[{"TitleName":"Comando Tracer","Publisher":"Dinamic Software","Author":"Javier Cubedo, Luis Royo, Raul Lopez, Ricardo Puerto, Ricardo Machuca","YearOfRelease":"1989","ZxDbId":"0009892","Reviews":[{"Issue":{"Name":"Crash Issue 96, Feb 1992","Price":"£2.2","ReleaseDate":"1992-01-16","Editor":"Lucy Hickman","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Coming to you live from CRASH Towers are:\r\n\r\nEditor: Lucy 'Hot Lips' Hickman\r\nDeputy Editor: Nick 'Get Yer Kit Off' Roberts\r\nStaff Writer: Mark 'Gas Mark 6' Caswell\r\nProduction Editor: Warren 'Technicolour Neck' Lapworth\r\nAdventures: Ian 'Gerald Kaufman' Osborne\r\nArt & Design: Charlie 'De-cherried' Chubb, Mark 'Newt' Kendrick\r\nSystems Manager: Ian 'Modest Bast' Chubb\r\nScreenshots: Michael 'Anorexic' Parkinson\r\nPublisher: Roger 'Milton' Kean\r\nAdvertisement Manager: Sheila 'Omni-present' Jarvis\r\nAdvertisement Sales Executive: George 'Cassanova' Keenan\r\nAdvertisement Production: Jo '0898' Lewis\r\nProduction: Jackie 'Memo' Morris\r\nReprographics: Rob 'I've got a brand new shower' Millichamp\r\nManaging Director: Jonathan 'Liquid Lunch' Rignall\r\nCirculation Manager: David 'Birdie-dick' Wren\r\nAccounts: Sheila 'Morticia' Adams\r\nSubscriptions: David 'Bradford and Bingley' Bingle(y)\r\n\r\nTypesetting Europress Impact, using Apple Macintosh II computers, running Quark Express and Adobe Illustrator 3.0. Printing BPCC Business Magazines (Carlisle) Ltd. Distribution COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case write to us at the address below). No person who has any relationship, no matter how remote, to anyone who works for either EUROPRESS IMPACT or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, hardware or software - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated by the printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nEuropress Impact Ltd, CRASH [redacted]\r\n\r\nThis month's cover: Never Ending Story II. Cover design by Oliver Frey. Powertape inlay by Mark Kendrick."},"MainText":"Summit\r\n£3.99 cass\r\n\r\nHere's an original storyline, folks. The year is 2046 and the Industry of Intelligent Androids have created Dergon, a revolutionary device capable of human-like thoughts. The trouble with robots having human intelligence is they don't have a soul, so things soon started to go horribly wrong.\r\n\r\nThe only way to save mankind is to destroy the androids' planets. Explosives have been secretly planted over the past two years and now they need someone to set them off. That someone is you - the Last Commando.\r\n\r\nDoes anyone remember the old Defender games? You know, where the landscape scrolls both left and right and a sleek ship zaps lots of aliens into oblivion? This is an updated version of that idea, and it's quite a spiffing one, too.\r\n\r\nThere are three planets to be destroyed, Zorak with eight explosives to be set, Alfard with six and Grisum's ten. They play in a similar manner but have different backgrounds and aliens. These nasty little beings move around in set sequences so studying their actions is a good idea.\r\n\r\nIcons placed randomly around landscapes help your mission: clocks for time, weapons to make you mega-hard, transport platforms and ionic batteries which start the detonation sequence for each planet.\r\n\r\nThe Last Commando is a slick version of a classic arcade game. Everything's very colourful and there's some great presentation graphics and backgrounds.\r\n\r\nIt may have all been seen before but not for a long time. This is a game style that's well worth forking out for, so why not try it with The Last Commando?","ReviewerComments":[],"OverallSummary":"A classic game style your software collection shouldn't be without.","Page":"64","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"65","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Watch out for the menacing mushroom clouds. They are fun guys (fungi) to be with."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"78%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Sound","Score":"66%","Text":""},{"Header":"Playability","Score":"60%","Text":""},{"Header":"Addictivity","Score":"62%","Text":""},{"Header":"Overall","Score":"65%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 75, Mar 1992","Price":"£2.2","ReleaseDate":"1992-02-06","Editor":"Andy Hutchinson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"LOVE? PAH!