[{"TitleName":"Kamikaze","Publisher":"Code Masters Ltd","Author":"Chris Graham, P. Rahjoe, Paul Ranson, Peter J. Ranson, Alastair Graham","YearOfRelease":"1991","ZxDbId":"0009363","Reviews":[{"Issue":{"Name":"Crash Issue 87, Apr 1991","Price":"£1.85","ReleaseDate":"1991-03-21","Editor":"Richard Eddy","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Christine Moore\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted].\r\n\r\nDistributor COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1991 A Newsfield Publication. ISSN 0954-8661. Cover design and illustration by Oliver Frey"},"MainText":"Code Masters\r\n£2.99\r\n\r\nPad your small plane full of explosives and set off on a do-or-die mission to rescue the VIP hostages. The only way get them out of their fortified prison is to dive-bomb the place in true kamikaze style.\r\n\r\nYou take off from your HQ and have to clear the skies of enemy aircraft (biplanes, jets, paratroopers and even space ships!) on your way to prison. A well aimed bullet is all you have to blow these suckers away and looking at the speed some of them go, it's a toughie.\r\n\r\nPlaying Kamikaze is easier said than done. Your first few attempts at VIP rescue will probably be spent crashing into your HQ building, as there isn't much room on the runway. Though the necessary tactics don't take too long to learn and after a couple of missions you'll be successfully rescuing the prisoners.\r\n\r\nHowever, it's annoying the way other planes collide with you at high speeds. They just belt in from a side, then - kaboom! - you're dead. Kamikaze is a fun game but pretty frustrating, too.","ReviewerComments":[],"OverallSummary":"","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"61","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Dakka! Dakka! Boom! Scrolling shoot-'em-up action in Kamikaze."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"61%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 66, Jun 1991","Price":"£1.95","ReleaseDate":"1991-05-02","Editor":"Andy Ide","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nArt Editor: Sal Meddings\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nAdvertising Manager: Simon Moss\r\nDeputy Advertising Manager: Philip Davenport\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Robert Bliss\r\nISSN 0269 6983\r\nABC July-Dec 1990 60,368\r\n\r\nYS comes to you from the same folks who 'knock out' Commodore Format, ST Format, Amiga Format, New Computer Express, Amstrad Action, MacPublishing, Classic CD, PC Plus, 8000 Plus & Sega Power, Amiga Power, Amiga Shopper & Needlecraft"},"MainText":"KAMIKAZE\r\nCodeMasters\r\n£2.99\r\nReviewer: Rich Pelley\r\n\r\nI don't know who it was who said \"This is just one of those games which is slickly programmed, but at the end of the day regrettably just too simple and repetitive.\" but whoever it was should receive a hearty round of congratulations (and perhaps even a pay rise) because that's exactly what's wrong with Kamikaze. It's a simple horizontally-scrolling shoot-'em-up with you in a plane attempting to complete (and I quote, again) \"An incredible do-or-die mission to rescue top-level military hostages from a fortified enemy base\". This is done by taking off in your (rather puny) plane, flying horizontally along and killing the enemies. Rather than attacking huge waves of baddies, here you have to sort of pick them off one at a time. If you don't kill one then the chances are it'll probably kill you. There are lots of buildings which you fly over, and so, to avoid crashing, most of the gameplay takes place in the top quarter of the screen.\r\n\r\nLuckily there is a point to all this - the game is divided up into missions. Simply (although that's probably not quite the right word) all you have to do is to find the plane carrying the dynamite, shoot it and catch the explosive before it hits the ground. Then dive down into the enemy HQ (a castle on the first level for some reason), and this will explode letting the hostages free. At least, that's what's supposed to happen according to the instructions, but I never got that far even though I played it for ages. It's a bit hard, you see, and in that frustrating sort of way which deters you from wanting to play it for very long.","ReviewerComments":[],"OverallSummary":"","Page":"73,74","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rich Pelley","Score":"68","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"You just sort of buzz around a bit really. (And, er, that's it.)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"68%","Text":""}],"CompilationReviewScores":[]}]}]