[{"TitleName":"Dizzy","Publisher":"Code Masters Ltd","Author":"Jon Paul Eldridge, Nigel Fletcher, The Oliver Twins","YearOfRelease":"1987","ZxDbId":"0009332","Reviews":[{"Issue":{"Name":"Crash Issue 46, Nov 1987","Price":"£1.25","ReleaseDate":"1987-10-29","Editor":"Barnaby Page","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Richard Eddy, Dominic Handy, Lloyd Mangram, Ian Phillipson\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Frances Mable\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nAdventure Writer: Derek Brewster\r\nPBM Writer: Brendon Kavanagh\r\nStrategy Writer: Philippa Irving\r\nEducation Writer: Rosetta McLeod\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dominic Handy, Nick Roberts, Ben Stone, Paul Sumner\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nDesign: Markie Kendrick, Wayne Allen\r\nProcess and Planning: Jonathan Rignall (Supervisor), Matthew Uffindell, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey\r\n\r\n3-D Artwork by Markie Kendrick"},"MainText":"Producer: Code Masters\r\nRetail Price: £1.99\r\nAuthor: The Oliver Twins\r\n\r\nThe sadistic Wizard Zaks works evil in the realm of Katmandu. To destroy his domination, Dizzy The Egg sets out to create a potion that can spike the warlock's spellmongering.\r\n\r\nIt's early closing down at the local supermarket, so Dizzy has to scour the land for the ingredients of his enervating brew, mentioned in an ancient recipe. And to gather together these unpleasant articles our ovular friend must walk, tumble and leap vertiginously through graveyards, forest and subterranean worlds full of lethal rivers and falling stalactites. Dizzy can also use magic mushrooms for extra-high bounding power - and all these tricks are useful, because points are awarded for every screen he completes.\r\n\r\nBut this isn't going to be just another Sunday-afternoon bound for our eggy hero. Many creatures and objects are under the wizard's control: bats with a cruel touch flutter through the air, Granny Smiths drop from trees toward our hero's noggin, rickety bridges disintegrate underfoot and spiders slip down their silken threads; other scuttlers patrol narrow tunnels... waiting.\r\n\r\nDuring his travels, Dizzy may discover items that he can put to use - but only if he can first solve their purpose, perhaps with the help of the onscreen clues. With such things as spades, bags of gold and oilcans, Dizzy can open up whole new vistas of exploration that take him further in his quest.\r\n\r\nWhen Dizzy has collected all the potion's ingredients he can return to the large cauldron, light it, and throw in the ingredients and the empty magic potion flask. Once filled, the flask can be carried to the evil wiz and smashed next to him. Katmandu is then released from his evil powers and Dizzy can look to the future as a free egg, not a potential omelette.\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Kempston\r\nGraphics: very good cartoon-type graphics with plenty of colour\r\nSound: a good tune rattles away on the title screen but there are few FX","ReviewerComments":["Anyone for scrambled eggs? Well, if not, don't get jumping too high in this fantastic new game from Code Masters. It's very similar to Firebird's cute Spiky Harold (reviewed in CRASH Issue 29, the ubiquitous indexing minion tells me), which had a hedgehog instead of an egg. The animation is excellent; the graphics are brilliant, with colour complimeting them perfectly; sound is used, with a good tune at the start and spot FX and tunes in the game. I can't find ANYTHING nasty to say about Dizzy, it's just so addictive and neat.\r\nNick Roberts\r\n85%","Dizzy may be a little too cute and cuddly for my liking, but there's a great game hidden within those small and furry folds! The average puzzle-solving/arcade adventure has never really appealed to me, so perhaps the puzzles in this one are much more logical - or perhaps it's lust plain easy to play. Whatever it is, it's fab. The inlay, like most of Code Masters's, goes a little overboard - the word 'brilliant' appears four times. But it's true: Dizzy is one to have in your software collection.\r\nBen Stone\r\n77%","Dizzy is an appealing game with enough puzzles to keep your Interest going for a while. The graphics are all rather cutesy - it's the sort of game that provokes your mum to say 'Aw, isn't that sweet' - though the number of things that can kill you can become quite distracting. Dizzy is a worthy product.