[{"TitleName":"White Heat","Publisher":"Code Masters Ltd","Author":"Mark Baldock","YearOfRelease":"1987","ZxDbId":"0009449","Reviews":[{"Issue":{"Name":"Crash Issue 46, Nov 1987","Price":"£1.25","ReleaseDate":"1987-10-29","Editor":"Barnaby Page","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Richard Eddy, Dominic Handy, Lloyd Mangram, Ian Phillipson\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Frances Mable\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nAdventure Writer: Derek Brewster\r\nPBM Writer: Brendon Kavanagh\r\nStrategy Writer: Philippa Irving\r\nEducation Writer: Rosetta McLeod\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dominic Handy, Nick Roberts, Ben Stone, Paul Sumner\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nDesign: Markie Kendrick, Wayne Allen\r\nProcess and Planning: Jonathan Rignall (Supervisor), Matthew Uffindell, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey\r\n\r\n3-D Artwork by Markie Kendrick"},"MainText":"Producer: Code Masters\r\nRetail Price: £1.99\r\nAuthor: Mark Bulldock\r\n\r\nThere's no escaping aliens - in White Heat. the three horizontally-movable bases under your control come under attack, each in turn, from 72 waves of aliens.\r\n\r\nThe attackers that make up each wave have different, idiosyncratic movements: some rotate in eccentric fashion, others zigzag sharply across the screen, others dive-bomb your installations. As they approach, they release blasts that you must try to avoid, because contact with the aliens or their fire destroys your base and you move on to the next of the trio. A warning is given when only one of your bases remains.\r\n\r\nEach base is equipped with a blaster that can fire single shots at marauders, destroying them to produce point packages that are displayed at the location where the alien was annihilated. Accurate and speedy shooting is rewarded with higher points.\r\n\r\nIf you are too hesitant in firing, the menacing creatures mutate into more deadly beasts with speedier actions. Near its moment of transformation, an alien takes on the complexion of a fresh boiled lobster: be warned.\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Cursor, Kempston\r\nGraphics: simple but quite colourful\r\nSound: grating tune and nauseating FX\r\nOptions: definable keys","ReviewerComments":["White Heat is the most simplistic, primitive and dull game I've had the misfortune to play in a long while. It may appeal to a few people, as it did to me for a very short time just because all you have to do is blast things - but soon it's tedious.\r\nBen Stone\r\n5%","My goodness, we do seem to be going back to our roots: after all the Breakout clones in the last few months and the Marble Madness madness before that, it feels like the software industry is starting all over again. What struck me first about White Heat was the strange alien-formation movements. The individual graphics are detailed and colourful, with smooth animation to match. But there's not much you can say about games of this genre, because they're basically the same - very unoriginal.\r\nPaul Sumner\r\n32%","I thought White Heat was trying to be funny - but it isn't, it's desperately trying to be an addictive shoot-'em-up but fails pitifully. The action races along at the pace of a snail on crutches, and as you're only allowed one bullet onscreen at a time it's incredibly frustrating. White Heat is a good reason to pay more.\r\nRichard Eddy\r\n15%"],"OverallSummary":"General Rating: A very poor shoot-'em-up.","Page":"123","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ben Stone","Score":"5","ScoreSuffix":"%"},{"Name":"Paul Sumner","Score":"32","ScoreSuffix":"%"},{"Name":"Richard Eddy","Score":"15","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"White Heat: a shoot-'em-up where fire power is so restricted you can hardly even shoot 'em up."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"43%","Text":""},{"Header":"Graphics","Score":"22%","Text":""},{"Header":"Playability","Score":"26%","Text":""},{"Header":"Addictive Qualities","Score":"26%","Text":""},{"Header":"Overall","Score":"17%","Text":""}],"CompilationReviewScores":[]}]}]