[{"TitleName":"Big Nose's American Adventure","Publisher":"Code Masters Ltd","Author":"Martyn Hartley","YearOfRelease":"1992","ZxDbId":"0009308","Reviews":[{"Issue":{"Name":"Crash Issue 96, Feb 1992","Price":"£2.2","ReleaseDate":"1992-01-16","Editor":"Lucy Hickman","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Coming to you live from CRASH Towers are:\r\n\r\nEditor: Lucy 'Hot Lips' Hickman\r\nDeputy Editor: Nick 'Get Yer Kit Off' Roberts\r\nStaff Writer: Mark 'Gas Mark 6' Caswell\r\nProduction Editor: Warren 'Technicolour Neck' Lapworth\r\nAdventures: Ian 'Gerald Kaufman' Osborne\r\nArt & Design: Charlie 'De-cherried' Chubb, Mark 'Newt' Kendrick\r\nSystems Manager: Ian 'Modest Bast' Chubb\r\nScreenshots: Michael 'Anorexic' Parkinson\r\nPublisher: Roger 'Milton' Kean\r\nAdvertisement Manager: Sheila 'Omni-present' Jarvis\r\nAdvertisement Sales Executive: George 'Cassanova' Keenan\r\nAdvertisement Production: Jo '0898' Lewis\r\nProduction: Jackie 'Memo' Morris\r\nReprographics: Rob 'I've got a brand new shower' Millichamp\r\nManaging Director: Jonathan 'Liquid Lunch' Rignall\r\nCirculation Manager: David 'Birdie-dick' Wren\r\nAccounts: Sheila 'Morticia' Adams\r\nSubscriptions: David 'Bradford and Bingley' Bingle(y)\r\n\r\nTypesetting Europress Impact, using Apple Macintosh II computers, running Quark Express and Adobe Illustrator 3.0. Printing BPCC Business Magazines (Carlisle) Ltd. Distribution COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case write to us at the address below). No person who has any relationship, no matter how remote, to anyone who works for either EUROPRESS IMPACT or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, hardware or software - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated by the printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nEuropress Impact Ltd, CRASH [redacted]\r\n\r\nThis month's cover: Never Ending Story II. Cover design by Oliver Frey. Powertape inlay by Mark Kendrick."},"MainText":"Wadda ya mean, I've got a big nose?! (Wotta whoppa! - Ed.) I think it's quite prim and proper and only a little bit red from the icy winds. Oh, it's a game! Silly me, Nick Roberts, the resident CRASH Rudolf, investigates the person on the end of the conk.\r\n\r\nCode Masters\r\n£3.99\r\n\r\nIt was a lovely day in prehistoric Ludlow. People were bustling about their day-to-day business and the one-way system was causing havoc, as usual. Big Nose the caveman decided to take the sabre-toothed tiger for a walk so he put on his best pair of skins and set off. Little did he know he might never see his cave again.\r\n\r\nJust as he got to the corner of his mud track there was a flash of bright light and SHAZAM!, he was being whisked through time. These time tunnels are strange things. They appear from nowhere, suck in a couple of bods, mess about with the space-time matrix then trundle off again - the bleeders!\r\n\r\nPOO! SMELLY!\r\n\r\nThe next thing Big Nose knew he was in a strange new world, surrounded by horrible smells, nasty people and strange machines. Could this be the toilet down the local pub? Nope, it's present day America. How will Big Nose survive and what's he been brought here for?\r\n\r\nIt soon becomes clear. Armed with a handful of rocks, Big Nose has to free his animal chums, who've been sucked through time with him. They're locked up in cages and the natives in this new world do their best to stop B Nose Esq rescuing them.\r\n\r\nLORD OF THE JUNGLE?\r\n\r\nBig Nose is the follow up to Taman Goes Ape and gameplay is very similar. The big difference is that the scrolling play area is now much bigger. All the backgrounds and sprites have an abundance of colour and there's no horrible clash to contend with.\r\n\r\nYou need a very steady hand to survive on the slim ledges dotted around each level. One false move and Big Nose plummets to the ground and back to the beginning - very annoying.\r\n\r\nBig Nose's American Adventure is an excellent budget game but it's a little lacking in the lastability stakes. It's extremely annoying when you get to the second animal and can't cope with the hundreds of nasties thrown at you. (That's probably 'cos Nick's crap - Ed)\r\n\r\nIf you're looking for a cheap, fun game with attractive cartoon graphics, you've found it. But don't expect to be playing this to long sessions because if you do you just might end up in the loony bin (so what's new?! - Ed)!\r\n\r\nNICK 76%","ReviewerComments":["Why's he called Big Nose I don't know – looks more like a fat Tarzan to me. The beer belly's probably due to all the ale he quaffs on his travels, which gets him so legless he goes the opposite way you're trying to guide him. Once you've mastered the sensitive controls you bound round the platforms and zap the baddies at a tremendous pace. There's plenty of variety and surprises in the graphics and gameplay. Big Nose possesses that old Manic Miner-style addiction, forcing you to have just one more go at reaching the next stage. A notch above your average platform game with plenty of original features, this is a right bargain.\r\nLucy Hickman\r\n80%"],"OverallSummary":"Codemasters nose what they're doin' when it comes to jolly platform games.","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"76","ScoreSuffix":"%"},{"Name":"Lucy Hickman","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Anyone for a coconut milk shake?"