[{"TitleName":"Chess - The Turk","Publisher":"Oxford Computer Publishing","Author":"James Hutchby","YearOfRelease":"1983","ZxDbId":"0000916","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: OCP, 48K\r\n£8.95\r\n\r\nNone of our reviewers have actually seen this program yet, but it has been generally highly regarded by most critics. We will deal with it in more detail at a later date.","ReviewerComments":[],"OverallSummary":"","Page":"59","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 4, May 1984","Price":"£0.75","ReleaseDate":"1984-04-19","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: OCP 48K\r\n£8.95\r\nAuthor: J Hutchby\r\n\r\nThe strange title refers to the famous 'turk', a chess playing machine built in 1769 for the Viennese Court. The modern 'Turk' is your computer. This chess version has arguably the best graphics of any available, very clearly defined classic pieces on a white and beige ground. A 14-option menu allows for a wide variety of play, printing, listing and editing and includes a demo mode and 'Blitz' game, where a time limit is set for the game. The computer can also be used to display the moves of 2 players, or it can set up a board in any configuration you like for playing newspaper chess problems out. There are 6 levels of play with response times ranging from a few seconds up to 8 hours. Moves are made with the traditional algebraic notation and the game allows for castling, en passant capture and promotion to queeen. Certainly one of the most flexible, playable and best looking chess games for the Spectrum.","ReviewerComments":[],"OverallSummary":"","Page":"62","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 21, Dec 1983","Price":"£0.75","ReleaseDate":"1983-11-17","Editor":"Nigel Clark","TotalPages":204,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Nigel Clark\r\nDeputy Editor: Nicole Segre\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nSoftware Editor: John Gilbert\r\nProgram Reviewer: Rebecca Ferguson\r\nIllustrator/Designer: Brian King\r\nGroup Advertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to any of the Sinclair User group of publications please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1983\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Photograph: Peter Dawney"},"MainText":"TURK'S CHESS A DELIGHT FOR PLAYERS\r\n\r\nPit your wits against an emissary from the past. This is no space invader but an automaton called the Turk who will give you a good game of chess.\r\n\r\nChess - The Turk is for the 48K Spectrum and contains many options which are unusual in chess games for the computer. Before you play you can see how good the Turk is by watching the program play against itself. Levels of play range from one to six and will take a few seconds on level one to six hours on level six.\r\n\r\nIf you are an average good player for your age you may care to try level two, or perhaps three at most, as they will give you at least some chance of winning.\r\n\r\nIf you have been adept at the game for some time you might like to take on the program at Blitz Chess. The name is apt as our board looked like a map of London after the war in just 20 minutes of torment. The reason is that Blitz Chess is against the clock.\r\n\r\nThe game will allow all legal moves, including en passant and pawn promotion. It also allows you to switch sides during the game or, if you want to cheat even more, remove the Turk's queen from the board.\r\n\r\nChess - the Turk is well-packaged. It can be obtained from Oxford Computer Publishing, [redacted]. It costs £9.95","ReviewerComments":[],"OverallSummary":"","Page":"48","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 25, May 1986","Price":"£1.5","ReleaseDate":"1986-04-24","Editor":"Bryan Ralph","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Managers: Mike Segrue and John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Alabaster Passmore and Sons Ltd. [redacted]\r\n\r\nAdvertisement Copy Controller: Lynn Collis\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\n1986 Argus Specialist Publications Limited."},"MainText":"CHECKMATE\r\n\r\nBrian Beckett assesses the leading chess programs currently available for the Spectrum and QL.\r\n\r\nThe late Norbert Wiener, founder of cybernetics, predicted a day when playing chess would be about as intellectually stimulating as a game of noughts and crosses. Both are zero-sum games of perfect information and (if neither side makes a mistake) ideal play will end in a draw.\r\n\r\nThe reason noughts and crosses is boring and chess is still seen as a great mental challenge is simply that even the ablest grandmaster is incapable of sorting through the seemingly endless possibilities opened up in any one game.\r\n\r\nComputers, however, might some day be capable of playing error-free chess and Wiener foresaw fallible human opponents' interest in the game declining as a result.\r\n\r\nWiener, who worked in the pioneering days of mainframe computers did not however imagine the speed with which chess playing micros would become commonplace.\r\n\r\nThe capabilities of your piece of Sinclair gadgetry would have cost a small fortune only a few years ago but (if you are a chess player) it fortunately still fulls far short of Wiener's super intelligent beast.\r\n\r\nBut, if you don't happen to be a budding grandmaster, a game against your QL or Spectrum can still be pretty damaging to the ego. Sir Clive's little black boxes play passingly good games at even the lower skill levels and can mimic a logical intelligence quite capable of beating an unwary master at the higher one. It's worth having a look at some of the better Sinclair chess programs available both as a guide to buying one and - by highlighting some of their weaker lines of play - avert Wiener's nightmare of the faultless chess computer.\r\n\r\nSomeone is bound to bring out a chess program for the 128K Spectrum pretty soon but all we have now is several packages for the 48K Spectrum and one for the QL. It's not a case of finding the \"best\" program - the Spectrum packages share similar features, comparative prices and roughly the same skills while Psion's QL chess has the advantage of being both an excellent product and the only one available - but rather a case of choosing the one or more that you happen to like more than the others.\r\n\r\nCHALLENGE\r\n\r\nAssuming that you're buying a chess program to play it yourself, you want one that offers you a challenge as well as being able to defeat your neighbour's computer. QL Chess, for example, came first in a microcomputer knockout championship which included some dedicated chess computers but, against certain Queen's Gambit play, is marginally easier to beat than Psion's Spectrum program.