[{"TitleName":"Bewarehouse","Publisher":"Positive Image","Author":"Tom Cannavan","YearOfRelease":"1984","ZxDbId":"0009538","Reviews":[{"Issue":{"Name":"Crash Issue 6, Jul 1984","Price":"£0.75","ReleaseDate":"1984-06-21","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Positive Image\r\nMemory Required: 48K\r\nRetail Price: £5.95\r\nLanguage: Machine code and BASIC\r\nAuthor: Tom Cannavan\r\n\r\nBeware the haunted warehouse! Here you must get as many men as you can across the warehouse floor and up the ladder to safety.\r\n\r\nThe ghosts don't like their peace shattered so they will do several things to try and stop you, like throwing boxes and barrels, they may chase you or just try and block your path. Your energy is limited and it goes even faster when you jump about.\r\n\r\nThe screen depicts a crosssection through the warehouse. Your men line up below the floor and a short ladder takes them to the main floor. Above there are five areas divided by vertical walls that almost touch the floor, allowing the man to pass underneath but not jump. A rail runs along the length of the warehouse, and blue rails a little higher up. At the extreme left, a ladder runs up to the floor and safety - well almost! Rolling along the floor from left to right come the barrels. These may be jumped over by leaping up and hanging on the rail until the barrel has passed. In the last area, boxes are being thrown down which must be dodged. As the game progresses, there are more barrels at different speeds and boxes start appearing in the other areas too. Once on the ladder and up to the top. safety is assured - except on later levels when a ghost appears and walks across at the last second - it's to be avoided. Later still the ghosts may descend to the warehouse floor.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Z/X left/right, 0 to jump\r\nJoystick: none\r\nKeyboard play: responsive\r\nUse of colour: very good\r\nGraphics: detailed, movement by block character\r\nSound: poor\r\nSkill levels: progressive difficulty through 12 stages\r\nLives: 5\r\nOriginality: the idea behind Bewarehouse is really quite new, although a similar concept is used in Sinclair's Stop The Express","ReviewerComments":["This game is totally original, one of the main features which attracts me to it. By about level 4 the game becomes almost impossible to play! Timing is important. The graphics tend to be a little bit on the primitive side, but overall they are colourful and well drawn. An addictive game from an unknown company.\r\r\nUnknown","Bewarehouse contains small and rather jerky but colourful graphics. The idea of jumping up and holding on is a good one, but I don't think its lasting appeal is very strong.\r\r\nUnknown","I really enjoyed playing Bewarehouse because the use of the keys is good, and the skill requirements are well judged to make a fast and surprisingly difficult game. True, the graphics are nothing to write home about, but this is definitely one of those games where the idea is more important and the graphics do not detract from its playability. I do like the word BOP which appears for a quarter of a second after a box has hit you - at first you think your eyes are playing tricks. It's a simple game, and quite addictive because, although repetitive, it does offer a challenge in timing skill.\r\nUnknown"],"OverallSummary":"General Rating: Playable, medium addictive and simple, generally a good average game.","Page":"108","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"A wary man in a scary Bewarehouse needs good leaps and strong arms."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"68%","Text":""},{"Header":"Graphics","Score":"59%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Getting Started","Score":"72%","Text":""},{"Header":"Addictive Qualities","Score":"65%","Text":""},{"Header":"Originality","Score":"69%","Text":""},{"Header":"Value For Money","Score":"61%","Text":""},{"Header":"Overall","Score":"66%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 32, Nov 1984","Price":"£0.85","ReleaseDate":"1984-10-18","Editor":"Bill Scolding","TotalPages":204,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nStaff Writer: Chris Bourne\r\nIllustrator/Designer: Craig Kennedy\r\nAdvertisement Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nProduction Assistant: James McClure\r\nEditorial Assistant: Colette McDermott\r\nSubscriptions Manager: Carl Dunne\r\nAssistant Publisher: Neil Wood\r\nPublisher: Gerry Murray\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\nAll subscription enquiries to\r\nMagazine Services,\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"FAIRY TALES AND FACTORIES IN GLASGOW\r\n\r\nBEWAREHOUSE\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nFROG FACE\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nLife in a Glaswegian warehouse is evidently dangerous to judge from Bewarehouse. Glasgow-based Positive Image has created a game in which death goes hand in hand with the boredom of manual labour.\r\n\r\nYou must climb up through the various floors of the warehouse, avoiding barrels which roll along the floor. At later levels the warehouse acquires a few ghosts which chase you with murderous intent.\r\n\r\nUnfortunately the game is a lame version of Donkey Kong with no gorilla, no maiden to rescue, no variety in the levels and very little in the way of addictive excitement. The cassette insert describes programmer Tom Canavan as one of Scotland's finest. I shudder to think what the others are like.\r\n\r\nFrog Face, a text adventure from the same company, is rather more attractive. The program credits the Quill adventure system, but includes a number of attractive pictures of locations.\r\n\r\nYou have had your face turned into a frog by the evil Meegan, and must find a magic potion to restore your natural beauty. The game setting is clearly based on the land of fairytales, with whispering flowers, lucky silver spoons, royal castles and the like, although there are darker and more deadly creatures as well.\r\n\r\nThe only real fault is that it is very easy to be killed in a somewhat arbitrary fashion early on. Death traps are by no means a bad thing in adventures, but there should not be too many of them.\r\n\r\nThat said, Frog Face is a pleasant romp, and since there is an option to play as a man or a woman, may have a wider appeal than the more macho monster-bashing adventures.","ReviewerComments":[],"OverallSummary":"","Page":"26","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"4/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 9, Aug 1984","Price":"£0.75","ReleaseDate":"1984-07-19","Editor":"Chris Anderson","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor, Bob Wade\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nScreenshots: Chris Bell\r\nCover Illustration: David Hine\r\nGame-of-the-month poster: Jeff Riddle\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: James Scoular\r\nAssistant Publishing Manager: Jenny Dunne\r\nAdvertisement Manager: Mark Satchell\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Pete Goldstein\r\nAdvertisement Production: Simon Carter\r\nSales Executives: Ian Cross, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nCONTROL: Keys\r\nFROM: Positive Image, £5.95\r\n\r\nThere's a quaint feeling about this game, although it won't really charm you if you've paid out good money for it. It's an old-fashioned jump the balls and avoid the falling boxes game with equally ancient graphics.\r\n\r\nThe animation is slightly jerky and the game is very boring. On higher levels ghosts appear but they don't make it any more haunting.","ReviewerComments":[],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Peter Connor","Score":"2","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"3/10","Text":""},{"Header":"Sound","Score":"2/10","Text":""},{"Header":"Originality","Score":"2/10","Text":""},{"Header":"Lasting Interest","Score":"2/10","Text":""},{"Header":"Overall","Score":"2/10","Text":""}],"CompilationReviewScores":[]}]}]