this game title, many of which are applicable to content.\r\nRoger Willis\r\n2/5 MISS"],"OverallSummary":"","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"4","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"3","ScoreSuffix":"/5 HIT"},{"Name":"Roger Willis","Score":"2","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 38, May 1985","Price":"£0.95","ReleaseDate":"1985-04-18","Editor":"Bill Scolding","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Maria Keighley\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: Games Workshop\r\nPrice: £7.95\r\nMemory: 48K\r\nJoystick: Sinclair, Kempston\r\n\r\nThe lightning powers of the black arts crackle brightly through the astral atmosphere, hurling toward their intended victim in Chaos.\r\n\r\nIn this new fantasy game you take on the mantle of a wizard and pit your wits against up to eight others which can either be controlled by human players or the computer.\r\n\r\nCast your spells of attack or protection and destroy the other mages to become a master of magic. Magic is death to all but the strongest, on the Chaos plane of Limbo.\r\n\r\nOnce you have chosen the number of wizards with which you want to do battle you can select their stance and colour. Be careful to choose one which is facing in the correct direction. Nothing dents a wizard's ego more than having to throw spells backward.\r\n\r\nThere are 50 spells within Chaos and you will have only a random selection of 10, some of which could be duplicates. Spells include fighting figures such as unicorns, elves and golden dragons. You can also conjure fires, castles and magic forests.\r\n\r\nAll spells are either Lawful, Chaotic or Neutral. When chaotic spells are cast players will find it more difficult to cast Lawful or Neutral spells.\r\n\r\nThe state of the magical universe is also classed as Lawful, Chaotic or Neutral. A Chaotic universe is one in which there is no order. A Lawful universe is one in which evil is punished and structure can be seen in everything.\r\n\r\nEach spell has a chance of success. The manual gives some examples of conjurations with their success factors shown as a percentage of chance. A Giant Rat spell will be 100 percent effective but your wizardly powers will only give you a ten percent chance of conjuring a Golden Dragon.\r\n\r\nThe movement of spell creatures and your wizard character is ordered under cursor control. The number of spaces which they can be moved depends upon the spells which you have created. Wizards on foot may only move one space but if they are mounted on a spell creature they can move a maximum of six spaces.\r\n\r\nChaos is a fast moving and colourful game. The animation is good enough for a strategy game but the character-square graphics are simple and functional.\r\n\r\nThe game is sufficiently complex to appeal to dungeons and dragons fans and to strategy game players. So, if you've ever fancied the role of a wizard, give it a go.","ReviewerComments":[],"OverallSummary":"","Page":"32","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Gilbert","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 72, Mar 1988","Price":"£1.5","ReleaseDate":"1988-02-18","Editor":"David Kelly","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nDesigner: Andrea Walker\r\nAdventure: The Sorceress\r\nZapchat: Jon 'Call me Bon Jovi' Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'a fiver if my name goes first in the list' Dillon, Chris 'a fiver? You must be joking!' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nAdvertisement Executive: Alison Morton\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry Pratt\r\nMarketing: Clive 'I'll leave that with you then' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nSubscriptions: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Brian Talbot\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458"},"MainText":"Label: Firebird\r\nAuthor: Julian Glossop\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: None\r\nReviewer: Tony Dillon\r\n\r\nI'm all for simple games concepts, and Chaos, the Battle of Wizards has one of the simplest yet. To summarise, take a black square (eg a burnt field), and stick in it a number of wizards, between say 2 and 8. Give each wizard different ratings for attack, defence, you know, all the usual Games Workshop sort of stuff. On top of all this, each wizard has a number of spells with which to destroy all the other wizards. That is it.\r\n\r\nSince as I am as good at games as a deranged goat, I like games that make it easy, and Chaos is very easy to play. You cycle through a couple of menus to select your spell and when told to move your character(s) just position the cursor over the piece you wish to move and move it. Why characters? Some of the spells allow you to create magical and mythical beasts, like manticores end gryphons, to aid you in your fight.\r\n\r\nTo put it simply, Chaos is great. It's colourful, it's very easy to play, and above all it's probably the most fun you've had since you pickled your granny.","ReviewerComments":[],"OverallSummary":"Enjoyable multi-usery, magical wargamery type of game and a bargain at the price.","Page":"35","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 32, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-16","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redcated]\r\n\r\nCover Design: Ivan Hissey"},"MainText":"PRICE: £7.95\r\nGAME TYPE: Strategy\r\n\r\nOn a first run through, Chaos certainly lives up to its name. You play the part of a wizard aiming to defeat all other wizards on the board. There can be up to eight wizards on screen at a time, each of which can be human or computer controlled. Eight wizards firing spells at each other on a Spectrum screen; chaos indeed!