[{"TitleName":"Mission Jupiter","Publisher":"Code Masters Ltd","Author":"Derek Brewster, James Wilson, Nigel Fletcher","YearOfRelease":"1987","ZxDbId":"0009378","Reviews":[{"Issue":{"Name":"Crash Issue 44, Sep 1987","Price":"£1","ReleaseDate":"1987-08-27","Editor":"Roger Kean","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Barnaby Page\r\nStaff Writers: Richard Eddy, Lloyd Mangram, Ian Phillipson, Ben Stone\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Sally Newman\r\nTechnical Editor: Simon N Goodwin\r\nAdventure: Derek Brewster\r\nPBM: Brendon Kavanagh\r\nStrategy: Philippa Irving\r\nLondon: John Minson\r\nContributors: Jon Bates, Robin Candy, Mike Dunn, Franco Frey, Dominic Handy, Nick Roberts, Mark Rothwell, Paul Sumner\r\nEducational Software: Rosetta McLeod\r\n\r\nPRODUCTION\r\n\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nLayout: Tony Lorton, Mark Kendrick\r\nProcess and Planning: Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nColour origination by Scan Studios [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Code Masters\r\nRetail Price: £1.99\r\nAuthor: Derek Brewster\r\n\r\nThe spaceship lands, and you are dropped onto this deadly planet to fight off the approaching alie... it's Mission Jupiter.\r\n\r\nThis is a game of arcade action and deadly life forms, written by Derek Brewster of Crash Adventure Trail. The play area consists of ten levels, each with its own nasties and all with different backgrounds and colours. As a spaceman lost in this hostile world, you search the planet for a way back to your spaceship.\r\n\r\nBut your confronted by aliens, all with different animation and firing methods and moving in distinct patterns. To survive their attacks and progress in Mission Jupiter you must conserve your fuel and energy, and replenish supplies when possible.\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Kempston, Sinclair\r\nGraphics: very detailed; colour is used well, but the play area is monochrome\r\nSound: trashy tune and beepy spot FX\r\nOptions: one-player and two-player modes","ReviewerComments":["Yet again a decent monochrome game suffers from a severe case of Slap Fightitis: the landscape is so detailed you can't see whit or who hits you, so it's infuriating to play. And sadly the graphics are the only drawing point of this latest budget shoot-'em-up. Mission Jupiter suffers from a lack of the big P… playability. It's ruined by very awkward and twitchy three-directional control, and thought the front end is of high quality with useful options it doesn't disguise the beast of a game that lies within.\r\nPaul Sumner\r\n42%","Mission Jupiter isn't just another cheapie Code Master product - it's a really good shoot-'em-up. The graphics are well drawn and presented, though the colour is a little dull and the monochrome play area is tiny. But the ten levels offer plenty of variety.\r\nNick Roberts\r\n59%","The most impressive element of Mission Jupiter is the graphics, colourful and pretty. But though the inlay boasts 'fantastic smooth scrolling' it hardly appears that way, and sound is limited to spot FX. The gameplay is very simple - it doesn't take long to get the hang of things, it doesn't take much skill to amass points, and Mission Jupiter isn't at all addictive. This is the sort of game you play when you don't want anything too taxing.\r\nRobin Candy\r\n67%"],"OverallSummary":"General Rating: A pleasant little shoot-'em-up.","Page":"27","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Sumner","Score":"42","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"59","ScoreSuffix":"%"},{"Name":"Robin Candy","Score":"67","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"59%","Text":""},{"Header":"Graphics","Score":"65%","Text":""},{"Header":"Playability","Score":"54%","Text":""},{"Header":"Addictive Qualities","Score":"51%","Text":""},{"Header":"Overall","Score":"56%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 22, Oct 1987","Price":"£1.5","ReleaseDate":"1987-09-10","Editor":"Teresa Maughan","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Peter George\r\nActing Production Editor: John Leach\r\nTechnical Editor: Phil South\r\nSoftware Editor: Marcus Berkmann\r\nDesigner: Darrell King\r\nEditorial Assistant: Angela Eager\r\nContributors: Richard Blaine, Audrey & Owen Bishop, Chris Donald, Mike Gerrard, Gwyn Hughes, ZZKJ, Tony Lee, Rick Robson, Peter Shaw, Rachael Smith, Mischa Welsh, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Code Masters\n£1.99\nReviewer: Rick Robson\n\nFor us inhabitants of the third planet from the sun, Jupiter is one of the more further flung lumps of the firmament. Beyond Uranus even. But Code Masters zowie cheapie, wham bam shoot 'em up, Jupiter Mission, takes you right there.\n\nJoystick and keyboard compatible, Jupiter Mission has that rare facility, the two up mode. There's no other token gesture of sophistcation, though, you simply jetpack across the smoothly scrolling screen, leaping obstacles and zapping away.\n\nYou have five lives, and on the way you can pick up fuel and laser power. Their changing status is shown on screen, as well as your current score and the previous hi score. However, to get anywhere near being in the frame of fame, you must fight your way through ten levels, which requires treeeemendous if not 110% (er, thanks Mike. Ed) concentration.\n\nThe levels don't really get progressively difficult, it's just your trigger finger starts to wear out, there's so much mega-death to dispense. Mind you, I did find the trajectory of the bouncing balls on level 5 tricky, especially as there's some cunningly placed hurdles to negotiate at the same time.\n\nAll this takes place against a backdrop which suggests Jupiter is full of jungles and defunct sets from never broadcast episodes of Sting Ray. I'm afraid Jupiter Mission is not only cheap, it looks cheap, and is no addition to the galaxy of games the good ol' Speccy can disport with.","ReviewerComments":[],"OverallSummary":"There are loads of great shoot 'em ups about these days - pity this isn't one of them!","Page":"72","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rick Robson","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Playability","Score":"6/10","Text":""},{"Header":"Value For Money","Score":"4/10","Text":""},{"Header":"Addictiveness","Score":"5/10","Text":""},{"Header":"Overall","Score":"5/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 67, Oct 1987","Price":"£1","ReleaseDate":"1987-09-18","Editor":"David Kelly","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Andy Moss, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Mike Corr\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Jerry Paris\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Code Masters\r\nAuthor: Derek Brewster\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\nPromises, promises. Yet again, in leaps Code Masters with another 'ultimate' shoot-em-up. First they promise us 'pure arcade action'.\r\n\r\nI'll be a PR man's uncle if I've seen any arcade machines that have bad sound, jerky scrolling and poorly defined characters. Then there's the 'incredible life forms'. Wow! Bouncing boxes and tea-pots that spout bullets. Two-player action'. Cor! Shame it doesn't mention that they play one at a time.\r\n\r\nThe game itself scrolls (jerkily) from left to right. On the way your space-suited fellow must shoot all the enemies while dodging the slow- moving bullets by flying around the screen by use of their jet-pack. Along the way you must make sure to replenish your ammunition and energy.\r\n\r\nPerhaps the biggest surprise of all is the programmer of all this tosh - Derek Brewster - creator of such great games as Kentilla and Codename Mat. He should have known better.","ReviewerComments":[],"OverallSummary":"Potentially good idea poorly implemented in this below average budget shoot-em.","Page":"29","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"3","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/10","Text":""}],"CompilationReviewScores":[]}]}]