[{"TitleName":"Lunar Jetman","Publisher":"Ultimate Play The Game","Author":"Chris Stamper, Tim Stamper","YearOfRelease":"1983","ZxDbId":"0009372","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Ultimate\r\nMemory Required: 48K\r\nRecommended Retail Price: £5.50\r\nLanguage: machine code\r\n\r\nThere can't have been a Spectrum owning games player who hasn't wondered what the wizards at Ultimate could do if they moved up to 48K. Well now we know - amazing!\r\n\r\nIn a neat touch it is we, the games players, who are blamed for the predicament our hero finds himself in. It seems none of us was quite good enough at assembling his rocket in Jetpac, and now its various stages are disintegrating in warp space. Luckily he manages to crash land on a strange planet where he is stranded with his Hyperglide Moon Rover and a bunch of the most ferocious aliens yet.\r\n\r\nThe control keys follow the pattern of Jetpac, with alternating left/right keys on the bottom row, fire laser on second row, thrust on third row, and hover on the top row. In addition pressing Z or Symbol Shift will allow him to pick up or drop any piece of the Moonglider's equipment and Caps Shift Break will let him get in and out of the machine.\r\n\r\nBriefly (!) Jetman is discovered standing outside his vehicle and not far from a rounded object which resembles a bomb - it has a B inscribed on it, so it must be a bomb. You have to discover for yourself since no one tells you anything in this game! Instantly aliens move in, 3D green boards swirling end over end, bouncing red balls, and others in later screens. If an alien hits him on the ground he creates a small crater - if he's in the air they bowl him into a spin dive and he makes another crater on the surface. These craters are important because the Moonglider can't pass them.\r\n\r\nIf you can get him into the vehicle then he's safe from the aliens and pressing the thrust and direction keys will cause the vehicle to roll along - until it meets a crater crevice. Fortunately the Moonglider is fitted with short bridging units. You have to get Jetman out of the vehicle, pick them up and deposit them in the crater, without making a fresh one! Finding out how to get the bridge units is a trial and error situation - and if you don't already know how you'll just have to find out!\r\n\r\nThere are enemy bases some distance from the Moonglider, an indicator at the top of the screen points in their direction. These can be bombed by carrying. the bomb and dropping it on the base. The problem is that the base is too far to carry it in the air, because Jetman only has a severely limited fuel supply, and it drops faster if he's carrying something. So he has to drop it on the bonnet of the vehicle, get in and drive, get out, make bridges, get in, drive until reaching the base, get out, pick up the bomb, drop it - and all without getting killed off.\r\n\r\nCOMMENTS\r\n\r\nControl keys: very well laid out - practice makes imperfect but it's the only way\r\nJoystick: Kempston, AGF, Protek\r\nKeyboard play: excellent and highly responsive\r\nUse of colour: excellent\r\nGraphics: excellent\r\nSound: excellent\r\nSkill levels: no choice, but difficulty increases with each screen - we don't know how many of them there are yet!\r\nLives: five\r\nGames: one or two player","ReviewerComments":["Well, what can you say? Marvellous seems inadequate. The graphics are richly coloured, highly detailed, very similar to Jetpac, but just many, many more of them. The alien base is a solid, real and complicated building with whirling radar towers and missile launchers. If you take too long a warning flashes up that a missile is about to be launched. If you've discovered the function of the iron shaped object lying about on the ground, then you can use it to shoot the missile down, but I found flying about and hitting it with the laser was more effective.\r\nUnknown","The graphics are brilliant, every bit as good as the powerful arcade machines and the amount of things you can do with Jetman and the Hyperglide will keep you going for hours. This is the most maddening and excitingly frustrating game Ultimate have come up with - anyone's come up with. I tried the joystick but it's better with the keyboard, but so many keys and so many aliens!\r\nUnknown","With Lunar Jetman Ultimate live up to their name. I can't imagine anyone failing to like this game or failing to become very mad with it. It should be put on the list of banned drugs!\r\nUnknown"],"OverallSummary":"","Page":"88","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"JETMAN hovering above his vehicle and firing at the aliens."},{"Text":"The Base at last! Woops! A miscalculation and that's JETMAN going head over heels."