[{"TitleName":"Pro Tennis Simulator","Publisher":"Code Masters Ltd","Author":"Lyndon Sharp, Mark Rivers, Liz Darling","YearOfRelease":"1990","ZxDbId":"0009395","Reviews":[{"Issue":{"Name":"Crash Issue 81, Oct 1990","Price":"£1.85","ReleaseDate":"1990-09-20","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick (Pie Scan!) Roberts, Lloyd Mangram\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark (Sparkie!) Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Manager: Ian (\"E\") Chubb\r\nSystems Operator: Paul (Charlie) Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Production Assistants: Jackie Morris, Joanne Lewis\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\n\r\nUK Subscriptions and Back Issues enquiries Robert Edwards [redacted]. Yearly Subscription Rates UK £15.40 Europe £22 Air Mail Overseas £35.\r\nUS/Canada subscriptions and Back Issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly Subscriptions Rates US$47 Canada CAN$57 Back Issues US$5.20 Canada CAN$6.20 (inclusive of postage). \r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the main address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Code Masters\r\n£2.99\r\n\r\nYou can't be serious! The ball was in! All the atmosphere of the real game has been captured in Pro Tennis Sim with the usual moves available to the player, and a choice of court surfaces to play on, including grass and clay.\r\n\r\nMany past tennis games have been almost impossible to play, with complicated key combinations needed just to hit the ball back at the other player. This is much simpler and should appeal to a wider audience. Graphics are of a good standard, with large animated tennis stars and well drawn and coloured surroundings to the three courts. It takes a bit of practice to learn when to hit the ball and judge where the other player is going to hit it but once mastered you can be on your way to the top of the league.\r\n\r\nThe two player option is really fun, especially if you get someone to play against who hasn't got a clue. Smashing the ball so they can't reach it is tremendously satisfying! One of the better tennis games around, I just wish it simulated cool drinks after each match!","ReviewerComments":[],"OverallSummary":"","Page":"43","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"72","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 56, Aug 1990","Price":"£1.7","ReleaseDate":"1990-07-07","Editor":"Matt Bielby","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Kati Hamza, Paul Lakin, Duncan MacDonald, Jon North, Rich Pelley, Jackie Ryan, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Richardson\r\nManaging Director: Chris Anderson\r\nProduction Director: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"PRO TENNIS SIMULATOR\r\nCodeMasters\r\n£2.99\r\nReviewer: Marcus Berkmann\r\n\r\nYes, it's that magic word, Spec-chums - but are simulators still stimulators? Actually this is just another common or garden tennis game, and, as it's a while since we've seen anything like that, it's not unwelcome. In programming terms, there's probably not a lot you can do with such a familiar format - other than make it extremely playable, which Pro Tennis Sim certainly is. Controls are simple, and happily the computer assumes you're a rather better player than you really are by, for instance, letting you serve properly most of the time. Too kind. Meanwhile there are three skill levels to battle against, and a rather fetching red clay court to play on (green comes along later, I believe). No Pro Tennis Simulator is not at all bad. But \"Absolutely brilliant\"? it seems darling David's been forgetting to take his pills again. A good solid bargain title - nothing more, nothing less.","ReviewerComments":[],"OverallSummary":"","Page":"77","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"70","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Yes, well... it's certainly green, isn't it? (And blue. Ed) Yes, blue too. Yes. Mmm..."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"70%","Text":""}],"CompilationReviewScores":[]}]}]