\r\n\r\nThe programs looked at here are QL Chess (marketed by Sinclair at £19.95 and developed by Psion) and the three leading packages for the 48K Spectrum: Sinclair's Masterchess (again written by Psion), Artic Computing's Spechess II and OCP's Chess: The Turk. For the historically curious, The Turk takes its name from an eighteenth century, chess-playing automaton dressed in Turkish costume that was the wonder of Europe and - as many believe - probably contained a legless Russian soldier who selected the plays and moved the gears. The Turk costs a reasonable £5.95 making it the cheapest of the Spectrum programs but a watchful eye can usually get the other two at a bargain. The Sinclair/Psion program, for example, is often found in specially priced game packs and many Spectrum owners probably already have one.\r\n\r\nAll chess programs have several levels of play that are a function of the amount of time that the computer is allowed to consider its move. They range from a few seconds at the lower levels to several hours at the higher ones. For a skilled chess player, this can be a problem as the lower levels don't offer a challenge and the higher ones can take forever. Here QL Chess wins hands down as its top \"tournament\" level (Number 11) occupies the computer for an average of only four minutes a move. If you want, you can set the QL to match your average move time or (if you have a great deal of time on your hands) play at infinite time where the computer will consider its move until you force it to play with a keyboard command.\r\n\r\nQL Chess has the additional feature of considering its possibilities while waiting for you to move. Shutting off this feature with the \"Easy\" command in effect doubles the number of levels. For the Spectrum, Artic's program is probably the best for selecting a level of play - you simply type in the move-time you want. This makes level selection a continuous function of time rather than a choice of quantum leaps which might not match what you want. The Turk is the worst in this respect as it increases the Spectrum's move time from 90 seconds at Level-3 to 10 minutes at Level-4 and one hour at Level-5. The jump from 90 to 600 seconds is a bit too large as it's in this sort of time range that a player of medium skill finds himself with a challenge. The Turk, however, will often move in far less time than the maximum allowed at say Level-4.\r\n\r\nMAKING MOVES\r\n\r\nAs far as graphics go, there is little real difference between the Spectrum programs: the screen shows a top view of the board with the pieces in profile. Personally speaking, Spechess is marginally poorer and The Turk a bit better. The Turk has the added clever feature of toppling over the King upon checkmate or. If you quit the game, your King upon what it always and cheerfully considers your resignation. QL Chess offers a choice of the traditional image or a superb 3D view that is a credit to the programmer's skill.\r\n\r\nThe pieces are moved with a cursor in QL Chess but, in the Spectrum programs, you type in moves using an algebraic notation that replaces the traditional chess codings. Unlike the others, the Psion program does not require you to ENTER your move - the computer does it automatically when you type the last code number - which is nice for speed but unfortunate if you make a mistake.\r\n\r\nAll the programs allow you to quit and start another game (only The Turk gloats about it) and QL Chess enables the player to change sides at any time. I suppose there is a reason for this feature but its only obvious purpose would seem to be a consolation prize to poor players. If you can't win any other way, you can always allow the QL to push you to the brink of defeat and then switch colours at the last minute. The Turk and QL Chess allow you to take moves back and, while this is handy if you make a silly mistake, it also encourages sloppy chess thinking.\r\n\r\nAll the programs allow you to play from a pre-set position after placing the pieces as you wish. They all use the cursor to set-up the pieces except for Spechess where the piece, colour and square are typed in. The QL cursor is quite easy to use but the others can be a bit cumbersome which is why I prefer Artic's method for the Spectrum. Levels of skill can be selected for set-up as well as normal play in each program and QL Chess has the additional feature of eight problem solving levels. As with traditional problems, the idea is to ask the QL to find a mate in say five moves.\r\n\r\nEach program will recommend a move to the player if asked. This is a useful feature for beginners or those who wish to examine the computer's chess reasoning in some detail. Otherwise if you have to ask the computer for its opinion on your best move, you're playing at too high a level. After all. the object of the exercise is to win and not to do what you're electronic opposition thinks you ought to do.\r\n\r\nCOUNTDOWN\r\n\r\nAll the programs allow you to save the game to tape or to a printer. The Turk has an option for playing blitz chess which is a nice feature. The on-screen clock starts counting down from five minutes and the first side to run out of time loses if (as is likely) no checkmate has occurred. On-screen chess clocks are standard save with Spechess. QL Chess has the very useful feature of declaring a stalemate if a sequence of moves is repeated for three consecutive plays. Otherwise it's pretty much up to you to declare a draw by perpetual check or repeated moves - against any of the programs - by simply quitting the game. All the programs recognise checkmate immediately except for Spechess which, when it's defeated, uses up most of its allotted time before declaring your victory. While there is absolutely no harm in this, I personally find it a bit annoying.\r\n\r\nBoth The Turk and QL Chess have demonstration modes where the computer will play itself, replay options where the computer re-displays a game on screen move by move and the capability to \"referee\" a game between two players. In the latter mode, the computer simply asks for move inputs from both sides, displays the moves on the screen after ENTER and keeps track of the times. Of the Spectrum programs, The Turk has the largest reservoir of extra features while the Psion package has been honed down to the bare essentials but it does play a good, aggressive game.\r\n\r\nNext month I'll be setting some classic chess problems for your Spectrums and QL's and showing how even the best chess software is vulnerable to the shrewd sacrifice.","ReviewerComments":[],"OverallSummary":"","Page":"20,21","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Brian Beckett","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]