\r\nRichard Eddy\r\n72%"],"OverallSummary":"General Rating: An enjoyable and graphically competent arcade puzzle game.","Page":"134","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"85","ScoreSuffix":"%"},{"Name":"Ben Stone","Score":"77","ScoreSuffix":"%"},{"Name":"Richard Eddy","Score":"72","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"An eggstra picture - and we're not yolking, white?"},{"Text":"Dizzy The Egg scours Nepal for his magic ingredients."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"79%","Text":""},{"Header":"Graphics","Score":"80%","Text":""},{"Header":"Playability","Score":"79%","Text":""},{"Header":"Addictive Qualities","Score":"75%","Text":""},{"Header":"Overall","Score":"78%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 24, Dec 1987","Price":"£1.5","ReleaseDate":"1987-11-12","Editor":"Teresa Maughan","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Peter George\r\nDeputy Editor: Marcus Berkmann\r\nProduction Editor: Lucy Broadbent\r\nTechnical Editor: Phil South\r\nDeputy Art Editor: Darrell King\r\nContributors: Richard Blaine, Audrey & Owen Bishop, Jonathan Davies, Chris Donald, Mike Gerrard, Gwyn Hughes, ZZKJ, Tony Lee, John Minson, David Powell, Nat Pryce, Rick Robson, Peter Shaw, Rachael Smith, Mischa Welsh, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Code Masters\n£1.99\nReviewer: Rachael Smith\n\nWhat did the Ed mean when she said this was a natural for me? Gormless, yes, but dizzy - never!\n\nStill, this is the sort of game that can only give off-balance a good name. It's an arcade adventure, packed with enough cute touches to make you forget you said you'd never play another one of the things as long as you lived.\n\nFor a start there's your hero, a nicely animated egg who has eggspectations of saving his world from the wizard Zaks and the infernal curse of eternally itchy athlete's foot. He doesn't just leap but performs the sort of rolls which would scramble a lesser egg.\n\nThis second cousin to Humpty Dumpty is big and colourful, and he walks and tumbles through a bright, imaginative landscape, dodging nasties and picking up the usual selection of odd objects. There's a fair variety to the scenery, with helpful messages whenever necessary, as Dizzy searches for the ingredients for the potion.\n\nI don't think it will take too much wit to work out some of the puzzles though, such as how to use a raincoat if there are fatal raindrops! Restricting the number of objects carried to one, means that you have to retrace your steps rather a lot too, but the arcade elements keep tedium at bay, because there are many well-judged jumps, elevators and crumbling floors to negotiate.\n\nSo while the hard core problem solving corps may not favour it, anybody who likes some joystick skills combined with their brainwork should be well-pleased at this price. Far from original, but the yolk's on you if you fail give Dizzy a spin.","ReviewerComments":[],"OverallSummary":"Traditional arcade adventure with a bias to the action side and enough nice touches to make it a good budget buy.","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rachael Smith","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Value For Money","Score":"9/10","Text":""},{"Header":"Addictiveness","Score":"7/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 69, Dec 1987","Price":"£1","ReleaseDate":"1987-11-18","Editor":"David Kelly","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nDesigner: Andrea Walker\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Chris Jenkins, Tony Dillon, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Mike Corr\r\nSales Executive: Steve Prescott\r\nClassified Sales/Production: Alison Morton\r\nPublisher's Secretary: Debbie Pearson\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Angus Fieldhouse\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Code Masters\r\nAuthor: The Oliver Twins\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\nIf there is one thing I hate more than autograph hunters who won't leave me alone (such people do exist, you know), it's programmers with a consistently good track record. Such programmers are the fine upstanding Oliver Twins, of Grand Prix and Professional Ski Simulators. Needless to say, their latest offering into the Code Masters foray is excellent.