[{"TitleName":"Chuckie Egg 2","Publisher":"A'n'F Software","Author":"A'n'F Software","YearOfRelease":"1985","ZxDbId":"0000959","Reviews":[{"Issue":{"Name":"Crash Issue 17, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-30","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: A&F Software\r\nMemory Required: 48K\r\nRetail Price: £6.90\r\nLanguage: Machine code\r\n\r\nOur hero, Hen House Harry, has had a hail for help from the owner of the local chocolate egg factory, the automated production line has ground to a halt. The special consignment has to be completed and Harry, the fool, has volunteered to complete the final batch of eggs.\r\n\r\nAll Harry has to do is put together a few eggs. Each egg has three ingredients, cocoa milk and sugar but due to rather sloppy stock-keeping the ingredients are scattered around the factory, this is particularly annoying when you realise that each egg needs eight amounts of each ingredient, did the storekeeper put them all in the same place? Of course not. As you locate all of the ingredients you will have to take care that each ingredient goes into the correct vat, otherwise the end product may may emerge less than gracefully. Harry's life is made even more hectic by the company's policy of putting toy kits inside each egg because each toy has eight pieces which must be found and placed into the toy maker.\r\n\r\nNone of this exactly easy, and there are the inevitable monsters hanging around that make life tougher still. Once an egg is completed Harry must take it to the despatch department and start on the next, but each egg becomes harder to finish because while Harry has been so busy all the little monsters have been breeding.\r\n\r\nChuckie Egg is an arcade/adventure in the sense that various obstacles and problems bar the way, and the solutions are to be found within the game. This may involve collecting an object and taking it elsewhere or simply finding and operating a switch. Objects carried are indicated at the top of the screen, just to jog your memory.\r\n\r\nThe game differs quite a lot from Chuckie Egg - although the action still takes place on platforms, there are 120 interlinked screens, each with their own character and monsters. A hi-score facility is provided along with a game load and save. As well as being able to save a partially completed game the player can also save the scoreboard, this feature has been included so that the Chuckie Egg 2 competition entrants can send in their scores, and be believed!\r\n\r\nCOMMENTS\r\n\r\nControl keys: definable\r\nJoystick: almost any via UDK\r\nKeyboard play: very responsive indeed\r\nUse of colour: fairly basic but attractive\r\nGraphics: nice but a few attribute problems\r\nSound: strange\r\nSkill levels: one\r\nLives: five\r\nScreens: 120\r\nSpecial features: SAVE facility allows you to get around the 'back to the start' problem","ReviewerComments":["As a follow on from the mega-popular Chuckie Egg 1, which has consistently ridden high in the CRASH hotline charts Chuckie Egg 2 promises hours of fun and is a worthy successor. A & F have come up with a very jolly arcade action adventurette with cheerful graphics and an amusing theme. While I haven't yet managed to master the game and penetrate deep into the factory complex, I have been assisted in my attempts by the save screen option. Canny players entering a new screen with a handful of lives in reserve can save their position to tape and explore the perils that lie before them safe in the knowledge that snuffing it needn't mean slogging their way back up from the start screen.\r\r\nUnknown","The original Chuckie Egg a game still popular with many, is now rather old. Its successor, Chuckie Egg 2, is more of an arcade adventure than the original and boasts 120 different screens, I only managed to see a handful of them. Those screens that I did see impressed me, some were compressed into passages while others contained ropes or ramps, these variations gave the game that 'I wonder what's next' appeal. I would have found the game very tedious had it not been for the game save facility, the idea of having to face those moles again! A worthy successor indeed.\r\r\nUnknown","Chuckie Egg 2 is quite a departure from Chuckie Egg (the first). The graphics are still essentially the same but with a few additions and many Jet Set Willy style features. All are very nicely animated, some being small, others being quite large. I must say that I love the way the hand crawls about - a very realistic hand it is. The game itself is playable although the main niggle is that you are forced to repeat the two start screens on each new game which are not part of the main game, and this becomes boringly repetitive. One the other hand, the SAVE facility helps overcome this problem. But in the main game everything is playable and interesting and when you go into the next screen you never quite know what to expect. The game will become addictive to the Jet Set brigade who will want to know their way round the chocolate factory, but overall I didn't find it very addictive, but not bad either. A nice progression.\r\nUnknown"],"OverallSummary":"General Rating: A must for the complete gamer.","Page":"12,13","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"The first chocolate factory screen where Harry must jump from chain to chain to get past the floor rings."