[{"TitleName":"Super G-Man","Publisher":"Code Masters Ltd","Author":"David Whittaker, James Wilson, Nigel Fletcher, Peter Williamson","YearOfRelease":"1987","ZxDbId":"0009431","Reviews":[{"Issue":{"Name":"Crash Issue 43, Aug 1987","Price":"£1","ReleaseDate":"1987-07-30","Editor":"Roger Kean","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Barnaby Page\r\nStaff Writers: Lloyd Mangram, Richard Eddy, Ian Phillipson, Ben Stone\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Sally Newman\r\nTechnical Editor: Simon N Goodwin\r\nAdventure: Derek Brewster\r\nPBM: Brendon Kavanagh\r\nStrategy: Philippa Irving\r\nLondon: John Minson\r\nContributors: Gareth Adams, Jon Bates, Robin Candy, Mel Croucher, Mike Dunn, Franco Frey, Dominic Handy, Nick Roberts, Mark Rothwell, Paul Sumner\r\n\r\nPRODUCTION\r\n\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nLayout: Tony Lorton, Mark Kendrick, Tim Croton, Seb Clare\r\nProcess and Planning: Matthew Uffindell, Jonathan Rignall, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nColour origination by Scan Studios [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Code Masters\r\nRetail Price: £1.99\r\nAuthor: Peter Williamson\r\n\r\nFrolicking with his jet pack, G-Man missed the last space shuttle. Now he faces a hazardous expedition across the moon, which is infested with aliens.\r\n\r\nG-Man can thrust upward, and accelerate or slow his forward speed. And he can increase his jet pack's fuel by touching fuel cells on the lunar surface.\r\n\r\nAs he moves across the moon, G-Man encounters piercing rock escarpments, yawning chasms and land mines which threaten his three lives. These inanimate dangers are supplemented by green hollow worms, the giant Blowesrfish. vertically-firing missiles, fireballs and horizontally-flying hardware.\r\n\r\nAll can be blasted, but G-Man needs plenty of ammo, which he must acquire on his adventures.\r\n\r\nG-Man's progress on this scrolling-screen moon world is shown on a distance indicator. Entering a teleport cubicle moves him at the speed of light - though it might lead G-Man into an uncomfortable situation.\r\n\r\nCOMMENTS\r\n\r\nControl keys: definable\r\nJoysticks: Kempston, Sinclair, Cursor\r\nUse of colour: average\r\nGraphics: terrible scrolling and jerky characters\r\nSound: irritating tunettes\r\nSkill levels: one\r\nScreens: scrolling play area","ReviewerComments":["Super G-Man looks like a failed O level Computer Studies project! The graphics are awful, and the scrolling is jerky, messy and unattractive. And though the sound is better then you'd get from a 15-year-old schoolperson, it's way below the standard I'd expect from a pro. This isn't worth a fraction of the price.\r\r\nMike Dunn","Super G-Man is one of the best games Code Masters have ever produced. I love David Whittaker's music in small doses, though having it non-stop is beyond a joke. (You can't turn it off.) The graphics are reasonable, and colour is used well though the scrolling colour doesn't really work. The music is the best thing.\r\r\nNick Roberts","Super G-Man is a poor Jetman variant. The scrolling jerks along merrily, the graphics are small and not very impressive, and the title tune is annoying. The idea is simple, and Super G-Man is an easy-to-play package - but it soon becomes dull.\r\nRobin Candy"],"OverallSummary":"General Rating: A weak and uninteresting Jetman variant.","Page":"91","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Dunn","Score":"","ScoreSuffix":""},{"Name":"Nick Roberts","Score":"","ScoreSuffix":""},{"Name":"Robin Candy","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Man In The Moon: Super G-Man."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"54%","Text":""},{"Header":"Graphics","Score":"47%","Text":""},{"Header":"Playability","Score":"35%","Text":""},{"Header":"Addictive Qualities","Score":"38%","Text":""},{"Header":"Overall","Score":"43%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 21, Sep 1987","Price":"£1.5","ReleaseDate":"1987-08-13","Editor":"Teresa Maughan","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Peter George\r\nProduction Editor: Sara Biggs\r\nTechnical Editor: Phil South\r\nSoftware Editor: Marcus Berkmann\r\nDesigner: Darrell King\r\nEditorial Assistant: Angela Eager\r\nContributors: Richard Blaine, Chris Donald, Mike Gerrard, Ian Hoare, Gwyn Hughes, ZZKJ, Cliff Joseph, Tony Lee, Rick Robson, Rachael Smith, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Code Masters\n£1.99\nReviewer: Richard Blaine\n\n\"Wow\", I thought when the Ed handed me this package, Super G-Man! Tommy guns, Edward G Robinson, but nooo, this little item has nothing whatsoever to do with J Edgar Hoover and his boys - this one's all about a funny little guy in a spacesuit zipping around a planetary surface, zapping ugly aliens with his laser and squatting on fuel tanks every so often.\n\nOkay, what's this one got in it? Well, there's a jet pack strapped on the back of this little guy in a spacesuit, and he's got a laser as well. He has to get through lots of different scrolling screens while avoiding the space mines and any sharp outcroppings of rock which might puncture his suit. Coming after him are these little weeblie aliens which buzz about and which he has to zap, and then there's the teleport booths which can zip him from A to B or sometimes even as far as C, and every so often there are fuel or ammo caches which he can pick up, and that's sort of it.\n\nThere is a plot, but it's so simplistic it's largely irrelevant. What you have to do is the only thing that matters, and why you have to do it you can work on later.\n\nWhat it boils down to is a cross between Scramble and Jet Pack, with a touch of Lunar Lander thrown in for free. It's slow, it's graphically uninteresting, it's old fashioned, but what the heck, it's also addictive - mildly. It's one of those games you keep on saying you'll stop after this go, but, somehow, you never quite get around to switching it off and loading up something else.","ReviewerComments":[],"OverallSummary":"Cheap and cheerful Jet Pack style game. Nothing new here, but worth the pennies - just.","Page":"74","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Richard Blaine","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Playability","Score":"6/10","Text":""},{"Header":"Value For Money","Score":"6/10","Text":""},{"Header":"Addictiveness","Score":"5/10","Text":""},{"Header":"Overall","Score":"5/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 66, Sep 1987","Price":"£1","ReleaseDate":"1987-08-18","Editor":"David Kelly","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Andy Moss, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Mike Corr\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Lee Sullivan, Jerry Paris, James MacDonald\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nTypeset by PRS Ltd, [redacted]\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Codemasters\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Andy Moss\r\n\r\nYes folks, Codemasters has done it again and devised a splendidly entertaining cheapie. a cross between Jet Pak and Defender. Not only do you have to worry about gravity and a short fuel supply, but there are a number of perfectly gruesome aliens after your blood too.\r\n\r\nThe idea is to fly through the lunar landscape, picking up fuel cannisters as you go, along with some ammo to replenish your laser, in order to meet up with your shuttle to take you back home. Contact with the rocky outcrops is deadly and shaking hands with the aliens is definitely a no-go area. The action is not as fast as it could have been, but I suppose this way it lends itself to more players. Not very difficult after you've played it a bit, but great fun.","ReviewerComments":[],"OverallSummary":"Get back to your ship and watch out for those aliens!","Page":"64","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Andy Moss","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]}]}]