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"90%","Text":""},{"Header":"Graphics","Score":"99%","Text":""},{"Header":"Playability","Score":"95%","Text":""},{"Header":"Getting Started","Score":"90%","Text":""},{"Header":"Addictive Qualities","Score":"95%","Text":""},{"Header":"Value For Money","Score":"100%","Text":""},{"Header":"Overall","Score":"95%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Ultimate, 48K\r\n£5.50 (1)\r\n\r\nThe follow-up to 'Jetpac' is, as expected, a fabulous game. If it has a drawback it's that it is too difficult to play, but as is usual with this sort of game, experts can get a long way and prove that you can score! After failing to construct his space shop in Jetpac properly, Jetman has crashed on the moon with only a Moonglider for company, plus a clutch of assorted and unexplained equipment, alien missile bases and hordes of horrible alien creatures. Half the fun of the game is discovering what makes what tick, since Jetman can pick up objects and transport them himself, or drop them on the Moonglider for transport. He can get inside as well, where he's safe from the aliens, and drive the Moonglider along. But it won't cross holes in the ground. These must be filled with bridging units carried on the side of the vehicle. Whenever an alien hits Jetman, it creates another crater. The basic aim of the game is to destroy the alien bases - but this task certainly must rank among the most heroically difficult of all time! Superb graphics and sound (improved with talking aliens if you have a Currah Microspeech unit attached), a lot of well planned keys which make the joystick options (Kempston, AGF, Protek) a bit redundant, One or two player games. Overall CRASH rating 95% - highly recommended M/C.","ReviewerComments":[],"OverallSummary":"","Page":"59","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"95%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Ultimate, 48K\r\n£5.50 (1)\r\n\r\nThe follow-up to 'Jetpac' is, as expected, a fabulous game. If it has a drawback it's that it is too difficult to play, but as is usual with this sort of game, experts can get a long way and prove that you can score! After failing to construct his space shop in Jetpac properly, Jetman has crashed on the moon with only a Moonglider for company, plus a clutch of assorted and unexplained equipment, alien missile bases and hordes of horrible alien creatures. Half the fun of the game is discovering what makes what tick, since Jetman can pick up objects and transport them himself, or drop them on the Moonglider for transport. He can get inside as well, where he's safe from the aliens, and drive the Moonglider along. But it won't cross holes in the ground. These must be filled with bridging units carried on the side of the vehicle. Whenever an alien hits Jetman, it creates another crater. The basic aim of the game is to destroy the alien bases - but this task certainly must rank among the most heroically difficult of all time! Superb graphics and sound (improved with talking aliens if you have a Currah Microspeech unit attached), a lot of well planned keys which make the joystick options (Kempston, AGF, Protek) a bit redundant, One or two player games. Overall CRASH rating 95% - highly recommended M/C.","ReviewerComments":[],"OverallSummary":"","Page":"77","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"95%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 7, Aug 1984","Price":"£0.75","ReleaseDate":"1984-07-26","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nHot Line [redacted]\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\n©1984 Newsfield Limited.\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"LUNAR JETMAN\r\nUltimate\r\n\r\nThis game was eagerly awaited after the thrills of Ultimate's first game Jetpac. Would it be an improvement? Everyone thought so because Ultimate had insisted on being 16K before - this was the first 48K game.\r\n\r\nWhen Atic Atac appeared about a month after Jetman's release, Jetman seems to have been forgotten. I don't know why - it still greatly appeals to me; but has lost some of its addictive qualities, which is odd considering it still has fantastic playability. It's the same frantic, impossible game that it ever was and is worth buying if you love fast, detailed shoot em up graphics.\r\nMU\r\n\r\nMy first reaction initially to Jetman was all the keys - what a handful! Our review then said, 'Marvellous seems an inadequate word.' A statement I would still agree with now. Ultimate had managed in a short space of time and with very few games to establish themselves as a leading software house with 'state of the art' programs. Jetman was certainly ace. Today it is still playable, as witness its popularity among hi-score freaks (who did not forget it when Atic Atac came out) and because of the massive nature of the game, remains as addictive as ever. Incidentally, recent rumours that trailers have been spotted in the game are purely imaginative, as Ultimate could not fit the trailer in the width of the screen.\r\nLM\r\n\r\n(Matthew) On use of computer, I would still argue that the many keys make it hard to play, but that responsiveness makes up for it. In general I would say that all the ratings were just a little bit over the top.\r\n\r\n(Lloyd) Well I'm afraid I wouldn't change a thing, not even that extravagant 100% for money value.