[{"TitleName":"Street Gang Football","Publisher":"Code Masters Ltd","Author":"Lyndon Sharp, Peter Williamson, Rod Walker","YearOfRelease":"1989","ZxDbId":"0009427","Reviews":[{"Issue":{"Name":"Crash Issue 64, May 1989","Price":"£1.25","ReleaseDate":"1989-04-27","Editor":"Stuart Wynne","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Stuart Wynne\r\nAssistant Editor: Phil King\r\nStaff Writers: Mark Caswell, Lloyd Mangram, Nick Roberts\r\nContributors: Ian Cull, Mike 'Skippy' Dunn, Paul Evans, Robin Hogg, Ian Lacey\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\nEditorial Consultant: Dominic Handy\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer/Illustrator: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction: Robert Hamilton, Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nEditorial Director: Oliver Frey\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Productions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"£2.99\r\nCode Masters\r\n\r\nTwo tough New York gangs have decided to settle their differences in Street Gang Football with a game of footy on the city back streets. But there aren't any FA rules here matey, nope these guys play strictly to their own rules. The game is split into two one minute halves with each team doing everything to get the ball, short of murder. And apart from the human obstacles cars, buildings, pavements, potholes etc also thwart your attempts to reach the oppositions goal line.\r\n\r\nMost arguments can be settled fairly peacefully, but the occasional punch up occurs when a goal is disputed and the winners are awarded the points. Street Gang Football is my favourite section from 4 Soccer Simulators, so I greatly enjoyed causing a bit of computerised aggro against either the computer player or a second person. Graphically the game is good with the back streets looking really dark and dingy, and the players out to cause some damage on their way to the oppositions goal. If you haven't already got 4 Soccer Simulators take a look.","ReviewerComments":[],"OverallSummary":"","Page":"29","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"78%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 43, Jul 1989","Price":"£1.6","ReleaseDate":"1989-06-16","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nSenior Staff Writer: Duncan MacDonald\r\nEditorial Assistant: David Wilson\r\nDesigner: Thor Goodall\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Richard Blaine, Jonathan Davies, Phoebe Evans, Mike Gerrard, Sean Kelly, Peter Shaw, Rachael Smith, Phil South, Wag\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nCirculation Manager: June Smith\r\nAssociate Producer: Teresa Maughan\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"STREET GANG FOOTBALL\r\nCode Masters\r\n£2.99\r\nReviewer: Marcus Berkmann\r\n\r\nAnother 'New Release' from Code Masters. Don't you find it a bit confusing when every Code Masters game has 'New Release' splattered all over it, whether it was a new release last week or in 1987? Still, never mind, cos its latest title is very much a new release and, yes, another footie sim. Are there no limits to the number of footie sims the market will bear? This one trades on the old street gang schtick - play the game in the streets and bounce the sphere off walls, cars and passers-by. For the sake of novelty, a little gritty realism has been introduced - whenever there's a disputed goal, the two teams start arguing and eventually fighting. This combat part of the game is straightforward enough - you just alternate the left and right keys (or jiggle your joystick) at speed in the old Hyper Sports style. From then it's back to the football, which isn't nearly as much fun because it's a damn sight harder. It's not a bad game - two may enjoy it more than one - but there's nothing terribly new here other than the timely introduction of violence into the previously rather tame world of the footie sim. Plays well enough, certainly, but it's hardly gripping.","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"56","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"56%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 85, Apr 1989","Price":"£1.6","ReleaseDate":"1989-03-18","Editor":"Graham Taylor","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Meet the groovy aprils guys (and girlie)\r\n\r\nGRAHAM TAYLOR (Editor)\r\nHistory: Graduated from the Vienna Conservation at the age of six, studied under Serlioz and then joined the Southend Philharmonic.\r\nPlays: Stairway grand piano and kazoo.\r\nInfluences: Karlheinz Stockhausen, James Joyce, Timothy Leary and George Formby.\r\nHobbies: Erecting satellite dishes, wrestling with cats and cleaning weeds from the goldfish pond.\r\nMessage: \"In an indeterminate universe, only the subjectivity of the ovserver maintains the dualism of the animus. Orright?