\r\n\r\nLove sought is good, but giv'n unsought is better. Ha! Give us a lot of good Knicks/Pisons basketball match any day! So, what's the greatest love of your life?\r\n\r\nEditor: Andy (Honda Custom Motorbike) Hutchinson\r\nArt Editor: Andy (Shergold Meteor Guitar) Ounsted\r\nDeputy Editor: Linda (Green duffle bag) Barker\r\nActing Staff Writer: Jon (SAM) Pillar\r\nArt Assistant: Maryanne (My mum) Booth\r\nAdvertising Manager: Cheryl (Highland Toffees) Beesley\r\nProduction Coordinator: Lisa (George Michael) Read\r\nPublisher: Jane (David Cassidy and Roy Ayers) Richardson\r\nPromotions Manager: Michele (Chips 'n' Gravy) Harris\r\nGroup Publisher: Greg (Trot-along) Ingham\r\nCirculation Director: Sue (Her Greenhouse) Hartley\r\n\r\nYour Sinclair (Peace & Fudge), Future (World Domination) Publishing [redacted]\r\n\r\nSubscriptions: The Old Barn [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Paul (His Kate Bush CDs) Kidby\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYour Sinclair leaps into its scooter and vrooms around the carpark with these mighty organs: Commodore Format (Scuba Diving), Amstrad Action (Draught Bass), Amiga Format (Wadworth 6X), PCW Plus (Insomnia), PC Answers (Well balanced yacht moored in the Aegean), PC Plus (Captain Beefheart's Trout Mask Replica album), Sega Power (Eliza Smith-Meddings), Amiga Power (Sherbert Lemons), Amiga Shopper (Sophia Loren aged 23), Classic CD (Worms), Needlecraft (Mary Whitehouse), Mountain Biking UK (Manic MTB down hill rides), PC Format (London Monarchs), Public Domain (Debauchery), ST Format (Michelle Pfeiffer) and Total! (Ladies, and errmm, associated activities with said gender).\r\n\r\nBut what we really want to know is... have you ever gone to the loo and discovered too late that there's no paper and no lock on the door?"},"MainText":"Summit\r\n£3.99 cass\r\n[redacted]\r\nReviewer: Lesley Quigg\r\n\r\nI met Mike from Neighbours the other day. He came into Dixons and asked for a gold-plated headphone adaptor. I just thought I'd mention it. The game? Ah, yes, the game. Erm, well it took me a bit of time to get to grips with it but I managed in the end and didn't I have a jolly time? (We don't know, did you? Ed) Not really.\r\n\r\nI was dead excited when I was given this game 'cos I, erm, quite fancied the Op Wolf type hunk on the cover. I loaded it up expecting to be thrown onto a world of jungle fever and mercenaries. Imagine my surprise when I discovered that, instead of being transformed into a machine-gun toting Bruce WiIbs on beta-blockers, I was to play a rather feeble space ship.\r\n\r\nSWISS ROLL\r\n\r\nNow, assuming this game was anything like R-Type, I'd be more than content. But R-Type it isn't, which is why I've had more fun putting in my contact lenses than playing this haven't-I-seen-this-a-million-times-before type game. The idea is that you're on a mission to blow up some planets. Nobody really knows why but you've got a job to do so no questions asked. Choose which planet you want to blow up and then look at the inlay to see what to do next. Apparantly you have to set some detonators and then blow them up. Exactly how you do this isn't really made clear. It seems that your best bet is to shoot things, collect things and die courageously.\r\n\r\nSounds boring, doesn't ? Well, that's 'cos it is. It's boring, really, really boring. Basically, what we have is a shoot-'em-up without any real concept. If you're really lucky you'll be able to tell an ionic battery from an entry capsule. However, if you're anything like me, you'll just shoot like crazy and hope for the best.\r\n\r\nTo be fair, The Last Commando does have its good points. The ion batteries look uncannily like Swiss rolls. Unfortunately, this is not nearly enough.","ReviewerComments":[],"OverallSummary":"A dull spacey shoot-'em-up. You'll have more fun doing your maths homework.","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Lesley Quigg","Score":"55","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"\"Shazam,\" said Grisum. \"How d'ya like my teflon undies then?