\r\n\r\nORIGINAL REVIEW\r\n\r\nUse of Computer: 90%\r\nGraphics: 99%\r\nPlayability: 95%\r\nGetting Started: 90%\r\nAddictive Qualities: 95%\r\nValue for Money: 100%\r\nOverall: 95%","ReviewerComments":[],"OverallSummary":"","Page":"100","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Matthew Uffindell","Score":"","ScoreSuffix":""},{"Name":"Lloyd Mangram","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 3, Feb 1984","Price":"£0.85","ReleaseDate":"1984-01-19","Editor":"Chris Anderson","TotalPages":176,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nProgram Control Guardians: Jeff Riddle\r\nIllustrations: Mark Watkinson, Andy Bylo, Tony Hannaford\r\nPhotography: Ian McKinnel, Chris Bell, Tony Sleep\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nAdvertising Manager: Herbert Wright\r\nAssistant Advertisement Manager: Jan Martin\r\nSales Executives: Joey Davies, Marion O'Neill, Louise Hedges\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nJOYSTICK: Optional\r\nCATEGORY: Arcade\r\nSUPPLIER: Ultimate\r\nPRICE: £5.50\r\n\r\nLunar Jetman is the follow-up to Ultimate's hugely successful Jetpac, and the good news is that it's even better.\r\n\r\nThe game features smooth scrolling graphics, ingenious games design and a challenge that will last for months. As in the earlier game, you control an animated spaceman who can fire at aliens, walk left or right, and fly, using his jetpack.\r\n\r\nThe spaceman can also pick up objects, such as bombs, and get into objects, such as his moon buggy which means you need no less than six keys to control him.\r\n\r\nThis is no mean feat unless you're already a Jetpac expert, or a joystick owner.\r\n\r\nThe game opens with Jetman stranded on the surface of an unfriendly moon with the remains of his rocket spinning and bouncing at him from all directions.\r\n\r\nHis only place of safety is inside his moon buggy - but even that isn't safe for long because an alien base is preparing to launch a missile which will destroy the buggy and end the game.\r\n\r\nThe most controversial thing about Jetman is that the game's instructions give no idea of how to avoid this fate.\r\n\r\nCertainly, there's some interesting looking equipment lying around, but all you're told is that you've lost your operation manual.\r\n\r\nUltimate obviously decided that you would get more satisfaction working out For yourself what you're supposed to do, but I think they may have miscalculated.\r\n\r\nSo, for the sake of the many people who would otherwise be extremely frustrated by this game. I will reveal what I think the operation manual would have said. IF YOU DON'T WANT TO KNOW STOP READING.\r\n\r\nThe bomb is pretty obvious. If you can drop it on to an alien base, you'll destroy it. Only trouble is, you usually don't have enough time or fuel to simply fly to an alien base carrying it.\r\n\r\nThat's where the teleporters come in. There are two of these, and if you enter one of them, you automatically teleport to the other.\r\n\r\nThe idea is to place them a long way apart, and then there's a good chance that one of them will be reasonably near the base.\r\n\r\nThe moon buggy offers safety and can be used for transporting bombs or teleporters - just drop them on to it. Unfortunately, the buggy can't cross craters in the moon's surface, unless you bridge them.\r\n\r\nYou can get a seemingly infinite supply of bridging units and fuel top-ups from the moon buggy.\r\n\r\nThe detachable weapons system looks like a roast turkey, but is actually something of a red herring. You can drop it on to the moon buggy, and then score a few points by shooting aliens and rocket parts in safety.\r\n\r\nBut the weapons system can't help you to actually destroy alien bases, so your time is better spent on other things.\r\n\r\nOne sensible strategy to adopt is this: put the bomb on the moon buggy, and drive it to the nearest teleporter. Teleport, and then move the second teleporter as far as you can - without running out of fuel.\r\n\r\nIf you find an alien base, teleport back to collect the bomb, and you're in business.\r\n\r\nOf course, if you do manage to destroy an alien base, your troubles have only started. Your action will have released a wave of aliens to attack you, and a new alien base will be created.