[{"TitleName":"Sergeant Seymour Robot Cop","Publisher":"Code Masters Ltd","Author":"Allister Brimble, David Spicer, Jason Brashill, Peter J. Ranson, Shan Savage","YearOfRelease":"1993","ZxDbId":"0009411","Reviews":[{"Issue":{"Name":"Your Sinclair Issue 89, May 1993","Price":"£2.5","ReleaseDate":"1993-04-06","Editor":"Jonathan Nash","TotalPages":44,"HasCoverTape":false,"FlannelPanel":"YOUR SINCLAIR\r\nABC 40,648\r\n\r\nEditor: Jonathan Nash\r\nArt Editor: Andy Ounsted\r\nConsultant Editors: Linda Barker, Tim Blackbond, Craig Broadbent, Simon Cooke, Dave Golder, Simon Hindle, Tim Kemp, Phil McCardle\r\nCover Editor: Paul Kidby\r\nEditing Deputy Ad Manager: Jackie Garford\r\nProduction Co-ordinating: Charlotte Brock\r\nAd Design Editor: Louise Cockroft\r\nProduction Technician and Additional Editing: Chris Stocker\r\nScanning Editors: Simon Windsor, Jon Moore, Simon Chittenden\r\nPublisher and Some Editing: Colin Campbell\r\nPromotions Manager Leaning Generally in an Editing Direction: Tamara Ward\r\nEditing Group Publisher: Greg Ingham\r\nCirculation Director with Plans to Edit: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nManaging Director and Ex-Editor: Chris Anderson\r\n\r\nPrinters: Riverside Press [redacted]\r\nBack Issues: Future Publishing Ltd. [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced, er, at all.\r\n\r\nISSN 0269 6983\r\n\r\nCommodore Format, Amstrad Action, Amiga Format, PCW Plus, PC Answers, Mega, Super Play, PC Plus, Sega Power, Amiga Power, Amiga Shopper, Classic CD, Needlecraft, Cycling Plus, MBUK, Games Master, PC Format, ST Format, Total!, Caravan Plus, Good Woodworking, Camcorder Plus, Future Music, Mac Format and Cross Stitcher are also involved in editing YS."},"MainText":"Codemasters\r\n£3.99\r\n[redacted]\r\nReviewer: Simon Cooke\r\n\r\nLook out - it's a Codies plot! Lardy (but getting leaner by the minute) Seymour stars in his latest blockbuster movie - Robotcop. He's waddled here to protect the innocent, hit the not-so-innocent, and lock up the downright nasty. Just a pity he's wearing a bobblehat to do it in. (Nobody can tell me that thing's a police helmet.) An almost fatal accident nearly forced the world's most famous Dizzy lookalike into early retirement. But we have the technology to rebuild him! (As they say.) Thanks to the miracles of modern surgery, bionic engineering and advances in crocheted bobble-hattery he's back on the streets, leaving large cracked paving stones in his wake. It's sort of the Six Million Dollar Man-Made-Out-Of-Lard. Lee-Majors-as-a-blob, really.\r\n\r\nJonathan gave this little corker 90% when it popped up as part of the Super Seymour compilation, and I have to say I agree with him on the question of its spankiness, though, of course, in an entirely non-crawly fashion. The basic idea of the game is to smash the thuddishly squishy bad guys against the walls using your sproingy bionic arm. That is, if you can find where you are when you start the screen. This takes a fair few minutes because you cleverly hide yourself in the background before each level comes up. Sort of like hide-and-seek really, but more pointless. Anyway, after this heavy-handed (ho ho) treatment from the long arm (ho ho again) of the law, the miscreants disappear into the firmament and leave behind a power-up to collect - one of either the fruit or weapon variety. These bolt-on boxes include short-range laser guns, R-Type-ish blasters that you charge by holding down fire and the like, while the fruit, er, gives you points.\r\n\r\nOther bonuses are a brand new flashy bobble-hat which allows you to survive one bust-up, a handy-dandy coin that gives invulnerability for a short time, and a rainbow icon which speeds up both Seymour and his telescopic appendage (oo-er). (Blimey, it's been a while since we had one of those. Ed) (Oo-er. Thousands of YS readers). There's also a telephone on which to call the SWAT team, but it didn't do anything whenever I picked it up. (That's because you have to wait until it rings, you clot. Ed) Sometimes, instead of goodies, letters are left behind. If all of these are picked up, a special bonus stage with goodies aplenty is for the taking - but I'll be darned if I can get all of the letters, no matter how hard I try. (Gnash.)\r\n\r\nIn fact, a big 'gnash' all round for Sergeant Seymour. Well, to start with, at least. Picture the happy Spec-chum, a-sitting down to play. Fifteen minutes of getting killed on Level One later and they're carving lard effigies of Seymour and meaningfully pounding them flat with hammers. 'It's oh-so-incredibly hard at first' is a phrase I'd use if I hadn't done so already. Three lives are not enough! (Especially with multiple-hit baddies, and gun-toting outlaws that pretend to be stunned when they're not, scampering around.)\r\n\r\nThank heavens the programmers of Sergeant have used the special added ingredient of new \"Addicto\" (the unique bluey-whiteness addiction factor). Once the initial screams have died down, you find yourself persevering to get that bit further each time. And that's what counts, isn't it, readers?","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Simon Cooke","Score":"81","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"It's the grin that gets me. Maybe Seymour is secretly a member of a synchronised swimming team. Or perhaps there's something stuck in his mouth. Or, he's happy. (Erk.)"},{"Text":"Riddle-me-ree, riddle-me-roo, riddle-me-ree, riddle-me-this, riddle-me-do. Why is a raven like a writing desk? (Neither of them are sheep! Andy) (Er, Fred Harris! Jonathan) No, I win!"},{"Text":"Time for a bit of free-form comedy, I think. Tea, tea, tea, sponk, purple. Hmmm, not very 'free'. (Or 'funny'. Andy)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]}]}]