\r\n\r\nThe game is set in the Dungeons and Dragons mould. Each wizard is assigned a variety of spells from a long list. Some are offensive, such as Giant Rat or Golden Dragon and some, such as Magic Armour, are defensive .\r\n\r\nMost spells are not guaranteed to work. Success will depend partly on chance, and partly on whether your spell would disturb the balance of the universe. Of course, you could always go one step further and change the nature of the universe yourself .\r\n\r\nThe screen display is not as impressive as the phrase \"Continuously animated sprite graphics\" suggests but then, as this is primarily a strategy game, and most characters spend most of their time standing still, this is no problem.\r\n\r\nA good introduction to the realms of fantasy for novices, and fun for experienced role games players as well, Chaos is produced by Games Workshop, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"14","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"66","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"66%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue Annual 2018,  2018","Price":"£15","ReleaseDate":"2018-01-01","Editor":"Roger Kean","TotalPages":122,"HasCoverTape":false,"FlannelPanel":""},"MainText":"As the Crash annuals are still for sale ZXSR has taken the decision to remove all review text, apart from reviewer names and scores from the database. A backup has been taken of the review text which is stored offsite.  The review text will not be included without the express permission of the Annuals editorial team/owners.","ReviewerComments":[],"OverallSummary":"","Page":"61","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ryan Coleman","Score":"","ScoreSuffix":""},{"Name":"Chris Wilkins","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 109, May 1985","Price":"","ReleaseDate":"1985-05-04","Editor":"Peter Worlock","TotalPages":46,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Peter Worlock\r\nDeputy Editor: David Guest\r\nProduction Editor: Lauraine Turner\r\nEditor's Assistant: Karen Isaac\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Kenn Garroch\r\nHardware Editor: Stuart Cooke\r\nArt Editor: Dave Alexander\r\nPublisher: Tony Harris\r\nPublishing Manager: Peter Goldstein\r\n\r\nAdvertising\r\nAdvertisement Manager: Sarah Barron\r\nAssistant Advertisement Manager: Laura Cade\r\nSales Executives: Phil Benson, Mike Blackman, Jacqui Edmiston, Andrew Flint, Sarah Musgrave, Tony O'Reilly\r\nProduction: Richard Gaffrey\r\nAdvertisement Assistant: Andrea Laurence\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"PRICE: £7.95\r\nPUBLISHER: Games Workshop [redacted]\r\n\r\nChaos is a poor man's Archon. - it's the nearest Spectrum owners can get. With strong board game connections it's clever, addictive - and up to eight can play.\r\n\r\nThe theme is battles between wizards. Having decided how many you want, you give each a name, choose between computer or human control, and select its icon and colour (each from eight possibilities). This works well: you can watch the computer pitch up to eight wizards against each other (good for learning strategy) and masochists can try their hand against seven top-notch wizards under computer control.\r\n\r\nThe playing arena is black. After each move, the player can select and cast a spell. Each wizard begins with a different list of spells; there may be overlaps but the range is wide. Before selecting a spell you can check out its strength, range, etc from the main menu.\r\n\r\nSome spells summon creations which can be used to attack other wizards or their creations. Some creations are animal: manticore, king cobra or lion, and, I suppose, spectre, zombie or ghost. Others, like lightning, magic bolt and raise dead speak for themselves.\r\n\r\nA few of the spells are great fun: magic fire puts a flickering yellow fire in the arena, and at the beginning of every phase more fires spring from it.\r\n\r\nThe graphics are limited, but colourful and lively. Characters are single animated UDGs. Wings of bat and gryphon flap in irritation as you ponder strategy, while bears shake their fist and the undead march in the night.\r\n\r\nThe detailed rules may put some players off - you have to learn whether a spell needs a line of sight, weigh up the chances of a law spell succeeding given the current state of chaos of the universe (and there are spells for altering the prevailing entropy level) and so on. Every time you play you're given a different set of spells so it takes quite a while before you don't have to reach for the manual every turn.\r\n\r\nWhere Chaos loses to Archon is in the latter's hand-to-hand player combat over strategic squares.\r\n\r\nHowever, Chaos is great fun to play. It's hampered by its board game feel, but the graphic detail and its addictive qualities will keep you coming back for months to come.","ReviewerComments":[],"OverallSummary":"","Page":"34","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bryan Skinner","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]}]}]