},{"Text":"The intro screen to CHUCKIE EGG 2, Harry on his way down to collect the bone."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"80%","Text":""},{"Header":"Graphics","Score":"80%","Text":""},{"Header":"Playability","Score":"78%","Text":""},{"Header":"Getting Started","Score":"75%","Text":""},{"Header":"Addictive Qualities","Score":"83%","Text":""},{"Header":"Value For Money","Score":"81%","Text":""},{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 16, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-20","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox (Why me? Ed)\r\nArt Editor: Phoebe Good Evans\r\nDeputy Editor: Peter Not So Shaw\r\nProduction Editor: Loopy-Lou Cook\r\nArt Assistant: Martin Dixon of Dock Green\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin The Mad Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Tony Samuels, Chris Somerville, Steve Malone, Iolo Davidson, Craig Rawstron\r\nAdvertisement Manager: David 'The Hound' Baskerville\r\nProduction Manager: Sonia Hunt\r\nArt Director: Jimmy Mc Egerton\r\nManaging Editor: Roger Munford\r\nGroup Art Director: Perry Scope\r\nGroup Advertisement Manager: Chris Talbot\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"CHUCKIE EGG II\r\nA 'n' F Software\r\n£7.95\r\n\r\nRoss: Hen House Harry's back but he's no longer running round collecting seed while avoiding maniac hens. Harry's chucked up his rural roots to help out in a chocolate egg factory. The ladders and platforms have partly been replaced by ropes and travelators and there's not a caged bird in sight. Harry's task now is to collect all the goodies that go into making a choccy egg as well as the pieces of the toy to go inside it\r\n\r\nHarry can also pick up and drop many items that may help him on his way. For example, the first problem you come up against is an outsized pooch that's far from friendly. To get past him you have to collect a bone and then drop it at his feet. The dog then turns away, his tail wagging with pleasure and lets you pass. In the next 117 screens be prepared to meet all sorts of nasties and to face many more problems.\r\n\r\nHarry runs around and bounces off walls in the same hectic way as he did in the original Chuckie Egg, but somehow the game lacks a certain appeal. To be fair to A'n'F they haven't tried to produce a clone of CE 1. But by going for a game with 120 screens, each screen lacks a lot in the way of content.\r\n\r\nYou'll find your path is generally easy and very often there are no nasties to stand in your way. Still, it's enjoyable enough, though it may not appeal to the more sophisticated games player.","ReviewerComments":["Reasonable graphics, smooth movement, more platforms than Waterloo Station and about as addictive as British Rail coffee!\r\nDave Nicholls\r\n2/5 HIT","As platform stuff goes, this is bad enough to make a chap chuckie up. Never mind the 'henhouse', I'd put Harry in the doghouse...\r\nRoger Willis\r\n1.5/5 MISS"],"OverallSummary":"","Page":"39","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"2","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"3","ScoreSuffix":"/5 HIT"},{"Name":"Roger Willis","Score":"1.5","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[{"Text":"Here's your first challenge - to get past the pooch in the next screen you'll need the bone from this one. It's the only way you'll get a prolonged active life.\r\n\r\nThere are extra bonus points to be had if you collect objects like this apple but they serve no other useful purpose.\r\n\r\nWatch out for your first taste of the moving meanies. You'll soon suss out that the only way to get round them is to take a running jump and hope you don't come a cropper."},{"Text":"You've fed Fido and you've passed A'n'F chocolate factory, so now it's on to this screen. To get through you've got to jump from chain to chain avoiding the 'armful arachnids as you go.\r\n\r\nThe spiders go up and down the chains just to make life difficult for you. And they don't even travel at the same speeds - the one on the right is faster than his mate on the left. If you fail to get past them, you've have to try and try again.\r\n\r\nYou can't jump over the three objects at the bottom of the screen. Well, who'd go across the top if you could?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 39, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-18","Editor":"Bill Scolding","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Maria Keighley\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: A & F\r\nPrice: £6.90\r\nMemory: 48K\r\nJoystick: Kempston, Sinclair\r\n\r\nSo you thought you had seen the last of it. No more Chuckie Egg, no more little yellow Harry to run up ladders and jump off platforms. You were wrong. Chuckie Egg II has arrived, and it's every bit as nauseating as the original.\r\n\r\nChuckie Egg was one of the earliest levels and ladders programs, a game which everybody loathed and nobody could stop playing. The sequel has Harry attempting to get a chocolate egg factory working again, and has a definite arcade-adventure feel to it.