[{"TitleName":"Italian Supercar","Publisher":"Code Masters Ltd","Author":"Chris Graham, Lyndon Sharp, Peter Williamson, Gavin Macleod","YearOfRelease":"1990","ZxDbId":"0009360","Reviews":[{"Issue":{"Name":"Crash Issue 75, Apr 1990","Price":"£1.7","ReleaseDate":"1990-03-22","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake, Christian Testa\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"ITALIAN SUPERCAR\r\nCode Masters\r\n£2.99 cass\r\n\r\nAll fans of Super Stuntman shout hoorah. For its sequel has finally arrived - Italian Supercar. Take control of a quattrovalve, turbo charged, jolly fast sports car in five thrilling levels of obstacles, ramps and deep rivers. Life's not as easy as it seems though: the levels are littered with red mines which could blow you to bits.\r\n\r\nThis game has CodeMasters written all over it - and not only on the packaging: the graphics and music are instantly recognisable. The small but excellently drawn sprites complement the obstacles and backgrounds, with colour being quite generously used. All the presentation is superb, animated title sequences, full screen display (no more ugly black borders) and a great border in the game itself. The music, unfortunately, is not the best I've ever heard and the effects do leave a lot to be desired.\r\n\r\nThe game can get very annoying at first. The way the car bashes into all the obstacles without any damage being caused is unrealistic, but does help the beginner. Once you've worked out in your mind where all the mines and ramps are you'll be able to complete the first level easily. The time limit is not very long so you have to get each level off to a fine art.\r\n\r\nItalian Supercar is a good follow up to Super Stuntman, and all fans of the game will love it. A good, fun arcade thrill.","ReviewerComments":[],"OverallSummary":"","Page":"47","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"68","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"68%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 53, May 1990","Price":"£1.7","ReleaseDate":"1990-04-12","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Amanda Cook, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Simon Goggin, Duncan MacDonald, David McCandless, Paul Morgan, Rich Pelley, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Nolan\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"ITALIAN SUPER CAR\r\nCode Masters\r\n£2.99\r\nReviewer: Marcus Berkmann\r\n\r\nWhat, yet another new game from CodeMasters? Phew, these boys are busy. This one's a sort of follow-up to Super Stuntman, and it's a nice little runner (20 thousand on the clock, squire, new carburettor, and a bargain at seven grand). The view's from above, and you have to whizz through a course, avoiding all the usual rocks (slow you down), mines (blow you up) and, a little unsportingly, all the bullets coming from the other cars. Zoom over water by means of a ramp or a bridge or drive through it at about 2 mph - it's your choice. And best of all, you do all this in the tastiest of red gleamy Italian motors. First up is the Lambo, and thereafter there are four more courses, all of which you must negotiate in a brand new car. (Sadly you don't get to keep them afterwards. ) In fact, you even get three lives, which is one major difference from real stunt car racing (one life). If you can get through all the course, avoid all the various buildings you're constantly being invited to crash into, and keep away from those murderous copter chappies - well, you're a better driver than I, and to be honest that wouldn't be hard. Fab stuff, and I rather suspect there may just be time for another game...","ReviewerComments":[],"OverallSummary":"","Page":"42","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"84","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"84%","Text":""}],"CompilationReviewScores":[]}]}]