\""},{"Text":"And with his cape on he looks whizzo. He leaps from thickett to prickly bush..."},{"Text":"Singing folderol-diedoh, my hedgehog's called Cyril. He's an albino crime-fighter..."},{"Text":"So shout out his name or just shut your mush... mate! By DV Spanner (ageing nicely)."}],"BlurbText":[{"Text":"BLIM!\r\n\r\nBlowing up planets is actually much harder than it looks. All those telly programmes where they destroy entire worlds are complete rubbish."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"45%","Text":""},{"Header":"Instant Appeal","Score":"45%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Addictiveness","Score":"55%","Text":""},{"Header":"Overall","Score":"55%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 121, Mar 1992","Price":"£2.1","ReleaseDate":"1992-02-18","Editor":"Garth Sumpter","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Garth Sumpter\r\nDesign: Yvette Nicholls\r\nSoftware Editor: Big Al 'Bagels' Dykes\r\nGirlie Tipster: Hannah Smith\r\nAdditional Design: Jane Davies \r\nSU Crew: John Cook, Pete Gerrard, Phillip Fisch, Graham Mason, Matthew Denton\r\nAd Manager: Tina Zanelli\r\nAd Production: Emma Ward\r\nMarketing Man.: Mark Swallow\r\nMarketing Women: Sarah Ewing, Sarah Hilliard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher\r\n\r\nNo part of this magazine may be reproduced, stored in an electronic retrieval system or used to wrap your chips without the consent of the Publisher (if you offer him a chip he'll think about it though). And on behalf of the SU Crew we'd just like to say that it's great to be back on Earth Even with wars, famine, disease and misery it's a better place than some of the deepspace cruisers that we've been playing on for the last two months."},"MainText":"Label: Alternative\r\nMemory: 48K\r\nPrice: £3.99 Tape\r\nReviewer: Big Al Dykes\r\n\r\nFaster than a speeding mullet (eh?) and bouncier than a frog on a trampoline, The Last Commando's about to become saviour of the universe... John Major had better privatise him quickly, it looks as though he might be running a monopoly and that's not fair is it?\r\n\r\nThe plot revolves around around artificial intelligence that has gone out of control and populated the galaxy with machines destroying all other life forms. (Hmm, where have I heard this before?) Explosive charges have been placed on three planets inhabited by these machines and now they must be detonated, by the Last Commando.\r\n\r\nThe game takes the form of a left to right scrolling shoot 'em up with a small but fast and manouverable main sprite (mounted in a tracked armoured vehicle) and a variety of hopping m-m-m-mad (twitch) enemies. There is plenty of playability and your commando has a long lifeline so there not too much stop/start hassle.\r\n\r\nGraphics and sound are good if a little dated looking and I must say I enjoyed this little bash. So many games these days can get too complicated so it's nice to see some good old fashioned fun on the Spectrum.","ReviewerComments":["I'm very pleased to know Big Al's mother. She serves up food with variety and a feeling of business, which strangely enough is just what The Last Command has in abundance, whilst still retaining a familiar feeling of having tasted this all before.\r\nGarth Sumpter"],"OverallSummary":"The last commando is exactly the sort of simple formula, fast moving game that we all became hopelessly addicted to a few years ago. That said, there haven't been very many of this type around lately so call me a nostalgic old fool (I will, and more - Garth) but I enjoyed The Last Commando, although this time I didn't get addicted, which my mother will be pleased to know.","Page":"37","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Alan Dykes","Score":"67","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"A Commando's life - all countdowns."},{"Text":"Me? I'm just very hard!!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"72%","Text":""},{"Header":"Sound","Score":"68%","Text":""},{"Header":"Playability","Score":"69%","Text":""},{"Header":"Lastability","Score":"70%","Text":""},{"Header":"Overall","Score":"67%","Text":""}],"CompilationReviewScores":[]}]}]