\r\n\r\nPlayed across 200 odd screens of basic girder-plus-peculiar-monsters graphics, Chuckie Egg II requires much shinning up of ropes and jumping over rats and lizards to complete. Objects which must be picked up along the way are used in other screens to delay monsters or achieve a particular exit.\r\n\r\nThere is little or nothing original about the program, which relies heavily on all the old conventions of the genre, although to be fair A&F can lay some claim to having established a few of those conventions themselves. The graphics are lurid and not of the best detail, but have that special Chuckie Egg quality all the same. An improvement is the abolition of the requirement to complete each screen before proceeding further. That is no longer necessary, and the resulting maze of exits and entrances to different screens is one of the more complex we have seen.\r\n\r\nA competition with cash prizes for the highest scores adds a little zest to the proceedings, and certainly A&F groupies will find Chuckie Egg II just as frustratingly addictive as their first encounter with the henhouse, those many moons ago.","ReviewerComments":[],"OverallSummary":"","Page":"28","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 6, Jun 1985","Price":"£1","ReleaseDate":"1985-05-16","Editor":"Toby Wolpe","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executives: Nigel Borrell, Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublisher: Gavin Howe\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £12.50 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 131,769 June-December 1984."},"MainText":"Spectrum\r\nA & F\r\nArcade Adventure\r\n£6.90\r\n\r\nIt was too much to expect really. How could anyone come with an idea as simple, as funny, as infuriatingly addictive as Chucky Egg? A&F have wisely chosen to depart from the formula of their classic game in its successor.\r\n\r\nChucky Egg 2 is more in the mould of the arcade adventure, even though it features the same hero - Hen House Harry - and another eggy plot. This time Harry's job is to help get chocolate eggs made.\r\n\r\nHe must collect the ingredients, put them in the vat and then find the components of the toys that go inside the eggs. Once an egg's finished he has to send it on to despatch.\r\n\r\nBefore he can enter the factory he has to get past a huge and slavering red dog. A bone comes in useful. Once inside, the first screen - of 120 - presents the problem of getting through a room in which deadly spiders are bouncing up and down on their heads.\r\n\r\nThen it's on to a maze full of birdies, a stomping boot that seems just a little too familiar from other games of this ilk, mixtures of ladders and platforms, and so on.\r\n\r\nThere isn't too much to surprise you in the way of gameplay, but it's all very well designed and it's certainly not an easy game to crack.\r\n\r\nI don't think anybody's going to play this game for three weeks non-stop in order to get a high-score of 10 billion, but it's good fun and has lots of tricky puzzles to crack.","ReviewerComments":[],"OverallSummary":"","Page":"41","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Peter Connor","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[{"Text":"Chucky Egg 2."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 19, Jun 1985","Price":"£1.95","ReleaseDate":"1985-05-30","Editor":"Ray Elder","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSales Executive: Jonathan McGary\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"A & F Software\r\n£6.90\r\n\r\nAt long last the sequel to one of my all time favourite games has arrived. At first I was a bit disappointed to see that all the cute ducks and hens of the original game had been abandoned in favour of a more conventional platform game arrangement. But, Chuckie Egg 2 (or Choccie Egg as it is cutely subtitled due to its Easter release date) is still very enjoyable.\r\n\r\nYou must move Henhouse Harry around a large factory (120 rooms) and collect the ingredients to make Easter Eggs. Along the way you will meet manic hoovers, shaggy dogs, moles and other assorted deadly sprites. In addition, Chuckie Egg 2 has an arcade/adventure element that allows you to carry various objects (normally only two at a time) that you will need to solve some puzzles (for instance, in order to get past the shaggy dog, you must first collect a bone to distract him with).\r\n\r\nAnother adventure-type element is the inclusion of a SAVE game facility that comes in very handy. If you come across any screens that look too tricky, you can just SAVE the game position, try to navigate the new screen, and, if you lose all your lives, you can just reload the SAVEd game and try again.\r\n\r\nThe graphics are quite good, some of the sprites are very good, but the attribute problems of the original are still present and Harry himself seems to move rather more slowly than he used to (getting old perhaps?). But all things considered, if you're in the market for yet another platform game you could do worse than taking a bite out of Choccie Egg.","ReviewerComments":[],"OverallSummary":"","Page":"95","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/5","Text":""},{"Header":"Addictivity","Score":"4/5","Text":""},{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]}]}]