\"\r\n\r\nJIM DOUGLAS (Deputy Editor)\r\nHistory: \"Elvis Costello came up and spoke to me once in the queue in the Wimpy. He said, 'Push off ya git, I was in front of you'.\"\r\nPlays: Saxophone (actually he jogs about in the background holding a sax and looks moody).\r\nInfluences: Mickey Rourke in 9.5 Weeks (\"Now there's a bloke I can identify with\".)\r\nHobbies: Ignoring Sam Fox in Stringfellows (\"I hate fat bimbos\")\r\nMessage: \"Never trust women\".\r\n\r\nALISON SKEAT (Production Editor)\r\nHistory: Auditioned for Bucks Fizz' new girlie - was laughed off the stage.\r\nPlays: Triangle and with certain other members of the band.\r\nInfluences: Bananarama (they're so talented) and her mate Kelly who was in the Stu Stu Studio Line advert.\r\nHobbies: Picking up Greek/Spanish/Italian male tourists outside the Hippodrome (\"I'm very cosmopolitan me\").\r\nMessage: \"Always keep your dancing knickers ironed\".\r\n\r\nTIM NOONAN (Art Editor)\r\nHistory: Lead chair chucker at Milwall v Luton.\r\nPlays: Drums and the silly fellow.\r\nInfluences: Lager and vindaloo.\r\nHobbies: Getting thrown out of pubs/clubs/salvation army hostels.\r\nMessage: \"I'll 'ave you John, you're well aat of order\"\r\n\r\nCHRIS JENKINS (Contributor)\r\nHistory: Born on the planet Zob, came to earth in 1960 and has been trying to absorb our strange culture ever since.\r\nPlays: Synths that make widdly widdly noises, Japanese woodflute and zither.\r\nInfluences: Klaus Schultz, Tangerine Dream, Kraftwek and various other German hippies.\r\nHobbies: Trying to get Sabrina to notice him in Stringfellows.\r\nMessage: \"Phasers on stun, sequencers armed and pump up the volume\".\r\n\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'saucy' Dillon, Chris 'whingey' Jenkins\r\nAdvertisement Manager: Katherine 'top girlie' Lee\r\nAdvertisement Executive: Martha Moloughney\r\nAd Production: Emma 'choccy face' Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'location unknown' Pratt\r\nMarketing: Clive 'starless and bible black' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Brian Talbot\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: Codemasters\r\nAuthor: In-house\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\nHang about, this is just a little confusing. I can understand a company dragging out a good idea by creating sequels and rehashes and whatnot, but I can't fathom out for the life of me why those lovely Masters of Code should choose to release a continuation of their previous full-price release, Four Soccer Simulators. Let's all confess together shall we, FSS wasn't very good, was it?\r\n\r\nSGF is awful, but entertaining in the way that it's laughably bad. It's the little 'added extras' that make it funny. Put your ear right up next to the page and listen closely, and I'll explain in great detail.\r\n\r\nBoth players take control of an 11-a-side Bronx Street gang, and meet in some deserted alley to do battle. Or rather, to do football. This isn't your average, normal boring football game. This is a game where the rules don't apply, and a foul or disallowed goal results in a right old spiffing punch-up.\r\n\r\nThe punch-ups are nothing short of side splitting. They usually start with a sprog with a speech bubble saying something like 'Goal'. This is then followed up with about another ten sprogs all shouting different things, resulting in a bit of a scrap. 'Goal'. 'No it wasn't', 'Yes it was', 'No it wasn't', 'Grrr', 'Do you want to fight about that', 'Yes', 'Alright then', 'Let's go' etc. The fight itself is a small cloud of dust in the middle of a circle of cheering lads. To win the fight you have to waggle your joystick as fast as possible, making your energy meter go up and your opponents go down. The first player who's energy meter hits zero, loses.\r\n\r\nThe football game itself is pretty bad. Insofar as still graphics go, it's not that bad. The backdrops are very detailed, and the men are characteristically designed. Now, when it all starts moving, well that's another story. The scrolling is slow and jerky and the animation, what there is of it, is just as slow and jerky.\r\n\r\nIt plays badly. By bad, I mean you seem to have very little control over the game. Your man seems to change direction at random and a lot of the game is spent without a player on screen. I am a great fan of computer football games, but I had absolutely no fun playing this one.","ReviewerComments":[],"OverallSummary":"Amusing but pretty darn terrible football mess. The 'fun' is short lived.","Page":"26,27","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"31","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"46%","Text":""},{"Header":"Sound","Score":"45%","Text":""},{"Header":"Playability","Score":"23%","Text":""},{"Header":"Lastability","Score":"25%","Text":""},{"Header":"Overall","Score":"31%","Text":""}],"CompilationReviewScores":[]}]}]