\r\n\r\nI'm told that aliens in the later stages of the game do nasty things like steal your teleporters. That's a joy/frustration I look forward to experiencing. Sometime next year, perhaps?","ReviewerComments":[],"OverallSummary":"","Page":"46,47","Denied":false,"Award":"PCG Hit","Reviewers":[{"Name":"Chris Anderson","Score":"9","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"10/10","Text":""},{"Header":"Sound","Score":"7/10","Text":""},{"Header":"Ease Of Use","Score":"1/10","Text":""},{"Header":"Originality","Score":"10/10","Text":""},{"Header":"Lasting Interest","Score":"9/10","Text":""},{"Header":"Overall","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 14, Aug 1984","Price":"£1.95","ReleaseDate":"1984-07-26","Editor":"Ray Elder","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Jamie Clary\r\nGroup Editor: Wendy J Palmer\r\nSales Executive: Penny Scoular\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Beverley McNeill\r\nCopy Controller: Ann McDermott\r\nManaging Editor: Ron Harris\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1984"},"MainText":"LUNAR JETMAN\r\nUltimate\r\nBrian Buckley\r\n\r\nLunar Jetman by ULTIMATE PLAY THE GAME takes 4.5 minutes to LOAD, which is longer than most other games for the 48K Spectrum. In common with all other ULTIMATE games, a picture of the cassette insert illustration is built up on the screen during LOADing. Gazing at this helps pass the LOADing time as does reading the scenario and instructions contained on the insert.\r\n\r\nStarting with overtones of the 'Six Million Dollar Man' it transpires that Jetman (yes, the same little person who starred in Jetpac) has crash landed on 'a strange undiscovered world' where he discovers the inhabitants are about to attack his beloved Earth, and destroy us poor unsuspecting souls. Bravely, our little hero sets about destroying all of the enemy missile installations he can find. All he has to aid him in this mammoth task is his Hyperglide Moon Rover (Sinclair's electric car?), an unlimited supply of bombs and bridging platforms, and of course, his faithful old Quad Photon Laser Phaser. This may seem a fairly straightforward exercise, but be warned, it's not!\r\n\r\nThe first problem is that Jetman can't find the operating manuals for anything, so he doesn't know how to use bombs, teleporters, detachable gun or the bridging platforms and indeed doesn't even know where to get the platforms! After playing the game for a while, things will gradually become clearer, but you will probably have lost countless men and suffered severe frustration by this time! The teleporters are the cylindrical objects which sit on the surface of the planet, and these allow Jetman to transport himself (and indeed anything which he happens to be carrying) to another point on the planet. This part brings back fond memories of the classic 'Star Trek' series (beam me up Scottie!).\r\n\r\nThe other problem is the inevitable aliens, but more of these later. Once the game has LOADed, a menu appears allowing the choice of a one or two player game and the method of control, i.e. keyboard, cursor joystick or Kempston Joystick. Having made your selection, the screen changes to show the landscape at the bottom with the lunar rover sitting close to a bomb (complete with fuse!). At the top of the screen, one and two player scores are displayed, along with lives left, the number of bases destroyed, direction indicators (which show the direction of the missile installation and lunar rover), a gauge showing the remaining fuel in your Hydrovac Jetpac, one for the time remaining until the missiles are launched and finally, in the middle, the hi-score, which stands at an unbelievable 105140! Don't despair though, it can be beaten.\r\n\r\nJetman appears close to the lunar rover a few seconds after the main screen appears, so unless you have your fingers at the ready, he'll probably be flattened by something before he's had a chance to move! At the start of the game there are three types of alien flying about, all with their own pattern of behaviour. As the number of destroyed bases increases, so does the number of alien species, and after blowing four bases to pieces, things get decidedly hair-raising to say the least! Up until now, it's been easy! Having obliterated ten bases you will find yourself dealing with no less than ten different types of alien, all of which will cause the instant demise of your Jetman should he touch them. Of these ten types, three actually follow you, and another shoots it's own missiles!\r\n\r\nIn the event of not reaching a base in time, you are given a warning informing you that the missiles have been launched. The only way to prevent your lunar rover from being blown up is to fly towards the base until you encounter the missile, and then shoot it (the number of hits required are given in the warning) with your phaser, dodging the aliens in the process!\r\n\r\nThe game ends when your lunar rover is blown up by a missile, or you lose all of your lives. Incidentally, an extra life is awarded after every four bases.\r\n\r\nA hall of fame exists in the program and lists the eight highest scores along with the initials of the players who obtained them. The scores range from 10500 to 105140, and when you score enough points to qualify entry to the chart, your problems aren't over! You'll have to figure out how to place your initials in the chart, as there aren't any instructions to help you!\r\n\r\nThe choice of control keys has been sensibly made, so that even left-handed people shouldn't have any trouble in using the keyboard. Indeed, it seems to be easier to play the game using the keyboard than it does using a Kempston joystick! In all, there are seven keys to master, controlling movement left, right and up, firing, picking up and dropping objects, getting into and out of the lunar rover and teleporter, and finally, one for hovering. The game can be paused by pressing the 'O' (letter) key, and restarted by pressing this key again.