},{"Text":"Ouch! Barbecued Big Nose."},{"Text":"Who's that with the conk the size of a jumbo jet?"}],"BlurbText":[{"Text":"THE BIG NOSE BRIGADE\r\n\r\n1. Barry Manilow: Singer-songwriter extraordinaire.\r\n\r\n2. Wozza Lapworth: Prod Ed and part-time pot holer.\r\n\r\n3. Barbara Streisand: Actress/singer (sort of).\r\n\r\n4. Mr Nosey: Small green blob, star of kids TV.\r\n\r\n5. Pinocchio: Wooden puppet with no strings.\r\n\r\n6. Steve Martin: Comedy actor and star of Roxanne.\r\n\r\n7. Mark Caswell: No, that's his spare he keeps in the drawer with his Jaffa cakes!\r\n\r\n8. Dumbo: Elephant start of a Walt Disney cartoon.\r\n\r\n9. Noseybonk: Spooky pratt out of that classic program, Jigsaw.\r\n\r\n10. Mr Punch: Policeman murderer and child basher."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"75%","Text":""},{"Header":"Graphics","Score":"80%","Text":""},{"Header":"Sound","Score":"76%","Text":""},{"Header":"Playability","Score":"74%","Text":""},{"Header":"Addictivity","Score":"79%","Text":""},{"Header":"Overall","Score":"78%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 74, Feb 1992","Price":"£2.2","ReleaseDate":"1992-01-02","Editor":"Andy Hutchinson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"BACK TO OUR ROOTS\r\n\r\nWe're not talking about the roots in the land, we're talking 'bout the roots in the man!\r\n\r\nEditor: Andy (Manchester) Hutchinson\r\nNew Art Editor: Andy (Bristol) Ounsted\r\nGames Editor: James (Hamelin) Leach\r\nStaff Writer: Linda (Hackney) Barker\r\nArt Assistant: Maryanne (Portsmouth) Booth\r\nAdvertising Manager: Cheryl (Tunbridge Wells) Beesley\r\nProduction Coordinator: Lisa (Bath) Read\r\nPublisher: Jane (Chelmsford) Richardson\r\nPublishing Assistant: Michele (Amersham) Harris\r\nGroup Publisher: Greg (New Forest) Ingham\r\nCirculation Director: Sue (Guildford) Hartley\r\n\r\nYour Sinclair (London), Future (Somerton) Publishing [redacted]\r\n\r\nSubscriptions: The Old Barn [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Max (Wokingham) Ellis\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYour Sinclair canters briskly into the paddock with a whinny and a neigh from the same stable as these fillies: Commodore Format (Bath), Amstrad Action (Somerton), Amiga Format (Bath), PCW Plus (Somerton), Sega Power (Bath), Amiga Power (Bath), Amiga Shopper (Bath), Classic CD (Bath), Needlecraft (Bath), Mountain Biking UK (Faversham), PC Format (Bath), Public Domain (Bath) and ST Format (Bath).\r\n\r\nBut what we really want to know is... who invented liquid soap, and why?"},"MainText":"CodeMasters\r\n£3.99 cass\r\nReviewer: James Leach\r\n\r\nOh dear. CodeMasters have gone funny again. Not content with fiddling around with slugs and eggs, they've gone and got themselves involved in time tunnels. You'd think they'd know better, wouldn't you?\r\n\r\nThe time tunnel they've just started mucking around with has apparently whisked a caveman called Big Nose from pre-historic times to Manhattan in the twentieth century.\r\n\r\nAs well as the Cro-Magnon dude, there are also loads of ancient style animals trapped in the present day. Big Nose has got to travel along loads of platforms to rescue them and. along the way, there's fires, policemen and bombs to avoid.\r\n\r\nIt all sounds slightly implausible, especially if you're old enough to remember those Jackanory stories about Little Nose and Big Nose (two cavemen incidentally), told by a Scottish guy with a massive sweater and an equally massive beard.\r\n\r\nAnyway, as you rush around the platforms, you having to keep jabbing away at the fire button cos the place is crawling with things that keep trying to destroy you. To get maximum fire you've got to keep flicking the fire button as quickly as possible, you can't just hold down the button. This gets a tad tricky when you're close to the edge of a screen and you've got to move onto a new screen which might just be covered with nasties\r\n\r\nAll this jumping, running and blasting will take it outof you, so you've got to collect burgers and milk-shakes whenever you can. They give you energy, as do the beer mugs you occasionally bump into. But be careful because drinking the beer reverses your left and right keys. I suppose it's meant to represent getting drunk. You can still play on, but you'll need to think about what you're doing. Nice touch. Codies!\r\n\r\nUnlike many platform games, you can't fall to your death cos you just land on whatever happens to be below you, and walk off. You can also steer while you're in the air, so that makes things much easier.\r\n\r\nSound and graphics in B Nose are pretty much what you'd expect from a good Codies' game. You know the kind of thing - nice big sprites and diddeley-doo musak. So there's no reason to complain. (Well there is, actually. You could complain about the colour of the cassette or the hole in the ozone layer or the inadequate parking facilities in Uttoxeter. But we know how to deal with people like you, farty.)