[{"TitleName":"Treasure Island Dizzy","Publisher":"Code Masters Ltd","Author":"David Whittaker, Neil Adamson, Nigel Fletcher, The Oliver Twins","YearOfRelease":"1989","ZxDbId":"0009333","Reviews":[{"Issue":{"Name":"Crash Issue 62, Mar 1989","Price":"£1.25","ReleaseDate":"1989-02-23","Editor":"Dominic Handy","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic 'bye bye' Handy\r\nAssistant Editor: Stuart 'here I come' Wynne\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nContributors: Raffaele Cecco, Mel Croucher, Ian Cull, Mike Dunn, Paul Evans, Ian Lacey, Barnaby Page\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction Team: Robert Hamilton, Robert Millichamp, Tim Morris\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Andrew Smales, Lee Watkins\r\nAssistants: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTo DW and DH, thanks for all the good times!\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Eggs never get a rest do they? One minute they're being put out of a job by health ministers and the next they are starring in their very own game. This is the second eggy adventure from Code Masters with my mate Dizzy in it. Called Treasure Island Dizzy it is (surprise, surprise) set on an island full of hidden treasure.\r\n\r\nDizzy booked himself on a round-the-world cruise but somehow ended up in a spot of bother with the captain, Long John Silver. All his fellow passengers turned out to be pirates and he was in a right pickle (you could say he was a pickled egg!). He ended up walking the plank but just managed to scramble onto a nearby island (groan).\r\n\r\nThe graphics on the island are all cartoon-style with an impressive amount of colour and great detail. The Dizzy sprite is the same as in the original game with all its jumps and cute little rolls. It's this cuteness coupled with the playability that makes it so addictive. The puzzles in the game are just at the right difficulty level but there is one aspect that I found annoying, you only get one life! Poor Dizzy can be going along nicely and if he just puts one foot wrong - he's omelette.\r\n\r\nThere are two ways to complete the game. One is to collect all the gold coins (some are really well hidden), and the other is to find some way off the island and back to the friendly Yolkfolk. Either way I guarantee you will get hours of fun out of this game, a must for everyone's software collection.","ReviewerComments":[],"OverallSummary":"","Page":"69","Denied":false,"Award":"House Hit","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"87%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 40, Apr 1989","Price":"£1.6","ReleaseDate":"1989-03-16","Editor":"Teresa Maughan","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Cleaner: Colin\r\nEditor: Teresa Maughan\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Matt Bielby\r\nProduction Editor: Jackie Ryan\r\nStaff Writer: Duncan MacDonald\r\nDesigner: Thor Goodall\r\nEditorial Assistant: David Wilson\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Ben Bracken, Ciaran Brennan, Jonathan Davies, Mike Gerrard, Sean Kelly, Catherine Peters, Rachael Smith, Phil South\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Katherine Balchin\r\nMarketing Manager: Bryan Denyer\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"TREASURE ISLAND DIZZY\r\nCode Masters\r\n£1.99\r\nReviewer: Marcus Berkmann\r\n\r\nRegular readers of this page will be only too aware of my usual reactions to Code Masters games, which generally have more to do with those pesky Darling bros than the games themselves. From now on, though, I pledge to review the actual product, rather than those two stupid grinning faces (Get on with it. Ed). And why not, 'cos Treasure Island Diz, the follow-up to the hugely successful Diz 1, is not bad at all.\r\n\r\nWritten by the Oliver twins (seen Dead Ringers yet boys?), it's more than a mite like their Sport Aid game, The Race Against Bankruptcy. Diz wanders about on the island, picking things up and using them to get further in the game. The poor little chap's quite marooned y'see, but he can escape if (a) he can find a way off, or (b) he can unearth 30 pieces of gold - clearly not exactly un morceau de gateau, as in an hour's playing I only managed eight.\r\n\r\nThe graphics are neat and clear, and the gameplay is ruthlessly logical. Of course it's hardly the most innovative game in the world, but even I have to get some sort of R&R from Total Eclipse, I have enjoyed it thoroughly - to the extent that I'm actually going to have another game now. So please do not adjust your set - service will be resumed as soon as possible...","ReviewerComments":[],"OverallSummary":"","Page":"67","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 84, Mar 1989","Price":"£1.6","ReleaseDate":"1989-02-18","Editor":"Graham Taylor","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'logic' Taylor\r\nDeputy Editor: Jim 'native wit' Douglas\r\nProduction Editor: Alison 'thorough' Skeat\r\nArt Editor: Tim 'brute force' Noonan\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'saucy' Dillon, Chris 'whingey' Jenkins\r\nAdvertisement Manager: Katherine 'top girlie' Lee\r\nAdvertisement Executive: Martha Moloughney\r\nAd Production: Emma 'choccy face' Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'location unknown' Pratt\r\nMarketing: Clive 'starless and bible black' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Jerry 'Mr Amiable' Parks\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: Codemasters\r\nAuthor: The Oliver Twins\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Captain Bob\r\n\r\nHar Har! Ha ha harrr! Well shiver me anchor and splice the sails, me hearties, if it ain't old Dizzy's Treasure Island. Aaar! An' wot does yer old mate Jim lad think of it all then? Well, ee told me that ee thought it were 'opeless. But I think 'is brain's been addled by the 'ot sun, so I've taken a little looksee meself.\r\n\r\nThis Dizzy boy is an egg y'see. Not the stomach churnin' disease-ridden rotten eggs you may of heard about recent, like. (Well. - GT) Oh no. E's a real cutie. Anyways while 'e was aboard me ship, 'elpin' out in the galley, there was a terrible accident and 'e inadvertently was pushed overboard. Now, since all eggs float he swam like a goodun and finally got washed up on a desert island.\r\n\r\nNow, being a resourceful sort 'o' fellow ee sets about escapin' from the island after lootin' it fer all the treasure ee can. Haa harr!\r\n\r\nYou control Dizzy with yer joystick an' on top of left an' right ye can somersault either way. Once you've 'ad a bit of an explore, you'll find that you'll need to start usin' the goodies you've collected for fiendish and cunning purposes.\r\n\r\nNow. Once ye've got the hang of the controls - they're quite smooth an' ole Dizzy tends te roll around a bit - you'll get more an' more inventive an start learnin' to avoid the traps an' that.\r\n\r\nAar! Ye'll either be the sort of bloke that loves these games what need an object to get an object to use the other object to get the other object, they're called Cause and Effect games, or you'll be the sort wot hates em.\r\n\r\nPersonally, I hate 'em. They're neither involved an' tricky to make the puzzles interestin' or excitin' enough to excuse the pretty poor graphics There b'aint even a \"run-'imthrough\" option often as not.\r\n\r\nDizzy is rife with colour clash too. Now, I can put up with some washy colour like any man, but only if the graphics are fab enough to excuse 'em. Poor ol' Dizzy changes colour every time he walks in front of a tree or any other bit o' landscape.\r\n\r\nI found them problems wot I came across were more infuriatin' than interestin', an' I quickly decided that I didn't really give a weevil ridden biscuit whether Dizzy escaped, drowned, cracked or starved. It's not great to look at, it's average to play an' the lead character isn't the most luvvable shipmate in the seven seas.","ReviewerComments":[],"OverallSummary":"Unsatisfying though inevitably popular sequel.","Page":"65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Captain Bob","Score":"60","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"60%","Text":""},{"Header":"Sound","Score":"60%","Text":""},{"Header":"Playability","Score":"50%","Text":""},{"Header":"Lastability","Score":"49%","Text":""},{"Header":"Overall","Score":"60%","Text":""}],"CompilationReviewScores":[]}]}]