\r\n\r\nThe graphics are nothing short of superlative, and the smoothness of movement is such that you could be forgiven for thinking that you are watching a cartoon! Sound is excellent, as is the use of colour.\r\n\r\nAll in all this is a very well written and presented game which is also very addictive. Even the character set has been redefined! Extraordinary attention has been paid to detail (the aerial on Jetman's backpack wobbles when he walks!) making this in my opinion the best computer game of all time. Anyone who buys games for their Spectrum should have Lunar Jetman in their collection. At £5.50 it's a bargain! Full marks to ULTIMATE for a superb piece of programming!!","ReviewerComments":[],"OverallSummary":"","Page":"64,65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Brian Buckley","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 25, Nov 1983","Price":"£0.85","ReleaseDate":"1983-10-20","Editor":"Terry Pratt","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nAssistant Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nReader Services: Robert Schifreen\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Tim Metcalfe\r\nStaff Writers: Seamus St. John, Richard Frankel\r\nAdvertisement Manager: Rita Lewis\r\nAssistant Advertisement Manager: Rob Cameron\r\nAdvertising Executive: Louise Matthews\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £14. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover Illustration: Peter Harris\r\nNext Issue: November 16th"},"MainText":"WILL OUR HERO SAVE THE EARTH?\r\n\r\nJetman has returned... this time to save the planet Earth from destruction.\r\n\r\nAfter building his rocket - as seen in the prequel Jetpac - disaster struck when it started to disintegrate over a hostile planet whose inhabitants' sole purpose is to destroy the Earth.\r\n\r\nUsing his instrument console to locate the aliens' weapons installations Jetman sets out single handed to do battle.\r\n\r\nCrossing the rugged and pitted terrain in his lunar buggy, various hazards present themselves in the form of creviCes and ravines which can only be crossed using the special bridging equipment Jetman carries.\r\n\r\nConfronting the enemy our indomitable hero has to breach their defence systems before he can destroy the warheads aimed at Earth. If the deadly rocket isn't stopped with in the time limit, Jetman has one last chance to bring it down.\r\n\r\nChase it in his buggy and blast it out of the air or - in the manner of Jetpac - fly after it. Only one problem - watch his fuel consumption as it might run out!\r\n\r\nLife is made easier by a teleport system which can transport Jetman, the Moon Rover and one piece of equipment over long distances.\r\n\r\nLunar Jetman, sequel to Jetpac, is controlled by either keyboard or joysticks and is available from Leicestershire based Ultimate Play The Game for the 48K Spectrum at £5.50.","ReviewerComments":[],"OverallSummary":"","Page":"27","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 51, Mar 1984","Price":"","ReleaseDate":"1984-03-08","Editor":"Cyndy Miles","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Cyndy Miles\r\nDeputy Editor: Geof Wheelwright\r\nManaging Editor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nHardware Editor: Ian Scales\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPrograms Editor: Ken Garroch\r\nPeripherals Editor: Piers Letcher\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nLayout Artist: Nigel Wingrove\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\n\r\nAdvertising\r\nAdvertisement Manager: Sarion Gravelle\r\nAssistant Advertisement Manager: Mark Satchell\r\nSales Executives: Christian McCarthy, Marie-Therese Bolger, John Bryan, Laura Cade, Paul Evans, Deborah Quinn\r\nProduction Manager: Nikki Payne\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"GAME TALK\r\n\r\nBob Chappell proves that the art of conversation has not been killed by the dreaded micro games.\r\n\r\nSince the Currah speech box arrived on the market, a number of software houses have taken the plunge and incorporated speech in their programs for the Spectrum 48K. This group could turn into an army as publishers realise the potential of the device. Here is a clutch of programs showing the pioneer spirit.\r\n\r\nVOICE CHESS II (£8.95)\r\nArtic Computing, [redacted]\r\n\r\nArtic have an excellent range of chess programs. Including one that speaks without the use of any add-ons. Its existing Voice Chess program was an obvious candidate for conversion. As chess is a game normally played between people, what could add more realism to computer chess than having your electronic opponent speak?