\r\n\r\nSo you're in the market for a platform game starring someone who should have been dead thousands of years ago, rush along to your chemist and order a copy of Big Nose on the NHS.","ReviewerComments":[],"OverallSummary":"A good game. Much better than covering your bicycle with honey and inviting your friends to throw Rice Krispies at each other.","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Big Nose waits for a grilled burger. The burger gives him energy, but the flames will roast his little bot if he gets too close."},{"Text":"Some of the jumps demand split second timing. Others demand £100,000 in used notes and a helicopter to Brazil."}],"BlurbText":[{"Text":"FIVE THINGS WITH BIG NOSES\r\n\r\nBarry Manilow.\r\nConcorde.\r\nFrank Bough.\r\nPinocchio.\r\nThe Hoover dam."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"82%","Text":""},{"Header":"Instant Appeal","Score":"77%","Text":""},{"Header":"Graphics","Score":"78%","Text":""},{"Header":"Addictiveness","Score":"77%","Text":""},{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 121, Mar 1992","Price":"£2.1","ReleaseDate":"1992-02-18","Editor":"Garth Sumpter","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Garth Sumpter\r\nDesign: Yvette Nicholls\r\nSoftware Editor: Big Al 'Bagels' Dykes\r\nGirlie Tipster: Hannah Smith\r\nAdditional Design: Jane Davies \r\nSU Crew: John Cook, Pete Gerrard, Phillip Fisch, Graham Mason, Matthew Denton\r\nAd Manager: Tina Zanelli\r\nAd Production: Emma Ward\r\nMarketing Man.: Mark Swallow\r\nMarketing Women: Sarah Ewing, Sarah Hilliard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher\r\n\r\nNo part of this magazine may be reproduced, stored in an electronic retrieval system or used to wrap your chips without the consent of the Publisher (if you offer him a chip he'll think about it though). And on behalf of the SU Crew we'd just like to say that it's great to be back on Earth Even with wars, famine, disease and misery it's a better place than some of the deepspace cruisers that we've been playing on for the last two months."},"MainText":"Label: Codemasters\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Big Al Dykes\r\n\r\nDoes anyone remember the TV series 'Time Tunnel'? What a show! The incredible story of two all-American boys traversing the corridors of time wearing designer 1970's clothing with wide lapels and tons of screen make up. Oh the drama, the excitement, the pace... believe it or not I used to love this sort of old rot.\r\n\r\nNew York is a dangerous place, especially for lovely furry prehistoric animals which have mysteriously been transported to the great metropolis and imprisoned without so much as a 'by your leave'. The only person capable of saving them has also traversed the corridors of time to see if he can help. His name is Big Nose; he has a disturbing lack of '70's designer clothing and if you get in the way he might just chuck a great big prehistoric rock at you (Quick, quick it could become a collector's item).\r\n\r\nAs a cute platform adventure Big Nose scores highly indeed, the main sprite is fun if a little difficult to control and his enemies which include policemen, bouncing bombs, builders and wavy feather dusters of doom come on fast and furiously. To free his friends from their cages Big Nose needs to collect keys which are scattered around the landscape. He can also pick up a variety of other icons some of which are helpful, others less so. Watch out for ones like the glue can and the beer glass, they could leave you in a sticky situation!\r\n\r\nBig Nose's American Adventure is not to be sneezed at. The graphics are not at all snotty, they're big and cartoon like and although sprite detection as your character jumps between platforms can be a bit runny, the game has lots of playability and is a good old wheeze at the price.","ReviewerComments":["A good, original budget release from those original budgeteers, Code-Masters. Humourous, pretty to look at and fun to play makes it something that you shouldn't look down your nose at.\r\nGarth Sumpter"],"OverallSummary":"Big Nose's American Adventure is a humourous bash through New York with a distant relative of Fred Flintstone and a plethora of bungling cops and builders. A playable enjoyable game that can get a little infuriating because of the questionable sprite detection but well worth a look.","Page":"28","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Alan Dykes","Score":"82","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Do not pick up that bottle of lager, strange things will happen!"},{"Text":"Hurrah, one of the little animals has been saved, well, maybe not so little!"},{"Text":"It's the top of the building and there are those darn platforms again. If I fall again I'm giving up!!"},{"Text":"Keep away from the glue at the bottom of that stairs!"},{"Text":"The lion is the first animal you will get to. It doesn't get easier!"},{"Text":"Well, that ladder looks very handy, it sure beats having to jump between dodgy green and red platforms."},{"Text":"Will Big Nose smoke the pipe of peace with the Indians or will he just chuck rocks at 'em?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"71%","Text":""},{"Header":"Sound","Score":"67%","Text":""},{"Header":"Playability","Score":"80%","Text":""},{"Header":"Lastability","Score":"83%","Text":""},{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]}]}]