\r\n\r\nIn Dizzy, you play a little baby clucker. Not a chick, you understand, but a fully matured egg. Not any ordinary egg, but an egg with a mission. It's mission, should you choose to accept it is to collect ingredients for a potion to kill the evil Zaks who has been terrorising the eggs.\r\n\r\nScreens are taxing and well laid out with a good use of colour. There are items lying about and these can be used to aid progress through the game. For instance, in one part of the game, there is a mineshaft which you must go down but can't jet to because of a minecart in the way. In the next screen is an oil can. See if you can work out what has to be done.\r\n\r\nDizzy has been described as 'The Ultimate Cartoon Adventure'. This is almost true. It should have been 'The Ultimate Budget Cartoon Adventure' as, wonderful as it is, it doesn't come close to my all time favourite Firelord. The graphics are clear, humourous in places and all are very recognisable.\r\n\r\nOne of the Oliver Twins' best and one well worth keeping an eye out for. Go on, buy it. Don't be chicken. (All right, that's enough of the egg yolks. (Ha, ha).","ReviewerComments":[],"OverallSummary":"Once you get cracking at this egg-citing game, you'll never let it lay for a moment.","Page":"30","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 1, Oct 1987","Price":"£1.5","ReleaseDate":"1987-09-03","Editor":"Peter Connor, Steve Cooke","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Advanced Computer Entertainment\r\nFuture Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet [redacted]\r\n\r\nCo-editors: Peter Connor, Steve Cooke\r\nReviews Editor: Andy Wilton\r\nStaff Writers: Dave Packer, Andy Smith\r\nArt Editor: Trevor Gilham\r\nPublisher: Chris Anderson\r\n\r\nSUBSCRIPTIONS & SPECIAL OFFERS\r\nCarrie-Anne Porter [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nCopyright - FUTURE PUBLISHING LTD 1987 - No part of this publication may be reproduced in any form without our permission."},"MainText":"Supplier: Code Masters\r\nVersion Tested: Spectrum\r\n\r\nIn this arcade adventure you play Dizzy, a small egg-shaped creature whose mission is to kill the evil sorcerer Zax, an exceedingly wicked piece of work who has been conjuring rain during the Sunday afternoon cricket. And sorcerers don't come much nastier than that, do they?\r\n\r\nTo achieve your objective you must brew a strange potion that, as well as curing Athlete's Foot (as the inlay claims) will destroy Zax and end his reign of terror. In this noble quest Dizzy runs and jumps from screen to screen searching for the potion's ingredients and objects that may help him on his way. Many objects are needed to gain access to different sections of the world, which covers about 50 screens, and when and where to use them must be discovered partly by logical deduction and partly by trial and error.\r\n\r\nThe balance between puzzle difficulty and rate of progress is kept at just the right level in Dizzy to keep you coming back for more, but without making things to easy. The problems usually have a quite logical answer so you won't have to spend hours attempting to work out how the programmer's mind has been working.\r\n\r\nThe game is a little on the small side but at £1.99 50 screens of this quality and addictiveness are not to be sniffed at - even if Dizzy does look like Humpty Dumpty\r\n\r\nReviewer: Dave Packer\r\n\r\nRELEASE BOX\r\nSpectrum £1.99cs, Out Now\r\nAmstrad £1.99cs, Out Now\r\n\r\nPredicted Interest Curve\r\n\r\n1 min: 4/10\r\n1 hour: 7/10\r\n1 day: 7.5/10\r\n1 week: 7/10\r\n1 month: 3/10\r\n1 year: 1/10","ReviewerComments":[],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Packer","Score":"788","ScoreSuffix":"/1000"}],"ScreenshotText":[{"Text":"Dizzy ponders a graveyard problem."}],"BlurbText":[{"Text":"AMSTRAD VERSION\r\n\r\nGraphics are virtually identical to the Spectrum version; you might feel a little peeved about that, but they are very well done. Gameplay is just the same."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Visual Effects","Score":"4/7","Text":"Pretty and nicely animated."},{"Header":"Audio","Score":"4/7","Text":"Pleasant tune and lively effects."},{"Header":"IQ Factor","Score":"7/7","Text":"A fair amount of puzzle-solving to be done."},{"Header":"Fun Factor","Score":"5/7","Text":"Very enjoyable - until you solve it."},{"Header":"Ace Rating","Score":"788/1000","Text":""}],"CompilationReviewScores":[]}]}]