\r\n\r\nEvery time you or the computer makes a move, the voice makes an announcement. A capturing and/or checking move is spoken: 'D5 takes F6 check'. An illegal move gets the response 'Invalid move'. Castling is voiced as 'Castles' and mate as 'Checkmate'. It can be a little disconcerting to suddenly hear 'Mate in two' when you were not expecting it - fortunately, the voice has no trace of smugness.\r\n\r\nIf you type in 'M' when it is your move, the computer announces 'I recommend E6 E7' if it thinks that is your best move. Having done as told, you will hear, not unreasonably, 'I expected that'.\r\n\r\nThe speech is clear and certainly adds that extra something to a program that plays a very good game of chess. Excellent.\r\n\r\nBIRDS AND BEES (£6.95)\r\nBug-Byte, [redacted]\r\n\r\nThis is a super little game to be used with or without the speech facility. The game commences with the rousing 'Flight of the Bumble Bee' (what else) and a spoken 'The Birds and the Bees'. A point to note here, for all games, is that any sound effects generated by the program are output through your TV if the Currah box is connected.\r\n\r\nPlaying Boris Bee, you buzz across the meadows in your hunt for nectar. The sun rolling across the sky, drifting clouds and a passing plane (towing a Bug-Byte advert!) adds to the animation. Swaying flowers beckon and when alighted on, open their petals to 'Nectar'.\r\n\r\nBoris faces many hazards, these include: nectar overload, flying ducks, blackbirds, centipedes, and many more.\r\n\r\nSpoken announcements include 'Oh dear' (when Boris gets duffed up). 'Game over', 'New high score' and, to warn Boris of approaching danger, something like 'Full alert'.\r\n\r\nAn addictive game with a good scenario.\r\n\r\nLUNAR JETMAN (£5.50)\r\nUltimate Play The Game, [redacted]\r\n\r\nThe follow-up to Ultimate's successful Jet Pac, has you jetting about a planet with the assistance of a Moon Rover - not a dog but a buggy. The Rover is used to carry various strange objects, you must discover their use as part of your mission to destroy the enemy defence installations. With sideways scrolling screens and brilliant hi-res animation, this is a worthy inheritor of Jet Pac's fame.\r\n\r\nA drawback with the speech unit is that it cannot be used with a joystick. Jetman is hard enough with a joystick - use of keyboard alone makes it more so.\r\n\r\nSpeech is used randomly and frequently, and is a mixture of statements, commands and threats. They include 'Oh, no!', 'I'll get you, Jetman', 'Exterminate', 'Destroy enemy missile base', 'Pull yourself together' and 'Missile fired'.\r\n\r\nAlthough control of Jetman is complex, this is a superb game which benefits by the extra dimension of speech - the taunts generate a psychological obstacle to add to the challenge.\r\n\r\nBLASTERMIND (£5.50)\r\nMartech Games, [redacted]\r\n\r\nThis is the most talkative of all the programs and the only one that attempts to use the voice as a personality.\r\n\r\nThe objective is to guess the computer's code (colours or digits) before it guesses yours. The fun part comes in the computer's comments. To start with, halfway through the loading of the program, you hear 'Keep your hands off my keyboard!' Once loaded, it declares. \"My name is Howard but you may call me Sir.' It continues by referring to you in a variety of insulting terms.\r\n\r\nNot only that but, if given suspect information following one of its guesses at your code, it says, 'You cheated. I suppose I must expect that sort of thing from you humans.'\r\n\r\nWhen you decide to finish, the computer begs 'Please don't switch me off. I'll let you win a game if you let me live.' If you agree, it says 'Thank you', but it doesn't honour the promise. I never managed to beat it - judging by its megalomania. I suspect it cheats.\r\n\r\nI found it amusing - fellow masochists will, too. Most of the pleasure came from waiting to see what it would say next. If you want one program to show off your speech box to your friends, this could be the one.\r\n\r\nTHE ISLAND (£7.50)\r\nCrystal Computing, [redacted]\r\n\r\nAn interesting text adventure in the classic mould, the program makes use of speech to repeat your commands ('Inventory', 'go east', etc) and for some responses ('I don't understand'). A unique feature of this program is the ability to switch the speech on and off during the game (the commands are SPEAK and SHUT UP!).\r\n\r\nAn interesting adventure in its own right - as is the case I with some graphics adventures, the speech adds little to the enjoyment but, if you've got the unit, it's an added. Optional bonus.\r\n\r\nLUNAR RESCUE (£5.95)\r\nLyversoft, [redacted]\r\n\r\nThis is a competent version of rescuing humans from the planet surface by guiding your craft down from a mothership, gathering them up and returning from whence you came. The spoken items include such phrases as 'Chocks away' and 'Rockets fired'. An old favourite, the speech here is more a question of gilding the lily than adding a real bonus.","ReviewerComments":[],"OverallSummary":"","Page":"57","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Chappell","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]